ME3 Leviathan: SPOILER Discussion [poll included]
#1501
Posté 11 septembre 2012 - 04:58
Small detail: Thank you Bioware for giving back the "rapid transport" system in the Citadel. No more crawling through the elevator and then Bay D24 to go back to the ship. Felt nice. Adding new weapon mods was also welcome. Dominate was...okay.
A bit awkward how so early in the game, I have access to pretty much the whole DLC. I wouldn't have minded if each mission was spaced apart in clumps for each bit "Priority" mission. That way it would enter by surprise, and I'd have the decision whether or not to do it right there, or save it until later, or until I get Tali, or something.
For example, I found it very odd that Priority: Citadel (Cerberus attacks) is the event "happening" at the moment, while I have the option to do a leisurely visit to the science lab on the Citadel while gunfire is allegedly happening in the Presidium! How does that work? Totally doesn't jive right.
So there. Maybe future DLC can "flow" better with the narrative at the time. But happy with it, overall.
#1502
Posté 11 septembre 2012 - 05:13
Though I wonder how wise forcing the Leviathans into the open was. After the Reapers are dealt with, they could be really dangerous.
#1503
Posté 11 septembre 2012 - 06:28
#1504
Posté 11 septembre 2012 - 11:09
#1505
Posté 11 septembre 2012 - 11:31
What I'd really love to see next is more recruitable squademates! I really want Jack, Grunt, Zaeed, and Aria T'Loak to be DLC squadmates, the Normandy is very empty right now.
A Romance Expansion pack would be great with each LI getting their own specific mission, side quest, and or cutscenes that deepens the relationship.
Oh, and lets not forget about retaking Omega
#1506
Posté 12 septembre 2012 - 12:30
Now one could always argue because the reaper guarding the beacon was creating interference the Lev couldn't do their job either but we have no proof that the lev can't operate with the type of interference that reaper gave off. The reaper confused the missiles which were electrical the lev don't operate in that manner. So they could've still done it after all the reapers could still control their forces and it's almost the samething.
At the very least Lev could've done their job when the shuttle crashed and when we met Harbi at the final push sure this then illuminates an entire scene of shep being injured and then forcing himself through the beam but there was still no reason as to why the lev didn't do anything.
We also have star kid shep not only doesn't tell him and maybe even gloat to the fact he found Lev nothing happens to the kid because of Lev. I was waiting to see the kid and then Lev makes shep blank out they talk to the kid and they would then force shep to control the reapers why because of what they said before they wanted.
It's one thing to give shep a new gun and then said new gun doesn't radically change the outcome of the war but it's another to introduce a reaper killing weapon and it doesn't do any killing at all and in no way changes the entire war for the side it is on. It's like project Valkyrie succeeding if they did use two bombs and immeditily surrendered to the allies then the war would've been radically different with less casualties, unused plans, and victory quicker then expected.
With the zero course change Lev provided I think I'm no longer willing to buy anymore dlcs from BW that say this new dlc will change the war effort because it's now very clear it will only give you ems points and no radical changes in the mission Earth or with having to use the crucible. Basically there is no point in any further help the war effort dlcs.
BW should now focus on post Earth mission dlcs that will be expansion packs on the universe that living shep's can play sure it forces everyone to have to pick the destroy ending but everyone was also forced in ME2 to live otherwise one couldn't use that shep's file to play this would be no different if you aren't human or didn't survive Earth then you can't use the file to play expansion packs.
Modifié par thehomeworld, 12 septembre 2012 - 12:34 .
#1507
Posté 12 septembre 2012 - 12:40
RaphDS wrote...
I imported my completed ME3 save with Leviathan in mind, just to see what it could feel like in an end-to-end game (and to finally get the "import and play it again" chore out of the way). Liked it. Great way to answer one of my burning questions: where did the Reapers and the Catalyst come from? In this way, Leviathan stands to be the future antagonists in the Mass Effect universe post-ending (in almost whatever ending you choose, come to think of it).
