ME3 Leviathan: SPOILER Discussion [poll included]
#526
Posté 28 août 2012 - 04:14
Anyways, I believe I will be cutting the ME3 BSN board cold turkey again for awhile starting tomorrow; at least until new SP DLC is on the way. I am thankful for the DLC Bioware has churned out for ME3, which should be noted. I've grown to like and enjoy having Javik around. The MP DLC continues to improve and has proven to be a fun way to connect with other ME fans. And Leviathan proved to be a brand new experience which I will find no displeasure in playing again. With that said, Bioware, please churn out more SP DLC. I am content with the MP DLC; outside of a new enemy faction and new objectives, there's really nothing else I'd want from you. I'll probably finish the NG+ playthroughs for my Adept and Soldier Shep, but after that I am retiring from ME3 for awhile as it feels kind of.... well, pointless. I've seen the end, voiced my concerns, and in the end, the only solace I find in my endings and my head canon is from what my iPhone app tells me when my LI's say they'll drop by the hospital. I would have liked to have seen a game changing end result from something as monumental as Leviathan, but apparently that's not going to happen; and I'll respect that. Anyways, best of luck to you Bioware. Thanks once again for the DLC and I look forward to more SP DLC. Goodbye for now, BSN.
#527
Posté 28 août 2012 - 04:14
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
#528
Posté 28 août 2012 - 04:15
Velocithon wrote...
I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.
It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.
So...it was a Multiplayer match?
#529
Posté 28 août 2012 - 04:15
Hopefully my life won't go to hell between DLCs again this time.
#530
Posté 28 août 2012 - 04:15
Velocithon wrote...
I just thought it was boring as hell. It felt like a mission that I would do in the middle of a game, not the final mission in a trilogy.JeffZero wrote...
Ar7emis wrote...
RiptideX1090 wrote...
Anderson just died. Almost there.
I bloody hope that you've not gone through this whole horrid ordeal for nothing. I wouldn't make my worst enemy play through Priority: Earth...
People talk about Priority: Earth around here like it's that damn "protect all the civilians" Paragon-only assignment from ME1. Chrissakes, it was fine objectively, just not as representative as people wanted.
To be fair I think most(imo) of us were excited to play through it the first time.
It was only after everything that we looked back on it and go "That was it? A corridor run with horde mode sections?"
I have a feeling BW banked to much on the players being pumped going into that mission knowing that its the end and all that would be really needed is to keep that feeling going by making the player experience a long rush to the beam.
Unfortunately for many that feeling is no longer there after the first playthough so it becomes a basic corridor level.
#531
Posté 28 août 2012 - 04:15
dreman9999 wrote...
Those arn't reaper flagships or destroyers... Those are Processors.http://masseffect.wi...Reaper_Variantsmauro2222 wrote...
Not thatRanger1337 wrote...
Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .
The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.
EDIT: For the love of Talos, I hate this system. There fixed.
how do you know? could be some kind of under water non leviathan reaper ? :S
#532
Posté 28 août 2012 - 04:15
But you don't know the conditions of that event and why that happened.Fawx9 wrote...
dreman9999 wrote...
Let add context here...Can the leviatheans fly, shoot beens from high above planets, rain down cannon fire, , have endless recourse, and need no rest?Fawx9 wrote...
dreman9999 wrote...
No. I just gives us a knew way to kill one reaperat a time. This still can't stop a fleet of them.Ar7emis wrote...
So Leviathan's War Asset entry proves that conventional victory can be possible, and that they could well be a threat in the future...
Organic space cuttlefish should mean that worlds that limted reapers were sent to are easily liberated. And then the remaining populations could be put towards the war effort.
Im still having problems figuring out how they lost to the kid in the first place unless Leviathans were limited in number to begin with.
Do they need to do that? I just heard people mentioning that they tossed aside a destoryer. They also must be able to move somehow or else they wouldnt have taken over the galaxy.
So put them with a fleet escort and protect them as they toss Reapers around.
It was in range of the Leviathan on a planet.
Aka, it was close.
What happen if the reapers decicde to fight at range?
#533
Posté 28 août 2012 - 04:15
It basically was.BlessedSoldier wrote...
Velocithon wrote...
I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.
It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.
So...it was a Multiplayer match?
#534
Posté 28 août 2012 - 04:16
dreman9999 wrote...
Those arn't reaper flagships or destroyers... Those are Processors.http://masseffect.wi...Reaper_Variantsmauro2222 wrote...
Not thatRanger1337 wrote...
Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .
The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.
EDIT: For the love of Talos, I hate this system. There fixed.
Hahahahahahaha!
Thanks for proving my point. I'm gonna wait for the twitter explanation next
And since we don't have pics to prove your theory, nice try.
#535
Posté 28 août 2012 - 04:16
BlessedSoldier wrote...
Velocithon wrote...
I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.
It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.
So...it was a Multiplayer match?
I like the Missile Defense sequence too. Another chance to hear my favorite combat track in the game, and a metric effton of Banshees shooting in to try to ruin my day.
#536
Posté 28 août 2012 - 04:17
That'stheonly reaprship not shownin game because they are not in the front lines.P_sutherland wrote...
dreman9999 wrote...
Those arn't reaper flagships or destroyers... Those are Processors.http://masseffect.wi...Reaper_Variantsmauro2222 wrote...
