D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
D.Sharrah wrote...
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
BiO_MaN wrote...
D.Sharrah wrote...
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
Seems possible, actually. I'd love to play as a modified Marauder. Hey, it happened with the Geth, I don't see why it won't with the Reapers.
BiO_MaN wrote...
D.Sharrah wrote...
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
Seems possible, actually. I'd love to play as a modified Marauder. Hey, it happened with the Geth, I don't see why it won't with the Reapers.
Modifié par D.Sharrah, 06 septembre 2012 - 01:08 .
B.Shep wrote...
I doubt.
I believe it's more possible new Reaper troops (like elcors, volus, hanar etc) or even a new faction (collectors maybe)
B.Shep wrote...
I doubt.
I believe it's more possible new Reaper troops (like elcors, volus, hanar etc) or even a new faction (collectors maybe)
Modifié par ElitePinecone, 06 septembre 2012 - 09:26 .
Modifié par 2Shepards, 06 septembre 2012 - 12:01 .
Modifié par Zoo Keeper Zeke, 06 septembre 2012 - 03:11 .
Modifié par BiO_MaN, 06 septembre 2012 - 03:14 .
BlueDemonX wrote...
I always want to see DLC impact the story more, even more so with Leviathan...and I don´t mean the ending, but people talking more about it and so on. I guess that isn´t always possible, but having the squadmates give feedback after the mission is a step in the right direction ^^
Modifié par pseudonymic, 06 septembre 2012 - 06:37 .
Jondum Bau also mentions Leviathan(If i am not wrong).BiO_MaN wrote...
BlueDemonX wrote...
I always want to see DLC impact the story more, even more so with Leviathan...and I don´t mean the ending, but people talking more about it and so on. I guess that isn´t always possible, but having the squadmates give feedback after the mission is a step in the right direction ^^
As far as I'm aware this DLC did change the way some characters reacted in the game, though. Like Catalyst and Balak
In any event, ME2 had it a lot easier to create SP content, seeing as how the game had a sequel in production with the intent of solving the suggested problems, and that it could be played after the main story was completed, which allowed for a broader interpretation of events.
Modifié par NubXL, 07 septembre 2012 - 07:55 .
NubXL wrote...
I was just thinking back to one of the BioWare people (I think Mac Walters) commenting on the lack of dialogue in the original ending. About how they decided the players don't need to know about the reapers, like how long they'd been reaping and who built them. Now I know why. They decided to cut the explanation so they could sell it as this DLC.
BiO_MaN wrote...
D.Sharrah wrote...
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
Seems possible, actually. I'd love to play as a modified Marauder. Hey, it happened with the Geth, I don't see why it won't with the Reapers.
D.Sharrah wrote...
D.Sharrah wrote...
Anyone think that we might get some kind of Reaper forces in MP as a result of Leviathan?
No comments or thoughts?
EnvyTB075 wrote...
BiO_MaN wrote...
liggy002 wrote...
Let me guess.... no boss battle and recycled enemies from the main story.
I wasn't expecting neither a boss battle nor new enemies. This isn't a new game, this is a DLC for an existing game. And it's not our, or Bioware's fault that you don't consider crescendo events as 'boss battles'.
...you mean that crescendo event that, on insanity, i spent the entire time running around cloaked, not getting shot at, not shooting anything and leaisurely strolling up to the missiles and pressing A to win the game?
haha! i wish it were that easy for a biotic. although it wasnt that bad on insanity either way, just go to the lower one, it was diserted mostly.
Yeah....crescendo....
ElitePinecone wrote...
NubXL wrote...
I was just thinking back to one of the BioWare people (I think Mac Walters) commenting on the lack of dialogue in the original ending. About how they decided the players don't need to know about the reapers, like how long they'd been reaping and who built them. Now I know why. They decided to cut the explanation so they could sell it as this DLC.
Yeah, Mac mentioned it in Geoff Keighley's Final Hours of ME3 piece.
Cutting those details and selling it as DLC later is one explanation (and given the lead time for DLC content, it's certainly possible), but isn't it also possible that Leviathan's emphasis on the origins of the Reapers was shaped by the reaction to the endings? As in, they might've originally intended for the details of the Reapers to *remain* vague, but the fact that a lot of people had trouble with deliberately-ambiguous-Starchild could've prompted a decision to just throw open the floodgates and explain everything. At this point I wouldn't even be surprised if there *were* no concrete origins of the Reapers written before the Extended Cut, and that the whole galactic-cuttlefish-ruling-the-galaxy plotline was conjued up after the launch of ME3.
We don't really know what the original plans were for post-launch content (or even if it's changed; Leviathan might've been something they were always planning) but I'd expected something more like small vignettes of war around the galaxy, instead of an attempt to explain and clarify the ending and Reaper storyline for the third time.
Modifié par TMA LIVE, 09 septembre 2012 - 12:36 .