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My Main Problem with the Ending


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#151
Guest_EntropicAngel_*

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Urzon wrote...

SeptimusMagistos wrote...

I call shenanigans on this one. Loghain specifically waits until after the signal has been lit to retreat. Whichi sort of the opposite of what we all agreed to before the battle. Everyone else did their job. Loghain deliberately chose not to do his.


Of course he waits until the signal was lit to make his decision. His job was to move to flank the darkspawn horde when the signal was lit. The problem of course being, that the darkspawn horde was larger than anyone (other than Duncan and the Grey Wardens) foresaw, and if Loghain did move to flank the horde; the horde's forces, still pouring out of the forest and mountains, would simple wrap around and surround Loghain's group and kill them all. 

So when the signal was lit, Loghain had a simple choice: Would he lead his men to certain death without a chance of victory? or Would he call a retreat to save his army's life, and he would then prepare for an actually Blight?

The retreat was the correct thing to do in that situation, because if Loghain did charge in at the signal; his forces would be just as dead as the king's, and then Ferelden would have absolutly NO ARMY to defend itself against the Blight.


What he means by that is, if Loghain was retreating to save the army from the darkspawn, why didn't he tell them to retreat earlier? Why did he wait until Cailan and Duncan were beyond human hands to do it?

#152
dragonflight288

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As has been said, Loghain was a lousy politician. As has been stated by many characters in the game, he was a commoner. He didn't grow up with court intrigue. He grew up under Orlesian rule and fought back.

Politics and efficiency rarely work together. Loghain wanted the bannorn to supply men, and they didn't want to do it. As far as they, who grew up dealing with politics constantly, saw, was a general who retreated from the field, became the regent, and demanded that all of them supply men for an army. All questions regarding Ostagar were answered with "I have not shirked my duty to the throne, and neither will any of you!" or "Everything I have done has been to secure Ferelden's independence." And when Teagan says the bannorn will not bow because he demands it, rather than try to be reasonable with them, Loghain threatens them.

And by playing through Origins again, I found that after finishing each main quest portion (Circle, Redcliff, etc) I can ask Bodahn for rumors. Ask him enough times, and you'll get a picture on how the Civil War is going.

The Bannorn are pressing men into service for their armies, Loghain is doing the same, having thugs taking men off the streets. We hear about preparations for battles, we hear the results, Loghain almost always winning, then confirmed reports on what Loghain does the banns and their commanders who lost to him in the battle (it's quite gruesome, painful deaths.) By the time of the landsmeet, the bannorn's own armies are pretty much wiped out. Loghain and the Warden are the only ones with armies left.

#153
dragonflight288

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EntropicAngel wrote...

Urzon wrote...

SeptimusMagistos wrote...

I call shenanigans on this one. Loghain specifically waits until after the signal has been lit to retreat. Whichi sort of the opposite of what we all agreed to before the battle. Everyone else did their job. Loghain deliberately chose not to do his.


Of course he waits until the signal was lit to make his decision. His job was to move to flank the darkspawn horde when the signal was lit. The problem of course being, that the darkspawn horde was larger than anyone (other than Duncan and the Grey Wardens) foresaw, and if Loghain did move to flank the horde; the horde's forces, still pouring out of the forest and mountains, would simple wrap around and surround Loghain's group and kill them all. 

So when the signal was lit, Loghain had a simple choice: Would he lead his men to certain death without a chance of victory? or Would he call a retreat to save his army's life, and he would then prepare for an actually Blight?

The retreat was the correct thing to do in that situation, because if Loghain did charge in at the signal; his forces would be just as dead as the king's, and then Ferelden would have absolutly NO ARMY to defend itself against the Blight.


What he means by that is, if Loghain was retreating to save the army from the darkspawn, why didn't he tell them to retreat earlier? Why did he wait until Cailan and Duncan were beyond human hands to do it?


In my mind, he was holding out hope that the beacon would light, the beacon would light. And when it did, he looked at the battlefield and made a snap decision.

#154
SeptimusMagistos

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dragonflight288 wrote...

EntropicAngel wrote...

Urzon wrote...

SeptimusMagistos wrote...

I call shenanigans on this one. Loghain specifically waits until after the signal has been lit to retreat. Whichi sort of the opposite of what we all agreed to before the battle. Everyone else did their job. Loghain deliberately chose not to do his.


