Nizaris1 wrote...
You can wipe out Merrill's dalish clan (or pick a choice to not fight them)
You can get Merrill to smash her mirror on the rivalry path
you can get Anders to admit he's lost all control of Vengeance on the rivalry path
You can send Feynriel to the Dalish or send him to the Circle
You can help Aveline become captain of Kirkwall or not.
These are not endings
nor is Queen Cousland, City elf bann or free circles. Those aren't endings, those are just results of choices you made in game (that have little to no impact on the
actual ending--which is
quelling the blight).
Your warden can be a complete and utter bastard, backstabbing everyone they meet, feeding his fellow warden (Loghain or Alistair) to the Archdemon, killing multiple companions, npcs etc. in the name of power (or whatever motives he has).
Or you can play the Paladin path, doing much good for Ferelden, Orzammar and the Dalish peoples.
Archdemon still dies, same ending, different journey.
You are confusing the journey and your personal choices in game with actual endings. This is not true. The only ending is the consistent thing that ties all your choices together. Granted those aren't 'endings' I posted for DA2 either. That was my point. Queen Cousland isn't an ending because ultimately she disappears (as does every other Hero of Ferelden regardless of their origin, regardless of your choices) at the end of DA2. So in the 'end' she suffers the same fate every other surviving Hero of Ferelden does,
regardless of your choices/journey. The only difference between the Warden and Hawke is most of Hawke's 'choices' don't have world impacting results, just personal ones. Certainly Anders admitting he's lost out to the demon isn't a world impacting thing, but it's certainly
his ending because that's when I whip out the murder knife. (And it may be argued that his ending is world impacting what with the bomb and all, but that still happens regardless of what you do or say or what path he's on. He just admits he's out of control when rivaled).
And Hawke doesn't get any epilogue slides tying up neatly all his/her choices in the game like the Warden, thus furthering the illusion of the player having more control in DAO.
Regardless of which path you choose, which choices you make,
the only ending that matters is the archdemon is slain. You cannot reach the end of the game without that one fact. Just as
the only ending that matters in DA2 is the mage/templar war is sparked. That could have been achieved even without killing Orsino and Meredith, Bioware could have found any number of ways to reach it, they just felt that those two boss fights were necessary to the tale.
If you were to argue DAO had some alternate ending, the only one I would consider an actual alternate ending would be 'you side with the archdemon and the darkspawn', because that
alters the ending in an impactful way rather than the 'filler' you are you are positing as endings.
Most of the choices made in DAO aren't consistant with DA2 either. Freed circle? Umm hardly. Cullen gone batsh*t insane...didn't happen. Queen Cousland or a King's Mistress are mentioned a couple times in DA2, otherwise of little to no impact. Werewolves cured? One small encounter in DA2. Bhelen on the throne, another small side quest of little consequence. (BTW I don't think either Bhelen or Harrowmont are good choices since the ultimate result is more chaos for Orzammar, just the timeline is different). Anders turned over to the Circle instead of conscripted...guess what, that choice was tossed out the window in favor of story too. If these were truly 'endings' then they would have more of an impact on the world at large than as just filler to tie up all the loose ends of the story, and half the time they aren't consistent with what's continued in the 'history of Thedas' we, as players, are experiencing.
Bioware is going to tell the story they want, epilogue slides should always be taken with a grain of salt.
Ultimately the only thing that impacts DA2 (and the rest of Thedas) is
stopping the blight. That is the story of DAO, the only 'choice' you could have was to kill the archdemon, you can't alter that and choose to
side with the darkspawn. At least in DA2 you get to choose to support one side or the other, but the ending is still the same. Outside of Fereldan's themselves, no one cares who's butt sits on the throne (they are just as happy with Anora or Alistair) or whether the Dalish still squabble with humans or not (which BTW they always get their land, the only thing that changes is without Zathrian, Lanaya actually makes some headway in establishing good relations, again, your choices make little impact of consequence there).
The only codex you find in regards to DAO are two (that I've been able to find). One that talks about the warden uniting the different treaties along with Arl Eamon and fighting the Blight, and other which mentions the Blight is quelled in only a year. None of that other stuff matters because it isn't an ending, it's just filler to the story. The fact that it comes at the end and ties the ending all neatly up in a bow doesn't make it an 'ending', it's just filler to the actual ending which is
stopping the Blight. If it were that vital to the story, all a player's choices would be consistant throughout all Origin games, and the only consistency is
'the blight is stopped'.
And Bioware has said not even the OGB is considered "canon". The only 'canon' seems to be "Blight is stopped" and "Mage/templar war is sparked".
Modifié par sylvanaerie, 04 septembre 2012 - 01:20 .