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ME3 Leviathan: SPOILER Discussion [poll included]


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#1376
Hantaksk

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B.Shep wrote...

King Mark XNIRX wrote...

Something I was wondering and I dont know if anyone else would know. In ME1 you can find an artifact on a planet surface and and when you interact with it, text pops up about how you were knocked out and other stuff. Im wondering is that artifact a Leviathan artifact?

No. Those giant spheres that you find in ME1 and ME2(Firewalker DLC) were from the Protheans.


I actually posted regarding this matter a couple pages ago... might try to read at least quickly whats the subject that each poster has taken the time to post about because it can help you in any forum to reach what you be looking for a tad faster, not to mention it will usually allow you to discuss a topic more extensivelly.
*the spheres on ME1 and ME2 where not "giant" spheres, they grew up or expanded when they where activated and could return to its normal (small) size when innactive.

According to what was gathered on mass effect wiki those spheres where prothean, actually by reading the texts you get during the vission on eletania on ME and in ME2 reading the notes, datapads and emails at terminals during your investigation on Firewalker DLC its stated (in game) that thoses artifacts are/where prothean.

Yet i cannot help to notice that they are way too similar, might have been a cheap resource to avoid having to "create" some other kind of sphere for leviathan's but still its something it has been annoying me.

I cannot deny the in game information we get during ME and ME2, but it just feels weird. Not vigil on ME nor Javik on ME3 makes any reference to those spheres as the tool the protheans used to keep an eye on the lesser races they comed across and that they wanted to shape its evolution on one direction or other. As a matter of fact since protheans had the ability to "feel" the escense of things by touching them, their communitcations devices where shaped to make the most of this innate ability (take the beacons on eden prime)
So it doesnt quite make sense that protheans used these spheres.
Let me point out that the ME2 notes regarding them are actually the conclusions of the research team, wich could or not be accurate. About the message during the Vision on ME, its a bit more difficult to tell if it could be or not accurate since it seems that the one that originated the messagge (wrote or tought on that info) was shepard himself.

I was looking forward for more info on these spheres, cause at least in my opinion (after playing leviahtan DLC) they where never protheans, and they where perceived as such just because protheans where the race perceived as the most advanced at that time. Seems to me it was leviathan's the one who where monitoring races using these devices, or it might have been the way to control them.

links..
http://masseffect.wi...m/wiki/Eletania 

http://masseffect.wi...:_Prothean_Site 

#1377
Bacteriophage

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Forgive me if this has been brought up previously but...

Am I crazy? Did the Leviathans just provide a meens to target ONLY the Reapers? If so, should it affect our interpritation of the Destroy ending?

Take a look at the part I am refering to.
http://www.youtube.c...46RUl8#t=10m32s

It looks to me like they modulate that energy pulse that initially brought down the shuttle to affect only the Reaper and let the shuttle escape unharmed.

Thoughts?

-edit- because apparantly im bad at using bbcode

Modifié par Bacteriophage, 03 septembre 2012 - 05:10 .


#1378
Rahmiel

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Bacteriophage wrote...

Forgive me if this has been brought up previously but...

Am I crazy? Did the Leviathans just provide a meens to target ONLY the Reapers? If so, should it affect our interpritation of the Destroy ending?

Take a look at the part I am refering to.
http://www.youtube.c...46RUl8#t=10m32s

It looks to me like they modulate that energy pulse that initially brought down the shuttle to affect only the Reaper and let the shuttle escape unharmed.

Thoughts?

-edit- because apparantly im bad at using bbcode


Not sure if anyone has posted this or not, or a response.. but from what I saw.. I would say no.

I see the purple wave wash over the reaper, but unlike the pulse that brought down the shuttle, it was just on the reaper and not in the sky.  I figured the pulse was more from some device or machine, whereas the control of the reaper came from those artifacts.

