Srs? No decisions? Damn.Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
ME3 Leviathan: SPOILER Discussion [poll included]
#726
Posté 28 août 2012 - 05:44
#727
Posté 28 août 2012 - 05:44
dreaming_raithe wrote...
1. If the Leviathans enthralled the entire galaxy, and their thralls started making synthetics, which were wiping them out, why didn't they wipe out the synthetics, and then stop their indoctrinated subjects from making more? Problem solved. No Reapers, no AI-kid.
2. If the AI's directive was to "preserve all life" they must have done a terrible programming job since it started killing organics pretty quickly. Mind you, this is actually a problem with the main game itself, but it's still there.
3. If they can just shut Reapers down, how did they lose to the AI army in the first place? For that matter, why didn't they just wipe the stupid thing when it made its first programming error (building a Reaper)?
Essentially, it hurts because Bioware keeps going down this ridiculous rabbit hole. I had faith in them once upon a time, and thought they could learn from the mistakes ME3 presented initially. Then they proved me wrong with more nonsense from the Catalyst in the EC. And now they're continuing with it in the DLC, as if to create a foundation for the out of left field stuff they did originally.
And they can't even do *that* right without causing issues.
All of this.
Especially the last paragraph. It feels like the writers backed themselves into a ludicrous synthetic-organic conflict corner in the original ending and keep wanting to find ways to justify that in future content - without ever explaining how the logic works in the first place.
When Leviathan flat-out stated that their thralls' synthetic creations rebelled against them, were we supposed to take that as evidence for the inevitability of conflict? Without that explanation the whole Reaper-Leviathan-Catalyst-synthetic-organic plot just falls to nonsense.
The series is drowning in its own lore, at this point.
#728
Posté 28 août 2012 - 05:45
Modifié par CrutchCricket, 28 août 2012 - 05:46 .
#729
Guest_Nyoka_*
Posté 28 août 2012 - 05:46
Guest_Nyoka_*
Arrival was criticized as "the 1 decision DLC" and now we have a dlc with no decisions at all?Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
Modifié par Nyoka, 28 août 2012 - 05:46 .
#730
Posté 28 août 2012 - 05:46
starlitegirlx wrote...
I thought they said that they were hiding in the darkest corners of the galaxy or something like that, which means lots more of them and now reapers are the good guys? When did this happen. Was there a conversation in Leviathan that makes it worse than the reapers?
Right now, I have so much hate for BW that I am done done done with all the ME games at least until I can imagine up something that fills in the blanks and isn't the most horrific ending ever.
It seems the more the say the worse it gets. They should have just saved all this, scrapped the original endings and made real ones, or just said sorry this is it for now, made an ME4 with Shepard and fixed it all to make sense. If the Leviathans always were the bad guys and the AI created to stop them, then what the hell does the catalyst mean in anything he says?
#731
Guest_starlitegirlx_*
Posté 28 août 2012 - 05:50
Guest_starlitegirlx_*
The people involved in this project - in the creative aspects of it - they scare the hell out of me. The whole thing ends up being as disturbing as any horror movie I've ever seen. It will take weeks of me watching nonstop comedies to wipe this hell from my brain. Grrrr.
Modifié par starlitegirlx, 28 août 2012 - 05:52 .
#732
Posté 28 août 2012 - 05:50
#733
Posté 28 août 2012 - 05:50
Nyoka wrote...
Arrival was criticized as "the 1 decision DLC" and now we have a dlc with no decisions at all?Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
Until the Arrival was best line of defense of ME3 supporters which was trying to justify auto-dialogs and lack of decision, but this will be their new mantrum...
Modifié par Applepie_Svk, 28 août 2012 - 05:51 .
#734
Posté 28 août 2012 - 05:57
#735
Guest_starlitegirlx_*
Posté 28 août 2012 - 06:01
Guest_starlitegirlx_*
Oh **** it. I'm just going to play it with not even trying to unify the galaxy and destroy everything. I feel better having the reapers in charge and at least I won't waste my time. So let's see, where to start for destruction of everything.... kill wrex. Betray Wrex's replacement. Maybe have to kill mordin to do it. Be a crazy renegade. Is there a way to get the quarians and Geth to kill each other?
#736
Posté 28 août 2012 - 06:01
#737
Posté 28 août 2012 - 06:01
#738
Posté 28 août 2012 - 06:05
Nyoka wrote...
How many decisions do you get to make in this dlc?
Well, you get to decide whether or not to put a husk-head in your cabin...
That aside, a big fat 0. There's a renegade interrupt that results in a minor character dying, but that's it.
#739
Posté 28 août 2012 - 06:05
#740
Posté 28 août 2012 - 06:05
This one just ain't right.
Modifié par Sovereign24, 28 août 2012 - 06:05 .
#741
Posté 28 août 2012 - 06:06
Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
To be fair, I'd find it a little difficult to believe that a guy in a diving suit can take out something that can kill and control Reapers with a mere thought.