Of course he waits until the signal was lit to make his decision. His job was to move to flank the darkspawn horde when the signal was lit. The problem of course being, that the darkspawn horde was larger than anyone (other than Duncan and the Grey Wardens) foresaw, and if Loghain did move to flank the horde; the horde's forces, still pouring out of the forest and mountains, would simple wrap around and surround Loghain's group and kill them all. 

So when the signal was lit, Loghain had a simple choice: Would he lead his men to certain death without a chance of victory? or Would he call a retreat to save his army's life, and he would then prepare for an actually Blight?

The retreat was the correct thing to do in that situation, because if Loghain did charge in at the signal; his forces would be just as dead as the king's, and then Ferelden would have absolutly NO ARMY to defend itself against the Blight.


What he means by that is, if Loghain was retreating to save the army from the darkspawn, why didn't he tell them to retreat earlier? Why did he wait until Cailan and Duncan were beyond human hands to do it?


In my mind, he was holding out hope that the beacon would light, the beacon would light. And when it did, he looked at the battlefield and made a snap decision.


In my mind the entire thing was a deliberate plot to kill the king. A bunch of characters within the game seemed to suggest as much, and I found them considerably more trustworthy than Loghain.

#155
Urzon

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He, and i assume everyone else, told the king to not be in the frontlines. The king scoffed at him then. After only a single volley or two of arrows and a wave of mabari, the king was still on the frontlines when the army and darkspawn forces met in combat. Loghain's hands were kinda tied then. His forces would still have to go threw the darkspawn's to just get to the king, and even if he did; I don't think the king would listen to the "We have to retreat!" speech.

He was simply to high on: glory, honor, fame, and legends to listen to reason.

#156
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SeptimusMagistos wrote...

dragonflight288 wrote...

In my mind, he was holding out hope that the beacon would light, the beacon would light. And when it did, he looked at the battlefield and made a snap decision.


In my mind the entire thing was a deliberate plot to kill the king. A bunch of characters within the game seemed to suggest as much, and I found them considerably more trustworthy than Loghain.


I agree with Septimus, I'm extremely extremely dubious that this was simply a snap decision. You don't just decide at the drop of a hat whether or not you're going to let the king of your country die in the hands of the darkspawn. That was planned.

#157
dragonflight288

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Urzon wrote...

He, and i assume everyone else, told the king to not be in the frontlines. The king scoffed at him then. After only a single volley or two of arrows and a wave of mabari, the king was still on the frontlines when the army and darkspawn forces met in combat. Loghain's hands were kinda tied then. His forces would still have to go threw the darkspawn's to just get to the king, and even if he did; I don't think the king would listen to the "We have to retreat!" speech.

He was simply to high on: glory, honor, fame, and legends to listen to reason.


Cailan: I hoped for a war like in the tales! A king riding alongside the fabled grey wardens against a tainted god, but I suppose this'll have to do.

Cailan: I can't wait for that glorious moment! The King of Ferelden stand beside the Grey Wardens to stem the tide of evil!

Loghain: Your fascination with glory and legends will be your undoing Cailan! We must attend to reality!

Loghain: The darkspawn horde is too dangerous for you to be playing hero on the front lines!

Cailan: The Grey Wardens and I will lure the darkspawn into charging our ranks, and then?
Loghain: You will alert the tower to light the beacon, signaling my men to charge-
Cailan: To flank the darkspawn! I remember.

LATER

*huge wave of darkspawn leave the Wilds, one volley of arrows and a Mabari charge*
Cailan: FOR FERELDEN! (army charges into the clearing to battle the darkspawn, leaving the defensive structures behind, allowing them to be flanked from three sides.)

If Loghain wanted Cailan dead, he had plenty of opportunities. Cailain seemed determined to put himself in life-threatening danger, outright ignoring the advice given to him by everyone. Even Alistair says that Loghain was running the show at Ostagar (if you ask him his opinion before venturing into the wilds with Daveth and Jory)

#158
Urzon

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EntropicAngel wrote...

I agree with Septimus, I'm extremely extremely dubious that this was simply a snap decision. You don't just decide at the drop of a hat whether or not you're going to let the king of your country die in the hands of the darkspawn. That was planned.


My thoughts on Loghain.... (and most dark grey/semi-villainish characters)

Sometimes a douche is simply a douche, and not an evil douche.

#159
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Urzon wrote...

My thoughts on Loghain.... (and most dark grey/semi-villainish characters)

Sometimes a douche is simply a douche, and not an evil douche.


