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Are the "CINEMATICS!!!!" worth it if the story sucks?


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#51
hoorayforicecream

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Fisto The Sexbot wrote...

Really? The PnP industry was always niche, and they're doing OK despite video games. Books are doing OK despite movies, despite televison or video games. In fact, many popular books receive movie adaptations. I find the notion that X new media will kill off Y older media rather far-fetched. Personally, I don't think I'll see books disappear anytime soon.


This is another straw man. 

New media doesn't need to kill older media to be successful. It just has to take the lion's share of the old media's market, like movies, TV, and video games have done to books, radio, and tabletop games. If you personally prefer games produced with that set of features, then it's fine. You're free to like the sort of games you like. But it is foolish to say that all video games should all be this way, or discounting additional tools in the toolbox that technology has allowed because they didn't need them before. It's an option, and affording content creators more options than less is always better.

You think the people who have a hard time using imagination as a tool have 'developed' their imagination to a point where imagination is no longer required?


No. I think that people who prefer narration to actual visuals have a much more developed imagination than the average person.

If narration doesn't work for everybody, then that's most likely because they haven't put much effort into it. Reading requires a little more time investment than what is show to you -- maybe that's makes it a bit less qualified for mass consumption, but you seem to consider that a flaw of the medium and its inability to keep up with the times, whereas I see a lack of desire for the consumer to put effort into something to be entertained.


I disagree. I'm not the one who is saying that the cinematics don't belong. There's clearly a market for cinematic-driven gaming. A lot of people like it. Some people don't. Discounting cinematics completely as you have ("I find the notion that video games need cinematics to evolve ridiculous", "I merely do not think that they are a superior form of storytelling") means that you have the wrong idea about them entirely.

At the end of the day, the consumer has the right to take his or her money and buy whatever entertainment he or she feels best suits his or her taste. By putting in a barrier to entry that you know exists (as you say, requiring the audience to "put in the effort"), it will only serve the consumers to stay with your product until something that better fits their desires comes along. Some of them may enjoy putting in that effort, but if most of them don't, they'll move on to the product that meets their desire when it becomes available.

Basically, you're still saying "It works for me, so it should work for everyone". You're just adding "They just need to put in more effort."

I don't discount the value of ze cinematics. I merely do not think that they are a superior form of storytelling, or 'needed' to make a better story. If that were true, then games like Planescape: Torment, not to mention all those book classics nobody reads would be long-abandoned in favour of newer media, or new narrative techniques, yet games, particularly RPGs, in many people's opinions seem to have gotten worse 'despite' the rise of cinematics in video games.


Another straw man. I never said that cinematics are a superior form of storytelling. I said that they are another tool that can be used for immersion and storytelling that help craft an experience. You don't always want to use a cinematic, because it is not always superior. The "No Russian" level in Call of Duty: Modern Warfare was entirely done in gameplay, and doing that mission as a cinematic would have severely cheapened the effect the designers were looking for. But by the same token, the cinematic scene in Bioshock was a huge turning point in the game, and doing it as a cinematic reinforced what was going on and made it that much more real to the player. There are scenes where cinematics are the best choice, some where cinematics are a personal choice, and some where cinematics are the wrong choice. Just like any tool.

Cinematics are a tool in the toolbox, like a hammer or a wrench. When you're building something, you don't always need to use a hammer. You might not use it at all. But sometimes you have row after row of nails to put down, and then you'll wish you had a hammer. You can get by without, perhaps by using the handle of a wrench or something, but it won't be as quick, as well-crafted, or as easy. Some people can get by with never using a hammer, but not everyone can or wants to. Without one, your toolbox will be less versatile overall. 

What you're doing is pointing at an old house and saying "They built that without hammers, therefore hammers aren't the best tool ever". I never said that hammers are the best tool ever, I just said that they are useful.

Modifié par hoorayforicecream, 29 août 2012 - 12:59 .


#52
Fisto The Sexbot

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hoorayforicecream wrote...

Fisto The Sexbot wrote...

