Four level 1s with common weapons on Platinum - Full Extraction (38:49)
#26
Posté 28 août 2012 - 03:28
Also: nerf the katana!!! (just kidding)
#27
Posté 28 août 2012 - 03:29
Congrats otherwise!
#28
Posté 28 août 2012 - 03:37
#29
Posté 28 août 2012 - 03:48
#30
Posté 28 août 2012 - 03:50
#31
Posté 28 août 2012 - 03:54
Locutus_of_BORG wrote...
This epic feat should've been recorded in HD. I'm disappointed.
I do have it in HD but I don't know how to upload an HD vid on youtube. And it already took me like 6 hours to upload this
#32
Posté 28 août 2012 - 03:56
#33
Posté 28 août 2012 - 03:57
#34
Posté 28 août 2012 - 04:04
Hope to see you soon
#35
Posté 28 août 2012 - 04:06
#36
Posté 28 août 2012 - 04:13
#37
Posté 28 août 2012 - 04:26
Modifié par Reddemon159, 28 août 2012 - 04:26 .
#38
Posté 28 août 2012 - 05:02
LegionofRannoch wrote...
was it fun at all?
I don't know about the rest of the guys but I did have fun. A few occasional challenges like this keep the game from getting a bit boring.
And after you struggle for 40 minutes with the Katana, you switch to the Claymore and you're like "Hell yeah !"
Reddemon159 wrote...
Thats awesome but who knows soon people will start asking for plat buffs. Then BW will have to come out with a new difficulty called diamond.
I wouldn't mind a diamond difficulty or whatever. As long as it's not about more bosses/more HP/more damage. That was just lazy of BW to do this. We need better AI and a higher number of enemies at any given time, but I'm pretty sure that will never happen.
#39
Guest_Air Quotes_*
Posté 28 août 2012 - 05:03
Guest_Air Quotes_*
#40
Posté 28 août 2012 - 05:07
Seriously though, impressive.
#41
Posté 28 août 2012 - 05:16
#42
Posté 28 août 2012 - 05:32
#43
Posté 28 août 2012 - 05:52
Even they are all level-immunity characters, you still do an impressive job.
Actcually this break my comfort zone about weapons.
I have no comfort zone with levels, any level 1 is good for me enough. Only issue is "don't scare the teammate"
But I really certain comfort zone for weapons. Yes, I should start to try my common weapon now.
Modifié par A MIAOW, 28 août 2012 - 05:52 .
#44
Posté 28 août 2012 - 05:59
QMI + Warp Ammo
Salarian Eng + Cryo Ammo
Turian Soldier + Disruptor Ammo
Fury Adept + Incediary Ammo
Shave at least 10 minutes just from mobs not being nearly as powerfull.
#45
Posté 28 août 2012 - 06:12
Ronnie Blastoff wrote...
I'm surprised that no one used warp ammo. Would have been much faster game. People gotta stop thinking "single player buffs" and start thinking "team debuffing."
QMI + Warp Ammo
Salarian Eng + Cryo Ammo
Turian Soldier + Disruptor Ammo
Fury Adept + Incediary Ammo
Shave at least 10 minutes just from mobs not being nearly as powerfull.
You're right, and I actually used warp ammo for those reasons on a previous run (along with warp itself on an AA), but we really didn't put any thought into this run beyond "let's have decoys and stasis." We didn't even have mics...And really, we werent going for speed, just success/fun.
Modifié par Topographer, 28 août 2012 - 06:12 .
#46
Posté 28 août 2012 - 06:12
Ronnie Blastoff wrote...
I'm surprised that no one used warp ammo. Would have been much faster game. People gotta stop thinking "single player buffs" and start thinking "team debuffing."
QMI + Warp Ammo
Salarian Eng + Cryo Ammo
Turian Soldier + Disruptor Ammo
Fury Adept + Incediary Ammo
Shave at least 10 minutes just from mobs not being nearly as powerfull.
With the Katana I had no choice but to take AP ammo.
The Salarian Engineer took disruptor ammo for easy tech bursts with energy drain and the overload of the Geth Engineer.
The other two probably took AP Ammo so they could have the extra mag mod instead of the ap one, which means fewer trips to the ammo box. Being able to shoot through cover is always nice.
#47
Posté 28 août 2012 - 06:23
Feneckus wrote...
With the Katana I had no choice but to take AP ammo.
The Salarian Engineer took disruptor ammo for easy tech bursts with energy drain and the overload of the Geth Engineer.
The other two probably took AP Ammo so they could have the extra mag mod instead of the ap one, which means fewer trips to the ammo box. Being able to shoot through cover is always nice.
First, congrats on the run, that's awesome!
Second, TBs from a Rank I ED or Overload (even with Disruptor Ammo IV) are going to be pretty weak. Whereas Warp Ammo gets a significantly higher damage bonus than DA, plus the debuffing effect.
Not criticizing, just a thought for any future similar attempts. The total damage output for a wave may be higher by just giving up on TBs and focusing on Warp powered weapons fire.
#48
Posté 28 août 2012 - 06:28
fail.
#49
Posté 28 août 2012 - 06:39
Kenadian wrote...
Never ceases to surprise. Awesome job.
Indeed, that was really impressive guys, congrats to all of you. /bow
On the other hand we'll be seeing more level 1's in PUG lobbies now
#50
Posté 28 août 2012 - 06:46





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