In several of the random matches I did over the weekend, players would go down and I'd rush to their aid at my own peril, particularly if it's a great player whereas I'm not. His life serves the team more than my own. So if he can't revive me after I revive him, I don't care so long as he kills all the stuff around and we can get through the wave.
Well, yesterday and today, I questioned that decision particularly when there's a pack of evil around the dead player and I've got a better chance of picking them off one at a time even if it takes forever like me against a prime even with my energy drain and harrier. It seems like a match of wills.
So now I'm curious about who revives and if or when you deliberately choose not to revive. Is it always a run to save that player? Or do you consider things, like you're on your way but then you realize that body is much further away and you likely won't make it before the skull appears plus youve got some opponents along the way which would be better to take out than race the distance to revive them and leave the opponents to hide and flank you.
Thoughts? Strategies? Do you even bother to revive or is it only if they are near you as in short sprint distance at most?
Reviving at your own risk? Do you do it?
Débuté par
Guest_starlitegirlx_*
, août 28 2012 01:06
#1
Guest_starlitegirlx_*
Posté 28 août 2012 - 01:06
Guest_starlitegirlx_*
#2
Posté 28 août 2012 - 01:08
I will ALWAYS attempt to revive another player, unless they have been spending the entire match on the other side of the map from the rest of the group trying to be a solo hero and this is the 3+ time I'm racing across map to get them.
I will not rambo revive people when there is a turret that has line of sight, it's basically a waste of time, also if there are phantoms waiting at the corpse I won't rambo revive, you'll likely both end up dead unless you deal with the threat first.
P.S I play a lot of N7 Shadow so I feel reviving is part of my classes job.... the most important part really.
I will not rambo revive people when there is a turret that has line of sight, it's basically a waste of time, also if there are phantoms waiting at the corpse I won't rambo revive, you'll likely both end up dead unless you deal with the threat first.
P.S I play a lot of N7 Shadow so I feel reviving is part of my classes job.... the most important part really.
Modifié par SectiplaveB4, 28 août 2012 - 01:09 .
#3
Posté 28 août 2012 - 01:09
I will Cobra an area to revive a teammate IF I feel it is of great benefit to the team.
#4
Posté 28 août 2012 - 01:09
Sometimes I don't revive the rambo players and let them sit out a round as punishment...lol
#5
Posté 28 août 2012 - 01:13
From my experience playing with randoms: if you go out of your way to revive them they usually return the favor at one point. I always try to revive, even if the downed player is on the other side of the map.
I don't revive if:
1.) They're swarmed on a late wave and I'm not using a tank character.
2.) If you're almost done completing an objective and the other person is too far from you.
3.) The Rambo-type people that have been revived a few times by everyone in earlier waves don't get my help in later waves. Run around like a foo and sit in the time-out-chair for a while.
I don't revive if:
1.) They're swarmed on a late wave and I'm not using a tank character.
2.) If you're almost done completing an objective and the other person is too far from you.
3.) The Rambo-type people that have been revived a few times by everyone in earlier waves don't get my help in later waves. Run around like a foo and sit in the time-out-chair for a while.
Modifié par Offender_Mullet, 28 août 2012 - 01:18 .
#6
Posté 28 août 2012 - 01:13
If I'm in a position to do so without getting myself killed in the process then yes, unless they're crappy player then I leave them to die.
#7
Posté 28 août 2012 - 01:13
I will always attempt to revive unless I deem it that I will most likely go down myself during the attempt. If you got several phantoms and an Atlas standing over you - sorry, bro but until the foes are thinned out a bit, don't expect me to revive you. Chances are, you don't want to be revived with several phantoms and an Atlas around you anyhow.
#8
Posté 28 août 2012 - 01:14
It depends on the player who got killed.
If that player is incapable of soloing a wave in the event that I get killed trying to revive him/her, hell no. I know I'm capable of playing solo if it comes down to that (which it often does) but watching a horribly inexperienced player try to salvage what's left of a game after the players that were carrying him/her previously got killed is beyond cringe worthy.
If that player is incapable of soloing a wave in the event that I get killed trying to revive him/her, hell no. I know I'm capable of playing solo if it comes down to that (which it often does) but watching a horribly inexperienced player try to salvage what's left of a game after the players that were carrying him/her previously got killed is beyond cringe worthy.
#9
Guest_starlitegirlx_*
Posté 28 août 2012 - 01:16
Guest_starlitegirlx_*
LP47 wrote...
Sometimes I don't revive the rambo players and let them sit out a round as punishment...lol
I like to stick with the team or near it, but lately the team is not a team in these random matches. People head off in every directions, like a group of Rambos I guess. So then it's a choice between me shadowing and helping one, generally one of the better players because if they go down that could cost the team (kind of cruel but also the best logical choice for team success) or playing rambo as well. It's really hard to shadow better players sometimes. They move fast and are all over the place unless they are snipers in which case I find the next person since odds are they will stay safe. Decisions. Decisions....
#10
Posté 28 août 2012 - 01:17
Before the Cloak nerf I went out of my way to revive people as an Infiltrator. Much less so now.
My Demolisher will try to revive if I have a comfortable stock of grenades (their stagger gives enough time to revive someone and then finish the job). Otherwise, I'll hold off the enemies so someone else can revive or the player revives themself safely. She's usually at the back of the line anyway.
Beyond those, if I run into a handful of enemies looking at me and can't detour/stagger, well, you're SOL.
Oh, and Objectives always come first. If I don't pass by your corpse on my way, tough cookies.
My Demolisher will try to revive if I have a comfortable stock of grenades (their stagger gives enough time to revive someone and then finish the job). Otherwise, I'll hold off the enemies so someone else can revive or the player revives themself safely. She's usually at the back of the line anyway.