Oh don't get me wrong, I'm not simply tacking "evil" onto him, and in fact I said before in this thread that I don't think he's simply evil. He's more complex than that. But I do believe that what he did was planned, and intended for a while.

#160
SeptimusMagistos

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dragonflight288 wrote...

If Loghain wanted Cailan dead, he had plenty of opportunities.


Yes. And he took one.

Don't get me wrong, Cailan should have known to stay out of danger. But evidence suggests that Loghain took advantage of that to deliberately turn a dangerous situation into a doomed one in order to fight against his Orlesian demons.

#161
TEWR

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SeptimusMagistos wrote...

In my mind the entire thing was a deliberate plot to kill the king.


And you're wrong, as David Gaider has said he didn't "deliberately plot to kill the king".

#162
Urzon

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Yes...

Loghain knew the best way to kill Cailan is to try and keep him safe, and try and talk some sense into him. Because only then, Cailan would kill himself out of sheer stupidity.
Ingenious! Image IPB

#163
SeptimusMagistos

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The Ethereal Writer Redux wrote...

SeptimusMagistos wrote...

In my mind the entire thing was a deliberate plot to kill the king.


And you're wrong, as David Gaider has said he didn't "deliberately plot to kill the king".


Really?:blink:

Well, then, I feel kind of silly for spending three playthroughs hunting him down like a dog for deliberately plotting to kill the king.

I mean I'd still feel compelled to stop him, but I always understood his conspiracy to willingly and knowingly betray his sworn liege, endangering Ferelden in the process, to be the major plot thread. Are you saying I was actually meat to belive his excuses?

#164
Das Tentakel

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Some good posts regarding Loghain, Cailan and the Battle of Ostagar, but…

Isn’t the real problem here that, with what DA:O itself gives us (cinematic scenes, dialog, Codex etc.) characters and developments don’t feel entirely believable to many people?
That is, essentially, a storytelling problem within DA:O.

On the surface, I think it sort of works. I doubt most players really bother about Loghain’s motivations, he’s just a traitor and the Warden’s enemy. Cailan is young and foolish, the Grey Wardens are caught in the middle etc. It’s stuff most will probably just notice while passing through to adventure and the final confrontation with the Archdemon.

But for others, who try to think about it, the story proses problems. Some of these may be caused by the fact that the writers’ intentions perhaps got compromised during the development process. But I think that should not matter: every writer has notes and thoughts he or she doesn’t put in the story, either because of space limitations, some of the ideas suck or because of feedback. That’s the problem with things that are claimed afterward or put into successor games. They may help to explain why some stuff in the final version of the story didn’t ‘work’ and give satisfactory answers to some, but the fact remains that these are post facto explanations and justifications.

If I look at DA:O, simply at the characters (those with a political role) and their politics and warfare in a medieval-ish state, I find neither the characters nor the developments believable. It’s possible to create elaborate causal chains based on a generous interpretation of the additional material – from remarks by the writers to tie-in novels and anime movies – that will be more than sufficient for some.

But even if you accept all of these more or less elaborate post-DA:O release explanations, what you are left with are way too many cases of what I call ‘special pleading’ to rationalise a whole series of plot holes and inconsistencies. A story can handle one or two, but not a whole series of them. If EWR and other have to compose (often well-written, kudos for that) multiple essay-sized posts to demonstrate that, really, it all makes sense, something – in fact, lots of things - simply do not work well in the first game.

And before people take me as a DA:O basher, I thought it was a good game and worth every penny. It just isn’t very good at believably depicting war, politics and intrigue in a medieval-ish setting. There’s no shame in that, most fantasy and historical novels don’t do it particularly well either. And videogame development itself probably makes it a lot more difficult than in a novel or movie.

#165
Riverdaleswhiteflash

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SeptimusMagistos wrote...

The Ethereal Writer Redux wrote...

SeptimusMagistos wrote...

In my mind the entire thing was a deliberate plot to kill the king.


And you're wrong, as David Gaider has said he didn't "deliberately plot to kill the king".


Really?:blink:

Well, then, I feel kind of silly for spending three playthroughs hunting him down like a dog for deliberately plotting to kill the king.

I mean I'd still feel compelled to stop him, but I always understood his conspiracy to willingly and knowingly betray his sworn liege, endangering Ferelden in the process, to be the major plot thread. Are you saying I was actually meat to belive his excuses?


