FitScotGaymer wrote...
I found with AutoDialogue in DA2 it was failry low key, and the tonal shifts kept it "in character" so it wasn't massively jarring like it was in ME3.
If we are getting ME3 style autodialogue then I wont buy the game. Period.
Yes, the tone auto-dialogue works pretty well given that you are role-picking the game instead of role-playing it. If you constantly choose the sarcastic/charming answer to everything it works but if you mix it up, like i do, depending on who you are talking to and what the subject is it can break the game.
One jarring example that happen to me was when i did the quest where you search for the missing woman during the quest "The first sacrifice". The character i was roleplaying was really worried about the woman and did take the quest really seriously. But when i turned in the remains of the missing woman to the templar, Emeric, my character said in a snarky voice: "Recognize your mage?".
I never had a problem Mass Effect 3's use of auto-dialogue since i neither play nor consider the series an RPG but rather a interactive action/adventure game (this might be because i have a PS3 and thus never played Mass Effect 1). Since i never tried to roleplay Shepard she could talk without my input 90% of the time and i wouldn't be bothered. I do however expect, at bare minimum, the ability to control the character's dialogue and action in the sequel to the spiritual successor to Baldur's gate.