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Are the "CINEMATICS!!!!" worth it if the story sucks?


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#1
FaWa

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Title.

Why did Bioware get rid of race choices for CINEMATICS!!!! when the writing wasn't even at the level it needed to be...
Why is this likely to happen again for DA3?
Why am I asking so many questions??

#2
Biotic_Warlock

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Why are you asking so many questions?

I have no idea whether or not i consider cinematics important, except maybe between chapters to give an update in the story and how the story is going to change.

Modifié par Biotic_Warlock, 28 août 2012 - 12:18 .


#3
cJohnOne

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This almost sounds like a troll thread the way it's worded.

Don't all games have little movies in them now? I don't think it makes sense to blame Cinematics for the lack of race options. I thought that was more to do with the voiced protaganist.

And you thnk you can write a better story? I doubt it very much.

#4
FaWa

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cJohnOne wrote...
Don't all games have little movies in them now? I don't think it makes sense to blame Cinematics for the lack of race options. I thought that was more to do with the voiced protaganist.

What I mean

I'm not talking about cutscenes, I'm talking about CUT SCENES!!! in which BioWare believes a voiced PC is needed. 

And no I couldn't write a better story. But the team that wrote DAO surely could.

Modifié par FaWa, 28 août 2012 - 12:24 .


#5
PhillyB

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cJohnOne wrote...
Don't all games have little movies in them
now? I don't think it makes sense to blame Cinematics for the lack of
race options. I thought that was more to do with the voiced
protaganist.


No it doesn't. It does make sense however to blame cinematics for the simplified dialogue options.

cJohnOne wrote...
And you thnk you can write a better story? I doubt it very much.


One does not need to be able in order to critique.

#6
Arthur Cousland

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If the cinematics take the player out of the game and make them feel like the pc isn't "their character", but simply an avatar who is the hero of the story, then I say it isn't worth it. Of course, if the cinematics result in more sales and $$$ for the developers then they'll feel otherwise.

Games like Origins and Skyrim prove that cinematics and a voiced pc aren't required for a rpg to be good and successful.

#7
Maria Caliban

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Cinematics are important. Story is important. Cinematics are part of story telling in games, so good cinematics do improve the story.

'Choices' don't necessarily have anything to do with cinematics or story, though the more story choices you give the player, the more problems you have writing a strong, believable story.

#8
hoorayforicecream

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Cinematography exists to help tell a story. It can make a mediocre story better, or a good story great. It's a tool used to help craft the player's experience and build immersion, but it remains just that - a tool that can be used to great or ill effect.

I'll point you at Bioshock (the first one) for a perfect example of using a cinematic used to reinforce immersion and further a story. If you've played it all the way through, you'll know the scene I'm talking about.

#9
jbrand2002uk

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I dont see what Fawa is getting its knickers in a twizzy for Race choices was nothing more than window dressing in DAO

#10
wsandista

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No. Cinematics can often take away from the game IMO. They seem to highlight the gameplay/story segregation in quite a few cases. Skyrim manages to do well without them.

Modifié par wsandista, 28 août 2012 - 02:04 .


#11
FaWa

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jbrand2002uk wrote...

I dont see what Fawa is getting its knickers in a twizzy for Race choices was nothing more than window dressing in DAO


So were you born in 2002 or what? Nothing in that sentence made any sense. At all. 

#12
Plaintiff

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I thought DA2's story was fantastic, and I don't give a crap about race choices.

If Skyrim is the prime example of a game without cinematics, then I say we need MORE cinematics, not less.

#13
wsandista

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FaWa wrote...

jbrand2002uk wrote...

I dont see what Fawa is getting its knickers in a twizzy for Race choices was nothing more than window dressing in DAO


So were you born in 2002 or what? Nothing in that sentence made any sense. At all. 


He never does dude.

