Are the "CINEMATICS!!!!" worth it if the story sucks?
#1
Posté 27 août 2012 - 11:54
Why did Bioware get rid of race choices for CINEMATICS!!!! when the writing wasn't even at the level it needed to be...
Why is this likely to happen again for DA3?
Why am I asking so many questions??
#2
Posté 28 août 2012 - 12:17
I have no idea whether or not i consider cinematics important, except maybe between chapters to give an update in the story and how the story is going to change.
Modifié par Biotic_Warlock, 28 août 2012 - 12:18 .
#3
Posté 28 août 2012 - 12:18
Don't all games have little movies in them now? I don't think it makes sense to blame Cinematics for the lack of race options. I thought that was more to do with the voiced protaganist.
And you thnk you can write a better story? I doubt it very much.
#4
Posté 28 août 2012 - 12:24
What I meancJohnOne wrote...
Don't all games have little movies in them now? I don't think it makes sense to blame Cinematics for the lack of race options. I thought that was more to do with the voiced protaganist.
I'm not talking about cutscenes, I'm talking about CUT SCENES!!! in which BioWare believes a voiced PC is needed.
And no I couldn't write a better story. But the team that wrote DAO surely could.
Modifié par FaWa, 28 août 2012 - 12:24 .
#5
Posté 28 août 2012 - 12:26
cJohnOne wrote...
Don't all games have little movies in them
now? I don't think it makes sense to blame Cinematics for the lack of
race options. I thought that was more to do with the voiced
protaganist.
No it doesn't. It does make sense however to blame cinematics for the simplified dialogue options.
cJohnOne wrote...
And you thnk you can write a better story? I doubt it very much.
One does not need to be able in order to critique.
#6
Posté 28 août 2012 - 12:40
Games like Origins and Skyrim prove that cinematics and a voiced pc aren't required for a rpg to be good and successful.
#7
Posté 28 août 2012 - 12:42
'Choices' don't necessarily have anything to do with cinematics or story, though the more story choices you give the player, the more problems you have writing a strong, believable story.
#8
Posté 28 août 2012 - 01:16
I'll point you at Bioshock (the first one) for a perfect example of using a cinematic used to reinforce immersion and further a story. If you've played it all the way through, you'll know the scene I'm talking about.
#9
Posté 28 août 2012 - 01:39
#10
Posté 28 août 2012 - 02:04
Modifié par wsandista, 28 août 2012 - 02:04 .
#11
Posté 28 août 2012 - 02:05
jbrand2002uk wrote...
I dont see what Fawa is getting its knickers in a twizzy for Race choices was nothing more than window dressing in DAO
So were you born in 2002 or what? Nothing in that sentence made any sense. At all.
#12
Posté 28 août 2012 - 02:07
If Skyrim is the prime example of a game without cinematics, then I say we need MORE cinematics, not less.
#13
Posté 28 août 2012 - 02:11
FaWa wrote...
jbrand2002uk wrote...
I dont see what Fawa is getting its knickers in a twizzy for Race choices was nothing more than window dressing in DAO
So were you born in 2002 or what? Nothing in that sentence made any sense. At all.
He never does dude.
#14
Posté 28 août 2012 - 02:36
#15
Guest_Puddi III_*
Posté 28 août 2012 - 02:41
Guest_Puddi III_*
#16
Posté 28 août 2012 - 02:49
Filament wrote...
I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.
Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.
#17
Posté 28 août 2012 - 02:55
Zanallen wrote...
Filament wrote...
I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.
Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.
Just because the majority of Bioware games don't have race options doesn't me DA shouldn't.
Taking out races was a major step back, like it or not.
#18
Posté 28 août 2012 - 03:04
Zanallen wrote...
Filament wrote...
I only got around to playing Jade Empire recently, and while it's a great game and all, the disparity in the level of cinematic quality compared to ME3 is pretty significant. I'd say it's definitely something worth investing in, though I don't buy this notion that there's some balancing act between cinematics and story going on.
Speaking of Jade Empire, were you aware that the game had no race options? Do you feel that was detrimental to the game? KotOR also lacked race options. As did all three Mass Effect games and several other Bioware games.
Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir.
#19
Guest_Puddi III_*
Posté 28 août 2012 - 03:10
Guest_Puddi III_*
lol, the OP is the one who brought up race choices. Such irony in your post.PhillyB wrote...
Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir.
#20
Posté 28 août 2012 - 03:21
PhillyB wrote...
Perhaps you are troubled with reading English.
This particular post is about cinematics. Please read the the topic (if
the words aren't too much for you to handle) before posting next time. Good day sir.
Actually, this thread is about how "cinematics are bad because Bioware cut race choices to accomodate them". As you would know if you bothered to read the opening post beyond the thread title.
Edit: Oh, I can't forget that cinematics are also responsible for a voiced protagonist. Basically, this thread is about how Bioware's insistence on the use of cinematics is responsible for multiple things that the OP dislikes about DA2. I'm just waiting for cinematics to be blamed for the reuse of areas, plot railroading and hell, let's throw in the elf redesign while we are at it.
Modifié par Zanallen, 28 août 2012 - 03:25 .
#21
Posté 28 août 2012 - 03:22
I agree that voiced protagonist scenes cause a limited amount of personalization of the player's character, but sometimes, the protagonist of the game is a certain character. Personally, I was expecting something closer to DA:O in terms of interactive cut-scenes regardless of limited choices in the protagonist. DA:O had a specific "feel" to it that the second Dragon Age lacked. Whether it was better or worse doesn't change the fact that the second Dragon Age just didn't seem like Dragon Age very much following DA:O.
I cannot say more without possibly instigating a war that is not allowed on these forums.
#22
Posté 28 août 2012 - 03:42
As for the story sucking, that's subjective.
#23
Guest_Puddi III_*
Posté 28 août 2012 - 04:11
Guest_Puddi III_*
My main issue is that calling race choices a story sacrifice to the cinematic gods is fallacious because even considering it on its own, whether or not to have a race choice has pros and cons on both sides from a story perspective.
#24
Posté 28 août 2012 - 04:21
FaWa wrote...
Just because the majority of Bioware games don't have race options doesn't me DA shouldn't.
Taking out races was a major step back, like it or not.
I'm not convinced of that. I believe that allowing racial choice puts a strain on the writers to encorporate said choice into the narrative. Which means they have to either created different scenarios for each race (ideal but most likely won't happen due to budget concerns) or introduce a lame plot device to make race no longer really matter (Grey Warden magic). Not allowing race choice can free the writers to craft a more cohesive story.
Modifié par Zanallen, 28 août 2012 - 04:22 .
#25
Posté 28 août 2012 - 04:29
Modifié par thats1evildude, 28 août 2012 - 04:31 .





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