Modifié par ElitePinecone, 29 août 2012 - 03:14 .
ME3 Leviathan: SPOILER Discussion [poll included]
#1076
Posté 29 août 2012 - 03:12
#1077
Posté 29 août 2012 - 03:13
skuid wrote...
In a rushed playthrough maybe, I play it in insanity and searching for everything. Don't know exactly how long it took me to complete it but it was aproximatley 2.5 - 3 hours.
None of the people I watched rushed through, they spent several minutes slow-walking around the scenery to show off every possible detail and speculate on the cave paintings.
I'm of the opinion that Insanity difficulty in RPGs is redundant, I don't enjoy Mass Effect's shooting galleries since only one or two of them in the whole series are actually memorable. I don't think one should use difficulty as a means of saying that it adds more content because... it doesn't. It just makes you sit in cover for longer to recharge your shields.
ElitePinecone wrote...
Ar7emis wrote...
Should be a free download, not something we have to pay for AT ALL.
Huh? Why?
Game
design does cost money, y'know. Leviathan's development took months,
and Bioware can't live on cupcakes or the tears of fans forever. They
also aren't a charity, or an artist's collective, and giving away for
free content that takes resources and time to develop seems like an
idealistic business practice at best. Some studios might do it but they
don't have investors to answer to.
If they set a price point and
enough people buy it to make it profitable to continue making DLC,
that's economics. If people think it's overpriced and don't buy it,
that's the market. I don't see a problem here?
It takes very little effort to stick in gimmicks like an omni-blade for an Assault Rifle, or ultra-light materials for your Pistol... They're happy to release new maps, characters and weapons for free for the multiplayer, but a few side gimmicks have to be purchased with Leviathan otherwise you miss out on them.
It's one of the reasons why I find the Firepower Pack so ****ing offensive.
Modifié par Ar7emis, 29 août 2012 - 03:16 .
#1078
Posté 29 août 2012 - 03:21
Ok, I'll leave it in 2h.Ar7emis wrote...
skuid wrote...
In a rushed playthrough maybe, I play it in insanity and searching for everything. Don't know exactly how long it took me to complete it but it was aproximatley 2.5 - 3 hours.
None of the people I watched rushed through, they spent several minutes slow-walking around the scenery to show off every possible detail and speculate on the cave paintings.
I'm of the opinion that Insanity difficulty in RPGs is redundant, I don't enjoy Mass Effect's shooting galleries since only one or two of them in the whole series are actually memorable. I don't think one should use difficulty as a means of saying that it adds more content because... it doesn't. It just makes you sit in cover for longer to recharge your shields.
#1079
Posté 29 août 2012 - 03:23
abit short when you look back on it, and what a waste leviathan turns out to be................a war asset i already didnt need.
FP mode underwater was cool though.
#1080
Posté 29 août 2012 - 03:29
Ben20530 wrote...
I enjoyed it, but only as a dip back into the ME universe. My head-canon just now includes ME4 vs the Leviathons as well as the post breath rescue.
The overpowering point for me is I really enjoyed the ME2 DLC because I was excited to see where the story was going. For ME3 it's all tinged with sadness, a footnote in an obituary. It just doesnt matter anymore.
I am not sure that Bioware team is capable of understanding that. The main problem is that the game is too depressive. So even if you really created art and original story people would not enjoy it. The endings depress you more. A Harbinger-IM vs Shepard ending and a ME2 type post game ending where you congratulate your succes with your friends was needed. To counter the f.u.ck you ME3 effect.
People do not play games to feel sad and distraught. They play to have fun. Of course we do not want sunshine banana endings but this is too deppressing. Even in WW2 you could look at the positive income (winners I say) to boost morale. Here you don't get this.
If Bioware can't understand this in this very refined form they will never understand it.
#1081
Posté 29 août 2012 - 03:31
#1082
Posté 29 août 2012 - 03:44
The ending conversation was not THAT satisfying, but ah well.
#1083
Posté 29 août 2012 - 03:44
And then there was that Husk head. I think I played with that for about 30 min >.> For real.
