Reviving at your own risk? Do you do it?
#26
Posté 28 août 2012 - 01:33
#27
Posté 28 août 2012 - 01:34
#28
Posté 28 août 2012 - 01:35
#29
Posté 28 août 2012 - 01:35
#30
Posté 28 août 2012 - 01:36
#31
Posté 28 août 2012 - 01:36
Maybe no obligation, but it's a damn sight easier doing it under cloak that another class having to tough it out in the open.Ashen Earth wrote...
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
I play Infiltrator mostly and I try to revive as a rule, given most of the proviso's listed above- the key one being don't get yourself downed doing a revive as it cripples the team.
I also try to call out when I'm going for a revive (or when I can't make it)- there is nothing more annoying than using a precious medigel only to stand up and see a team mate moving in for a revive!
#32
Posté 28 août 2012 - 01:36
Assumedkilla wrote...
They don't HAVE to, but if someone has cloak then they should be the ones to go after objectives and downed allies, since that goes hand and hand with their powers. Just like an adept should be doing crowd control since that's what most of their powers lend themselves to doing.Ashen Earth wrote...
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
Since the TC nerf its become less of an obligation...but you're still clearly the best for the job. If you have the duration TC evo there's no reason not to. I can forgive GIs but when I see N7 shadows not reviving it makes me want to yell.
#33
Posté 28 août 2012 - 01:37
#34
Posté 28 août 2012 - 01:39
Might as well, if they use a gel, they will get killed immediately so your team's consumables on the whole is wasted. If ti's near the round and we can polish off, don't bother. He'll be up at the end.
#35
Posté 28 août 2012 - 01:39
On the occasions where there is a person outscoring me, I'll usually try to "Rambo" revive them, as we seem to be calling it, for the exact reasons illustrated above. Better I get him up and then use an ops pack, tackle the group together than he dies and I waste gels trying to clutch the wave.
#36
Posté 28 août 2012 - 01:40
starlitegirlx wrote...
LP47 wrote...
Sometimes I don't revive the rambo players and let them sit out a round as punishment...lol
I like to stick with the team or near it, but lately the team is not a team in these random matches. People head off in every directions, like a group of Rambos I guess. So then it's a choice between me shadowing and helping one, generally one of the better players because if they go down that could cost the team (kind of cruel but also the best logical choice for team success) or playing rambo as well. It's really hard to shadow better players sometimes. They move fast and are all over the place unless they are snipers in which case I find the next person since odds are they will stay safe. Decisions. Decisions....
I'm not sure what to suggest to you. Usually when I'm playing lower level difficulties I just go into it under the impression that bad things will happen. Plus I question whether or not these people are "good players" if they're not willing to use a gel and risk losing a game.
#37
Posté 28 août 2012 - 01:41
#38
Posté 28 août 2012 - 01:41
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it. If you have no chance of getting them up without going down on gold+ you can cause a chain revive clusterf*** because the other 2 teammates join in to save your ass.
If its an objective wave and they go down in a bad spot they better medigel.
I still think its hard with an infiltrator because of decloaking. If you stayed cloaked it would be easy.
The ultimate reviver is the Krogan Vanguard. 1. 'Area' Charge to knock away any light-medium enemies*. 2. Revive. 3. Charge again to regain shields.
*(never ever charge banshee, make sure to kill phantom after charge)
During your revive you have 40% DR from barrier (depending on speccing) + 50% DR from charge for 5 seconds. With shield modulator 3 and 90% DR you can revive anyone.
#39
Guest_starlitegirlx_*
Posté 28 août 2012 - 01:41
Guest_starlitegirlx_*
Dbohr wrote...
... like earlier today, for instance. I took down my earphones to talk to my wife for a second, then I saw a squadmate go down. Seeing only a Centurion nearby I charged in... and got shredded by the turret that killed my friend. Without the earphones I couldn't hear the damn turret and the killfeed moved too fast while I was talking to my wife.
Damn wives! Always picking the worst time to talk. Honestly. When will they get that when you are in game mode with headset on, conversation is dangerous stuff. PEOPLE DIE, DAMMIT! --- kidding. And amusingly, I'm a woman but one who would never interrupt LIVE gameplay where death is involved. That's serious business.
#40
Posté 28 août 2012 - 01:43
#41
Posté 28 août 2012 - 01:45
#42
Posté 28 août 2012 - 01:51
#43
Guest_starlitegirlx_*
Posté 28 août 2012 - 01:51
Guest_starlitegirlx_*
born2beagator wrote...
I will always make a beeline for a downed player. However if i am playing a squishy class I am a lot more cautions. Vorcha or infiltrator more often than not I will drop everything and go for the revive
Vorcha is hard to revive with for me. I press A and they do that scamper to the side thing. It drive me batty.
#44
Posté 28 août 2012 - 01:51
#45
Posté 28 août 2012 - 02:03
#46
Posté 28 août 2012 - 02:06
Modifié par FlowCytometry, 28 août 2012 - 02:07 .
#47
Posté 28 août 2012 - 02:06
ASmoothCriminalx wrote...
"rambo players" hmm.. must be a term used to describe those who are not content with hiding behind a counter.
Kinda surprised nobody caught this earlier, but when people talk about a "Rambo player"... no, they are not talking about people not cowering behind the counters at Firebase White. What we're talking about is a team where three people are relatively close, while the fourth is off on the entire opposite side of the map trying to take on an entire platoon by themself... often leading to them dying waaaaaaaaaaaay far away for a revive, and often requiring one to run through said platoon they were formerly battling just to try and revive the goon.
As far as my response to the general question... depends on how far away the downed teammate is and how bad the enemy situation is over their corpse. I generally tend to run and revive first, ask questions later. This sometimes leads me into bad situations, but I usually can handle it even if it's sticky. But that is because I'm a tanky Turian Sentinel playing on Silver. For example, was in a room with friends earlier. One friend had a level 1 geth engineer. She went down during one of the later waves, and I ran to her. Ran right past the three pyros that were marching away from her corpse. LOL Detonated my tech armor to give us breathing room, revived her, spun around and shot Overload, then laid on the bullet pain. Came at the cost of an Ops Pack, though, or I would've likely gone down in the process. I would NOT expect to get away with that on Gold, for example. And I could have just as likely rounded that corner and run smack-dab into a Prime and his army of nasty minions.
So, very situational... but I tend to lean towards the "BANZAI!!!!" side of "I got you, bro!"
#48
Posté 28 août 2012 - 02:10
#49
Posté 28 août 2012 - 02:11
Ashen Earth wrote...
etm125 wrote...
I used to revive no matter what (infiltrators job) but more and more i question it.
It was never an Infiltrator's obligation to revive people.
Funny thing is that during the whole nerfing of infils threads, almost exclusively they all said that they were revivers and objective doers.
#50
Posté 28 août 2012 - 02:13





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