Really? The PnP industry was always niche, and they're doing OK despite video games. Books are doing OK despite movies, despite televison or video games. In fact, many popular books receive movie adaptations. I find the notion that X new media will kill off Y older media rather far-fetched. Personally, I don't think I'll see books disappear anytime soon.


This is another straw man. 

New media doesn't need to kill older media to be successful. It just has to take the lion's share of the old media's market, like movies, TV, and video games have done to books, radio, and tabletop games. If you personally prefer games produced with that set of features, then it's fine. You're free to like the sort of games you like. But it is foolish to say that all video games should all be this way, or discounting additional tools in the toolbox that technology has allowed because they didn't need them before. It's an option, and affording content creators more options than less is always better.

But books still are popular, and relevant. I can't say if they're more popular than TV, but TV requires significantly less time investment, so it'd be hard to compare. I don't really think video games are as popular as books since many older people still see them as toys. PnP always seemed like a pretty niche thing to me, so I don't know how much video games affected that market. Considering the way RPGs are going now, I'd be surprised if RPG fans decided to not stick to PnP games.

I disagree. I'm not the one who is saying that the cinematics don't belong. There's clearly a market for cinematic-driven gaming. A lot of people like it. Some people don't. Discounting cinematics completely as you have ("I find the notion that video games need cinematics to evolve ridiculous", "I merely do not think that they are a superior form of storytelling") means that you have the wrong idea about them entirely.

Like I said, I do not see them as superior compared to using your imagination. The failings of the cinematic approach and how they affect other areas in video gaming is another matter, but I did not discount them completely.

At the end of the day, the consumer has the right to take his or her money and buy whatever entertainment he or she feels best suits his or her taste. By putting in a barrier to entry that you know exists (as you say, requiring the audience to "put in the effort"), it will only serve the consumers to stay with your product until something that better fits their desires comes along. Some of them may enjoy putting in that effort, but if most of them don't, they'll move on to the product that meets their desire when it becomes available.

But again, how is that a flaw in my product? If no one bothers to read my book, then how can people say I fail at conveying emotion or whatever? How does that demonstrate that imagination is not as powerful as cinema/cutscenes?

Basically, you're still saying "It works for me, so it should work for everyone". You're just adding "They just need to put in more effort."

Because reading isn't hard; it's just a bigger waste of time.

I don't discount the value of ze cinematics. I merely do not think that they are a superior form of storytelling, or 'needed' to make a better story. If that were true, then games like Planescape: Torment, not to mention all those book classics nobody reads would be long-abandoned in favour of newer media, or new narrative techniques, yet games, particularly RPGs, in many people's opinions seem to have gotten worse 'despite' the rise of cinematics in video games.


Another straw man. I never said that cinematics are a superior form of storytelling. I said that they are another tool that can be used for immersion and storytelling that help craft an experience.

You do not think they are a superior form of storytelling compared to using your imagination via reading? I said "Imagination can be just as powerful a tool", you said: 'I disagree'. Obviously I was referring to imagination, since that's what we've began talking over.

What you're doing is pointing at an old house and saying "They built that without hammers, therefore hammers aren't the best tool ever". I never said that hammers are the best tool ever, I just said that they are useful.


That feels like a cop-out. I don't remember ever saying they're not useful here; just that they're not superior to a written narrative, that writing can just as well convey the type of emotional scenes you described. The failings of the cinematic approach, and how they damage other areas of gameplay in modern video gaming is another matter. They are not useless however.

Modifié par Fisto The Sexbot, 29 août 2012 - 02:06 .


#53
nightscrawl

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Filament wrote...

Well, to be fair, I believe David Gaider did say that the actual main concern over re-implementing race choices was a cinematic one. That is, they'd have to change all the cinematics to account for the height of dwarves, elves, and possibly qunari. It seems a little surprising to me that they couldn't have some kind of automated system that could account for that, though. This was in response to the conventional thinking that race choices would be more prohibitive from a voice acting standpoint.

