Nomen Mendax wrote...
If so, one of the problems I have with DA2 is that I want my tone to be different when talking to different people (or people from different groups), and the game doesn't appear to record this information, nor does it really have much of a chance to figure it out given that I might not have many interactions with a particular group.
I want the same thing.
Going further with this, I think it would be interesting if the game classified people in groups and had a
hidden meter for those groups. So if the game sees a pattern of you being harsh to mages, then you respond in that tone when dealing with mages. The same would be true for followers and family groups. Of course, the problem with a system like that is you can get overwhelmed trying to classify everyone, and also that some people will overlap. Does the game consider an overall companion meter, or put each of those companions in categories? If you are harsh to mages, it's natural to assume that you would behave similarly to Anders and Merrill, but are you nice to Bethany because she's your sister, despite being a mage? It could get complicated quickly. And how many categories to do we track? Do we track all categories, or only those that are relevant to the plot? The game might watch mages, templars, family, and friends, but should they also watch the Carta, the city guard, and the Tal-Vashoth?
Another method is to keep track of each person you are expected to have repeated interactions with, but that seems a bit excessive...
Going back to the topic... I think the problem is largely due to how the personality system worked in conjunction with the dialogue system. This also can be connected to the friend/rival system. Taken separately I think they're OK, but sometimes there are clashes when they work together that can be jarring, pulling you out of the game, or causing frustration.
However, David's comments give me hope that they are tweaking some of those issues and leave me excited to see what the results are.
The Ethereal Writer Redux wrote...
I mean like say I pick the snarky option and Hawke says something. Then Isabela responds snarkily back. Then I hear a snarky bit of dialogue as a continuation of that tone choice in that specific conversation.
Rinse and repeat for the other two possible options.
Then the wheel appears to continue onwards.
Oooh I like this! Treating each conversation as an entity unto itself and keeping responses in line with the overall tone that you have chosen in that instance.
Modifié par nightscrawl, 29 août 2012 - 06:25 .