Beyond those, if I run into a handful of enemies looking at me and can't detour/stagger, well, you're SOL.
Oh, and Objectives always come first. If I don't pass by your corpse on my way, tough cookies.
Modifié par Fox-snipe, 28 août 2012 - 01:18 .
#11
Posté 28 août 2012 - 01:17
If it's not feasible to get to them, I won't bother. Especially if it means starting a chain reaction of deaths and revivals when other people have to come rez the person who was going to rez the fallen guy to begin with. If it's close by, I'll clear the area first and then get them up if there are major threats about. As I said, no use getting yourself shot up just to rez someone else. If someone is getting blasted every 2 seconds, it's probably best to leave them down until the round is over.
#12
Posté 28 août 2012 - 01:17
I used to revive no matter what (infiltrators job) but more and more i question it. If you have no chance of getting them up without going down on gold+ you can cause a chain revive clusterf*** because the other 2 teammates join in to save your ass.
If its an objective wave and they go down in a bad spot they better medigel.
If its an objective wave and they go down in a bad spot they better medigel.
#13
Posté 28 août 2012 - 01:17
Depend if i like um or not.
#14
Posté 28 août 2012 - 01:19
I would revive people with reasonable distance from me regardless. Or At least lay down good cover fire for others that are more reasonable distances to that person.
#15
Posté 28 août 2012 - 01:23
I always try to revive everyone, even the bad players. Some builds are better than others, of course; and there's quite a bit of gauging the situation before coming to the rescue. I really hate it when I run to save a squadmate only to get shot by camping mobs/ turrets/ whatever.
#16
Posté 28 août 2012 - 01:23
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
#17
Posté 28 août 2012 - 01:24
Depend on the situation. If the dead situated amidst 2 brute, 2 banshee and a bunch of marauder then it's missile time. I usually check the killfeed first, if a phantom manage to finish that player then she may be hiding around the corner to ambush you while reviving downed player.
Don't revive if you got yourself killed in the process. Endless revive loop serve no purpose.
Don't revive if you got yourself killed in the process. Endless revive loop serve no purpose.
#18
Posté 28 août 2012 - 01:25
If I'm an infiltrator, I sorta drop everything and try to get to you even if you're on the other side of the map.
Unless, I notice that you keep dying and still persist in rambo-mode all on the other side of the map... I'll be less inclined to do so :\\
(like last night *cough*shadow-infiltrator-in-fbw-cerberus-gold*cough*)
Unless, I notice that you keep dying and still persist in rambo-mode all on the other side of the map... I'll be less inclined to do so :\\
(like last night *cough*shadow-infiltrator-in-fbw-cerberus-gold*cough*)
#19
Posté 28 août 2012 - 01:25
"rambo players" hmm.. must be a term used to describe those who are not content with hiding behind a counter.
anyway, yes. I only give up if the player dies multiple times during that round and when I've had to use a few too many consumables to get them. It's part of the challenge and thrill of playing, I think. You learn how to better navigate the enemies and maps to pull off the revives without using any consumables. I get the same thrill with the device objectives or the pizza delivery obj.
anyway, yes. I only give up if the player dies multiple times during that round and when I've had to use a few too many consumables to get them. It's part of the challenge and thrill of playing, I think. You learn how to better navigate the enemies and maps to pull off the revives without using any consumables. I get the same thrill with the device objectives or the pizza delivery obj.
#20
Posté 28 août 2012 - 01:26
I actually built an Infiltrator just for this purpose. My human male infiltrator rocks an Indra, Adrenaline Module III for movement speed, and a Stronghold Package V. Cloak spec'd for duration. I play this kit fully expecting to score the lowest, but keeping everyone else on the team alive.
It's a different experience playing the medic.
It's a different experience playing the medic.
#21
Posté 28 août 2012 - 01:26
... like earlier today, for instance. I took down my earphones to talk to my wife for a second, then I saw a squadmate go down. Seeing only a Centurion nearby I charged in... and got shredded by the turret that killed my friend. Without the earphones I couldn't hear the damn turret and the killfeed moved too fast while I was talking to my wife.
#22
Posté 28 août 2012 - 01:27
If I can find a path through the enemies to revive someone, then definitely. If I'm an infiltrator, then I will run across the map without a second thought.
#23
Posté 28 août 2012 - 01:29
I try to revive. Exceptions are any instakilling enemies on their corpse. This generally causes me to go down, then them to get instakilled while coming back for me. I also don't revive on wave objectives if it would be counter productive. ie. the objective would be done sooner if I stay. However, I will ALWAYS attempt to revive a player if they are the last one alive (besides myself, of course). Because no matter how bad they are, they still have a chance if I get instakilled.
#24
Posté 28 août 2012 - 01:30
They don't HAVE to, but if someone has cloak then they should be the ones to go after objectives and downed allies, since that goes hand and hand with their powers. Just like an adept should be doing crowd control since that's what most of their powers lend themselves to doing.Ashen Earth wrote...
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
#25
Guest_starlitegirlx_*
Posté 28 août 2012 - 01:32
Guest_starlitegirlx_*
Ashen Earth wrote...
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
Not their job description, but of all the character classes, their cloak really makes them the best for the task. So I can see it as becoming the job of an infiltrator or at least one good reason for their cloak aside from sneak kills and sneaking past enemies to get to objectives. But less teammates puts the whole team at risk. Even if the player absolutely sucks, they make good bait at bare minimum (horrible, I know), but they also might kill something that could kill you or one of the best players on the team. So actually, I would say that after objectives, reviving is key to their character in MP unless their build is more strategically designed to be a killer, like IIRC, the Geth Infiltrator.





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