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What do you want to see in the next Dragon Age Storyline?


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#1
Lord Issa

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 Ever since the alleged leak, I've seen a lot of people say the story seems dreadful-others seem cautiously optimistic, while others think it sounds awesome. It's obvious Bioware will never be able to please everyone, but are there any things that you feel MUST be improved on/added in DA3?

Personally, my only hopes are that the world feels as large as it did in DA: O and that the companion quests are expanded on and made to feel more organic-neither is too unreasonable, I feel. :wizard:

Hope to see some good ideas here!

#2
AlbinaTekla

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A bit of everything. Funny moments, sad moments, awe inspiring moments. I'd REALLY love to see some epic battle sequences that get my blood pumping!

#3
riccaborto

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I just want to see a good game. Like Origins, Kotor, Nwn.

From the story, I'd like to see a big scale, worldwide conflict and you are at the centre of it.

#4
Emzamination

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I want a marriage feature added.Marriage between LI has been alluded to in both dragon age games between the warden and Morrigan,Hawke and Isabela/Merrill but never quite executed.The Dragon age team has some of the same writers who wrote content for ToR which has both marriage and children, yet they seem to be walking on egg shells concerning Dragon age.The whole living together thing in Dragon age 2 was a step up from Dragon age origins (sort of), but it seemed to force the player to be content with living with their LI for 7 years without the possibility of marriage and that is just unrealistic, especially when Anders skips the ring and goes right to talking about kids.

I would happily surrender all sex scenes, my protest of all BI LI for fewer LI of differing sexualities just for a nice in-depth romance that aspires to something more than sex as its pentacle.

#5
MichaelStuart

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I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.

#6
Emzamination

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MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<

#7
MichaelStuart

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Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


Why not?

#8
The Elder King

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Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


It depends on the contest.. If I had this choice in DA2, I'd have left Kirkwall behind with no esitation. I don't agree with the Qunari and their view, but the Arishok was right. The city was the embodiement of corruption. The two opposing factions, mages and templars, shown their worst side. Plus, you can do basically nothing to change the situation.

#9
Emzamination

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MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


Why not?


Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with? =]

#10
Emzamination

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hhh89 wrote...

Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


It depends on the contest.. If I had this choice in DA2, I'd have left Kirkwall behind with no esitation. I don't agree with the Qunari and their view, but the Arishok was right. The city was the embodiement of corruption. The two opposing factions, mages and templars, shown their worst side. Plus, you can do basically nothing to change the situation.


When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)

#11
The Elder King

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Emzamination wrote...



When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.

#12
MichaelStuart

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Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


Why not?


Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with? =]


A post apocalyptic world filled with monsters. Sounds fun.

#13
Emzamination

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hhh89 wrote...

Emzamination wrote...



When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.


Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.

#14
Emzamination

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MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


Why not?


Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with? =]


A post apocalyptic world filled with monsters. Sounds fun.




With no one to brag about kill counts with :unsure: or sale trophy heads :( because there is no one to make hp potions :crying:

#15
MichaelStuart

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Emzamination wrote...

When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


But isn't sometimes the more responsible thing to not get involved.
To let people solve there own problems and let them grow stronger from it.

#16
Fisto The Sexbot

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Emzamination wrote...

hhh89 wrote...

Emzamination wrote...



When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.


Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.


Sorry dude, but I think that's a pretty lame choice. You can't be a pacifist, you can't choose not to get involved in a matter that pits you on either side of the extremism. The choice you make only makes you a radical anyway.

#17
MichaelStuart

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Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...

I want to able to go wherever I want, do whatever I want, not have to get involved with the Mage/Templar war and be able to kill anyone to try's to get me involved.
I want to do some actual adventuring and exploring.


How irresponsible, you can't just leave the world in a state of perpetual chaos to pursue personal goals <_<


Why not?


Once the Abominations get through wiping out civilization, how will you spend or make gold? how will you unload your heavy inventory? Who will hear your cries of anguish when the pride demons catch your scent? What will be the point of all your exploration when you have nothing but a journal to share it with? =]


A post apocalyptic world filled with monsters. Sounds fun.




With no one to brag about kill counts with :unsure: or sale trophy heads :( because there is no one to make hp potions :crying:


Yes. In fact I'd consider it a bonus.

#18
Emzamination

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MichaelStuart wrote...

Emzamination wrote...

When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


But isn't sometimes the more responsible thing to not get involved.
To let people solve there own problems and let them grow stronger from it.