That's just my interpretation though.  I'm sure someone will post I'm an idiot and disagree, but from my recollections and looking at the vid.. one was area of effect (the pulse), and the other was targeted (purple wash over the reaper).

My question is.. how many artifacts would it take to control all the reapers on Earth?  Like.. one per continent, 5 in close proximity to each other.. what's the range on it?  etc. etc.  So many questions.

#1379
Aulis Vaara

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Leviathan is a nice piece of story, but it suffers from some of the same ailments that Mass Effect 3 does.

1. Shepard is dumb. He doesn't even recognise that something is so incredibly similar to indoctrination (well, at least not at first, even though that should be one of the most important things on his mind).

2. It's still not the player's story. There still aren't any real choices, the game still doesn't feel like an RPG.

3. It's still trying to justify a poor ending. It's doing so admirably, mind you, in that I can actually see myself liking the catalyst now, but it doesn't fix whatever else is broken about the ending. The ending of the DLC itself also suffers similar ending problems to the game, lacking a final boss and a real sense of closure.

The lack of sense of closure is probably mostly due to Mass Effect 3's gameplay though. If every war asset had had its moment of glory in the final battle, this would not have been a problem. Seeing this DLC just reminds me of what a major disappointment ME3 was, really...

#1380
Rip504

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http://ts4.mm.bing.n...4aaf419014ceec8

www.imdb.com/title/tt0097737/   <-Leviathan

images.search.yahoo.com/search/images

en.wikipedia.org/wiki/Leviathan

Modifié par Rip504, 03 septembre 2012 - 08:32 .


#1381
Voodoo2015

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Memmahkth wrote...

Bacteriophage wrote...

Forgive me if this has been brought up previously but...

Am I crazy? Did the Leviathans just provide a meens to target ONLY the Reapers? If so, should it affect our interpritation of the Destroy ending?

Take a look at the part I am refering to.
http://www.youtube.c...46RUl8#t=10m32s

It looks to me like they modulate that energy pulse that initially brought down the shuttle to affect only the Reaper and let the shuttle escape unharmed.

Thoughts?

-edit- because apparantly im bad at using bbcode


Not sure if anyone has posted this or not, or a response.. but from what I saw.. I would say no.

I see the purple wave wash over the reaper, but unlike the pulse that brought down the shuttle, it was just on the reaper and not in the sky.  I figured the pulse was more from some device or machine, whereas the control of the reaper came from those artifacts.

That's just my interpretation though.  I'm sure someone will post I'm an idiot and disagree, but from my recollections and looking at the vid.. one was area of effect (the pulse), and the other was targeted (purple wash over the reaper).

My question is.. how many artifacts would it take to control all the reapers on Earth?  Like.. one per continent, 5 in close proximity to each other.. what's the range on it?  etc. etc.  So many questions.


Are you surprised the hole ME3 is questions and not to meany answers.

#1382
goofyomnivore

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Spent tonight playing it. Thought it was okay, not amazing. 7/10. Didn't add much to the overall game though.

So the Leviathans basically did what the Reapers are doing(puppetmasters of the galaxy), got too lazy and then programmed an AI to help make their job of managing the galaxy easier; then the AI decided that the Leviathans aren't the most effecient solution and/or part of the problem themselves, so he turns them into Reapers, etc, etc.

They have since then hid in the darkest parts of the galaxy, quietly influencing and monitoring their greatest mistake's deeds. Then they have the arrogance of claiming it a sucess because well the Catalyst is damn efficient and doing its task.

Did we really need a DLC to tell us that? Rogue AI stuck in logic loophole is bad news mkay, especially when they have the power to dictate the whole goddam galaxy. I think most of the DLC was already assumed from the Catalyst's dialogue. At least it was to me, except indoctrination/puppetmaster ideas being based from the Leviathans themselves. That was a neat twist I thought. It makes me actually appreciate the Catalyst a bit more. He was programmed by god-like creatures with flawed ideas of their importance. It then decided they aren't that important and harvested their asses, right on.