Small detail: Thank you Bioware for giving back the "rapid transport" system in the Citadel. No more crawling through the elevator and then Bay D24 to go back to the ship. Felt nice. Adding new weapon mods was also welcome. Dominate was...okay.
A bit awkward how so early in the game, I have access to pretty much the whole DLC. I wouldn't have minded if each mission was spaced apart in clumps for each bit "Priority" mission. That way it would enter by surprise, and I'd have the decision whether or not to do it right there, or save it until later, or until I get Tali, or something.
For example, I found it very odd that Priority: Citadel (Cerberus attacks) is the event "happening" at the moment, while I have the option to do a leisurely visit to the science lab on the Citadel while gunfire is allegedly happening in the Presidium! How does that work? Totally doesn't jive right.
So there. Maybe future DLC can "flow" better with the narrative at the time. But happy with it, overall.
Wait if you do the lev mission while you're suppose to be doing the save the Citadel Cerberus is still raiding it while you're there?
They should only let you do Lev after you save the Citadel !
#1508
Posté 12 septembre 2012 - 01:06
Don_Esteban wrote...
For the indoctrination part:
Dont forget, that the player actually got way more hints for indoctrination than "Shepard" does.
We have some creepy music, black graphics appaering on the screens, weird camera angles etc.
Yeah, he really wasnt quick at mind, but should take into account that the player knows more most of the time.
Also, i dont remeber that much indoctrinated people over the series. Most of them only praise the reapers like some gods.
For the part with edi:
Already mentioned that in another thread...
Edi and Vega are with Liara the only squadmates, that are alive for sure at every point in the game after Palavan.
Garrus can die in ME 2 as Tali can, Ashley/Kaidan can be shoot at Priority:Citadel 2 and Jarvik is a DLC char.
So its obvious that they choose them both for this DLC, they have not as much lines as the others chars (Liara has probalby the most with Garrus) so im fine with it.
In From Ashes, Liara is the one interacting with you, again a char that is alive for sure.
Yes, most of us have the majority of the mates form Me 2 loyal and alive but you have to make sure, that you can play the DLC with any kind of messed up savegame. And to fully cover all possible choices with voice acting is way too much for a "simple" dlc (all the languages). I guess that further DLCs with squadmates interaction will also be starring james, Edi or Liara und to be honest i would like that, both chars a interesting and they got really not much space with all the Garrus, Talis and Liaras around. Even Jarvik has really amazing banters and dialouges. I wanna play with Edi and James but i always have the feeling to miss interesting lines from Garrus or Liara, cause most of the missions are related to some older ones from ME 1 (Garrus has some amazing things to say at SurKesh).
We know everything Shep knows. I'm not referring to moments like in ME where Shep uses the beacon then the camera shows us what is happening on Saren's end when he screams at Benezia because a human used the beacon too. I know Shep was not privy to that and that info is only for me (the viewer) to know. However Shep him/herself is privy to:
Virmire scientist they talk to her before they blow the base.
Virmire prisoners both indoctrinated and not he talks to them
All the computer notes, files, voice mails, and audio diaries throughout ME - ME2 dlcs some have clear notes what it is like to turn into a reaper controlled being. If we read it so did he.
Shep knows and has witnessed Kensen, Saren, Benezia, scientist on dead reaper,ect in reaper controlled states
The feros colony in a mind altered state
There is tons more shep himself was privy to, has seen, and experienced, so yeah he should know indoctrination when he sees it. The music, light changes, and camera angels are solely for the viewers benefit shep is no attuned with this but he also shouldn't be so dumb to indoctrination he knows this comes with reaper influence. BW has no excuse anymore to continue to have shep be stupid on this matter.
