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So what characters from DA II do you thing will come back from the dead?


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#26
King Cousland

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obZen DF wrote...

Wait, Leliana can die in DA:O???
Wow, never knew that. (She's my fav character of all DA)

About ´the fundamental decisions´: I think the OGB decision is one of the biggest decisions in DA. So, to not expand upon that decision in DA3 regarding the players who chose to do the Dark Ritual, is...well, weird. I can understand that people get all upset when they chose to sacrifice themselves instead of the Dark Ritual, and when DA3 comes out, it comes with an important aspect about the OGB. But, it can be made canon. Just look at The Silent Grove, where you follow 'King' Alistair. Seems to me that the writers intended to make Alistair king, despite the player choice.

If they do that with the OGB, I think alot of people will be happy. Because it's such an important part of the DA story/canon. (in my opinion)


Alistair isn't king in my canon. Non-game media isn't meant to override player choice, it just follows BioWare's choices and should be treated similarly to "what-if..." stories. The tales told within those stories will have happened, but may have gone down differently depending on what you chose. 

#27
AbsoluteApril

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So if it’s all up to whatever choice the player made, how is that a ‘fundamental decision’ if the ‘decision’ changes depending on game play? Am I not understanding?

I asked that of my dad again ('cause he's pretty awesome imo) - he replied  "Yea, maybe I misunderstood, or maybe the game is flexible enough that each player creates their own fundamental framework based on earlier decisions. Or maybe David is ******* with you all and is not really giving you any meaningful answers"

Darth Krytie wrote...
Actually, he's posted in an another thread and said whatever the player decides regarding the OGB is what will have happened.


oh?! well Fantastic, that's exactly what I would prefer anyways.

Modifié par AbsoluteApril, 28 août 2012 - 10:34 .


#28
Fiacre

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King Cousland wrote...

Would it be reasonable to ask for an explanation for any potential retcons? For example, if my Warden crowned Anora but Alistair is king in DA III (I really hope that won't be the case), could we at least get a mention or codex entry that said something like, "Queen Anora was killed during an elven riot 9:40 Dragon. Leaving no heir, the Landsmeet decided that Alistair, once a candidate for the throne and the last surviving Theirin, should become king. The Grey Warden reluctantly accepted." 



Considering that there are two possible ways for Alistair to die -- either by sacrificing himself to kill the Archdemon or by having Anora execute him -- that doesn't really work.

I'm really hoping we don't get a Zombie King since the latter is almost always what happens in my games, but I'm pretty confident we won't, especially with what's been said about the Dark Ritual, considering that that would mean all Wardens who ordered Alistair to die would be forced to make the US / either  Alistair's personality or the situation is retconned since he always sacrifices himself for a romanced Warden.

#29
King Cousland

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Fiacre wrote...

King Cousland wrote...

Would it be reasonable to ask for an explanation for any potential retcons? For example, if my Warden crowned Anora but Alistair is king in DA III (I really hope that won't be the case), could we at least get a mention or codex entry that said something like, "Queen Anora was killed during an elven riot 9:40 Dragon. Leaving no heir, the Landsmeet decided that Alistair, once a candidate for the throne and the last surviving Theirin, should become king. The Grey Warden reluctantly accepted." 



Considering that there are two possible ways for Alistair to die -- either by sacrificing himself to kill the Archdemon or by having Anora execute him -- that doesn't really work.

I'm really hoping we don't get a Zombie King since the latter is almost always what happens in my games, but I'm pretty confident we won't, especially with what's been said about the Dark Ritual, considering that that would mean all Wardens who ordered Alistair to die would be forced to make the US / either  Alistair's personality or the situation is retconned since he always sacrifices himself for a romanced Warden.


As I said, I was using it as an example. 

#30
Spedfrom

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David Gaider wrote...

c) Having the option to kill a character doesn't mean we ever intended to have them remain dead. Usually that's the case, yes, but not always. That the player's expectation doesn't match our intention is sometimes inevitable... at least until we explain ourselves full (such as with Leliana),


On the first part of c), you guys do have control over everything that goes on in the game. If you don't intend a character to remain dead, don't allow the possibility of their death unless you have an extremely good reason for them to come back.
Which takes me to the second part of c), where I am very glad to know that you guys will be trying to explain as adequately as you think is needed, why Leliana is alive after being killed by some people's Warden in DA:O. This makes me glad not because my Leliana is dead, quite the contrary as I didn't mess with the ashes, but because it shows your willingness to adhere to the choices we have made in the previous games, even if they go against what the writers or other parts of the team think would be best as future plot advancements.

Respecting player's choices between games is one of current Bioware's defining trademarks, so it's good to see that you're trying your best to be faithful to that.
I'll make sure to check on why Leliana is back when DA3 is out, your input has made me curious to see how you solve the "back from the dead" problem for those who sent her to the Maker. :police:

#31
Nash Latkje

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Eh, if retconning deaths is necessary to tell a good story, then so be it. Nothing surprises me anymore when it comes to Dragon Age, especially not after the fact that Awakening pretty much needed to retcon the Ultimate Sacrifice ending to work. Lest we conveniently forget that fact?