Vega started playing with it, I was dieing. Vega seriously just jumped up a few spots on the fav. character roster with this DLC. And the fact that talking to him unlocked the Husk head made me cheer. *I was laughing so damn hard. I wanted him to start playing with the dino bones in the next room. I want that in my cabin too!*
I really wish the lab remained a hub. I just really liked it there. Doesn't serve any purpose afterwards, but, I don't know, I just wanted a hub. Or something else other than the husk head.
First go around was fun, but the second and third time, it was pretty dull, I will say. I honestly don't think it was worth the 800 points, so if anyone wants it for themselves and is patient enough, wait for a sale.
The squad banter was great though. Tali was annoying though. Sure, joke around and flirt with Garrus, but get all serious with me, thanks! D: *actually, that was a nice addition.*
And what Liara said about Ann - whom I would trade for the Husk head, no really. She was great. Seriously, Liara just gave me ideas ...
Anyone know who the actors were for the Brysons? I'll be honest, first glance I kept asking what was wrong with their faces, but Ann was less creepy. *Except the dead eyes ... *
And the combat itself was the same, except protect the droid. Hate it in multiplayer, but at least it moved smoothly.
Annnd ... the underwater sequence I found pretty lame. I think I expected too much. "Look, it's Shepard underwater!" turned into just that - Shepard underwater. I figured we'd have to fight our way to Leviathan *even after the downed vessel*, not take a stroll ...
But still, that Husk head ...
#1084
Posté 29 août 2012 - 03:47
#1085
Posté 29 août 2012 - 04:09
#1086
Posté 29 août 2012 - 04:23
#1087
Posté 29 août 2012 - 04:25
I forgot to switch from Insanity as well. That resulted in me bolting to the door when the two Banshees show up at the mine. Other than that though, it was fine.Inside_Joke wrote...
I had forgotten to switch from Insanity, so it was taking me a stupid amount of time *I was wondering why the enemies weren't falling down so fast.*
And then there was that Husk head. I think I played with that for about 30 min >.> For real.
Vega started playing with it, I was dieing. Vega seriously just jumped up a few spots on the fav. character roster with this DLC. And the fact that talking to him unlocked the Husk head made me cheer. *I was laughing so damn hard. I wanted him to start playing with the dino bones in the next room. I want that in my cabin too!*
I really wish the lab remained a hub. I just really liked it there. Doesn't serve any purpose afterwards, but, I don't know, I just wanted a hub. Or something else other than the husk head.
First go around was fun, but the second and third time, it was pretty dull, I will say. I honestly don't think it was worth the 800 points, so if anyone wants it for themselves and is patient enough, wait for a sale.
The squad banter was great though. Tali was annoying though. Sure, joke around and flirt with Garrus, but get all serious with me, thanks! D: *actually, that was a nice addition.*
And what Liara said about Ann - whom I would trade for the Husk head, no really. She was great. Seriously, Liara just gave me ideas ...
Anyone know who the actors were for the Brysons? I'll be honest, first glance I kept asking what was wrong with their faces, but Ann was less creepy. *Except the dead eyes ... *
And the combat itself was the same, except protect the droid. Hate it in multiplayer, but at least it moved smoothly.
Annnd ... the underwater sequence I found pretty lame. I think I expected too much. "Look, it's Shepard underwater!" turned into just that - Shepard underwater. I figured we'd have to fight our way to Leviathan *even after the downed vessel*, not take a stroll ...
But still, that Husk head ...
And I'm upset I didn't get the Husk head experiment for my cabin...I was also upset when it exploded one time because I kept playing with it.
#1088
Posté 29 août 2012 - 04:43
All programs have their foibles; LOTSB for example had the SB owning a camera in the Normandy. Why didn't he just blast the shuttle out of midair when he noticed Shepard/co arming up in the camera? Saying the Sb didn't know Liara/Shep had left Illium is bogus when there's a camera onboard the Normandy.
Foibles in most DLC and games. As I said, Leviathan seems to add depth (pun unintended), as the creators of the Catalyst would have to be very powerful. It also proves that the Reapers, following in the footsteps of their creators, are highly arrogant, and therefore fallible.
Can Leviathan dominate synthetics? The Dominate skill didn't work on mechs in ME2...so if Destroy option is chosen, yet the Geth/EDI live (which I firmly believe and hope BioWare will confirm in Reunion DLC...unlikely as it is), there is an army ready to oppose the Leviathan. Eh?
#1089
Posté 29 août 2012 - 04:55
viggorrah wrote...
