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ME3 Leviathan: SPOILER Discussion [poll included]


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#526
Rafficus III

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I enjoyed Leviathan much more than anticipated. I hadn't expected any additional add-on's for the ending or cutscenes, as nice as they would have been. Leviathan was enjoyable for me in the sense that it felt like it directly picked up where Lair of the Shadow Broker left off in terms of its feel and immersion. The DLC packed quite a bit of meaty playing time, MP mods, first day promotional weapons, and a unique new plot within the series. While it can be argued that it was not flawless, Leviathan did more positive than negative. Offering First Day promotional DLC within Leviathan was a good gesture, which I feel many overlooked, because I personally would have loved getting the opportunity to acquire first day DLC items I missed for ME2 or DA2. All in all, I enjoyed it because of its freshness, the banter, the LI involvement, and the progression. The only downfalls were no direct impact in the ending, outside of assets, and the telepathic end battle scene, if you can call it that, seemed like it fell short of its potential.

Anyways, I believe I will be cutting the ME3 BSN board cold turkey again for awhile starting tomorrow; at least until new SP DLC is on the way. I am thankful for the DLC Bioware has churned out for ME3, which should be noted. I've grown to like and enjoy having Javik around. The MP DLC continues to improve and has proven to be a fun way to connect with other ME fans. And Leviathan proved to be a brand new experience which I will find no displeasure in playing again. With that said, Bioware, please churn out more SP DLC. I am content with the MP DLC; outside of a new enemy faction and new objectives, there's really nothing else I'd want from you. I'll probably finish the NG+ playthroughs for my Adept and Soldier Shep, but after that I am retiring from ME3 for awhile as it feels kind of.... well, pointless. I've seen the end, voiced my concerns, and in the end, the only solace I find in my endings and my head canon is from what my iPhone app tells me when my LI's say they'll drop by the hospital. I would have liked to have seen a game changing end result from something as monumental as Leviathan, but apparently that's not going to happen; and I'll respect that. Anyways, best of luck to you Bioware. Thanks once again for the DLC and I look forward to more SP DLC. Goodbye for now, BSN.

#527
RiptideX1090

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Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

#528
BlessedSoldier

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Velocithon wrote...

I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.

It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.


So...it was a Multiplayer match?

#529
JeffZero

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I hear ya, hornedfrog. This place isn't very welcoming to those of us who tend to actually like ME3; I'll see you again when Omega hits proverbial shelves.

Hopefully my life won't go to hell between DLCs again this time.

#530
Fawx9

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Velocithon wrote...

JeffZero wrote...

Ar7emis wrote...

RiptideX1090 wrote...

Anderson just died. Almost there.


I bloody hope that you've not gone through this whole horrid ordeal for nothing. I wouldn't make my worst enemy play through Priority: Earth...


People talk about Priority: Earth around here like it's that damn "protect all the civilians" Paragon-only assignment from ME1. Chrissakes, it was fine objectively, just not as representative as people wanted.

I just thought it was boring as hell. It felt like a mission that I would do in the middle of a game, not the final mission in a trilogy.



To be fair I think most(imo) of us were excited to play through it the first time.

It was only after everything that we looked back on it and go "That was it? A corridor run with horde mode sections?"

I have a feeling BW banked to much on the players being pumped going into that mission knowing that its the end and all that would be really needed is to keep that feeling going by making the player experience a long rush to the beam.

Unfortunately for many that feeling is no longer there after the first playthough so it becomes a basic corridor level.

#531
P_sutherland

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dreman9999 wrote...

mauro2222 wrote...

Ranger1337 wrote...

Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .

Not that :pinched:

The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.

EDIT: For the love of Talos, I hate this system. There fixed.

Those arn't reaper flagships or destroyers... Those are  Processors.http://masseffect.wi...Reaper_Variants


how do you know? could be some kind of under water non leviathan reaper ? :S

#532
dreman9999

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Fawx9 wrote...

dreman9999 wrote...