#32
DPSSOC

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AbsoluteApril wrote...

So if it’s all up to whatever choice the player made, how is that a ‘fundamental decision’ if the ‘decision’ changes depending on game play? Am I not understanding?


Perhaps he was referring to the choice not the decision?  It's one of those decisions that everybody is going to have to make, like Anders death, Mages/Templars, the Anvil, etc.  Not everybody is going to come across Lelianna or Anders dieing in DA:O(A) so those aren't "fundamental", heck in my first playthrough I didn't even pick Lelianna up, completely missed her.

Personally I'm ok with characters coming back but all I'd like is an explanation.  Preferably in-game however with Lelianna where her appearance in the vanilla game isn't until the end I can understand not being able to explain that.

#33
TEWR

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We still haven't received an explanation for Leliana's appearance in DAII when she was killed, aside from her belief that the Maker intervened. And given Gaider's testimony that no one in Thedas can be an atheist -- which seems pretty absurd to me -- and I think it's apparent that... well... the Maker is real. .

Which I've always thought outside of the game, as I've also done for the beliefs other cultures held. They're all true for Thedas.

But then there's the nature of the Gauntlet, where Wynne will state that the entire area is infused with the Fade and that the spirits of long dead people are still alive -- and more then likely, their bodies no longer existed due to being offered to the flames.

So given how Leliana's body was in a place where the Fade is practically infused with the mortal realm and how spirits can be summoned back to the mortal realm -- as Yavana demonstrates -- I'd say that the Gauntlet played a huge part in Leliana being alive no matter what.

David Gaider wrote...

c) Having the option to kill a character doesn't mean we ever intended to have them remain dead. Usually that's the case, yes, but not always. That the player's expectation doesn't match our intention is sometimes inevitable... at least until we explain ourselves full (such as with Leliana), but I imagine in some cases the explanation will still not be satisfactory if the result isn't what the player expected. Whether their expectations were reasonable or not is really beside the point.

Anyway, I've chimed in on this conversation as much as I dare. Thanks for the reasonable tone of the discussion.


I think it's pretty self-evident that the companions of each PC will have a profound impact on the series, so killing them off just for the sake of having that option is probably not the best course of action.

Let's recap, shall we?

1) Alistair: Has a major impact on DAO alone, as does he with The Silent Grove and Those Who Speak.

2) Sten: Becomes the Arishok. Thankfully, he couldn't be killed in-game ever -- side note: Not only did I call that promotion long ago, I also called his getting a badass goatee. Thanks for making Sten the Arishok, though obviously not to make me right.

3) Leliana: The Divine's Left Hand.

4) Morrigan: Crucial to the series, obviously. She couldn't be killed, but the player could attempt to do so -- which was actually how I liked it. Leaving it ambiguous where you don't know if the companion is dead or will live is the best way to go IMO, because if you think you don't need them, you can say "Yes, they did die". You guys did this with Sten as well if the PC left him in his cage. His fate was never known, but it could be assumed that leaving him there meant he would die.

5) Zevran: Brings down the Antivan Crows on his own, or is working towards it. You find this out in imports where he wasn't killed.

6) Wynne and Shale: Are involved in the onset of the Mage-Templar War.

7) Oh and Oghren. I can't believe I forgot him. You're not really given an indication in DAO that you simply knocked him unconscious as opposed to having killed him, but really as far as I know he's always a Warden. So he's important to Amaranthine's story.

So... let's see. Out of all of the companions in DAO, the ones that don't have any major significance as of yet going forward are Dog and Loghain.

And yet... out of all the companions in DAO, the ones that do and could be killed were Wynne, Shale, Leliana, Alistair, and Zevran.

Then we have DAII where you can kill off Anders, Merrill, Fenris, and the siblings. Given the sheer scale of the events they witnessed -- and their own personal stories -- I find it hard to believe that the former three at least won't be important beyond the events they were a part of. So killing them off and saying "Well, we didn't intend to use them going forward" seems like being... willfully ignorant IMO. I don't mean that as an insult -- though it's kinda hard to make it not sound as such -- but that's what it strikes me as.

So having the option for the PC to kill off the PC's companions, having them die, and then bringing them back seems to be a bad move. Because eventually, the originality of the resurrection aspect will lose its luster. For Leliana, it has/had potential.

For Wynne, she has a built-in failsafe for why she might still appear in Asunder if she was killed. Yes I realize Asunder was written with a state-of-world where she traveled with the Warden, which by extension means the Warden sided with the Mages in Broken Circle. But I fail to really see how you can tell the events of Asunder without Wynne. So it seems like her being in that timeframe is a guaranteed thing, aside from a few possible dialogue tweaks to reflect that she was "killed".

My point in all this being, keep this idea up for the sake of providing an option to kill a companion and you will no doubt run the risk of trying to create too many worlds to accomodate the Dead or Alive factor with the companions. Or you'll just magic them alive and say "Yup.", where the resurrection idea eventually becomes a cheap and hamfisted attempt at writing as opposed to something that's interesting.

The companions, by virtue of traveling with the PC, are destined for importance in Thedas. They are not "my buddies Steve and Earl". They're simply put, "the badasses with a mission".

