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Is Autodialogue going to be present in DA3


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#1
Karlone123

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For me autodialgue was done too much in ME3, I loved conversing with companions but with autodialogue I was been taking out of the conversation for the sake of  "cinematic flow". It's like your character will state his/her own opinions withhout any input from you yet you will stride down corridors making Banshees swoon over you. :o

Sorry for that last bit but that's how I feel about it. I know ME and DA take influences from each, I just hope autodialgue isn't a overalling factor in influences. I like and support the dialogue wheel from DA2 to be improved not dampened.

Modifié par Karlone123, 27 août 2012 - 11:22 .


#2
Momiji.mii

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I agree, many times I felt like a spectator watching my Shepard converse on a topic. One or in extreme cases two sentences are ok, after that I want to be able to give input so that I feel that my character speaks with the voice I'm imagining. Also, being able to change opinion after an NPC or companion says something is important. But I'm pretty sure David Gaider said something about that topic already and to me it didn't sound like they'd be taking influence from this particular feature.

#3
Teddie Sage

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They already said that they would continue the way they did it with Dragon Age 2 but with some tweaks. So auto-dialogue will be present again. Personally, I'm fine with it.

Modifié par Teddie Sage, 27 août 2012 - 11:13 .


#4
Emzamination

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I only had one problem with auto dialogue in Da2 actually and that was in regards to Hawke constantly reassuring isabela that she wouldn't press for a deeper relationship even tho that's not how I wanted that romance to develop.I hear Da3 will be a marriage between origins and Da2.I'm hopeful that there will be a union of the paraphrase and dialogue system.

#5
Karlone123

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Momiji.mii wrote...

I agree, many times I felt like a spectator watching my Shepard converse on a topic. One or in extreme cases two sentences are ok, after that I want to be able to give input so that I feel that my character speaks with the voice I'm imagining. Also, being able to change opinion after an NPC or companion says something is important. But I'm pretty sure David Gaider said something about that topic already and to me it didn't sound like they'd be taking influence from this particular feature.


Small bits of autodialogue is not a problem but a full paragraph of it makes me enjoy it less. Like the mission after horizon everybody was saying "The cost of what Ceberus did was too high" but in some cases I might want to say "it was necessary". It kind of takes away the ideas presented of what my Shepard might agree such as my Shepard might not like AI's but has to go along with EDI being free and all. I can only hope these are kinks that will wear out soon enough.

Modifié par Karlone123, 27 août 2012 - 11:28 .


#6
Korusus

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IIRC they've said they would continue to do the kind of auto-dialogue that occurs as a result of the players tonal choices (if you usually select sarcastic then the auto-dialogue will say something sarcastic in the scene). I don't think DA2 had auto-dialogue anywhere near the extent that ME3 had which was pretty unprecedented and uncalled for in my opinion. BioWare hasn't taken nearly enough heat for the sheer mind-boggling amount of auto-dialogue in ME3. But in the end the two series cater to different audiences /shrug.

#7
Emzamination

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Korusus wrote...

IIRC they've said they would continue to do the kind of auto-dialogue that occurs as a result of the players tonal choices (if you usually select sarcastic then the auto-dialogue will say something sarcastic in the scene). I don't think DA2 had auto-dialogue anywhere near the extent that ME3 had which was pretty unprecedented and uncalled for in my opinion. BioWare hasn't taken nearly enough heat for the sheer mind-boggling amount of auto-dialogue in ME3. But in the end the two series cater to different audiences /shrug.


That's excellent news, I loved that =]

#8
Karlone123

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Emzamination wrote...

Korusus wrote...

IIRC they've said they would continue to do the kind of auto-dialogue that occurs as a result of the players tonal choices (if you usually select sarcastic then the auto-dialogue will say something sarcastic in the scene). I don't think DA2 had auto-dialogue anywhere near the extent that ME3 had which was pretty unprecedented and uncalled for in my opinion. BioWare hasn't taken nearly enough heat for the sheer mind-boggling amount of auto-dialogue in ME3. But in the end the two series cater to different audiences /shrug.


That's excellent news, I loved that =]

This is being creative with autodailogue that fits in with the personality rather than conflict with it.

#9
Nomen Mendax

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Karlone123 wrote...

Emzamination wrote...

Korusus wrote...