I think it's meant to not look good for Loghain. It makes more sense when you consider all the Gaider posts, since otherwise he's an unrealistic cackling villain who Heel-Face-Turns way too easily, but other than the Gaider posts you basically have Loghain's word against everything else in the game. (Apart from a line from Alistair at the top of Ishal that nobody seems to remember. Heck, I'd forgotten it five minutes later, in favor of the "Men's hearts hold shadows" line.)

And to a large extent you only get Loghain's side of the story by passing up your only chance to execute him.

Modifié par Riverdaleswhiteflash, 10 septembre 2012 - 09:20 .


#166
Fiacre

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Eh. Once I actually started thinking about it the Loghain the Traitor thing seemed somewhat dubious to me, even without Gaider's explanations. And I did execute him the first time, so I didn't get to hear his side of the story until my second playthrough. In any case, what one can always hold against him is selling the elves and all the crap he let Howe do, however necessary Howe may have been.

#167
dragonflight288

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If you take away Ostagar, him abandoning the King, and play it as military strategy, that's one thing and most certainly worth keeping him alive (despite Alistair's temper-tantrum, spawned from survivor's guilt.)

But we also need to take into account Loghain's actions and the things he allowed to happen during the year leading up to the Landsmeet.

1. He threatened the nobility to try and force them to go along with him. I don't know who struck first in the Civil War, but if you listen to the rumors as the game goes on, Loghain is downright brutal in subduing the leaders and banns who oppose him.
2. He keeps Howe in a position of power, that is heavily abused. He knows full well that Howe betrayed the Couslands, if you play was a Human Noble. He outright tells Cailan what happened, and Loghain talks about how Cailan couldn't contain his excitement on meeting the new warden.
3. He hires the Antivan Crows, despite showing an obvious distaste of doing so, to kill the Wardens.
4. He sells elves into slavery to fund his war.
5. He blames the only two remaining Wardens for the death of Cailan, and spends a whole year trying to kill them by putting a bounty on their heads. He even accuses them of working for Celene and Orlais at the Landsmeet.
6. He arranged Eamon to be poisoned and interfered with the templar who was catching Jowan (I have mixed feelings about Jowan)

Now I understand most of that can be attributed to military strategy, but he can lose at the landsmeet, then proceeds to declare everyone who stands with the Wardens of treason for refusing to protect the land, and goes against them.

#168
Renmiri1

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Loghain was not well written. His Warden recruitment at the end was IMHO, an attempt to fix the cheesy cartoony dark villain he was until the landsmeet.

And he flips 180 degrees. Turns noble, cares about his daughter and the warden.. Very forced and not well written also. But no one can say he was pure evil because he regrets stuff and offers his life.

Nope, not buying.

FFS he pratically raised Caillan and left him to die. A good general could have left the battle when he saw their forces outnumbered, but the same good general would not poison the leader of the largest surviving army, refused help and tried to kill the 2 people who could help again the large darkspawn horde he saw with his own 2 eyes.

Writters dropped the ball on Loghain and then tried a Hail Mary saving pass. Didn't save it for me

Modifié par Renmiri1, 11 septembre 2012 - 03:41 .


#169
Das Tentakel

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Renmiri1 wrote...

Loghain was not well written. His Warden recruitment at the end was IMHO, an attempt to fix the cheesy cartoony dark villain he was until the landsmeet.

And he flips 180 degrees. Turns noble, cares about his daughter and the warden.. Very forced and not well written also. But no one can say he was pure evil because he regrets stuff and offers his life.

Nope, not buying.

FFS he pratically raised Caillan and left him to die. A good general could have left the battle when he saw their forces outnumbered, but the same good general would not poison the leader of the largest surviving army, refused help and tried to kill the 2 people who could help again the large darkspawn horde he saw with his own 2 eyes.

Writters dropped the ball on Loghain and then tried a Hail Mary saving pass. Didn't save it for me


Don't entirely agree with that. It is quite clear from Codex entries etc. what his character was intended to be. And that the game failed to depict him as a multi-layered antagonist, rather than a one-note villain, was probably partly the result from things being cut during the development process.

That is not the same as saying that with that hypothetical material he would have been more effectively portrayed like the character he was intended to be. We just don't know. 
Maybe BioWare can learn (or have learned) from it. :mellow:

Modifié par Das Tentakel, 11 septembre 2012 - 06:27 .