I forgot to switch from Insanity as well. That resulted in me bolting to the door when the two Banshees show up at the mine. Other than that though, it was fine.
And I'm upset I didn't get the Husk head experiment for my cabin...I was also upset when it exploded one time because I kept playing with it.
IT CAN EXPLODE?!
**That is seriously the saddest thing I heard all day ...**
You gotta pace yourself. Three visits for pokin' at it lol.
Modifié par Inside_Joke, 29 août 2012 - 04:56 .
#1090
Posté 29 août 2012 - 05:19
Ranger1337 wrote...
Commander Castillo wrote...
About a good 20-30 mins left. Sadly I won't be able to play Leviathan till this weekend, still need to finish ME1 and ME2
Same here . On my third playthrough of ME1 with first FemShep . Currently completing the UNC missions before heading out to Noveria.
I'm currently in the middle of ME2 again, but I think I will play through the DLC with my last playthrough just to see what happens.
Modifié par Bullittls7, 29 août 2012 - 05:24 .
#1091
Posté 29 août 2012 - 05:21
BogdanV wrote...
So, if the Intelligence is only "facilitating their request" as he says in the extra dialogue, how about we ask Leviathan to order him to shutdown / delete himself ? That should put and end to it xD
maybe they forgot the password and sudo does not work?
#1092
Posté 29 août 2012 - 05:31
My main criticism is that there was a lot of autodialogue (which is also a problem in the rest of the game), and maybe also that the DLC could have been longer (but I always think that about a game I like). I like that it was very story-driven rather than combat-focused, though.
I consider the DLC well-spent money, I enjoyed it. Good job, Bioware!
Modifié par Annaka, 29 août 2012 - 06:20 .
#1093
Posté 29 août 2012 - 05:31
#1094
Posté 29 août 2012 - 05:46
1) Gameplay - Oh, yes, something more than straight-forward corridors with cutscenes. It was like playing a game instead of forwarding a movie by clicking. Missions' stratification was very well-done. It reminded me a discussion with acquaitances how everyone thought of ME1Noveria's complexity at some point during ME3 and missed it. Bigger leveled maps, NPC interactions, shooting only if necessary. This DLC was a joy to play.
And I like that I had some difficulty with DLC's Hardcore, vanilla ME3's Hardcore is a cakewalk in a comparison with previous titles and I rarely felt challenged even though I'm an average gamer.
2) Atmosphere - All three parts - noir detective story, lovecraftian underground, "silent" sea Cthulhu's world - were great. Visually, musically, plot unwrapping. The fourth with paintings felt the closest to ME3 level corridor's design. A contrast of surroundings amplified a sensation of adventure. It was an absording experience with a flavor of LotSB.
3) Shepard - I like a lot that this time around she acts smarter (except around indoctrinated people) and makes her trademark dry one-liners again. Self-confident but not too cocky. "Vanguard of our destruction. How's that working out for you, big guy?" More dialogue options -> Big +. Oh, and Shep's suspicious expressions were priceless.
4) Crew/NPC - Always good. The idea to associate a various squad mate with a certain part of mission was a nice touch and added to atmosphere. A bigger involvement of squaddies - yes, please. Seeing Liara picking up logs was equally lol-worthy as first time I saw Garrus dragging a corpse in a background during an Overlord's scene. Good to see that a new NPC has more than three or four random lines. Who is VA of Ann Bryson, by the way?
5) A lack of "foreshadowing" - As I'm playing my second playthrough and taking it slow, it's hard to ignore how literally everyone tells Shepard how she has to defeat the threat unconventionally. What happened with these wonderful differences of opinion in ME1/2? It all looks more absurd when Reaper's and Alliance's forces are even according my War Assets; right after Palaven. The DLC was telling its story without a need to tell me how to feel about it and it was liberating. Thanks.
6) So many easter eggs and small things
As for DLC's conclusion... Uhm, let's just say I don't fancy a level of thoughtfulness of endings' themes. Leviathan basically repeats what Catalyst said, thus DLC doesn't do much for me. Actually, more I think about Reapers and their creators, closer it gets to sorta childish movies like SW or Dark Knight Rises or games such as AC. All of them have ambitions to show a greater story but cross the line and overdo it.
It isn't a preaching, just my own impression.