Considering that in one forum post Epler described having to rework some minor animation in the MotA DLC just to account for the size difference of male and female Hawke, I'd say that there is probably more involved than what you suggest, and that an automated system wouldn't be adequate at all, causing more problems than it fixes.

#54
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eroeru wrote...

hoorayforicecream wrote...

Cinematography exists to help tell a story. It can make a mediocre story better, or a good story great. It's a tool used to help craft the player's experience and build immersion, but it remains just that - a tool that can be used to great or ill effect.

I'll point you at Bioshock (the first one) for a perfect example of using a cinematic used to reinforce immersion and further a story. If you've played it all the way through, you'll know the scene I'm talking about.


Bad/overused cinematics can and will ruin the story. They don't help one bit.

Cinematics are for action scenes, dialogue is for depth.



Games like DA need cinematics to some degree to explain things that are not adressed to in the game play but do effect the story line imho.

Agree with you hoorayforicecream that they are a tool which can add to the story or disconnect you from it. It all depends on what is seen in them and what is told in them.

Eroeru is also having a good point in the fact that especially the overuse of cinematics can ruin the story. If they are too long and about things that can be learned by playing the game they're just filler to make things look good. Also having the PC taking part in it is something that kills my immersion because my PC is talking/acting on things without me having any influence on the events that take place.

I like to RP, not to be a bystander in the game I'm playing Posted Image

#55
hoorayforicecream

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sjpelkessjpeler wrote...

Eroeru is also having a good point in the fact that especially the overuse of cinematics can ruin the story. If they are too long and about things that can be learned by playing the game they're just filler to make things look good. Also having the PC taking part in it is something that kills my immersion because my PC is talking/acting on things without me having any influence on the events that take place.

I like to RP, not to be a bystander in the game I'm playing Posted Image


I would pose the same question to you as I did to eroeru then. Can you provide an example of a game where cinematics ruin an otherwise not bad story?

#56
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hoorayforicecream wrote...

sjpelkessjpeler wrote...

Eroeru is also having a good point in the fact that especially the overuse of cinematics can ruin the story. If they are too long and about things that can be learned by playing the game they're just filler to make things look good. Also having the PC taking part in it is something that kills my immersion because my PC is talking/acting on things without me having any influence on the events that take place.

I like to RP, not to be a bystander in the game I'm playing Posted Image


I would pose the same question to you as I did to eroeru then. Can you provide an example of a game where cinematics ruin an otherwise not bad story?


Although not the best example because the game was one of the worst in the franchise imho in terms of a good story, I would say FFXIII. It's a jRPG and not a good example to compare with DA because the RP elements are minimal as it's a completely storydriven game.

While playing this it really fellt like watching a movie a lot of times instead of playing a game. To many of them and much much to long.

#57
HK-90210

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If the story sucks, then no. But then again, nothing matters if the story sucks(IMO). But I don't think that DA2 had THAT bad a storyline, and I enjoy cinematics. I also like voiced-PC, and could care less about choosing a race, as long as the races are still part of the game-world.

That's right, I don't have any major beefs with the Dragon Age devs right now. Waiting on DA3 for that.

#58
Chiramu

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To answer the original OP thread question, have a look at the response Final Fantasy 13 got. That has a tremendous amount of cinematics and it still had a divided fanbase about whether or not they liked it. The main problem with that game though was it took over half the game to be able to customise your party.

#59
Pasquale1234

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sjpelkessjpeler wrote...
Although not the best example because the game was one of the worst in the franchise imho in terms of a good story, I would say FFXIII. It's a jRPG and not a good example to compare with DA because the RP elements are minimal as it's a completely storydriven game.

While playing this it really fellt like watching a movie a lot of times instead of playing a game. To many of them and much much to long.


I'd say the bigger problem is that a highly cinematic game habitually interjects and insists on authored narrative, which all-too-often interferes with the story and emergent narrative I'm trying to create.  It takes the focus off of the player-created story and turns it into more of an interactive movie than a role-playing game.