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ME3 Leviathan: SPOILER Discussion [poll included]


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#1051
Cerbrus operative

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waste of money + waste of time= Leviathan DLC

#1052
ElitePinecone

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panamakira wrote...

I thought it picked up in the later half of the story. Overall I thought it was pretty cool for the sake of the lore however I'd like to know if it makes any difference in the end game?

I would think that having the Leviathans on your side indoctrinating Reapers would have given some ****ing serious advantage to kick ass. I mean there were at least three Leviathans that could do some serious indoctrination of Reapers so they could kill each other but I guess that would be too much to ask for~

I loaded a 20+ hr save to play the DLC so I didn't play the end, does it make any difference in the story/gameplay having them on your side?


No - apart from more War Assets.

#1053
Ukmaxi

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kronus the playtpus wrote...

RiptideX1090 wrote...

Mobius-Silent wrote...


Can anyone say anything about the final conversation with Leviathan?


Okay, so I just finished the DLC.

Shepard decends and finds a huge cavern with not one, but no less than Three Leviathans, with the possibility of there being more.

Leviathan starts explaining **** to Shepard. Basically, it says they once ruled the galaxy, enslaving and conquering every planet they went to due to their natural ability to indoctrinate. Or something. It is also implied they were trying to protect the lesser races. Or something. However, their thralls eventually built synthetics. Which I guess rose up against the thralls and there was war. This led to the Leviathans creating a machine of their own with one single mandate: Preserve all life. Dead thralls can not pay tribute, and this angered the Leviathans, so they wanted something that could keep all life alive, and thus they would have the most amount of thralls.

Well, Catalyst, in an attempt to acquire absolute knowledge of the thralls, required the construction of Reapers, this was apparently an attempt for it to understand organics, assess their nature so it could find a way preserve all life. I think. Anyway, it eventually had an army, and they harvested the Leviathans to Make Harbinger. Shepard tells Leviathan it's all their fault, and convinces them to fight. They mentally attack a Reaper that is baring down on your squad up on the boat, and just as you escape in the shuttle, the Reaper shoots at you, but the Leviathans assume direct control of it, it misses and falls into the ocean, with them claiming it is time for the Reapers to pay their tribute in blood. Or something.

So their war assets describes them giving indoctrination orbs to commanders who carry them behind enemy lines, allowing them indoctrinate Reaper forces.

You also get the Dominate Ability for Shepard.

Have not done the EC with Leviathan yet.


thank you so much! thats all i wanted to know!

now lets wait for someone says what changes on the conversation with the starbrat


You got some bits confused. The 'Leviathan' Race of beings could bend the galaxy to their will. Their ability to control 'lesser' species is the same as the Thorium from Ferros. Through Quantum Entaglement, they can watch and control across the galaxy. Their thralls worshipped them, and were ordered to build machines etc. However this lead to the machines destroying the 'lesser' species.

So the Leviathan's built a construct with a mandate to preserve life at any cost, and it stated it required DNA in the form of physical information. So it created an army 'husks' as it were to gather this information, but then the construct betrayed the Leviathan race by attacking them and constructing the first harvest. The first 'Reaper' was made by the essence of the Leviathan race, this is 'Harbinger' and was constructed in the Leviathan's image. Thanks to the race's ability to control and see everything across the galaxy, this was inherited into Harbinger.

Every species that was ever harvested in every cycle since then has been made in the image of the Leviathan's. Since they are considered the apex of life. However that changed when Harbinger sees what the Humans do from the first game. That is the Alliance destroying a reaper-Sovereign.

#1054
DarkSpiral

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ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.

#1055
vimpel_zocom

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The dlc gives a hint to what might happen after the ending. Makes you watch aat synthesis and control again , because Leviathan said they want reapers enslaved , and that they have enslaved the galaxy before built them.

Modifié par vimpel_zocom, 29 août 2012 - 11:56 .


#1056
Ieldra

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DarkSpiral wrote...

ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.

There are said to be two additional lines from the Catalyst, but I have not seen them yet.

#1057
X086573

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there are.

but nothing Leviathan hasn't already said.

Modifié par X086573, 29 août 2012 - 12:19 .