IIRC they've said they would continue to do the kind of auto-dialogue that occurs as a result of the players tonal choices (if you usually select sarcastic then the auto-dialogue will say something sarcastic in the scene). I don't think DA2 had auto-dialogue anywhere near the extent that ME3 had which was pretty unprecedented and uncalled for in my opinion. BioWare hasn't taken nearly enough heat for the sheer mind-boggling amount of auto-dialogue in ME3. But in the end the two series cater to different audiences /shrug.


That's excellent news, I loved that =]

This is being creative with autodailogue that fits in with the personality rather than conflict with it.

Assuming that they can make the auto-dialogue consistent with the player's idea of the personality ...

#10
Momiji.mii

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Karlone123 wrote...

Small bits of autodialogue is not a problem but a full paragraph of it makes me enjoy it less. Like the mission after horizon everybody was saying "The cost of what Ceberus did was too high" but in some cases I might want to say "it was necessary". It kind of takes away the ideas presented of what my Shepard might agree such as my Shepard might not like AI's but has to go along with EDI being free and all. I can only hope these are kinks that will wear out soon enough.


I actually didn't have much trouble with the ME3 dialogue until I began my renegade playthroughs, so I can relate. I think my vision of renegade was a bit different from how it came out in the last game. But I do think we should stay clear of ME3 spoilers, since this is a DA forum, so lets not discuss any particulars here. 

I had no problems with autodialogue in DAII, which I think is in great deal thanks to the excellent tonal system that's already been mentioned in this thread. Its a good system, and if they manage to improve it even further, then I hope that whatever the ME team comes up with next utilizes something similar. 

#11
wsandista

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Yes.

#12
riccaborto

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I have no problems with a wheel, if they give us more choice, and remove those damned icons.

My idea was something like this, in a wheel:

Paragon choices: Blue line
Neutral choices: Yellow line
Renegade choices: Red line
Additional choices Paragon/Renegade: Strong Blue/Red line
Other stuff: White line

NO ICONS.

Lines should show exactly what the character is going to say.
Wheel should also feature occasional bonus choices like Mass Effect, also quick-time events would be welcome.

#13
Emzamination

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riccaborto wrote...

I have no problems with a wheel, if they give us more choice, and remove those damned icons.

My idea was something like this, in a wheel:

Paragon choices: Blue line
Neutral choices: Yellow line
Renegade choices: Red line
Additional choices Paragon/Renegade: Strong Blue/Red line
Other stuff: White line

NO ICONS.

Lines should show exactly what the character is going to say.
Wheel should also feature occasional bonus choices like Mass Effect, also quick-time events would be welcome.


This isn't mass effect, there is no clear 'good' or 'evil' in Dragon age, just perspective and shades of grey.

#14
ScotGaymer

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I found with AutoDialogue in DA2 it was failry low key, and the tonal shifts kept it "in character" so it wasn't massively jarring like it was in ME3.

If we are getting ME3 style autodialogue then I wont buy the game. Period.

#15
zyntifox

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FitScotGaymer wrote...

I found with AutoDialogue in DA2 it was failry low key, and the tonal shifts kept it "in character" so it wasn't massively jarring like it was in ME3.

If we are getting ME3 style autodialogue then I wont buy the game. Period.


Yes, the tone auto-dialogue works pretty well given that you are role-picking the game instead of role-playing it. If you constantly choose the sarcastic/charming answer to everything it works but if you mix it up, like i do, depending on who you are talking to and what the subject is it can break the game.

One jarring example that happen to me was when i did the quest where you search for the missing woman during the quest "The first sacrifice". The character i was roleplaying was really worried about the woman and did take the quest really seriously. But when i turned in the remains of the missing woman to the templar, Emeric, my character said in a snarky voice: "Recognize your mage?".

I never had a problem Mass Effect 3's use of auto-dialogue since i neither play nor consider the series an RPG but rather a interactive action/adventure game (this might be because i have a PS3 and thus never played Mass Effect 1). Since i never tried to roleplay Shepard she could talk without my input 90% of the time and i wouldn't be bothered. I do however expect, at bare minimum, the ability to control the character's dialogue and action in the sequel to the spiritual successor to Baldur's gate.

#16
The Elder King

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I can bear with the autodialogue as it was in DA2. While I'd prefer to not have autodialogue, in DA2 it wasn't that much present.
If it'll be like in ME3, I'll buy the game when it'll cost much less. The autodialogue in ME3 was the thing I detested more in the game.