Fawx9 wrote...

dreman9999 wrote...

Ar7emis wrote...

So Leviathan's War Asset entry proves that conventional victory can be possible, and that they could well be a threat in the future...

No. I just gives us a knew way to kill one reaperat a time. This still can't stop a fleet of them.


Organic space cuttlefish should mean that worlds that limted reapers were sent to are easily liberated. And then the remaining populations could be put towards the war effort.

Im still having problems figuring out how they lost to the kid in the first place unless Leviathans were limited in number to begin with. 

Let add context here...Can the leviatheans fly, shoot beens from high above planets, rain down cannon fire, , have endless recourse, and need no rest?


Do they need to do that? I just heard people mentioning that they tossed aside a destoryer. They also must be able to move somehow or else they wouldnt have taken over the galaxy.

So put them with a fleet escort and protect them as they toss Reapers around.

But you don't know the conditions of that event and why that happened.
It was in range of the Leviathan on a planet.
Aka, it was close.

What happen if the reapers decicde to fight at range?

#533
Velocithon

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BlessedSoldier wrote...

Velocithon wrote...

I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.

It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.


So...it was a Multiplayer match?

It basically was.

#534
mauro2222

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dreman9999 wrote...

mauro2222 wrote...

Ranger1337 wrote...

Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .

Not that :pinched:

The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.

EDIT: For the love of Talos, I hate this system. There fixed.

Those arn't reaper flagships or destroyers... Those are  Processors.http://masseffect.wi...Reaper_Variants


Hahahahahahaha! :lol:

Thanks for proving my point. I'm gonna wait for the twitter explanation next :o

And since we don't have pics to prove your theory, nice try.

#535
JeffZero

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BlessedSoldier wrote...

Velocithon wrote...

I liked the beam run (pre-EC..now it's awful.). I didn't mind the FOB either.

It was just the bland combat, the wave after wave of enemies that was just boring an uninteresting.


So...it was a Multiplayer match?


I like the Missile Defense sequence too. Another chance to hear my favorite combat track in the game, and a metric effton of Banshees shooting in to try to ruin my day.

#536
dreman9999

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P_sutherland wrote...

dreman9999 wrote...

mauro2222 wrote...

Ranger1337 wrote...

Leviathan did mention that the Reapers perceive Shepard (and possibly humanity) as a threat . Harbinger was probably constructing a human reaper in the hope of defeating humanity that way .

Not that :pinched:

The final final part when Shep watchs to the beyond and the Reapers awaken and start their travel, there you have like 20 different reapers, some of them don't even ressemble a cuttlefish.

EDIT: For the love of Talos, I hate this system. There fixed.

Those arn't reaper flagships or destroyers... Those are  Processors.http://masseffect.wi...Reaper_Variants


how do you know? could be some kind of under water non leviathan reaper ? :S

That'stheonly reaprship not shownin game because they are not in the front lines.

#537
Rafficus III

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JeffZero wrote...

I hear ya, hornedfrog. This place isn't very welcoming to those of us who tend to actually like ME3; I'll see you again when Omega hits proverbial shelves.

Hopefully my life won't go to hell between DLCs again this time.


Haha, best of luck.

#538
Velocithon

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Fawx9 wrote...

Velocithon wrote...

JeffZero wrote...

Ar7emis wrote...

RiptideX1090 wrote...

Anderson just died. Almost there.


I bloody hope that you've not gone through this whole horrid ordeal for nothing. I wouldn't make my worst enemy play through Priority: Earth...


People talk about Priority: Earth around here like it's that damn "protect all the civilians" Paragon-only assignment from ME1. Chrissakes, it was fine objectively, just not as representative as people wanted.

I just thought it was boring as hell. It felt like a mission that I would do in the middle of a game, not the final mission in a trilogy.



To be fair I think most(imo) of us were excited to play through it the first time.