#170
Das Tentakel

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Double post, duh:pinched:

Modifié par Das Tentakel, 11 septembre 2012 - 06:27 .


#171
TEWR

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Renmiri1 wrote...

Loghain was not well written. His Warden recruitment at the end was IMHO, an attempt to fix the cheesy cartoony dark villain he was until the landsmeet.

And he flips 180 degrees. Turns noble, cares about his daughter and the warden.. Very forced and not well written also. But no one can say he was pure evil because he regrets stuff and offers his life.


He always cared about Anora. That whole idea that Loghain would've killed his daughter? Complete BS. Howe approached Loghain with the idea, but Loghain refused to do such a thing -- something he'll tell you if you spare him.

That wouldn't have stopped Howe from doing such a thing though, because Howe is the very definition of Complete Monster. He does things For the Evulz.

Nope, not buying.

FFS he pratically raised Caillan and left him to die. A good general could have left the battle when he saw their forces outnumbered,


That's what he did. 

You could argue that he should've attempted to save Cailan with a contingent of men ordered to do so -- whether they would succeed is irrelevant, though given how quickly he dies by Ogre he couldn't have been saved -- but he did order a tactical withdrawal from the battlefield when it became apparent that they were outnumbered.

And Cailan's death was his own doing. Cailan was a spoiled brat, wanting to play war and fascinated with glory -- be it glory he wanted or the glory of others in legends.

Had Loghain attempted to rescue Cailan and failed, that would've been a politically sound move to try and get Ferelden to unify under his banner, as he did attempt to save their king.

But no one has ever called Loghain a brilliant politician. He isn't.
 

but the same good general would not poison the leader of the largest surviving army, refused help and tried to kill the 2 people who could help again the large darkspawn horde he saw with his own 2 eyes.

Writters dropped the ball on Loghain and then tried a Hail Mary saving pass. Didn't save it for me


Yea, no they didn't.

Let's look at if from his perspective, as opposed to the "OMG He's so EVUL!!!" one he's unfortunately painted with all too often.

Eamon was a threat to the nation's well-being after Loghain was forced to make a judgement call at Ostagar. We know that Eamon was poisoned after Ostagar, as Loghain has been with the King at the fortress for the entire time -- something Duncan states in the HN and Mage Origins.

Eamon would've been clouded by his relationship to Cailan and more then likely would've failed to see the actual necessity of the withdrawal. He would've instigated a civil war I'm willing to bet. Loghain didn't want this to happen. So he tasked Jowan -- whom he met in Denerim, as Jowan states -- to go to Redcliffe to teach Connor about magic and administer the poison to Eamon, but this poison was only supposed to render Eamon comatose.

Nothing more. If Eamon's condition worsened to the point of death, Berwick would've reported to someone in Loghain's cadre saying such, and Loghain would send the antidote.

Now, of course, Connor went to the Desire Demon pleading for Eamon to be saved. He didn't know Eamon wouldn't have died -- or that it was an unlikely scenario, anyway -- and so that's why he did so. And the demon did keep Eamon alive. She just kept his state of being from worsening.

Also, I very much doubt Eamon is the leader of the largest surviving army. That'd technically fall to either Loghain himself -- commanding the Teyrnir of Gwaren, as opposed to Eamon's Arling -- or Rendon Howe -- who by the time of the Battle at Ostagar, has claimed Highever and Denerim along with his already claimed Arling of Amaranthine.

As for the Wardens? Again, let's look at it from his perspective.

Here is a man who, for all his time at Ostagar, has not been told just how the Wardens know it's a Blight, other then vague comments where they say they "can feel it". While we the players know for a fact the Wardens are necessary, let's not forget that Loghain doesn't. We know the intricacies of the Joining. He doesn't. Not during Ostagar, anyway.

Duncan failed to tell Cailan or Loghain about these Warden secrets, which may have convinced Loghain that they're truly necessary. Had he known that they were linked to the Darkspawn hive-mind and could actually sense the Archdemon -- specifically, not those vague comments Alistair says Duncan told them -- then he would've realized "These guys are necessary."

All he had to go on were vague notions that they're necessary and tales about their prowess in battle. For all he knew, they were no different then the regular soldier, with only one thing distinguishing the Wardens from a soldier: they just fight Darkspawn all the time.

That could've been the extent of it as far as he knew.