Three nitpicks;

Shepard asks about the Crucible, but not the Catalyst? I mean the Leviathans could of still given the IDK response, but it just annoyed me how stupid Shepard was right there.

Next, no TIM or Cerberus. So TIM knows everything about anything apparently, but doesn't care to chase the only lead of a rogue reaper/entinty that can mimmic/produce indoctrinating effects from eons away? Y'know his main goal was to CONTROL the Reapers, by using indoctrination against them but he doesn't give a damn about Leviathan?

Finally, why is it always the Alliance? Why are humans so mary sue. I'd first assume the Asari with the beacon could of had a lead from the Protheans? Maybe Liara/Feron had a Batarian researcher find some clues after he lost his waifu on the Leviathan project. But nope humans are almost always first to find everything out.

#1383
Koranis.W

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Voodoo2015 wrote...

Are you surprised the hole ME3 is questions and not to meany answers.


No. We got TO MUCH answers already, the answers that nobody really wanted nor game needed.

Do you really missed the explanation of Reapers at the end of ME1 or were you just happy to have stopped their invasion?

I think ME3 had to be like that but on an EPIC SCALE.

That way the Reapers could be still a menace for you even on your second playthrough.

#1384
ElitePinecone

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King Mark XNIRX wrote...

Something I was wondering and I dont know if anyone else would know. In ME1 you can find an artifact on a planet surface and and when you interact with it, text pops up about how you were knocked out and other stuff. Im wondering is that artifact a Leviathan artifact?


That's a Prothean artifact, the same as in the Firewalker pack from ME2.

The Prothean and Leviathan orbs are noticably different (the Prothean one is silvery, and Leviathan's has colours inside) and they seem to have different functions. 

#1385
JPVS

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I finished the Leviathan DLC a couple days ago. Personally, I'm a bit disappointed.
Sure, it provides additional insight on the origins of the Reapers that could only be hinted before. However, once again, it created a few more plot-holes.

Personally, I don't like the way they handled the "science lab" parts. Things there just moved far to fast, with little context or solid ground being provided. So suddenly, just because a scientists thinks "what could have killed a reaper?" he immediately jumps to the conclusion there is another extremely powerful race (which has left even less evidence of their existance than the reapers) called Leviathans. But worse conclusion of all, that they are still alive? Are we forgetting that Shepard most likely reported how he traveled to a dead reaper during the events of ME2? Why didn't they went to search if the races that killed said Reaper are alive? Hell, how could he even make that assumption when the Leviathan of Dis was dead for over a billion years?

In addition to this, events on the lab occurred in a somewhat disconnected way. You get there, get little to no explanation from the head scientist. He gets shot and you witness a Leviathan indoctrination. Fine so far. Then EDI appears. Why EDI? Correction, why JUST EDI? So she gets a danger warning involving Shepard and she doesn't inform anyone else in the crew, not even Joker? I imagined if someone were to appear, at least it would have been the LI of our Shepard. Later on, the other squad mate to appear is James, who convinently appears to do the job of a "muscle man". Seriously? He's the one interested? What about the asari scientist on the crew, Liara, who would have loved to see all that research? To me it seemed nothing more than they giving emphasis to their new characters, rather than try to be coherent.
Then you get a tremendous amount of information not from the dead scientist but from his reasearch. Ok, sounds a bit fine, but takes away most of the climax, as that knowledge should have been something you get to discover/experience during the course of the game, ending up with an explanation from the leviathans themselves to piece everything together. I mean, honestly, we are talking about a race that was even better at hiding their evidence than the Reapers (these at least left a few of their dead around). So how could have they gathered ALL that info? In addition, EDI's job was to give even more focus on the game-writters plans, always pointing out how the leviathans could be hidding and doing all that to try and stay hidden. That is something that should have been explained by the leviathans themselves.
Last, but not least, the lack of a soundtrack during the lab parts. Well, if there was one it was way too subtle, which took away part of the "movie-like" feeling you experience in the entire ME3.