#14
Zanallen

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I love how people keep bringing up Skyrim and its success as though the silent protagonist was the big drawing feature. It has nothing to do with the total freedom, nope. Besides, Skyrim can get away with a silent protagonist because you never have an actual conversation in that game. Each dialogue consists of a short list of investigation options and occasionally a yes or no.

#15
Guest_Puddi III_*

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I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.

#16
Zanallen

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Filament wrote...

I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.


Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.

#17
FaWa

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Zanallen wrote...

Filament wrote...

I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.


Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.


Just because the majority of Bioware games don't have race options doesn't me DA shouldn't.
Taking out races was a major step back, like it or not. 

#18
PhillyB

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Zanallen wrote...

Filament wrote...

I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.


Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.


Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir. 

#19
Guest_Puddi III_*

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PhillyB wrote...

Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir. 

lol, the OP is the one who brought up race choices. Such irony in your post.

#20
Zanallen

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PhillyB wrote...

Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir. 


Actually, this thread is about how "cinematics are bad because Bioware cut race choices to accomodate them". As you would know if you bothered to read the opening post beyond the thread title.

Edit: Oh, I can't forget that cinematics are also responsible for a voiced protagonist. Basically, this thread is about how Bioware's insistence on the use of cinematics is responsible for multiple things that the OP dislikes about DA2. I'm just waiting for cinematics to be blamed for the reuse of areas, plot railroading and hell, let's throw in the elf redesign while we are at it.

Modifié par Zanallen, 28 août 2012 - 03:25 .


#21
EricHVela

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If there's little point to the scene, then there's little point in having it at all. That said, some scenes can be necessary to move the story forward -- and sometimes to railroad the player into doing something.

I agree that voiced protagonist scenes cause a limited amount of personalization of the player's character, but sometimes, the protagonist of the game is a certain character. Personally, I was expecting something closer to DA:O in terms of interactive cut-scenes regardless of limited choices in the protagonist. DA:O had a specific "feel" to it that the second Dragon Age lacked. Whether it was better or worse doesn't change the fact that the second Dragon Age just didn't seem like Dragon Age very much following DA:O.

I cannot say more without possibly instigating a war that is not allowed on these forums.

#22
Cutlass Jack

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Cinematics had absolutely nothing whatsoever to do with race choices. The game does not have pre rendered cinematics. If it did, then facial, gender and clothing choices would be gone to accomedate them as well.

As for the story sucking, that's subjective.

#23
Guest_Puddi III_*

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Well, to be fair, I believe David Gaider did say that the actual main concern over re-implementing race choices was a cinematic one. That is, they'd have to change all the cinematics to account for the height of dwarves, elves, and possibly qunari. It seems a little surprising to me that they couldn't have some kind of automated system that could account for that, though. This was in response to the conventional thinking that race choices would be more prohibitive from a voice acting standpoint.

My main issue is that calling race choices a story sacrifice to the cinematic gods is fallacious because even considering it on its own, whether or not to have a race choice has pros and cons on both sides from a story perspective.

#24
Zanallen

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FaWa wrote...

Just because the majority of Bioware games don't have race options doesn't me DA shouldn't.
Taking out races was a major step back, like it or not. 


I'm not convinced of that. I believe that allowing racial choice puts a strain on the writers to encorporate said choice into the narrative. Which means they have to either created different scenarios for each race (ideal but most likely won't happen due to budget concerns) or introduce a lame plot device to make race no longer really matter (Grey Warden magic). Not allowing race choice can free the writers to craft a more cohesive story.

Modifié par Zanallen, 28 août 2012 - 04:22 .


#25
thats1evildude

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I think anyone who's ever tried romancing one of the DAO love interests as a dwarf can attest to the issues that you run into, ie. heads not lining up right during kissing and so forth. Sure, there are mods to correct that, but they're just band-aid solutions. I'd rather not have to slit my wrists in the first place.

Modifié par thats1evildude, 28 août 2012 - 04:31 .