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I know why autodialogue got a negative response


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22 réponses à ce sujet

#1
Karlone123

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It's because it was overdone in ME3 and it would conflict with your Shepard's ideals, such as being a any-means-necessary person only to say "the cost of what Cerberus did was too high" after Horizon. But maybe in DA3 they'll implement it to fit with your character's personality rather than conflict with it many times , you choose a sacarstic response and autodialogue continues the sarcastic response rather give out a flatline response. This is not guranteed so don't get high hopes for yourself.

#2
Arthur Cousland

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For me, many times I'd pick a response and Hawke would say something completely different than what I imagined. During the first playthrough, it's largely a guessing game to what will actually be said. It's only with multiple playthroughs that I'll know in advance what dialogue options to avoid in certain situations, like where a sarcastic response makes Hawke look like an a**hole.

People just want to know what their charater will say when they pick a dialogue option, and not just the tone of the response.

#3
FaWa

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 Hmm, about that...

NO! NO AUTO DIAOLOUGUE IN ANY OTHER BIOWARE GAME EVER ON THE FACE OF THE EARTH E.V.E.R. IF YOU WANT TO HAVE AN OPTION FOR PEOPLE WHO DON'T WANT TO SIT THROUGH IT, FINE, BUT FOR THE LOVE OF ALL THINGS HOLY, NO MORE FORCED AUTO DIAOLOGUE 


I'd like to thank my parents, my teachers, and everyone else who has made this possible. 

Modifié par FaWa, 28 août 2012 - 12:05 .


#4
King Cousland

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This already happened in DA II. Regardless, I don't want set, DA II style personalities in DA at all. I want my character to react according to the situation, not the one tone I've picked more times than the two others. I don't want to be limited to defining my PC within three narrow, cliched personalities which aren't applicable to certain situations. In Origins, if somebody asked me who my Warden was I could tell them he was a womanising but good-natured politically savvy warrior with a keen sense of justice and who got along with most people he met. If people asked me who my Hawke was I could tell them that they were an aggressive mage. People aren't as simple as DA II forces us to be.

Modifié par King Cousland, 28 août 2012 - 01:55 .


#5
jackofalltrades456

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Mass Effect 3 is the perfect example on why they need to severely tone it down on the moar cinematic mentality . I was just amazed on how overboard the Mass Effect team went on auto-dialogue. Although wasn't as bad in Dragon Age 2, it was still pretty strong like with the speech Hawke gives at the end of the game. Cinematics are an essential part of an rpg, but when you focus on it to a point where is begins to hurt play control and dialogue then we have a problem.

#6
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jackofalltrades456 wrote...

Mass Effect 3 is the perfect example on why they need to severely tone it down on the moar cinematic mentality . I was just amazed on how overboard the Mass Effect team went on auto-dialogue. Although wasn't as bad in Dragon Age 2, it was still pretty strong like with the speech Hawke gives at the end of the game. Cinematics are an essential part of an rpg, but when you focus on it to a point where is begins to hurt play control and dialogue then we have a problem.


Cinematics are not the cause for auto-dialouge. Or atleast the over use of it. A game can be cinematic and still remain interactive. A lot like ME2's interrupt system. Sylvius has pointed out many times how this can be used for a way the character can interact and change the cutscene.

Plus, ME2 was very cinematic also. It's nothing new. Though I'm against auto-dialouge (at least to that extent) all the way.

I found I had no problem with roleplaying in DA2. Though I had said in multiple occasions that roleplaying in DA2 was quite different to roleplaying in DA:O. I certainly had more control over the Warden, but I also had a significant amount of control over Hawke, especially with her reactions to different enviroments and situations.

For example:

A lot of people like to go the "one route" only character for DA2. This will leave your Hawke one dimensional and doesn't do you any favours in your assesment of the roleplaying in the game.

I chose the sarcastic path for my Hawke, yet I also made a character sheet which made her:

Violent
Reckless
Prone to anger
Polite when the situation calls for it
Has a fetish for Elves
Is good with people
Bad with different cultures
Likes a challenge.

All this I could do with what DA2 gave me.

During the start all my options were authorative until Bethany's death were her hot-headness cooled down alot. From her death I chose the green options, knowing that they were appropiate and according to my character. She was prone to anger, and was rather reckless, but she wasn't going to push her family any further, especially after a sibling death, one she was very close too.

Once I got at Kirkwall her mood began to lighten up. We got to see her normal self, one that's sarcastic and witty. So my options included that all the way through parts 1 2 and 3. But on certain moments I wouldn't use the option because they simply wouldn't correspond with my character.

She didn't make jokes during the Viscount's son's death. She didn't make funnies during her mother's death. She was actually quite pissed afterwards, choosing the red options throughout the length of part 2 until part 3 where she cooled down a little...