The Chuck Norrises of Thedas, if you will.

But of course, I'm just arguing the wind now seeing as Messere Gaider left the thread. Still, maybe other posters would like to chime in.

Modifié par The Ethereal Writer Redux, 29 août 2012 - 06:21 .


#34
AmstradHero

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Basically, we can kill characters off, but they'll just be brought back to life if BioWare wants. In which case, why bother with the whole "respecting past choices" in Dragon Age, because this isn't really being done anyway. Dragon Age is about the setting, not about a character like Mass Effect.

Sure, it'd be great to have these choices pass through to create individual stories for each person, but given the scope of the Dragon Age series is the entirety of Thedas, creating the concept that these choices will be respected is seemingly hamstringing the stories that the writers want to tell.

Yes, I'm actually arguing for BioWare to establish a canon, which I'm sure many would complain about. If it helps create a tight, cohesive and engaging story for Dragon Age games, I'd happily surrender ongoing control of the fate of apparently major characters.

#35
King Cousland

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The Ethereal Writer Redux wrote...

2) Sten: Becomes the Arishok. Thankfully, he couldn't be killed in-game ever -- side note: Not only did I call that promotion long ago, I also called his getting a badass goatee. Thanks for making Sten the Arishok, though obviously not to make me right.


Sten could be left for dead in Lothering, but you could argue that he broke down his cage door before the village was destroyed. 

#36
New Kid

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Correct me if im wrong, but didn't Loghain say he was being sent to Orlais when he makes a cameo in Awakening?

Sorry if im wrong lol

#37
Fiacre

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No, he does. Montsimmard was the city, I think.

Modifié par Fiacre, 29 août 2012 - 12:39 .


#38
AbsoluteApril

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DPSSOC wrote...

AbsoluteApril wrote...

So if it’s all up to whatever choice the player made, how is that a ‘fundamental decision’ if the ‘decision’ changes depending on game play? Am I not understanding?


Perhaps he was referring to the choice not the decision?  It's one of those decisions that everybody is going to have to make, like Anders death, Mages/Templars, the Anvil, etc.  Not everybody is going to come across Lelianna or Anders dieing in DA:O(A) so those aren't "fundamental", heck in my first playthrough I didn't even pick Lelianna up, completely missed her.


Ok, if that's what he meant, then I finally got it. I know I'm not the brightest all the time, but holy smokes, it was making me feel totally stupid not understanding what he was saying. THANK YOU DPSSOC
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#39
TEWR

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An addendum to my first post up a bit: I would prefer that Bioware explore other avenues of getting the companions to leave the party -- betrayal, fits of anger, ambiguous combat that leaves the door open for if they'll come back or not, etc.

King Cousland wrote...

Sten could be left for dead in Lothering, but you could argue that he broke down his cage door before the village was destroyed. 


Yes, but that's not actually killing him. That's really just thinking your course of action could kill him. There are many other ways he could've escaped, the Warden recruiting him being only one. Given the simplicity of the lock on the cage, he could've just broken it down -- seeing as how the Kossith in DAII are able to break free of restraints that Varnell used.

Or the GC and the Templars of Lothering may have let him out if he would protect the villagers from the Darkspawn, seeing it as the Maker's way for him to atone.

Or maybe he convinced someone else to let him out.

Correct me if im wrong, but didn't Loghain say he was being sent to Orlais when he makes a cameo in Awakening?


He did, but as of right now that doesn't hold much importance for his character story. It has the potential to be important given how Orlais wants to invade Ferelden again and I can't see him just standing idly by, but it's not important right now because what can potentially be awesome hasn't yet happened.

#40
thats1evildude

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It's not really a matter of Sten convincing someone to let him out; it's more important to convince Sten to leave.

A rogue can pick the lock on his cage at any time, but he'll stay there if all you do is say "Go, you're free."

Modifié par thats1evildude, 29 août 2012 - 07:39 .


#41
TEWR

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I'm sure if he was presented the opportunity to fight Darkspawn -- regardless of who came up with the idea -- he'd be hooked. After all, he says he would prefer to die in battle. So I'm sure he'd help the villagers for a time, then go off looking for Asala. Then he'd find it in a bloody fashion, and research the Blight/fight more Darkspawn.

#42
thats1evildude

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I think you're off the mark, Ethereal. My understanding is that Sten only agreed to go with the Warden because he considered it a death sentence. Dying in battle was simply preferable to rotting in a cage.

#43
TEWR

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He actually considered it an alternative means of atonement for his crime as well.

Death will be my atonement -- Sten

There are other ways for you to atone, you know -- Warden

Perhaps. What does your wisdom say I should do? -- Sten

You could help me fight the Blight

To which he's sort-of happy at the prospect. He does view it as death by alternative means, but it's his preferred way of dying and atoning. Fighting the Darkspawn, answering the Arishok's question, and so on.

Remember, he's a soldier of the Antaam. To him, death in battle is more preferable to just death, and is leagues better then living as a coward.

Modifié par The Ethereal Writer Redux, 29 août 2012 - 08:01 .