As for the other parts of the DLC. Loved the action, better than some missions of the main quests. Loved how they could create new challenges (escort the drone, gather clues to avoid spending hours scanning different systems, charge the ship) though they could have made them a bit more difficult. Loved the scenarios, though I believe it is a huge consistency hole presenting a base that was still intact when there were over 50 reaper harvesters attacking it.
I liked how they could make the mine's environments a bit spooky, though it would have been even more if while in the lab it hadn't been explained the Leviathan's could control the mind of others.
And I'm glad we didn't had to fight a big stupid jellyfish or a mind-controlling cuttlefish like the ones found at the bottom of the ocean of that planet :P
In addition there are more banters between squad mates than there were in the Lair of the Shadow Broker DLC or other DLCs, which is good.

This DLC, of course, created a major plot-hole left only to especulation: the leviathans say that only one reaper is created during every cycle. However, the catalyst says the most advanced sapient organics are harvested and each race created into a different reaper. Now it is impossible that all other cycles had just one major race, it is statistically impossible.
Then, the leviathans say reapers are made at the image of Harbinger, which is something that all fans have pointed out ever since ME2. But didn't we finished ME2 seeing the reapers creating a human-reaper? So which is it? They should have said "the reapers create one in the image of the race they harvest, with an outer-shell made on Harbinger's image. Our image". This would have made sense, not what they said.

Another plot-hole in terms of consistence: the type of indoctrination the leviathans use. From what they show us, that indoctrination leaves the organics look like toys whose strings are being pulled, toys who have even less communication skills than those being controlled by the reapers themselves. We see, in Arrival DLC, how the indoctrination can have one still act normally but secretly working for the reapers. The leviathan's indoctrination, however, makes that impossible. So, how were the lesser races able to create synthetics to help them, if the leviathan's indoctrination literaly takes away control?
And one thing is not left clear: were the leviathans controlling the miners for the past 10 years, or were the miner's memories of the last 10 years erased? Because if they were under control, how come no one noticed their strange behavior?

The last consistency plot-hole is: if they can use their special defense pulse to disable a reaper capitol ship, why bother taking control of a brute? Simply disable the reaper ground forces. But most important of all: why did they fear the reapers really? They were miles deep in the ocean, which saved them from any form of orbital bombardment. So in order to get the leviathans, the reapers had to enter atmosphere and dive. And then, they would have to be able to maneuver within those caves (not easy if you are 2 km long ship). All this would make them vulnerable for quite a long time. If you have a super weapon that disables your enemy, and if your enemy is actively seeking to destroy you, all you need to do is reveal your location and wait for the enemy to come to you, falling to your trap. Why can't this be done? Unknown, left only to speculation.

Another point I expected to see: when it was revealed the leviathan's used special spheres, why not connect that with the strange spherical artifacts found in ME1 and recovered in ME2? Ok sure, those could be prothean. But personally I think it would have been more interesting if they were leviathan tech.

In the end, it seemed the entire DLC was little more than another attempt to salvage and strengthen the crappy story introduced in the last 5 minutes of the game. I say this, it does provide a lot more insight into the reapers, yes, and if you had played it before you knew the ending, you wouldn't deslike it so much. But that was not the case.

Modifié par JPVS, 03 septembre 2012 - 11:18 .


#1386
JPVS

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Koranis.W wrote...

Voodoo2015 wrote...

Are you surprised the hole ME3 is questions and not to meany answers.


No. We got TO MUCH answers already, the answers that nobody really wanted nor game needed.

Do you really missed the explanation of Reapers at the end of ME1 or were you just happy to have stopped their invasion?

I think ME3 had to be like that but on an EPIC SCALE.

That way the Reapers could be still a menace for you even on your second playthrough.


If only those responsible for ME3's ending had that wisdom, the game would have been nearly perfect ;)

#1387
inversevideo

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JeffZero wrote...