#1058
Ben20530

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I enjoyed it, but only as a dip back into the ME universe. My head-canon just now includes ME4 vs the Leviathons as well as the post breath rescue.

The overpowering point for me is I really enjoyed the ME2 DLC because I was excited to see where the story was going. For ME3 it's all tinged with sadness, a footnote in an obituary. It just doesnt matter anymore.

#1059
TazMonkey2011

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Lord of Nightmares wrote...

This will almost definitely never happen, but it'd be awesome if they ever told 'one more story about the Shepard' which continues directly after the 'good' Destroy ending. With the galactic community at large still recovering from the Reaper invasion, the Leviathans would then launch a coordinated assault across multiple systems, enthralling numerous populated worlds in their first steps towards restoring the former glory of their race.

It'd be revealed that they actually held back the majority of their resources even during their uneasy alliance with the other races such as starships, weapons and other extremely advanced tech, and there are actually thousands of Leviathans if not more scattered across the Milky Way. Since most of the spacefaring races' militaries were all but decimated, they'd be almost helpless to stop the Leviathans and so Shepard has to gear up one final time to save the galaxy.


I think you might be onto something here, and for those that chose syntesis or control TIM is anything but stupid, i am sure he had some Shepard DNA stored somewhere and if Miranda survived could re do project Lazarus. So like I said... Ithink you are on to  something here

#1060
JimJamBimBam

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Ieldra2 wrote...

DarkSpiral wrote...

ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.

There are said to be two additional lines from the Catalyst, but I have not seen them yet.


Here's the new Catalyst lines. It doesn't add a whole lot.



#1061
ElitePinecone

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DarkSpiral wrote...

ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.


Oh, there is that - but it doesn't change anything, and the Catalyst only has about two lines that repeat what Leviathan already told Shepard. 

#1062
ElitePinecone

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Ben20530 wrote...

The overpowering point for me is I really enjoyed the ME2 DLC because I was excited to see where the story was going. For ME3 it's all tinged with sadness, a footnote in an obituary.


Yeah, this. 

ME2's DLC could at least branch out into less essential quests, because it could take place post-Suicide Mission (helping Liara dispatch the Shadow Broker, say). There was also the sense that LotSB and Arrival contained hints of things to come, or at least a continuation of Shepard's story post the end of ME2. Dialogue at the end of Arrival varied depending on the SM completion state. 

ME3 is about "REAPERS REAPERS CERBERUS REAPERS DEATH GALAXY ANNIHILATION" almost every second of the game, and I feel like the DLC will have to tie back into the main war story to make sense (any rumoured Omega DLC would probably be liberating the station for Aria so that its eezo mines could help with the war, say). 

Thing is, we've already 'won' the war. The Reapers are dealt with (via copious application of space magic and liberal digging of plot holes, mind) and there's absolutely no reason why Leviathan or Omega or any other piece of DLC content is necessary, let alone relevant. If they don't change anything beyond giving us War Assets, what's the point? If we're never going to revisit any of this content, and it has no particular decisions for players to make, why even bother? Shepard is still going to die/live/become a synthetic god/be used as fuel for space magic/inspire the next cycle no matter what we do.

Shepard certainly doesn't need the leviathans for victory (indeed, I'm starting to think it's better to leave them alone entirely), and if Omega has a Cerberus infestation why not just leave it until after the ending, whereupon we can defeat them with Hackett's gravelly-voiced victory fleet, Shepreaper's armada or the crazy Synthesis utopia-commune-omniscience-perfect-understanding?

#1063
Dubozz

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Leviathan is great, played it yesterday night on xbox, lots of dialogs, small details, Sovereign cameo (lol), vorcha labour team(beware), beautiful new planets, good dark atmosphere. Good thing Bioware reveals to us some unknown stories from the past. With their help we are able to see a big picture much more clearer. Thank you Bioware, i realy enjoed it.

But then again...starchild...Seriously guys you need to get rid of him somehow, i mean how about Avina, or some other... form or something, or using console to activate...endings. Oh well. Anyway looking forward Omega.

Modifié par Dubozz, 29 août 2012 - 04:57 .


