I was just wondering who you all think is a character that might have died off that might get a hand wave resurrection?
P.S. this post is not ment to be snarky just wondering what characters a future rolls you all think they would fill if brought back.
So what characters from DA II do you thing will come back from the dead?
Débuté par
JasonPogo
, août 28 2012 10:58
#1
Posté 28 août 2012 - 10:58
#2
Posté 28 août 2012 - 03:27
Knight of Dane wrote...
Yeah i agree with this. I think bioware has had their lesson of fanrage.
Why would you think this? Yes, some people get upset when the story doesn't go the way they want it to go or their choices between games aren't treated the same way as within the game... and?
There will always be an element among the fans who complain about things they don't like, that's nothing new. They're the ones who are more outspoken; it's human nature. While I've no plans to bring anyone back from the dead, that's certainly not because anyone complained about it... and it still won't stop them from from complaining about every other decision they made not being treated as sacrosanct or not having the effect they wanted it to. Which doesn't, of course, mean it won't have an effect... they'll just complain it's not the one they want.
Which is not to dismiss them-- complaining is still feedback, when it's rational. But there you go.
#3
Posté 28 août 2012 - 05:46
Knight of Dane wrote...
And it's not rational that when you kill someone in a RPG they should stay that way?
I mean expressed in a rational manner. It's one thing to say you didn't like the reactivity and wished it was something different, or you didn't like that there wasn't reactivity for something at all. You can even complain that the choices between games should have the same weight as the choices within them (or more), even if I don't agree.
I know that some people feel very all-or-nothing about it... either every single decision must carry forward and be treated as having equal weight between games, no matter how minor, or none of it should... and that's fine if they feel that way, but raging about it as if it's a personal attack seems like an odd way to express it if you don't want to have your opinion dismissed out of hand.
I mean, at one point someone snarked at me "so you decide what meaning life and death has in Thedas?" ...to which the answer is "Yes. Yes I do. That is, in fact, my job."
We're going to do our best to write a good story that takes into account choices between games as much as possible, but the former takes precedence over the latter. There are lots of other considerations, of course... some of which are beyond my control (I am only "in charge" of the story to the point where it conflicts with other project goals)... and if someone wants to sneer at that and sum it up as artistic integrity as if that's somehow a bad thing, well alrighty. I know what they want and we'll do what we can. Can't really promise much more than that.
Modifié par David Gaider, 28 août 2012 - 05:47 .
#4
Posté 28 août 2012 - 07:19
Craverguy wrote...
The decision to kill off a party member is hardly a minor one. Why even include it if you aren't 100% sure you can do the next game if that character is dead (or even want to)?
Well, because
a) Plans change. All the time.
c) Having the option to kill a character doesn't mean we ever intended to have them remain dead. Usually that's the case, yes, but not always. That the player's expectation doesn't match our intention is sometimes inevitable... at least until we explain ourselves full (such as with Leliana), but I imagine in some cases the explanation will still not be satisfactory if the result isn't what the player expected. Whether their expectations were reasonable or not is really beside the point.
Anyway, I've chimed in on this conversation as much as I dare. Thanks for the reasonable tone of the discussion.
Modifié par David Gaider, 28 août 2012 - 07:41 .





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