No. There are like three of them. Good luck with that.


Do you really think there are only three left?
I'm not so sure. I know we were only shown three, but I'm thinking we have no way of knowing for certain.

We don't even know how old the Leviathan is we met.
Leviathan told us he is the descendant of those who went into hiding.
That suggests that there may be more.

#1388
ElitePinecone

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JPVS wrote...
snip


James, Liara and EDI are the only squadmates guaranteed to be alive and present at every point of ME3. 

It would be very impractical to have the voice actors for every squad member record all the lines for those crucial plot conversations - not to mention that EDI has her own unique skills in terms of research that other characters can't easily do. Javik would be next to usless when dealing with events, locations and people in this cycle, for example.

#1389
Voodoo2015

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Koranis.W wrote...

Voodoo2015 wrote...

Are you surprised the hole ME3 is questions and not to meany answers.


No. We got TO MUCH answers already, the answers that nobody really wanted nor game needed.

Do you really missed the explanation of Reapers at the end of ME1 or were you just happy to have stopped their invasion?

I think ME3 had to be like that but on an EPIC SCALE.

That way the Reapers could be still a menace for you even on your second playthrough.


I am one those who is happy that i stopped the invation. But I want to know what I'm fighting against. Their weaknesses where they come from anything I can use against my enemies.

#1390
BigEvil

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Finished Leviathan a few days ago, decided to post a few thoughts.

I can safely say I enjoyed the DLC. Perhaps not overly enthusiastic but I'm not disappointed either. I play slowly, so this added between three and four hours to my current playthrough, obviously other people would get through it a lot quicker. I'd definately say it added enough content for the price.

The story was more interesting than I first expected. Originally I was thinking, more on the Reaper origins is a bad thing, but this worked out quite well IMO. While nothing can erase ME3's ending, I'd say this did an admirable job of recapturing that Lovecraftian vibe the Reapers had in ME1 and 2. The locations were interesting as well, in fact more than once I snapped off screenshots of the cave paintings and areas on the dig site planet (whose name eludes me just now) and I really liked the graveyard of ships on the final planet.

I would have liked a bit more depth to the lab sections, it was mostly just a case of clicking on everything which could be activated and then adding the filters one by one. But then again more complexity doesn't necessarily make something better, it would have to be worthwhile. I did enjoy having EDI there, it makes sense. And James turning up later as well was good. I can understand people who want LIs or other squadmates to show up but I just feel it's more important that we get more intereactions with any of our squadmates.

I'm sure someone will have mentioned this already, but first time in the lab I instantly spotted Bryson's experiment and had to play with it. I was not expecting what happened the third time I activated it, very amusing though.:devil:

All in all, fun was had and I'm looking forward to whatever *cough*Omega*cough* is next.

#1391
born2beagator

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Still lmao at the shameless plug bioware took at the multiplayer forums.

the basilisk synch kill animation is overpowered!!!!

Modifié par born2beagator, 03 septembre 2012 - 04:40 .


#1392
Sakura_Leigh

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Really liking the squad banter in this DLC. Took James on all the Missions and he comes out with some great lines. Also Kaidan when the Banshees appear on the mine level

"Banshees! Argh, i HATE that noise!"

Speaking of James, it was nice to see him involved during the lab sequence. He seemed really freaked when Ann went all posessed. Bit of comic relief with the husk head was cool too :lol: Cool to see EDI involved more

I liked Shepard's commentary when she was underwater trying to find the leviathan. Atmosphere during that part was well done

And Seeing Cortez out of the cockpit and wielding an assault rifle and giving orders and instructions was cool. Go Cortez! B)

I Laughed when I realised the slight dig at the Multiplayer community during the second lab trip to find Ann's location. Some data pad about Basilisks and EDI saying that they are an enemy in the "galaxy of fantasy" video game. Apparently they sync kill and are often seen by players as "over powered" :P

#1393
Roenik

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I can see this as a future MP objective.  Placing orbs in key locations.