From a story-telling view, I think it was a good move to initiate the mission sooner. Shepard is still trying to believe in something at the time and thus Leviathan's words about Shep aren't completely off yet.
By the way, if it isn't clear, I view the content of Leviathan as one mission and different places within it as levels.
Modifié par RinuCZ, 30 août 2012 - 05:36 .
#1095
Posté 29 août 2012 - 05:47
Jade8aby88 wrote...
Ranger1337 wrote...
Yeah that's what I thought too . That last dream sequence where Shepard and the child burned in a fire kinda made it seem that Shepard has fully succumbed to indoctrination .
The way I interpreted that was that Shepard was watching parts of her mind being lost to indoctrination.
It wouldn't be safe to assume they had fully succumb, because then everything afterwards wouldn't have played out the way it did.
But imo, the Shepard avatar we are using when running around in the dreams is Shepard's consciousness looking for the doubt in her mind, which is obviously the kid. To see why it's happening, each time that avatar goes to investigate. It gets lost when the child burns at the end.
Then in the last seen. When Shep sees herself burning. She's watching other parts of her mind being taken over by doubt/indoctrination.
Therefore the avatar we use in each dream sequence, isn't the same avatar each time but different parts of Shepard's consciousness.
Or that's my interpretation anyway.
No, it's a hamfisted attempt to foreshadow the ending choices. Note that ALL the dreams end in fire.
#1096
Posté 29 août 2012 - 05:49
V-rcingetorix wrote...
Unfortunately, it also adds to the complexity of the ending without resolving it.
That would be my only criticism of the DLC (that and it didn't feature any ME2 characters).
The story itself was really cool, the voice acting was great (especially Ann Bryson), the combat was fun and the additional back story for the Reapers was very useful. But yeah, it seemed to make the ending feel more confusing (mostly because the Catalyst and the Leviathan seem to say opposing things, and it's hard to know who to believe when frankly both seem like evil ****s), which is a bit of a shame since the EC actually managed to clear up some of the "eh?" aspects of the ending.
Modifié par Wowky, 29 août 2012 - 05:50 .
#1097
Posté 29 août 2012 - 05:51
shodiswe wrote...
It was an ok DLC imo, im thinking the Leviatans (since there are more than one of them, and it soudned like there were more of them around the galaxy.. Anyway I think they will be the big threat in the next game series of Msss effect.
Agreed. I definitely got a vibe of the whole DLC having 2 main goals: support for BW's ongoing effort to force us to accept starchild, and setting up the next big baddy ("apex race"? "thralls"? "Dominate"? Not exactly words that inspire confidence for post-rainbow-laser-explosion peaceful coexistence).
Edit:
Which is not to say I didn't enjoy playing it, just an "I-see-what-you-did-there":alien:
Modifié par Ibn_Shisha, 29 août 2012 - 05:53 .
#1098
Posté 29 août 2012 - 05:54
I loved every second of it,and I nearly craped myself when he said"why do you pursue me?!?"
And I bet that nobody was expecting to see leviathan as the way he was.
I was expecting to see a reaper,not the species that they model.
I would say this has been my favourite dlc out of all 3 games.
#1099
Posté 29 août 2012 - 06:19
Great new lore info about the Reapers and a new (or old) race introduced that are even worse than the Protheans and Reapers were.
Beautiful new environments, the underwater scene was beautifull, too bad it was so short amd linear but Leviathan emerging from the deep made up for a lot of that.
I loved the mission to rescue Ann, everything breaking apart, beeing attacked, Harvesters everywhere overhead.
The lab too was nicely done, with even a little puzzle trown in.
Thanks Bioware, money well spent I'd say
#1100
Posté 29 août 2012 - 06:20
And the mystery of the leviathan gives, that is my favorite part of the dlc. I keep thinking is a rogue reaper, it wasn't. I certainly felt bioware pulled a fast one on me in a fast one (in a good way), but this is something that should have been in the main game because another complain to the endings was the lack of foreshadowing of the catalyst.
Alas, sorry, but this DLC is not a worthy successor to LOTSB.
Next time bioware, add more mech time and more character/li interaction.
Further hencing the inevitable romance dlc either way, good job on the leviathan.
Modifié par bigmass41, 30 août 2012 - 01:25 .





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