Nope, I shot all of them. No change.Mimitochan wrote...
Sorry if this has been asked before, but, does it change anything if you shoot all the artefacts before going underwater? Do they have any sort of purpose? I think i found a total of 5 there.
ME3 Leviathan: SPOILER Discussion [poll included]
#1301
Posté 01 septembre 2012 - 02:17
#1302
Posté 01 septembre 2012 - 02:35
#1303
Posté 01 septembre 2012 - 02:44
Its very short; explains the reaper origin, yes, but not much that we already knew.
Everything resumes to 600 or 700 war assets as much, you cant even see the new allies in action on the last cinematics, or even one of those "photos" on the ending showing their destiny.
For the next dlc, if its something explaining the true origin of the crucible, or whatever it is going to be, it would be a nice idea to make it change the end a bit, or to add more info about the characters/places to the end (not just a line of text with the catalyst about it, that was really dissapointing)
#1304
Posté 01 septembre 2012 - 03:17
Uncle Jo wrote...
Nope, I shot all of them. No change.Mimitochan wrote...
Sorry if this has been asked before, but, does it change anything if you shoot all the artefacts before going underwater? Do they have any sort of purpose? I think i found a total of 5 there.
Well maybe there's some sort of secret effect hidden somewhere
I mean outside of the DLC? I find it weird that we have these spheres scattered on the last map - as if you're meant to find them (apart from the datapad stories), that they're breakable but absolutely pointless.
I don't remember any interactive object being pointless in ME.
#1305
Posté 01 septembre 2012 - 03:20
The leviathian guys where the first. They wanted to protect younger races who created mashines that kill them. They invented a "VI" to solve the problem. It assumed organic live itselve is the problem, attacking leviathan guys and harvest all organic lives all 50,000 years as a compromise to get their strenght.
Shepard could choose a new solution where the reapers are destroyed or used as builder instead of harvesters or to fuse all oranic and synthatic live in a new solution.
THe effect of the rachiny etc. does not effect the end except for the total EMS. But everything is resolved during the game. Except for some plotholes.
Its still a ok game to me. But i really liked to see the original unity choice where the reaper are a nessecary evil to prevent dark energy from spreading. Would be the ultimate test for paragon vs. renegate option. (Reaper and saving the galaxy, or no reaper and hope for the best...)
hm...
#1306
Posté 01 septembre 2012 - 03:33
#1307
Posté 01 septembre 2012 - 04:21
i second this notion, if there is of course!ShepnTali wrote...
JeffZero wrote...
What is this "romance scenes" stuff? Should I wait until I recruit Tali (my current file's LI) before playing?
More Tali hoochie ****** would be a plus. I'll give it that.
#1308
Posté 01 septembre 2012 - 04:30
TMA LIVE wrote...
You know, those mind controlling green balls probably would've been helpful during the Priority Earth mission. Especially with Hammer getting to that beam.
I think expecting tangible gameplay benefits from prior decisions or plot is asking a little bit mu- oh wait.
Considering there's no gameplay implementation of the War Assets system or frankly any of ME/ME2/ME3's decisions or plot choices on Priority: Earth's ground combat anyway, I'm not sure Leviathan's indoctrination-balls are even the most potentially helpful there...
Though *why* Shepard just didn't carry a sack of orbs around for the rest of the game and breeze past Reapers/Reaper ground forces/indoctrinated Cerberus troops, I don't really know
(I do sort of now realise what people were saying about the odd place Leviathan occupies in ME3, it has such an enormous impact on Shepard's/the player's understanding of the universe and presumably on the war against the Reapers, but we see virtually nothing of it after the DLC itself. Paradoxically the higher-stakes DLC feels the most jarring, since it doesn't actually change anything despite the in-game story telling us how influential the Leviathans will be for the war effort.)
#1309
Posté 01 septembre 2012 - 04:32
#1310
Posté 01 septembre 2012 - 05:00
As far as plot holes, well yeah but I guess maybe I am just use to it by now with playing ME3 a few times. Or hell, maybe I am indoctrinated myself and that's why I no longer am bothered by all of it.....hmmm ....
#1311
Posté 01 septembre 2012 - 05:04
GGW KillerTiger wrote...