The closed fist philosphy is restricted to JE :P

#19
Emzamination

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MichaelStuart wrote...


Yes. In fact I'd consider it a bonus.


Constant fights + no healing = Game over :mellow:

What was the point of ignoring the worlds turmoil to gaze at the trees again? =]

#20
The Elder King

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Emzamination wrote...

hhh89 wrote...

Emzamination wrote...



When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.


Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.


SPOILER




What? The war between mages and templars starts anyway. The mages left the Circles, and the templars left the Chantry. And you didn't have any choice to overthrow a old monastic order (don't know if you're referring to the Chantry,  or the templars, but they both survive the events of DA2 and Asunder). You might become the Viscount, but in this case the mages will despise you, and in one-two years Hawke left Kirkwall anyway.

#21
MichaelStuart

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Emzamination wrote...

MichaelStuart wrote...


Yes. In fact I'd consider it a bonus.


Constant fights + no healing = Game over :mellow:

What was the point of ignoring the worlds turmoil to gaze at the trees again? =]


Some times its better to end, than to just drag on. Plus Trees are pretty.

#22
Potato Cat

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I don't really want it to be just about the Mage/Templar War. The whole thing seems pretty weak and I can see it being quite anti-climactic. I want the Morrigan/Flemeth conflict to be the main storyline to be honest. It seems the most interesting. Now if Flemeth turns out to a certain religious figure the people of Thedas think they know and love, (AKA Andraste), then the Mage/Templar War doesn't seem too bad.

#23
Emzamination

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hhh89 wrote...

Emzamination wrote...

hhh89 wrote...

Emzamination wrote...



When you have the power to stop a crisis, you are obligated to play arbiter.As a wise man once said "With great power comes great responsibility" ;)


I agree. The fact is that in DA2 you have no power to stop the crisis, and you didn't stop it. You stopped the Qunari invasion (which isn't the greater crisin in the game), but you can't stop the escalation of hositilies between mages and templars, and a war started anyway. With the difference from the eventual Qunari war that it'll not unite Thedas, but divide it, making easier to Qunari (or Tevinter?) to invade the Andrastian nations.


Oh but you did, you had the power to usher in a new age of order, tyranny or anarachy.You had the power to preserve or overthrow a milenia old monastic order.


SPOILER




What? The war between mages and templars starts anyway. The mages left the Circles, and the templars left the Chantry. And you didn't have any choice to overthrow a old monastic order (don't know if you're referring to the Chantry,  or the templars, but they both survive the events of DA2 and Asunder). You might become the Viscount, but in this case the mages will despise you, and in one-two years Hawke left Kirkwall anyway.


Even tho hawke didn't Ignite the war, He/she got to choose who got a head start.If you went pro-mage and sided with the mages then you instituted anarchry and struck the first blow in overthrowing the chantry and templars.If you sided with the templars then you helped cullen maintain order with a nice Viscount title as a reward to enforce your rule.See, hawke had power in his/her choice


MichaelStuart wrote...

Emzamination wrote...

MichaelStuart wrote...


Yes. In fact I'd consider it a bonus.


Constant fights + no healing = Game over [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]

What was the point of ignoring the worlds turmoil to gaze at the trees again? [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]


Some times its better to end, than to just drag on. Plus Trees are pretty.



A martyr :P

Modifié par Emzamination, 28 août 2012 - 03:20 .


#24
Feanor_II

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As much as I dislaiked DA2 I must admit that the idea of global social conflicts was really good...... Fine for me if they continue with that plot line.

#25
The Elder King

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Emzamination wrote...



Even tho hawke didn't Ignite the war, He/she got to choose who got a head start.If you went pro-mage and sided with the mages then you instituted anarchry and struck the first blow in overthrowing the chantry and templars.If you sided with the templars then you helped cullen maintain order with a nice Viscount title as a reward to enforce your rule.See, hawke had power in his/her choice


SPOILER


The templars and the Chantry aren't overthrown even at the end of the Asunder. What happens (and it happens regardless of what you choose) is that the templars left the Chantry.
The mages still abandon the Circle system, no matter what happened in DA2.
War between mages and templard happened regardless of your choice. There's anarchy regardless what you did. Kirkwall might beneficiate from Hawke's presence, but he stayed in Kirkwall for too little time to change the city.
Hawke had no power. The events happen regardless of his intervention. He didn't stop of change nothing in Kirkwall in Act 3, other than the mages and templars's opinion about him.