Personally, my only hopes are that the world feels as large as it did in DA: O and that the companion quests are expanded on and made to feel more organic-neither is too unreasonable, I feel.
Hope to see some good ideas here!
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
Why not?
hhh89 wrote...
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
It depends on the contest.. If I had this choice in DA2, I'd have left Kirkwall behind with no esitation. I don't agree with the Qunari and their view, but the Arishok was right. The city was the embodiement of corruption. The two opposing factions, mages and templars, shown their worst side. Plus, you can do basically nothing to change the situation.
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
Emzamination wrote...
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
Why not?
Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with?
hhh89 wrote...
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
Why not?
Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with?
A post apocalyptic world filled with monsters. Sounds fun.
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
Emzamination wrote...
hhh89 wrote...
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.
Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.
Emzamination wrote...
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.
How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<
Why not?
Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with?
A post apocalyptic world filled with monsters. Sounds fun.
With no one to brag about kill counts withor sale trophy heads
because there is no one to make hp potions
MichaelStuart wrote...
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
But isn't sometimes the more responsible thing to not get involved.
To let people solve there own problems and let them grow stronger from it.
MichaelStuart wrote...
Yes. In fact I'd consider it a bonus.
Emzamination wrote...
hhh89 wrote...
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.
Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.
Emzamination wrote...
MichaelStuart wrote...
Yes. In fact I'd consider it a bonus.
Constant fights + no healing = Game over
What was the point of ignoring the worlds turmoil to gaze at the trees again?
hhh89 wrote...
Emzamination wrote...
hhh89 wrote...
Emzamination wrote...
When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility"
I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.
Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.
SPOILER
What? The war between mages and templars starts anyway. The mages left the Circles, and the templars left the Chantry. And you didn't have any choice to overthrow a old monastic order (don't know if you're referring to the Chantry, or the templars, but they both survive the events of DA2 and Asunder). You might become the Viscount, but in this case the mages will despise you, and in one-two years Hawke left Kirkwall anyway.
MichaelStuart wrote...
Emzamination wrote...
MichaelStuart wrote...
Yes. In fact I'd consider it a bonus.
Constant fights + no healing = Game over [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]
What was the point of ignoring the worlds turmoil to gaze at the trees again? [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]
Some times its better to end, than to just drag on. Plus Trees are pretty.
Modifié par Emzamination, 28 août 2012 - 03:20 .
Emzamination wrote...
Even tho hawke didn't Ignite the war, He/she got to choose who got a head start.If you went pro-mage and sided with the mages then you instituted anarchry and struck the first blow in overthrowing the chantry and templars.If you sided with the templars then you helped cullen maintain order with a nice Viscount title as a reward to enforce your rule.See, hawke had power in his/her choice