Love how BioFail made and achievement unlocked by using the things to find the doctors position in a certain order when you have all 6. Yea I used all 6 to narrow the location and still had 3 when the achievement calls for narrowing it down to 1 location. Way to fail BioFail.
.......
Some of the filters are incorrect, to narrow it down to one location you had to apply the right filters based on lore hints, not apply all six at once.
That's why it's, y'know, a puzzle...
#1312
Posté 01 septembre 2012 - 05:04
GGW KillerTiger wrote...
Love how BioFail made and achievement unlocked by using the things to find the doctors position in a certain order when you have all 6. Yea I used all 6 to narrow the location and still had 3 when the achievement calls for narrowing it down to 1 location. Way to fail BioFail.
Yeah, getting the achievements blows. I noticed the samething myself. They could of at least threw in one hard achievement, like a hardcore/insanity one like in Shadowbroker or one where you can only get it if you choose something or whatever. I like when something has either a hidden one or one for completely stuff on a higer level. While I did like the DLC overall, I was disappointed greatly with the achievements. About the only good thing with them was the small boost to your gamer score, otherwise they were fairly pointless.....
#1313
Posté 01 septembre 2012 - 05:05
Mimitochan wrote...
Uncle Jo wrote...
Nope, I shot all of them. No change.Mimitochan wrote...
Sorry if this has been asked before, but, does it change anything if you shoot all the artefacts before going underwater? Do they have any sort of purpose? I think i found a total of 5 there.
Well maybe there's some sort of secret effect hidden somewhere
I mean outside of the DLC? I find it weird that we have these spheres scattered on the last map - as if you're meant to find them (apart from the datapad stories), that they're breakable but absolutely pointless.
I don't remember any interactive object being pointless in ME.
I believe if you shoot them near enemies, then it affects them. Thats what I heard
#1314
Posté 01 septembre 2012 - 05:48
Which is completely retarded. If I knew that I wouldn't have just went from left to right activating all six ..... See the point here now? Why give us all of them if they just make it broken .....ElitePinecone wrote...
GGW KillerTiger wrote...
Love how BioFail made and achievement unlocked by using the things to find the doctors position in a certain order when you have all 6. Yea I used all 6 to narrow the location and still had 3 when the achievement calls for narrowing it down to 1 location. Way to fail BioFail.
.......
Some of the filters are incorrect, to narrow it down to one location you had to apply the right filters based on lore hints, not apply all six at once.
That's why it's, y'know, a puzzle...
#1315
Posté 01 septembre 2012 - 05:52
#1316
Posté 01 septembre 2012 - 06:14
#1317
Posté 01 septembre 2012 - 06:27
Uncle Jo wrote...
Nope, I shot all of them. No change.Mimitochan wrote...
Sorry if this has been asked before, but, does it change anything if you shoot all the artefacts before going underwater? Do they have any sort of purpose? I think i found a total of 5 there.
How many are there? I must have shot 5-6..
#1318
Posté 01 septembre 2012 - 07:13
BladyMZ wrote...
Now a question - wasn't Leviathan "mind-probing" a great way to show us more of Shepard''s past? I mean, when Levi was all like "Munching your brain now, Shepard" I was sure I will see some flash-backs from Akuze, growing up on spaceships, or at least some montage of ME1-ME2 moments of awesome. Nope, not even Levi speaking through people my Shep cares about, just some scientists I could not care less about. Oh yeah, I forgot, since ME3 it is no longer my Shepard, so why would anyone care about his past or what he thinks.
That would have been great. I would have loved to see Akuze.
Modifié par Annaka, 01 septembre 2012 - 07:16 .
#1319
Posté 01 septembre 2012 - 07:21
None of the fights were very challenging. I think I had more trouble with the two banshees + husks in the very beginning of the game than the battle with the multiple brutes, maurauders and canibals in the final battle.
New information comes at the very end. I agree the DLC felt short as well.
I also agree that the emotional impact would have been greater if the Leviathan appeared as charactes close to Shep while probing Shep's mind. Rationally, I understand that the Leviathan was probably taking the forms of people it had mentally breached in the past, but unfortunately that tactic fell flat in the end.