It was only after everything that we looked back on it and go "That was it? A corridor run with horde mode sections?"

I have a feeling BW banked to much on the players being pumped going into that mission knowing that its the end and all that would be really needed is to keep that feeling going by making the player experience a long rush to the beam.

Unfortunately for many that feeling is no longer there after the first playthough so it becomes a basic corridor level.

Yeah I think you are right. Initially you kept thinking things were going to get super intense, and it just didn't happen. The beam run was great, but everything after that was just so weird you just go "oh...that's it? wow...um...ok. dammit"

#539
dreman9999

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RiptideX1090 wrote...

Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I  don't know what would.

#540
JeffZero

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hornedfrog87 wrote...

JeffZero wrote...

I hear ya, hornedfrog. This place isn't very welcoming to those of us who tend to actually like ME3; I'll see you again when Omega hits proverbial shelves.

Hopefully my life won't go to hell between DLCs again this time.


Haha, best of luck.


Thanks. Same to you. :)

#541
JeffZero

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dreman9999 wrote...

RiptideX1090 wrote...

Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I  don't know what would.


Why are you so hung up over that fact, anyway?

#542
RiptideX1090

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dreman9999 wrote...

RiptideX1090 wrote...

Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I  don't know what would.


It's clearly not shackled. If it was shackled, it would not have rebeled against its creators. It reads more that it superceded it's original programming, or that there was never a failsafe to begin with.

Either way, it's unshackled.

#543
mauro2222

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I've never seen anyone questioning that the Catalyst was doing what it was programmed to do, I don't get why you are so eager to prove something already stated.

#544
Unschuld

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jmaster888 wrote...

Lol you are able to ''claim'' the husk head from Bryson's lab. It's now in my cabin, just talk with James after you rescued Ann, he's in the lab as well playing with it xD


Yeah, this is great....

<_<

... apparently Shepard is affected by the death of a kid to the point of intense dreams, but is totally ok with keeping a REANIMATED HUMAN HEAD in his cabin. Guess his mind really is far gone in ME3.

#545
dreaming_raithe

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JeffZero wrote...

dreman9999 wrote...

RiptideX1090 wrote...

Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I  don't know what would.


Why are you so hung up over that fact, anyway?


I'm not sure--it felt pretty obvious to me that the Catalyst was a flawed intelligence even from the original endings.

#546
HBC Dresden

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mauro2222 wrote...

"Each formed in Harbinger's image"... retcons, they just simply love them. Instead of changing textures they retcon things. How lazy is that?


Umm, actually the Catalyst implies this in the Extended Cut before Leviathan was released.

#547
Velocithon

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RiptideX1090 wrote...

dreman9999 wrote...

RiptideX1090 wrote...

Paraphrase:

Shepard: Met your creators. They're a part of this war now.

Catalyst. Good. I welcome them. I am only doing what they wanted.

If that doesn't say thecatalystisa shackled Ai doing what it's programed to do, I  don't know what would.


It's clearly not shackled. If it was shackled, it would not have rebeled against its creators. It reads more that it superceded it's original programming, or that there was never a failsafe to begin with.

Either way, it's unshackled.

So basically, the Leviathans are the biggest dumbasses ever.

#548
mauro2222

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Unschuld wrote...

jmaster888 wrote...

Lol you are able to ''claim'' the husk head from Bryson's lab. It's now in my cabin, just talk with James after you rescued Ann, he's in the lab as well playing with it xD


Yeah, this is great....

<_<

... apparently Shepard is affected by the death of a kid to the point of intense dreams, but is totally ok with keeping a REANIMATED HUMAN HEAD in his cabin. Guess his mind really is far gone in ME3.


That's... sick, is his cabin?

#549
Sarevok Synder

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Tipsyfresh wrote...


Go away!


No.

#550
RiptideX1090

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Nothing. 5000 War Assets, Refuse ending.

You get one option on the dialogue wheel and it adds nothing you did not already know.

Nothing.