#1064
Arris-kun

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I liked it. Would prefer it a bit longer and more content (like more dialogues with Leviathan). There were though few mistakes on logic part. Let's see:

1. As we know Cerberus use ATLAS mechs in combat (didn't see alliance forces use it once) and it seems to be new weapon. Now near the end of DLC we land on supposedly very old ship and guess what, there is atlas in there... how did they get that? But perhaps ATLAS is not that new weapon...

2. I miss the chance to ask Leviathan one thing. When he talks about betrayal and designing 1st reaper into Leviathan shape and when he says that all next reapers were designed in the same, Harbringer shape... that's the moment when Shepard should ask about humanoid reaper from ME2. It would be quite intresting.

And one another thing... I had the biggest mind**** (sorry, no other words to describe it) when i went to that small mining company and finally entered the Med-bay to talk with dr. something. Then he appears behind the glass... and when I get to see his face... he is 90% accurate with my Shepard. It was so suprising that I laughed hard at this coincidence. For me that mission was Shepard pursuing after another Shepard xD.

Still, nice DLC.

#1065
Ieldra

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JimJamBimBam wrote...

Ieldra2 wrote...

DarkSpiral wrote...

ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.

There are said to be two additional lines from the Catalyst, but I have not seen them yet.


Here's the new Catalyst lines. It doesn't add a whole lot.

Thanks. Little, but meaningful. Unexpexctedly that adds significantly to the explanations. It makes clear where the Catalyst's priority lies and that failing to understand the scope of the problem is the reason why the cycle appears like an arbitrary solution to organics. Which I've always thought makes sense from the Catalyst's POV. 

#1066
SRP

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Did anyone else have parts of the dlc where their Shepard's eyes didn't have the same shape as they did in the rest of the game?

#1067
Foolsfolly

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RiptideX1090 wrote...

halbert986 wrote...

Wow I didn't think they could do it. Bu they did it. They actually made the endings worse....


It implies that whatever choice you made at the end only makes things worse. It shows that Synthesis is exactly what the Catalyst is looking for, so you are beyond a shadow of a doubt bowing to the Reaper's will in that ending. It shows that the Reapers can be hacked in Control, which has it's own connotations. What happens if a race decides they don't like being ruled by Shepard and decide to try enslaving the Reapers for themselves.

Worst of all is what it does to Destroy, though, an ending where it already feels like we got kicked in the balls with the Geth's destruction. In that ending, without the Reapers to keep them in check, god only knows what the Leviathans are going to end up doing to the galaxy.

It's like no matter what you do, the universe we loved is still not safe, still ****ed, and everything we did is pointless. What was the point of stopping Soveriegn if everyone just turns into a Leviathan slave later anyway? Why keep everyone alive through the suicide run and continue the fight in the third game?

It's just one more hit to the nads after another.


Jesus Christ what's wrong with BioWare?

#1068
Neizd

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Played it...it was average but got me to wonder... If every DLC will add some lines to the ending it may be possible that with more knowadgle we will be presented with other options. We still don't know for example who build the crucible and the starchild says that there is no time to explain. Maybe this is some sort of key to point him the flaw to his logic so he deletes himself and stops the reapers. Then there would be no need to use the crucible and the reapers would be stopped.

#1069
JacobNZW

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The claims of the catalyst are such a pile of bull****. How on earth could he know what's the final point of evolution? Has he been to other galaxies (there's couple more out there)?
The claim about humans being nothing more than animals is really ignorant and pathetic. Such thinking is sooo 100 years ago (i.e. naturalism, materialism), when information was not recognized as a third fundamental entity in the universe.

Also, this "conflict" between synthetics and organics assumes whole lot of things, that I think are simply not possible (i.e. evolution of synthetics = some spontaneous changes in the code or whatever is meant by that).

#1070
Nitrocuban

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Did nobody get this breathing masks joke?
Made me laugh pretty hard.

#1071
skuid

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After saying I wasn't going to buy it, I finally did because I wanted to give bioware a chance. After playing it, what I think of it is that it is worst than I wish it to be and better than I expected to be. And this are my reasons:
Bad things:
-Pointless after knowing the me3 ending. It changes nothing.
-Same flaws as the rest of the game:
-- Lots of autodialogues
-- Lack of dialogue options
-- There are some non cutscened dialogues
- Pointless war assets
- "New guns" I already had.
- 0 replayability. Once you finish it, there is no reason to play it again.