I think I've come to the conclusion that I don't really care too much about the origin of the reapers anymore. The Catalyst kind of killed it for me. I'd rather the next single player DLC focus on the supporting characters the series has already developed, such as helping Aria take back Omega.
Two positive things about the new DLC:
+ new weapons!
+ I liked the incorporation of some of the combat elements from MP (defending the drone/carrying the battery pack to be charged while under attack from reapers.) It was perhaps the only challenging element of the combat.
Modifié par iheartbob, 01 septembre 2012 - 07:22 .
#1320
Posté 01 septembre 2012 - 07:59
They already made animations for those scientists, so swaping models for LI or crew members with high friendship rating would have been a piece of cake, had they spend some time thinking about it!
Also my idea of flashbacks from the past - its not like it would have to be CGI, heck, even 3 animated drawings with climactic music would have worked so much better, and would also silence at least one criticism from "They forgot about ME1 completly!!1" clipboard.
And now this Tweet from Patrick Weekes saying, that chances of ME2 Squadmates DLC coming are small if Leviathan sells poorly. So we should INVEST in Leviathan DLC, because underdog developer Bioware needs support to have a chance of DLC with important characters from ME2 (that were given the finger in ME3) happening?
Price of Revange, Firewalker, Normandy Crash Site, Stolen Memories, Overlord, Lair of the Shadowbroker, weapon packs, character-skins, Genesis Comic, even the weak Arrival - I got them all for ME2, still wanted more.
With ME3 I feel like I did something wrong and parents won't let me play with my friends until I pay for DLC that gives backstory to the plot point that never needed backstory in the first place..
#1321
Posté 01 septembre 2012 - 08:59
+1BladyMZ wrote...
The worst thing about last convo with Levi not having any impact is the fact it could have been so easly fixed.
They already made animations for those scientists, so swaping models for LI or crew members with high friendship rating would have been a piece of cake, had they spend some time thinking about it!
Also my idea of flashbacks from the past - its not like it would have to be CGI, heck, even 3 animated drawings with climactic music would have worked so much better, and would also silence at least one criticism from "They forgot about ME1 completly!!1" clipboard.
And now this Tweet from Patrick Weekes saying, that chances of ME2 Squadmates DLC coming are small if Leviathan sells poorly. So we should INVEST in Leviathan DLC, because underdog developer Bioware needs support to have a chance of DLC with important characters from ME2 (that were given the finger in ME3) happening?
Price of Revange, Firewalker, Normandy Crash Site, Stolen Memories, Overlord, Lair of the Shadowbroker, weapon packs, character-skins, Genesis Comic, even the weak Arrival - I got them all for ME2, still wanted more.
With ME3 I feel like I did something wrong and parents won't let me play with my friends until I pay for DLC that gives backstory to the plot point that never needed backstory in the first place..
#1322
Posté 01 septembre 2012 - 09:12
So the Leviathan is not a giant pot-whale-lookalike- starship who does guerilla tactics against the overwhelming force of those flying cuttlefishes (reapers)?
Modifié par Maeck Kinntosch, 01 septembre 2012 - 09:14 .
#1323
Posté 01 septembre 2012 - 09:26
When played after Thessia, that is just before the final phase of the game it seems to work great. When played before as no one should have ever heard of Ravagers or Banshees let alone had in-depth discussions of cycles it is at times hilarious(ly bad) since the missions do not scale themselves according to the what has been achieved earlier.
Altogether i really liked the DLC, it provides very nice insight into the origin of the Reapers and in my opinion also clarifies some of the oddities from the lore. It may not tie into the rest of the game perfectly but as a 'stand-alone adventure' it was certainly a positive experience.
#1324
Posté 01 septembre 2012 - 10:33
Moar Edi, the incredible lab, the astroid base, the underwater part, the new romance dialogue - loved it all.
Still, they could have been a bit more helpful at the end with that conventional victory we all want.
Finding the Leviathan is a HUGE discovery, but it's never mentioned again later in the story.They could at least have dropped by before Earth and had tea with Shepard or something.
So what it all amounts to is basically 400 war assets, more dialogue with starbrat and the possibility for a cool new multiplayer objective in delivering those palantírs (which is cool btw, I enjoy multiplayer). But please, more use out of this incredible game changing addition.
#1325
Posté 01 septembre 2012 - 11:17





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