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Reviving at your own risk? Do you do it?


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115 réponses à ce sujet

#51
ryoldschool

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If I can safely revive then I will, even if they are terrible. With a shadow speced for duration cloak that is pretty easy, with other characters, not so much. Communication can be so helpful - "dude don't try to revive me there is a turret and a phantom over here" :).

#52
Spoodo

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If they decide to go commando on their own and die at a spawn point and expect the team to revive them, then I'd consider twice. If I notice them dying multiple times in a wave and match, then I'd ignore them for the rest of the match. This is also depends on their points in the match. If they aren't contributing and jeopardising the team, I'd just forget about them.

#53
cgj

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kroguard here, i don't see the risk you're talking about :D

#54
Black Phantom

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Beerfish wrote...

Ashen Earth wrote...

etm125 wrote...

I used to revive no matter what (infiltrators job) but more and more i question it. 


It was never an Infiltrator's obligation to revive people.




Funny thing is that during the whole nerfing of infils threads, almost exclusively they all said that they were revivers and objective doers.


Not really.

The common argument through the TC nerf fiasco was that the duration nerf did not hurt the lazy Infiltrators that only used TC for a damage bonus, and made a habit of blatantly ignoring the disable devices objectives, never flanking dangerous enemies that would otherwise kill the team, and ignoring dying team members to rack up kills and inflate their own egos. Why would they need a longer cloak duration anyway? All they're doing is the typical cloak/shoot cycle.

Infiltrators that actually used their cloak for utility (objectives, flanking, revives) previously were crippled by the nerf. A lot of these posts were in response to whining about how Infiltrators dump aggro, use team mates as decoys, never revive people, and blah blah blah.

tl;dr the lazy infiltrators people complained about were almost completely unaffected while the good ones got
screwed over.

I'm not saying I agree or disagree with the TC nerf, I just wanted to clear that up.

Modifié par Ashen Earth, 28 août 2012 - 02:30 .


#55
Imp of the Perverse

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I was in kind of a rut where I was always playing a GI specced for duration, and I got used to being able to revive in pretty much any situation without much risk. I'm switching it up a bit now and I keep instinctively rushing towards everyone that goes down, and it keeps getting me killed. It's still one of the most fun parts of the game for me though.

#56
ayume

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If someone goes down during the objective on the other side of the map playing Rambo on Gold and Plat, I'm sorry, but will not stop to revive. Otherwise, I'll do it.

Although, I'm thinking twice now if using the Infiltrator against Geth. No matter if cloaked or not, the Prime and the Turret always finds you...

#57
xcrunr1647

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I played a u/u/s game tonight where we drew geth/hydra. Bleh.

I went down a few times do to ridiculous glitches, and my teammates sacrificed them selves to bring me back. I always got them up, too,though...chain overload is so useful ;-)

#58
Guest_starlitegirlx_*

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DragonRacer wrote...

ASmoothCriminalx wrote...

"rambo players" hmm.. must be a term used to describe those who are not content with hiding behind a counter.


Kinda surprised nobody caught this earlier, but when people talk about a "Rambo player"... no, they are not talking about people not cowering behind the counters at Firebase White. What we're talking about is a team where three people are relatively close, while the fourth is off on the entire opposite side of the map trying to take on an entire platoon by themself... often leading to them dying waaaaaaaaaaaay far away for a revive, and often requiring one to run through said platoon they were formerly battling just to try and revive the goon.

As far as my response to the general question... depends on how far away the downed teammate is and how bad the enemy situation is over their corpse. I generally tend to run and revive first, ask questions later. This sometimes leads me into bad situations, but I usually can handle it even if it's sticky. But that is because I'm a tanky Turian Sentinel playing on Silver. For example, was in a room with friends earlier. One friend had a level 1 geth engineer. She went down during one of the later waves, and I ran to her. Ran right past the three pyros that were marching away from her corpse. LOL Detonated my tech armor to give us breathing room, revived her, spun around and shot Overload, then laid on the bullet pain. Came at the cost of an Ops Pack, though, or I would've likely gone down in the process. I would NOT expect to get away with that on Gold, for example. And I could have just as likely rounded that corner and run smack-dab into a Prime and his army of nasty minions.

So, very situational... but I tend to lean towards the "BANZAI!!!!" side of "I got you, bro!"