I found DA2's RP experience enjoyable, and very versatile. Of course, if you choose one path you aren't doing yourself any favours. Both your Warden and your Hawke have motives that you alone know about. They do things according to your subjective realm and know-how of the character. There is no set "good" or "bad" character.

Hell, a "bad" character might do good deeds in hopes for a reward. The same way my Hawke did questionable things during act one in order to gain money.

The same way I made up this whole "quick to anger" thing through her past with the templars. Being a mage on the run will get you pushed around sometimes. And so when she does get "pushed" around in the sense, she gets pissed. Like when the blood-mage tried to kill her in the brothel. She got pissed and killed her - there we go, that fits under two categories: reckless and prone to anger.

I really don't see how DA2 differs with the Witcher 2 in that sense. They both have paraphrases, the only difference is that the latter is more clear but the former shows the intent behind the paraphrase.

#7
Wifflebottom

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OP i think that DA2 did something similar to what you're suggesting, like if you picked mostly sarcastic responses up to a certain point in the game (don't remember when) then Hawke would sound more sarcastic in his responses or add a little quip at the end of a conversation.

#8
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I was more annoyed by the auto-everything else Shepard did than the auto-dialog specifically. Giving Shepard a strong emotional reaction to something I didn't choose is a lot more meaningful than a throwaway line that's minorly out of character. This auto-feelings trend started in ME1, with the whole "ohmaigawd I've been grounded, PUNCH THE LOCKER."

#9
Gibb_Shepard

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*applauds*

Yes OP, that's exactly why auto-dialogue sucks. Auto-dialogue is only a good thing when your character is not giving an opinion, or it's a semi defined character like Jensen of Geralt. My Shepard died in ME3. Everything he said was COMPLETELY contrary to the character i played throughout the other games.

#10
bleetman

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You know what would work better? Just letting the player pick their responses, all the time.

I mean, if they're going to have auto dialogue in the style of DA2 whereby your dominant personality is used to determine which response you give - and I have many, many problems with how that worked too - then they've already recorded multiple responses already. Just add an option to choose them manually.

Modifié par bleetman, 28 août 2012 - 03:01 .


#11
Zjarcal

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Filament wrote...

I was more annoyed by the auto-everything else Shepard did than the auto-dialog specifically. Giving Shepard a strong emotional reaction to something I didn't choose is a lot more meaningful than a throwaway line that's minorly out of character. This auto-feelings trend started in ME1, with the whole "ohmaigawd I've been grounded, PUNCH THE LOCKER."


Yea, same, which is why I wasn't annoyed by the autodilaogue in ME3, it just felt like an extension of the kind of thing that had been there from the start to me.

To clarify, no, I'm not saying I "like" it, it's just something the series made me grew accustomed to.

Modifié par Zjarcal, 28 août 2012 - 03:13 .


#12
Guest_Avejajed_*

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I like surprises! Yay auto-dialogue!

#13
brushyourteeth

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Avejajed wrote...

I like surprises! Yay auto-dialogue!


I gotta say, one auto-dialogue I have to admit that I LOVED was Hawke's "Maker, she's bad at this!" during "The Long Road" -- sooo funny!!

I'm usually a complete control freak, but having to choose that option on a dialogue wheel would have totally ruined the comedic timing.

#14
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brushyourteeth wrote...

Avejajed wrote...

I like surprises! Yay auto-dialogue!


I gotta say, one auto-dialogue I have to admit that I LOVED was Hawke's "Maker, she's bad at this!" during "The Long Road" -- sooo funny!!

I'm usually a complete control freak, but having to choose that option on a dialogue wheel would have totally ruined the comedic timing.


Yeah, to be honest I'm totally okay with auto-dialogue during intentional comedic scenes- it's during the important decision type scenes that I'd like them to cut it down a bit- because they are right, I'd make a choice and it'd be the wrong one. lol. I mean you really have to metagame the **** out of it.

#15
LolaLei

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I don't mind a bit of auto dialogue, like during companion banter or whilst making an off the cuff comment about the surrounding environment or person. The rest of the time I'm happy with the usual choice of dialogue options.

#16
Saberchic

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Yes. in ME3 they warped my Shepard to fit "their" character, not mine. I liked Shepard as a blank slate, and I really do like having control over what my character says.

I hope for the next DA game, they take a look at all the negative feedback about auto-dialogue. While some of the auto-banter was fine, I don't like having long conversations where I'm picking the "tone" of what I would say and watching a dialogue happen without me.

#17
Cultist

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FaWa wrote...

 Hmm, about that...

NO! NO AUTO DIAOLOUGUE IN ANY OTHER BIOWARE GAME EVER ON THE FACE OF THE EARTH E.V.E.R. IF YOU WANT TO HAVE AN OPTION FOR PEOPLE WHO DON'T WANT TO SIT THROUGH IT, FINE, BUT FOR THE LOVE OF ALL THINGS HOLY, NO MORE FORCED AUTO DIAOLOGUE 


I'd like to thank my parents, my teachers, and everyone else who has made this possible. 