Not thatRanger1337 wrote...
Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .
The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.
EDIT: For the love of Talos, I hate this system. There fixed.
how do you know? could be some kind of under water non leviathan reaper ? :S
#537
Posté 28 août 2012 - 04:17
JeffZero wrote...
I hear ya, hornedfrog. This place isn't very welcoming to those of us who tend to actually like ME3; I'll see you again when Omega hits proverbial shelves.
Hopefully my life won't go to hell between DLCs again this time.
Haha, best of luck.
#538
Posté 28 août 2012 - 04:17
Yeah I think you are right. Initially you kept thinking things were going to get super intense, and it just didn't happen. The beam run was great, but everything after that was just so weird you just go "oh...that's it? wow...um...ok. dammit"Fawx9 wrote...
Velocithon wrote...
I just thought it was boring as hell. It felt like a mission that I would do in the middle of a game, not the final mission in a trilogy.JeffZero wrote...
Ar7emis wrote...
RiptideX1090 wrote...
Anderson just died. Almost there.
I bloody hope that you've not gone through this whole horrid ordeal for nothing. I wouldn't make my worst enemy play through Priority: Earth...
People talk about Priority: Earth around here like it's that damn "protect all the civilians" Paragon-only assignment from ME1. Chrissakes, it was fine objectively, just not as representative as people wanted.
To be fair I think most(imo) of us were excited to play through it the first time.
It was only after everything that we looked back on it and go "That was it? A corridor run with horde mode sections?"
I have a feeling BW banked to much on the players being pumped going into that mission knowing that its the end and all that would be really needed is to keep that feeling going by making the player experience a long rush to the beam.
Unfortunately for many that feeling is no longer there after the first playthough so it becomes a basic corridor level.
#539
Posté 28 août 2012 - 04:18
If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I don't know what would.RiptideX1090 wrote...
Paraphrase:
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
#540
Posté 28 août 2012 - 04:18
hornedfrog87 wrote...
JeffZero wrote...
I hear ya, hornedfrog. This place isn't very welcoming to those of us who tend to actually like ME3; I'll see you again when Omega hits proverbial shelves.
Hopefully my life won't go to hell between DLCs again this time.
Haha, best of luck.
Thanks. Same to you.
#541
Posté 28 août 2012 - 04:19
dreman9999 wrote...
If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I don't know what would.RiptideX1090 wrote...
Paraphrase:
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
Why are you so hung up over that fact, anyway?
#542
Posté 28 août 2012 - 04:19
dreman9999 wrote...
If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I don't know what would.RiptideX1090 wrote...
Paraphrase:
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
It's clearly not shackled. If it was shackled, it would not have rebeled against its creators. It reads more that it superceded it's original programming, or that there was never a failsafe to begin with.
Either way, it's unshackled.
#543
Posté 28 août 2012 - 04:20
#544
Posté 28 août 2012 - 04:20
jmaster888 wrote...
Lol you are able to ''claim'' the husk head from Bryson's lab. It's now in my cabin, just talk with James after you rescued Ann, he's in the lab as well playing with it xD
Yeah, this is great....
<_<
... apparently Shepard is affected by the death of a kid to the point of intense dreams, but is totally ok with keeping a REANIMATED HUMAN HEAD in his cabin. Guess his mind really is far gone in ME3.
#545
Posté 28 août 2012 - 04:20
JeffZero wrote...
dreman9999 wrote...
If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I don't know what would.RiptideX1090 wrote...
Paraphrase:
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
Why are you so hung up over that fact, anyway?
I'm not sure--it felt pretty obvious to me that the Catalyst was a flawed intelligence even from the original endings.
#546
Posté 28 août 2012 - 04:20
mauro2222 wrote...
"Each formed in Harbinger's image"... retcons, they just simply love them. Instead of changing textures they retcon things. How lazy is that?
Umm, actually the Catalyst implies this in the Extended Cut before Leviathan was released.
#547
Posté 28 août 2012 - 04:20
So basically, the Leviathans are the biggest dumbasses ever.RiptideX1090 wrote...
dreman9999 wrote...
If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I don't know what would.RiptideX1090 wrote...
Paraphrase:
Shepard: Met your creators. They're a part of this war now.
Catalyst. Good. I welcome them. I am only doing what they wanted.
It's clearly not shackled. If it was shackled, it would not have rebeled against its creators. It reads more that it superceded it's original programming, or that there was never a failsafe to begin with.
Either way, it's unshackled.
#548
Posté 28 août 2012 - 04:22
Unschuld wrote...
jmaster888 wrote...
Lol you are able to ''claim'' the husk head from Bryson's lab. It's now in my cabin, just talk with James after you rescued Ann, he's in the lab as well playing with it xD
Yeah, this is great....
<_<
... apparently Shepard is affected by the death of a kid to the point of intense dreams, but is totally ok with keeping a REANIMATED HUMAN HEAD in his cabin. Guess his mind really is far gone in ME3.
That's... sick, is his cabin?
#549
Posté 28 août 2012 - 04:22
Tipsyfresh wrote...
Go away!
No.
#550
Posté 28 août 2012 - 04:22
You get one option on the dialogue wheel and it adds nothing you did not already know.
Nothing.





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