Now, I'll say for the record that I personally find the army to bear the weight of the blame, but the Wardens aren't without blame either. I give the army 60% of the blame, at most. If not 60%, I often split it evenly, as Duncan's actions prior to Ostagar show that he should've been pressed by the army as to the validity of the claims to the nature of the Blight -- his reason for going to Orzammar is to find evidence of the Archdemon.

But then again, the Wardens are supposed to do whatever it takes to defeat the Blights. One would think this would include lying about finding evidence on the Archdemon to make people believe it's a Blight and telling the heads of state and generals about Warden secrets.

But let's also examine Cailan. Here is a child trapped in a man's body who is fascinated with war so much he wants glory for himself. He finds strategy sessions boring, wants to be the one to kill the Archdemon with his father's blade, and goes on and on about glory.

During the battle, he ruins the plan Loghain put forth -- the Hammer&Anvil strategy -- during the session. Instead of having the men in the back -- maybe a couple of rows -- firing constant volleys of arrows into the Darkspawn ranks, he has them fire only one volley. 

Instead of keeping the Mabari hounds alongside his soldiers, he sends them out as little more then fodder troops where they kill, at most, 1-2 Darkspawn each before dying.

Instead of having the majority of his forces holding the line with the walls of Ostagar protecting their left and right flanks, he orders all of his troops to charge out into the open, where they're then besieged by the Darkspawn on all sides.

While it's extremely unlikely that Ostagar could've been won using what forces they had there, Cailan's idiocy doomed them from the start.

And during the strategy session, the Wardens failed to speak up about their necessity or offering any real insight into how the battle could play out.

Now, let's jump to what happens in the Tower of Ishal.

We the players are tasked with the duty of lighting the signal fire so that Loghain's men will know when to charge. The opportune moment for such a thing was when all the Darkspawn were in the valley, so that Loghain's men could corral the Darkspawn and begin to take them down. I refer you to KnightofPhoenix's blog images on the subject of Ostagar.

Image IPB

Now, we the players -- as well as Alistair, the Warden, the Mabari, a Mage, and a Soldier in the Tower -- know that the signal was delayed due to the Darkspawn invading the Tower. I'll tackle how this is Bioware's fault on being contradictory in their writing later.

As Alistair himself notes, the signal was surely delayed too much due to the Darkspawn.

Loghain however, did not know the Darkspawn had delayed the signal fire. Because of how late it comes -- and how fractured the army is now -- he believes that the Wardens deliberately delayed the signal fire so as to weaken Ferelden's national stability -- what with the King dying, and in his mind them hoping he'd lead his men to death too.

Because if that happened, Ferelden would've had no choice but to rely on Orlesian assistance during the Blight, which would be a repeat of what they've done in Blights past.

In his mind, the Wardens are helping the Orlesians, as they've done in the past. In Blights past, the Orlesians used the Blights as a reason for "aiding" nations too weakened by the Darkspawn to stand on their own, and then after the Blight was ended they made it a point to never leave.

For more insight on that, see the history of Nevarra, the Free Marches, and IIRC the Anderfels.

As such, he truly believed the delay of the signal fire was done on purpose by the Wardens to weaken Ferelden and give Orlais the moment to "aid" the nation. Orlais itself has used the Wardens and the Blights to their advantage by helping further their expansionist policies, of which Empress Celene I was reputed to be an expansionist herself in Origins -- changed to being a peaceloving monarch in DAII.

So let's recap, shall we?

1) He knows little about why the Order is necessary.
2) Cailan believed that the presence of the Wardens was enough to win the battle. In truth, it wasn't, and Ostagar using Loghain's strategy -- or even what forces they did have there -- was unwinnable. This isn't to say Ostagar couldn't have been won had more forces been present and the place better fortified. I'm certain Ostagar could've been won, had things been different.
3) The Wardens did not speak up on anything that could help fight the Darkspawn.
4) Cailan ruined the battle plan.
5) The signal fire was delayed to the point of being too late -- and not accurate, as Darkspawn were still pouring out of the Wilds. For what reason, Loghain didn't know. But based on history, he had strong inclinations as to why it was so. He was wrong, but he didn't know the real reason.
6) Orlais has a history of using the Wardens and the Blights as grounds to further their expansionist policies, something Loghain brings up at the first Landsmeet.

From all of this alone, his opinions of the Wardens is not very high. He can only view them as Orlesian tools, because that's all the evidence has shown itself to be for him. He didn't have all the facts, but from what he did know it was not painted very well in the Wardens' favor.