#17
David Gaider

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Karlone123 wrote...
For me autodialgue was done too much in ME3, I loved conversing with companions but with autodialogue I was been taking out of the conversation for the sake of  "cinematic flow". It's like your character will state his/her own opinions withhout any input from you yet you will stride down corridors making Banshees swoon over you. :o

Sorry for that last bit but that's how I feel about it. I know ME and DA take influences from each, I just hope autodialgue isn't a overalling factor in influences. I like and support the dialogue wheel from DA2 to be improved not dampened.


I've talked about this before-- the amount of "auto-dialogue" (if that's what you want to call it) is unlikely to change much from DA2. We tend to run with it once the player has made a choice of tone, and avoid the PC expressing opinions without direct input (so any comments are usually intro text or "tell me more" type lines). In fact, there will probably be less need even for those lines, due to things I shan't yet discuss.

#18
Leoroc

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David you cruel tease. ;)

Modifié par Leoroc, 28 août 2012 - 08:35 .


#19
Cultist

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More bad news

#20
King Cousland

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David Gaider wrote...

Karlone123 wrote...
For me autodialgue was done too much in ME3, I loved conversing with companions but with autodialogue I was been taking out of the conversation for the sake of  "cinematic flow". It's like your character will state his/her own opinions withhout any input from you yet you will stride down corridors making Banshees swoon over you. :o

Sorry for that last bit but that's how I feel about it. I know ME and DA take influences from each, I just hope autodialgue isn't a overalling factor in influences. I like and support the dialogue wheel from DA2 to be improved not dampened.


I've talked about this before-- the amount of "auto-dialogue" (if that's what you want to call it) is unlikely to change much from DA2. We tend to run with it once the player has made a choice of tone, and avoid the PC expressing opinions without direct input (so any comments are usually intro text or "tell me more" type lines). In fact, there will probably be less need even for those lines, due to things I shan't yet discuss.


Interesting, but does this mean that the tones are here to stay? Will they be tweaked or expanded at all? Or is that one of those things you can't discuss?

#21
The Elder King

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Cultist wrote...

More bad news


Why? He said that it might be less autodialogue. Are you talking about the tones?

#22
BatmanPWNS

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Hopefully not.

#23
Nomen Mendax

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David Gaider wrote...

I've talked about this before-- the amount of "auto-dialogue" (if that's what you want to call it) is unlikely to change much from DA2. We tend to run with it once the player has made a choice of tone, and avoid the PC expressing opinions without direct input (so any comments are usually intro text or "tell me more" type lines). In fact, there will probably be less need even for those lines, due to things I shan't yet discuss.

I don't know if you can answer this, but does the italicized part mean you expect players to primarily use one tone and then the game will use that tone in extended conversations [edit] and in auto-dialogue [/edit]?

If so, one of the problems I have with DA2 is that I want my tone to be different when talking to different people (or people from different groups), and the game doesn't appear to record this information, nor does it really have much of a chance to figure it out given that I might not have many interactions with a particular group.

Modifié par Nomen Mendax, 28 août 2012 - 11:23 .


#24
MerinTB

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David Gaider wrote...

Karlone123 wrote...
For me autodialgue was done too much in ME3, I loved conversing with companions but with autodialogue I was been taking out of the conversation for the sake of  "cinematic flow". It's like your character will state his/her own opinions withhout any input from you yet you will stride down corridors making Banshees swoon over you. :o

Sorry for that last bit but that's how I feel about it. I know ME and DA take influences from each, I just hope autodialgue isn't a overalling factor in influences. I like and support the dialogue wheel from DA2 to be improved not dampened.


I've talked about this before-- the amount of "auto-dialogue" (if that's what you want to call it) is unlikely to change much from DA2. We tend to run with it once the player has made a choice of tone, and avoid the PC expressing opinions without direct input (so any comments are usually intro text or "tell me more" type lines). In fact, there will probably be less need even for those lines, due to things I shan't yet discuss.


That sounds ominously bad...

yet, at this point, hoping against hope can't hurt anything.  I'll choose to believe it's a potentially wonderful new thing!

Prove my cynicism wrong and reward my insane Pollyanna-ishness. :blink:

#25
Korusus

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hhh89 wrote...

Cultist wrote...

More bad news


Why? He said that it might be less autodialogue. Are you talking about the tones?


The tones aren't the problem, it's the icons and the wheel that makes the icons necessary and limited to only 3 that are the problem. 

David's comment is confusing. Less need for "Tell me more lines" ?  Or less need for PC expressing opinions without direct input lines?  I is confused.

Modifié par Korusus, 28 août 2012 - 11:17 .