Good things:
- It provide more insight about the reaper's origin.
- About 3h 2h long.
- New weapon's mods (the same that came with earth dlc for the multiplayer so they aren't new at all).
- Interesting story with lots of reference to me1 and me2.
- New locations with lots of details.

So I think is good enough but overpriced.

Modifié par skuid, 29 août 2012 - 03:22 .


#1072
ElitePinecone

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Ieldra2 wrote...
Thanks. Little, but meaningful. Unexpexctedly that adds significantly to the explanations. It makes clear where the Catalyst's priority lies and that failing to understand the scope of the problem is the reason why the cycle appears like an arbitrary solution to organics. Which I've always thought makes sense from the Catalyst's POV. 


It does keep pushing Synthesis as the space-magic cure-all, though - given that it's the solution to organic/synthetic conflict that Leviathan says the Catalyst is searching for.

The logic of it still bugs me though. Either the Catalyst merely *believes* conflict is inevitable, or conflict really is inevitable (I can't see why 'the created will always rebel against the creator' is some immutable law of the universe), or else the leviathans - from their experience with thralls - thought conflict was guaranteed and programmed the Catalyst with that in mind, in which case at least 37 million years of misery, suffering, death and galactic stagnation have been caused by one species' miscalculation and stupidity.

In any event, the entirety of the overarching plot of three games has now been 'revealed' by the last five minutes of the last game, expanded via an extended ending that then needed another DLC pack for further clarification and insight.

Really? I've gotta say, when I met Sovereign in ME I certainly didn't expect this... convoluted and contradictory lore-pile to be the origins of the Reapers. 

#1073
Ar7emis

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skuid wrote...
- It provide more insight about the reaper's origin.


Not necessarily a good thing.

- About 3h long.


From the walkthroughs I have seen, it clocks in about 90 minutes of gameplay, some about 70.

- New weapon's mods (the same that came with earth dlc for the multiplayer so they aren't new at all).


Should be a free download, not something we have to pay for AT ALL.

#1074
mauro2222

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Ieldra2 wrote...

JimJamBimBam wrote...

Ieldra2 wrote...

DarkSpiral wrote...

ElitePinecone wrote...

No - apart from more War Assets.


Not even dialogue changes with the Catalyst?  Bummer.  I enjoyed the DLC to an extent (it isn't top tier, but its hardly the piece of crap haters are painting it as) but to have uncovered a galaxy-altering revelation, that makes the reveal of the Collecters beign repurposed Protheans look trivial in comparison, and having not even a single mention at the end is disapointing.

There are said to be two additional lines from the Catalyst, but I have not seen them yet.


Here's the new Catalyst lines. It doesn't add a whole lot.

Thanks. Little, but meaningful. Unexpexctedly that adds significantly to the explanations. It makes clear where the Catalyst's priority lies and that failing to understand the scope of the problem is the reason why the cycle appears like an arbitrary solution to organics. Which I've always thought makes sense from the Catalyst's POV. 


Everything makes sense from the point of view of the other person. Still contradicts itself, and Leviathan shows more stupidity just to defend the Catalayst's character. And the scope of the problem is the mother****ing big stereotype that the Catalyst (or Mac Walters) make of everyone, which is sad.

Modifié par mauro2222, 29 août 2012 - 03:07 .


#1075
skuid

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Ar7emis wrote...

skuid wrote...
- It provide more insight about the reaper's origin.


Not necessarily a good thing.

- About 3h long.


From the walkthroughs I have seen, it clocks in about 90 minutes of gameplay, some about 70.

In a rushed playthrough maybe, I play it in insanity and searching for everything. Don't know exactly how long it took me to complete it but it was aproximatley 2.5 - 3 hours.

- New weapon's mods (the same that came with earth dlc for the multiplayer so they aren't new at all).


Should be a free download, not something we have to pay for AT ALL.

Agree, that's what I wanted to say with the parenthesis.