I've been sent to so many random 'rambo' matches I fear I may have become one myself. Randoms most always have rambos. Actually, based on this weekened.... ALWAYS. Worst matches ever teammate wise. Not bad in terms of making it through extractions. And objectives were totally insane. Everyone wantsto be the one going for the devices, but nobody wants to be bothered with the hacks or escorts, which requires everyone to be in the zone with maybe one moving beyond the zone to get the enemies that swarm. So 3 in the zone and 1 killing when things get crazy. My randoms truly did not understand the game at all. So sad.

#59
Derpatina

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If it looks like I won't die too, yes. (2 dead guys are worse than one) If there's at least one healthy sync-killer or pyros and hunters on the loose, no.

#60
sydsyrious

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That is primarily what I use my missiles for......clear the area and revive. It's fun too.

#61
Black Phantom

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starlitegirlx wrote...

Ashen Earth wrote...

etm125 wrote...

I used to revive no matter what (infiltrators job) but more and more i question it. 


It was never an Infiltrator's obligation to revive people.




Not their job description, but of all the character classes, their cloak really makes them the best for the task. So I can see it as becoming the job of an infiltrator or at least one good reason for their cloak aside from sneak kills and sneaking past enemies to get to objectives. But less teammates puts the whole team at risk. Even if the player absolutely sucks, they make good bait at bare minimum (horrible, I know), but they also might kill something that could kill you or one of the best players on the team. So actually, I would say that after objectives, reviving is key to their character in MP unless their build is more strategically designed to be a killer, like IIRC, the Geth Infiltrator.


Interestingly enough almost all of my Infiltrators are set up for duration cloak, even my GI. I even skipped the damage evolution in Hunter Mode for increased movement speed and vision but despite having x-ray vision, a long cloak duration and a speed buff I would still be reluctant to drop everything to go revive someone on the other side of the map, or even stop firing at a priority target to pick someone up in a PUG.

Why?

Because chances are really good that I'm still the one doing the most damage on the team. On Gold+, if you're not constantly inflicting damage, or keeping the enemies controlled you will get swarmed. If killing all of the enemies myself would be faster than dropping everything I'm doing to play revive tag with a player that can't stay alive, it puts me in a really tough spot. So yeah, I'll revive players that die... after I finish killing everything.

Modifié par Ashen Earth, 28 août 2012 - 02:45 .


#62
P51Mus7ang

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Generally I will always revive, on gold you want everyone on their feet if possible.

First thing I do is ask what took them out, or if playing random which we did tonight with two on gold, I check the kill feed, depending on what took them out will determine how I go about this, sometimes it is simply not possible without undue risk.

The key is to stick together, we generally run in teams of two on most maps unless it's the four location hack, then three will watch the back of the person doing the hack.

I've had a streak of great random players on silver and gold recently, even really low N7's (under 120) which has been great.

#63
Finnegone

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I've died too many times - and either needlessly wasted medigel or impaired my team's chances to finish a wave - to continue playing the over-the-top nice guy reviver. If you go rambo and die, I'm not going out of my way to revive you if there's a spawn point in between you and me. Moresoif you're surrounded by phantoms / banshees / etc, refuse to missile yourself out of a tight spot, and croak. And if I decide there's less risk involved in finishing the round rather than reviving you, I'll do that too.

Risky revives are, by definition, risky - and the whole trick to this game is to constantly mitigate risk.

#64
dday3six

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Depends on the situation. I'll almost never revive wannabe cowboys who try and fail to rambo the map, or the recent scrub scourge who host platinum matches starting up with an empty lobby, hoping to weasel other players into beating the map for them. Other then that I'll at least attempt to revive.

#65
NOME

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AlLWAYS...

Usually in the expense of my own meds and rockets...

#66
Bloodshot One

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I always revive. Not because of some altruistic need to take one for the team... but because I've noticed that if I do it for whoever just went down and saved them a medigel, they'll at least attempt to do the same if I die. More often than not, I'm right and pugs always pull through.

#67
Sidney

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I revive if possible or wise. I'm not gonna suicidally sit in the open in front of a prime trying revive the a victim. I'm also not gonna charge across the whole map to save someone if there are 2 other people closer than me.

Usually if I am the closest player I make my way over to try and revive but my survival is always paramount. Not in a selfish "f you" sort of way but a realization that having 1 person down usually isn't an ender for a wave, 2 down and things start to go sideways fast.

#68
cronshaw

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I try to revive everyone. The key word there is try, if it is a huge mess around their body then I might regroup and hope they can medi-gel themselves. The only time I won't go out of my way is if it is an objective round and the person is not near where the objective is. It is a game: people want to play not sit there and watch other people play, so if I can I'll help them out.

#69
kira28

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If you do not pick people up they will not pick you up this is how people in PUGs communicate because they dont use their mics on the XBOX.