D.Sharrah wrote...

Didn't feel like reading through all the pages...has there been any discussion on the War Assets gained through Leviathan? The one that I am most interested in discssing is the "Leviathan Enthrallment Squad" (not sure on exact title, but you should get what I mean). In the description for the asset it talks about how this could create an "anti-Reaper" Reaper army...anyone else get the impression that this meant that the asset could grow? And if it can, how will it grow? And what impact might it have on the ending (cause the Reaper's losing control of some of their own would seem fairly significant to me)?



#1394
Don_Esteban

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Finished it. Have to post a few words about it!

At first, i really liked it. After Lair, which is a 10/10 for sure, i would rate it around 8,5.

Its story is deeply woven into the mainquest. Thats always nice.

Edi and James showing up, well maybe a bit controversial, but i liked it. Yeah, could also complain about LI or other chars, but remember: You are able to play it after Palavan, so only Garrus and Liara are also avaliable. I guess it would had been to much work for VA, animations and scripting to cover ALL possibilities for later stages at the game (Tali, Garrus, Ashley, Liara and Kaidan... really... ??), not to mention, that Garrus and Tali could be dead (and that you are left with james, Liara and Edi).
Its the best solution, James and EDI hadnt to much to say in original game, where both Liara and Garrus had sooo much room over the series already (Mars, Palavan, Loyalty Mission, Lair, ME1, Thessia, Eden Prime #2.... )
So i think is pretty intelligent to use them and it fits in the game.

About the Leviathan: i think that the information fit into the canon and cover some of the plot holes, that the EC left over. Yeah, if you really dig deep into it, there maybe some illogical statements... but hey... dont be so rude.. its still a game and ME 1 and 2 had their own plot holes aswell, that were impossible to close with ME 3.

So, some more good points wrapped up:
- Fantastic Locations (the lab, Despoina, the creepy spacestation, under sea)
- The party banter - Just awesome, really great job, literally everybody had something different to say or   commentates situations in another way. Keep it up!
- New weapons, mods and powers - always nice to have!
- The calm investigation parts in the lab - nice, something different and i already liked that part in Liaras apartment at LotSB

Some bad points:
- To fly back to citadel per Galaxy map everytime again...
- no boss: Really Bioware, you had 2 awesome bossfights in Lair and many good in ME 2... why not in this DLC? Some sort of reaper abomination or a little leviathan, dont know... its just that i miss a good bossfight
- The chasing part on the asteroid could have been better for sure. It isnt bad, but its not good at all. Maybe some more explosions, 1 or 2 quicktime events (ie interrupts) etc.
- you missed the chance to put in some happy end... I mean... you meet the creators of the Reaper and the Starchild-AI-VI-Whatever-I, surely they could help you more than giving you ****ty useless warassets, that dont count anymore if you hit 3k already, which isnt really that difficult if you are willing to play the game.
(im way over 4,5k and still have plenty to do and not played the Multiplayerpart. Im surely able to reach 10k with galaxy readiness.. why cant so much effort paid off with a happy end? I dont get it. Really angry about that.

Overall is still a good DLC

To be honest, i would have probably bought it anyways, cause im ****ing adicted to the ME Universe
:whistle:

Modifié par Don_Esteban, 03 septembre 2012 - 05:35 .


#1395
Koranis.W

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Voodoo2015 wrote...

Koranis.W wrote...

Voodoo2015 wrote...

Are you surprised the hole ME3 is questions and not to meany answers.


No. We got TO MUCH answers already, the answers that nobody really wanted nor game needed.

Do you really missed the explanation of Reapers at the end of ME1 or were you just happy to have stopped their invasion?

I think ME3 had to be like that but on an EPIC SCALE.

That way the Reapers could be still a menace for you even on your second playthrough.


I am one those who is happy that i stopped the invation. But I want to know what I'm fighting against. Their weaknesses where they come from anything I can use against my enemies.