As far as my rant goes with why does Vega show why can't EDi bring backup the computer can be programmed to pick between the players each import has so if I only saved Garrus and Miranda from ME2 and EDI hears the distress signal and the scene requires 3 people there was no reason that at least the computer using squadmates Garrus, Vega, and Liara and see that I picked the combo of Liara and Vega 8 out of 10 times so they will send out Liara and Vega with EDI to see if shep is ok. Now this formula could also include Javik if you got him so not too hard.
I also put in the why can't other non crew be interested in or offer help with the case that make sense like Miranda, Kasumi, why? It gets another cameo and it would be offered to you via email Traynor would say you got a message and you read the message Miranda and Kasumi if they are alive in your game and if the player interacted with them 5 times or more thorughout 2 will get an offer of aid in the case the player hits A to accept or B to decline. If you accept their aid they'll show up at the second lab visit with EDI to help out. It would be a way to get past players into the game that could help in this ones technology based case.
#1509
Posté 12 septembre 2012 - 02:15
#1510
Posté 12 septembre 2012 - 05:47
This...B.Shep wrote...
Maybe that would be interesting but just take into account Leviathan is already a huge improvement when compared to the DLCs from ME2 where there was zero interaction between your squadmates during and after the mission and zero changes in things outside the DLC.
Two of the things that made LOTSB great were interesting unique locations and squadmate interaction (with temp squaddie Liara)...
Leviathan has both of these things...
Modifié par Bill Casey, 12 septembre 2012 - 05:50 .
#1511
Posté 12 septembre 2012 - 05:16
JeffZero wrote...
I can understand one's personal qualms over the lack of boss fights, but do you judge all story sequences by the number of Reapers blasted at the end? Do Tuchanka and Rannoch suck too? For that matter, depending on how one views ME2's Human Proto-Reaper, does the entirety of ME2 suck? >_>;
Yeah, but you have to admitt, that Marauder Shields, even if he tried as hard as he could, was not a worthy bossfight, compared to the human reaper, Saren or the SB!
Modifié par Don_Esteban, 12 septembre 2012 - 05:41 .
#1512
Posté 13 septembre 2012 - 07:59
Don_Esteban wrote...
JeffZero wrote...
I can understand one's personal qualms over the lack of boss fights, but do you judge all story sequences by the number of Reapers blasted at the end? Do Tuchanka and Rannoch suck too? For that matter, depending on how one views ME2's Human Proto-Reaper, does the entirety of ME2 suck? >_>;
Yeah, but you have to admitt, that Marauder Shields, even if he tried as hard as he could, was not a worthy bossfight, compared to the human reaper, Saren or the SB!
Not worthy?? He was the shrewdest boss of all! Rather than just charge at Shepard he waited until he was at his weakest point, then attacked with the most noble of intentions! He was the best boss in all of Mass Effect!
HE FOUGHT FOR US!
#1513
Posté 13 septembre 2012 - 03:29
and you really have to say.. mass effect 3 took me at least 30hours to complete .. unlike that 100% complete packaged game you could have bought which lasted a little under 8hours.. get a grip..
stop complaining that they want to add to the game.. make it better... you dont want it, dont buy it.. you dont want to play it ,dont pay for it...
#1514
Posté 13 septembre 2012 - 08:01
repeat, that new weapon mods do not carry over from one playthrough to annother (at my ME3 - so i suspect it to be a ME3 general issue with this new mods).
so i hope they release another singleplayer patch in what they fix the only 3 minor issues i remember
(fishes get oftenly stucked in clipping-errors literally "in the fish-tank"/ sometimes even swim through the cabin, predator pistol cannot be upgraded beyond level 7, AI-squadmates cannot handle most not-fully-automatic weapons (except heavy pistols) (ey, argus assault rifle - worst of examples - it is a 3rounds-burst-rifle - and they mostly do not fire more than !!a single round!! (-yeah not a single 3rounds-burst but !!a single round!! ) per 10 seconds! - but that is still minor issue, because - so what? lets give them full-auto pieces then...)) - and now this new and a lot less minor issue (so much i can confirm from my PS3-version).
but yah, not that i would expect haste or anything else than ignoring issues like this from BW - just think that we deserve that last missing bit better, right?