Then again, that's the whole problem. They're not doing anything with the entity that's even bigger than the main enemy of the entire trilogy.
They really need to stop doing things simply because they think it's cool and actually make those things serve a purpose or be a little more thought-provoking.
#742
Guest_starlitegirlx_*
Posté 28 août 2012 - 06:06
Guest_starlitegirlx_*
MissLiya wrote...
Please update me, does this DLC change something in a game?
Seems like it just makes the endings even worse no matter how you play them because Leviathan is even worse than the reapers since in can easily mind control unlike the reapers.
No word though on if it's the true baddie. Is it worse than the reapers? Hate organics more? It is part organic, right? But what's the deal there? or is that another 10 bucks I'll have to waste, which i won't, to get some kind of info if I'm lucky and whoever creates this stuff remembers to take his meds.
#743
Posté 28 août 2012 - 06:10
Don't know synthesis was meant to be thought provokingSomeone With Mass wrote...
Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
To be fair, I'd find it a little difficult to believe that a guy in a diving suit can take out something that can kill and control Reapers with a mere thought.
Then again, that's the whole problem. They're not doing anything with the entity that's even bigger than the main enemy of the entire trilogy.
They really need to stop doing things simply because they think it's cool and actually make those things serve a purpose or be a little more thought-provoking.
#744
Guest_starlitegirlx_*
Posté 28 août 2012 - 06:10
Guest_starlitegirlx_*
Sovereign24 wrote...
I think it's time to move to another galaxy.
This one just ain't right.
More like an alternate universe, preferably one that isn't run by reapers or at least where shep never crossed paths with the prothean device because then it would have been done fast and we'd have saved all that money and torture.
EA and BW are forever on my **** list.
#745
Posté 28 août 2012 - 06:10
starlitegirlx wrote...
MissLiya wrote...
Please update me, does this DLC change something in a game?
Seems like it just makes the endings even worse no matter how you play them because Leviathan is even worse than the reapers since in can easily mind control unlike the reapers.
No word though on if it's the true baddie. Is it worse than the reapers? Hate organics more? It is part organic, right? But what's the deal there? or is that another 10 bucks I'll have to waste, which i won't, to get some kind of info if I'm lucky and whoever creates this stuff remembers to take his meds.
I actually prefer the Reapers tbh. At least they let you have your day in the sun before purging your species.
Life under Leviathan's would just be perpertual servitude.
#746
Posté 28 août 2012 - 06:12
Greylycantrope wrote...
Don't know synthesis was meant to be thought provoking
I mean thought-provoking for NORMAL people.
#747
Posté 28 août 2012 - 06:12
We just encouraged at least three members of an ancient slavemaster coral-squid-god species with tendencies towards megalomania and mind-control powers to re-emerge into the galaxy. A galaxy they once utterly dominated using limitless power with no concern for thralls of "lesser species". It took the Reapers to stop them last time, even if the Leviathans can somehow kill them *with their minds*.
Then we gave their mind-control artefacts TO OUR OWN FORCES TO SPREAD AROUND THE GALAXY. Even after Leviathan - who wasn't 'born' when its species was cast down - reminisces about the good old days of blood tributes and complete control of the galaxy.
Good job, Team Shepard! I, for one, welcome our new crustacean-coral overlords.
#748
Guest_starlitegirlx_*
Posté 28 août 2012 - 06:13
Guest_starlitegirlx_*
Greylycantrope wrote...
Don't know synthesis was meant to be thought provokingSomeone With Mass wrote...
Fiery Phoenix wrote...
There's no real decisions at all.Nyoka wrote...
How many decisions do you get to make in this dlc?
I was actually expecting a choice to either have Leviathan join you or exterminate it, as it kind of was building up to that during the mission. Evidently, that's not what happens. You do get a rather interesting conversation at the end, though.
To be fair, I'd find it a little difficult to believe that a guy in a diving suit can take out something that can kill and control Reapers with a mere thought.
Then again, that's the whole problem. They're not doing anything with the entity that's even bigger than the main enemy of the entire trilogy.
They really need to stop doing things simply because they think it's cool and actually make those things serve a purpose or be a little more thought-provoking.
Not sure if you're serious that synthesis was meant to be thought provoking, but if you are, just remember what happened to saren in the boss fight at the end of ME1. Crazy leapfrog lazerbeam shooting killing machine. He was synthesis. He said it. He was part organic and part synthetic by the boss scene at the end. The only thoughts that provokes are extremely disturbing ones, particularly regarding anyone who proudly chose that option having played ME1.
#749
Posté 28 août 2012 - 06:14
The ending totally screamed "Holy **** you now have arguably the most powerful force next to the Reapers on your side...you are going to kick ass in the final fight"
Do you see them in the final fight? No.
You kick any additional ass now that you have this asset? No.
Does having this asset make any difference in the war at all? No.
So Bioware, you blew it. Again. Lol.
#750
Posté 28 août 2012 - 06:14





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