Right. Me too. But the truth about them had to be given away carefully and with LITTLE doses. A good story satisfies a good portion of your curiosity leaving the rest to a speculation as long as what remains of mystery is still fascinating. 

After the ending we have nothing tleft for speculation.

Maybe some info coming from Leviathan would do so at least you could give them more context, at least in regard of their origins. 

As for their purpose and goals, until the ending of ME2 it was done properly in my opinion, through the Human Reaper. Even if I found the oversized terminator little silly, the discovery itself and details about its construction made me think. Nobody told me exactly and directly what was going on, but hinted at the fact that Reapers used the harvested species to reproduce. Well, this would be quite simple and maybe uninteresting to some, but I think it's worse to know that there is an unstoppable force that harvests us to build more of themselves, that we are just a construction material and that we all will end up in some tube being digested by a giant machine, than to know that the same unstoppable force is there trying to wipe us out before WE can wipe ourselves.

The story delivery matters as well. Imagine for a second what if all that we've been told by the space brat was told by Harbinger himself. Would it be better at least a little? Certainly it would have a far more sinister tone.

Well. Maybe not. Some lines would need to be rewritten ;)

Modifié par Koranis.W, 03 septembre 2012 - 06:45 .


#1396
Koranis.W

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Double post.

Modifié par Koranis.W, 03 septembre 2012 - 06:44 .


#1397
GreatBlueHeron

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Wow. Just finished it. This DLC makes the endings even more screwed up, especially destroy.

#1398
Ulous

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What's with them describing Shepard as an anomaly? And why do they not put his victories down to chance? Are they trying to imply divine intervention?............Or what?

#1399
Voodoo2015

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Koranis.W wrote...

Voodoo2015 wrote...

Koranis.W wrote...

Voodoo2015 wrote...

Are you surprised the hole ME3 is questions and not to meany answers.


No. We got TO MUCH answers already, the answers that nobody really wanted nor game needed.

Do you really missed the explanation of Reapers at the end of ME1 or were you just happy to have stopped their invasion?

I think ME3 had to be like that but on an EPIC SCALE.

That way the Reapers could be still a menace for you even on your second playthrough.


I am one those who is happy that i stopped the invation. But I want to know what I'm fighting against. Their weaknesses where they come from anything I can use against my enemies.


Right. Me too. But the truth about them had to be given away carefully and with LITTLE doses. A good story satisfies a good portion of your curiosity leaving the rest to a speculation as long as what remains of mystery is still fascinating. 

After the ending we have nothing tleft for speculation.

Maybe some info coming from Leviathan would do so at least you could give them more context, at least in regard of their origins. 

As for their purpose and goals, until the ending of ME2 it was done properly in my opinion, through the Human Reaper. Even if I found the oversized terminator little silly, the discovery itself and details about its construction made me think. Nobody told me exactly and directly what was going on, but hinted at the fact that Reapers used the harvested species to reproduce. Well, this would be quite simple and maybe uninteresting to some, but I think it's worse to know that there is an unstoppable force that harvests us to build more of themselves, that we are just a construction material and that we all will end up in some tube being digested by a giant machine, than to know that the same unstoppable force is there trying to wipe us out before WE can wipe ourselves.

The story delivery matters as well. Imagine for a second what if all that we've been told by the space brat was told by Harbinger himself. Would it be better at least a little? Certainly it would have a far more sinister tone.

Well. Maybe not. Some lines would need to be rewritten ;)



Good piont.. Image IPB

#1400
tymtraveller

tymtraveller
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I liked the DLC, but the biggest problem is that no matter how you expand the lore, it doesn't change the mediocre-to-lousy ending (even with the extended cut). Now, if the ending could be changed as a result of later DLC...It's just a fantasy, but wouldn't it be great if you could amass enough war assets to actually win conventionally?

Modifié par tymtraveller, 03 septembre 2012 - 09:06 .