This

#18
Absafraginlootly

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Cultist wrote...

FaWa wrote...

 Hmm, about that...

NO! NO AUTO DIAOLOUGUE IN ANY OTHER BIOWARE GAME EVER ON THE FACE OF THE EARTH E.V.E.R. IF YOU WANT TO HAVE AN OPTION FOR PEOPLE WHO DON'T WANT TO SIT THROUGH IT, FINE, BUT FOR THE LOVE OF ALL THINGS HOLY, NO MORE FORCED AUTO DIAOLOGUE 


I'd like to thank my parents, my teachers, and everyone else who has made this possible. 

This


Yep, pretty much this. I really don't get why we can't choose our own dialogue. I mean, I know there are limits, which is why we choose between a few options instead of said options being endless. But can't we atleast have those options?

There always been a kind of forced dialogue in mass effect, in the first one there were a few times where the 3 presented dialogue choices actually made your shepard say the same thing, but atleast your were involved in the process. Whereas there were a bunch of scenes in me3 where I was just sitting there watching my shepard have a conversation, wondering when I was finally going to be able to interact with the game instead of being a spectator.

I'd prefer to actually be selecting something, playing the game rather than just watching. (preferably selecting from a group of choices)

#19
MichaelStuart

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I never really had a problem with the auto dialogue. Mostly because I never really listened to what Hawk was saying. I was mostly listening to what the NPCs were saying.

#20
riccaborto

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Autodialogue was GOOD for Mass Effect, cause it's a different game, more like a "movie" game. It's a shooter, more action oriented so it would be ridicolous to spend minutes choosing you dialogue line among 6/7 during battles.

But Dragon Age is a different game. It's strategic, it's mature, dark. Besides I don't see the reason to have autodialogue or wheel. DA2 was supposed to be the sequel of DAO, not of ME. Everybody expected paraphrases, it was obvious.

DA is DA. ME is ME. Different stories.

#21
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riccaborto wrote...

Autodialogue was GOOD for Mass Effect, cause it's a different game, more like a "movie" game. It's a shooter, more action oriented so it would be ridicolous to spend minutes choosing you dialogue line among 6/7 during battles.

But Dragon Age is a different game. It's strategic, it's mature, dark. Besides I don't see the reason to have autodialogue or wheel. DA2 was supposed to be the sequel of DAO, not of ME. Everybody expected paraphrases, it was obvious.

DA is DA. ME is ME. Different stories.


No. It wasn't. ME1 and ME2 worked fine as action RPGs. You don't see The Witcher 1 and The Witcher 2, other action RPGs, doing what ME3 did. I don't care if they used guns, hell, FO1 and FO2 uses guns, even Arcanum: OSAMO, and I don't care if it's third, fourth, fith or what ever bloody prespective it is. An RPG is an RPG, action or otherwise, and nothing can justify auto-dialogue in an RPG.

#22
riccaborto

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simfamSP wrote...

No. It wasn't. ME1 and ME2 worked fine as action RPGs. You don't see The Witcher 1 and The Witcher 2, other action RPGs, doing what ME3 did. I don't care if they used guns, hell, FO1 and FO2 uses guns, even Arcanum: OSAMO, and I don't care if it's third, fourth, fith or what ever bloody prespective it is. An RPG is an RPG, action or otherwise, and nothing can justify auto-dialogue in an RPG.



I agree with you when you say nothin can justify auto-dialogue in RPG.

The fact is, Mass Effect was made that way from the first installment, so it was expected the sequels to work the same way.

DA Origins wasn't. This is why I, and many others disliked DA2.

#23
Zjarcal

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simfamSP wrote...

riccaborto wrote...

Autodialogue was GOOD for Mass Effect, cause it's a different game, more like a "movie" game. It's a shooter, more action oriented so it would be ridicolous to spend minutes choosing you dialogue line among 6/7 during battles.

But Dragon Age is a different game. It's strategic, it's mature, dark. Besides I don't see the reason to have autodialogue or wheel. DA2 was supposed to be the sequel of DAO, not of ME. Everybody expected paraphrases, it was obvious.

DA is DA. ME is ME. Different stories.


No. It wasn't. ME1 and ME2 worked fine as action RPGs. You don't see The Witcher 1 and The Witcher 2, other action RPGs, doing what ME3 did. I don't care if they used guns, hell, FO1 and FO2 uses guns, even Arcanum: OSAMO, and I don't care if it's third, fourth, fith or what ever bloody prespective it is. An RPG is an RPG, action or otherwise, and nothing can justify auto-dialogue in an RPG.


TW1 and TW2 didn't have autodialogue? :blink:

Jeez, in TW1 it was almost until half an hour into the game that I got to choose a line for Geralt, after he rambled a lot earlier.