Modifié par HELLHOUND_ROCKO, 15 septembre 2012 - 06:57 .
#1515
Posté 13 septembre 2012 - 10:03
#1516
Posté 13 septembre 2012 - 11:33
Bioware deserves better fans.
Regardless, I really like Leviathan and I really enjoyed its pacing. One of the best Mass Effect DLC's I've played.
#1517
Posté 14 septembre 2012 - 03:30
Let's hope Omega bring the same level of dialogue and immersion
Modifié par B.Shep, 14 septembre 2012 - 03:30 .
#1518
Posté 14 septembre 2012 - 07:44
If we as consumers keep buying the mediocre content that EA is dishing out, they have no incentive to publish anything that is actually good.
#1519
Posté 14 septembre 2012 - 01:52
My main worry, however, is that if this really is the final ME game (which I doubt since its such a big cash cow), then the whole leviathan dlc and the story will be a waste of time as well as a huge waste of opportunity since meeting the leviathans was more significant in my opinion than the entire plot of ME2 which, lets face it, was really just one big but awesome side mission. But its also because the leviathans could make a brilliant future antagonist for a future ME game because of their possible intentions.
I can't help but get a slight feeling that the dlc was a case of 'too little too late'. The DLC itself I thought wasn't even on par with Kasumi's in ME2, but its the story and its potential that adds so much value to it that makes me think and hope that there is still much more to come in the future, otherwise it will be a great shame.
If this still somehow counts as hate and that I should just shut up then sorry for having an opinion.
#1520
Posté 14 septembre 2012 - 03:12
i mean wtf.. what is it then... is it or isnt it...? bloody big fish headed cowards..
#1521
Posté 14 septembre 2012 - 05:17
Meanwhile, Shepard interacts with the damn thing first-hand (not via machine) and just passes out for a bit. Inconsistent much?
I can deal with her being somehow incapacitated and needing medical attention, sidelining her from becoming a war-asset.
But... dead? Really??
#1522
Posté 14 septembre 2012 - 07:57
#1523
Posté 14 septembre 2012 - 08:44
It just shows how much more resistant shepard is to the effects of indoctrination when compared to other people.. even when hes is direct contact with the species doing it...
i just want to know if this is the reason harbinger/the reapers want shep so badly... because an organic has finally evolved with resistance to indoctrination... it had to happen eventually right.. millions of years and cycles... species with extraordinary abilities evolving and now we have one that can resist... and now maybe the reapers want that abilty... to protect themselves from the leviathans....
#1524
Posté 14 septembre 2012 - 10:06
Nosebleed can be caused by a burst blood vessel. Additional pressure of this type can cause capilaries to burst in the brain, causing aneurysm and death...HYR 2.0 wrote...
I just didn't like how Dr. Bryson is dead because of a bloody nose.
Meanwhile, Shepard interacts with the damn thing first-hand (not via machine) and just passes out for a bit. Inconsistent much?
I can deal with her being somehow incapacitated and needing medical attention, sidelining her from becoming a war-asset.
But... dead? Really??
Not sure if it was intentional by Leviathan, or because of its pure rage...
Modifié par Bill Casey, 14 septembre 2012 - 10:10 .
#1525
Posté 15 septembre 2012 - 02:46
Bryson I don't think was ever announced as dead?
But, my question is this: Levi said they created the Catalyst to ensure order why? They said their servants were fighting or something? Totally missed that part.
And how could a Leviathan kill a Reaper if they have nothing moire than telepathy-type influence? Did it force another Reaper to fight and kill the Levithan of Dis?
Still haven't tackled the actual ME3 ending of that playthrough yet... preciate the answers, though!





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