#70
tntk252

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Depends on how my shields are faring. If i'ma Destroyer or Krogan, where I can just walk in, sponge damage and walk out, I'll do it, or If I'm an Infiltrator, I'll cloak into a group of enemies. Otherwise, I'll empty my clip into the enemies and hope to distract them so someone else can get the person up.

#71
Grinch57

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OP, a lot of good advice from folks here. Missiles or grenades to clear a crowd as you swoop in. Infiltrator with TC. One I like when running the AJ, is to spec her with an offensive bubble. She swoops in, casts a bubble over the teammate which staggers the baddies within the expanded bubble, she revives her teammate, by then, her CD makes (area) reave ready, hits the nearest baddy in the bubble with reave, causes a BE and runs like heck before they recover. The bubble gives the newly revived teammate a chance to gain control of their character and get the heck out of Dodge too.

But to your point, I really try to revive unless I am going to go down in the attempt. I don't have to be perfectly safe, but if I've got two ravagers, a brute and a banshee sitting on my teammate, I'm probably just going to add to the death toll of the good guys if I try to rush in, unless I have a spare rocket to aim at their feet.

Also, about Rambos, like a couple of folks have said, if you have a decent team, except for one who goes off on their own, I'm probably less inclined to rush all the way across the map, through lots of baddies, to revive the guy for the fifth time. At that point, I am just rewarding bad behavior.

At the other end of the spectrum, I was embarrassed last night when a teammate bled out while I worked a Ravager and its mooks. The guy was maybe 30 yards from me, out of harm's way. I thought someone else had him and I was wrong. He was brand new to the game (N7<20), what a great example I set for him.

Modifié par Grinch57, 28 août 2012 - 03:23 .


#72
Chaoswind

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I try to always revive, but I do think for a second before jumping into the 5 dancing phantoms....

Now If I have a grenadier class, I just spam grenades to stun my enemies while I revive, works 90% of the time

#73
MIA115

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I'll try to revive, sometimes I just don't get there in time.

#74
bloodstalker1973

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I tend to revive on sight for the most part if I'm playing something like the krogan Vanguard. There's just so much health and barrier on that class, that anything below gold, it's really not too much of a risk to run into a pack to revive unless there's Phantoms or something circling the body.A Kroguard is a great medic class so long as the person playing him keeps his eye on the rest of the team while he's doing his thing.

I won't revive a squadmate if there is a Phantom or a Banshee on top of them ever though. It's only likely to wind up with the guy I just revived getting instakilled as soon as he stands up, where if you just wait a minute or so, usually the Phantoms or Banshee will move away and the player can medi-gel himself or someone else can get to him while the things chase you.

On other classes, it depends. If I am a Human Soldier, I'll generally go in, Revive, immediately hit Adrenaline Rush to restore my shields, and toss a grenade at my feet if there is a bunch of enemies. classes with Arc Grenades can do the same thing. If I'm a Drell Adept, well, unless I can clear the area with cluster grenades or something, I just can't get to you so I am a lot more careful.

On thing about rambo players. Some classes kinda pull you into ramboing. On Silver for example, with a short enough cooldown for Biotic Charge, the Krogan Vanguard is pretty much unkillable. He's also mostly immune to stagger. So if I'm playing that class, and I see a spawn of Geth Rocket Troopers, I charge in and take them out quick. It seems like it's ramboing for points, but those rockets can really take a team down fast. Same thing for Ravagers when fighting Reapers. They just need to die fast to save a lot of headaches for everyone.

I also charge groups of enemies when the situation warrants it.. The geth swarm you so fast, sometimes it's better to take my krogan and park him in the middle of a group. It occupies them, it's not all that dangerous to me, and while everything is swarming me, the rest of the squad can concentrate fire on the group from a distance. What looks like a Rambo player is sometimes just a person putting himself in the line of fire because he can take the damage and other classes might not be able to. I do have the sense to pop a medi-gel on myself though on the few occasions when I do go down, because most other classes just can't really be expected to get into a mix like that and survive. But even then, I'll keep an eye on the rest of the squad and if they get in trouble, I'll come to help or revive. Charge can get me back to you just as fast as it took me away.

#75
babymoon

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I always, always run to revive characters, even if they're not that great of players. It's just an instinct in me, I don't know why. I wish people would do the same for me lol. I usually try to clear the area around them before reviving though.

The only time I don't is when someone is being a dumb*ss across the map. Or if they're really annoying me by trying to literally kill every enemy on the map. It's not fun to play when people do that.