Let's not forget the rebellion that happened in centuries past by Sophia Dryden -- a justified rebellion, but the truth was never publicly known. Let's also not forget that what happens in The Calling further adds fuel to the fires of why Loghain didn't trust the Wardens.

===========================================================================

Now, I said I'd tackle the whole Tower of Ishal failure on Bioware's part. This stems from them failing to properly keep their own character -- Loghain -- consistent with how he's portrayed.

He became Teyrn of Gwaren in 9:11 Dragon, so he's been the ruling lord of that area for 19 years. His own codex states that he's a man who wishes to know where his borders end and how best to defend them.

And yet Bioware made it a point to have Loghain completely in the dark about Ostagar's structure. This is a blatant failure of their writing, as David Gaider -- the man who wrote Loghain, IIRC -- failed to keep Loghain consistent.

Then, when we find out about the Tower's lower levels, we find that Loghain's first action was to... explore them? On the eve of a major battle? This is a failure from a military strategy point of view as well as writing, because while you should know the layout of a fortress Loghain should've already known all of this in the 19 years he was Teyrn of Gwaren and general of Ferelden, the man whose strategies kicked the Orlesians out of the nation.

But because he didn't know, we're supposed to be able to believe that the more sensible course of action when Darkspawn are at your heels in the Wilds is to explore these lower caverns? Seriously? NO. It's to immediately seal them up, preferably in such a way that they're unusable by the Darkspawn as it's pretty evident that these caverns will lead to the Wilds -- indeed, they lead into the very valley Cailan was in.

And before anyone goes "So doesn't this mean he deliberately left the Tower open to invasion and used the Darkspawn to justify leaving Cailan", no it doesn't. Gaider has said that Loghain didn't know about the Tower being invaded by Darkspawn nor did he plan such a thing. It was an unexpected thing.

The failure here being that the people that wrote the Ostagar scenario -- not the Cailan moment, but the Tower of Ishal thing and Loghain's ignorance on the entire fortress -- is a critical failure in military warfare knowledge and consistent writing of Loghain Mac Tir.

As such, the blame falls on Bioware.

Modifié par The Ethereal Writer Redux, 11 septembre 2012 - 09:21 .


#172
Das Tentakel

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@EWR: Commendable job on retroactively justifying the Loghain character.
Remind me to refer to you when an intelligently written retcon is needed ;).

However, I am looking at it from a slightly different angle. I think the Battle of Ostagar was depicted the way it was not to illustrate Cailan’s foolishness, but because this is how BioWare, perhaps specifically the person or persons responsible for designing the cinematics, envisaged an epic battle. It’s very old-style Hollywood-esque. The only thing I got ‘from the plan’ was that Cailan’s troops would engage the Darkspawn and keep them busy until Loghain’s men hit them in the flank. I think Cailan's foolishness was intended to be presented by his decision to fight in the ranks, rather than overlook the battle from a vantage point.
Sure, LotR and Oliver Stone’s Alexander have depicted battles much better by now, but there’s a definite old-style Hollywood battle vibe about Ostagar.
Of course, I know that a sensible depiction would show Cailan’s troops fighting from behind a well-entrenched position (not the pathetic palisade or two you see in the game).

Image IPB

Image IPB

field fortifications, done properly…

OR, when you want to firmly establish Cailan’s foolishness, to have some of his captains trying to protest, and Loghain shouting from his vantage point ‘No Cailan, you fool!’.
As it is, mental gymnastics are required to make sense of it all. Then again, it probably works for most people.

#173
TEWR

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Oh it's definitely Hollywood tactics, but here -- given what we know of Cailan being a fool that finds all manner of strategy to be boring -- it also helps illustrate how bad he is leading troops into battle.

On that, I can say Bioware did a good job, as the Hollywood tactics help enforce how Cailan is an Idiot Hero, as opposed to Bioware simply being influenced by the Rule of Cool.

Though I agree that Ostagar was very poorly fortified. That I can't really excuse. But Cailan ruining the battle plan is very much in line with his foolish King persona, given that he's more interested in glory then reality.

Das Tentakel wrote...

@EWR: Commendable job on retroactively justifying the Loghain character.
Remind me to refer to you when an intelligently written retcon is needed Image IPB.


Thank you. Image IPB

That's what I'm here for: making clear everything that Bioware may or may not have.

Though a lot of what I said is found in Origins. Mostly in codex form, but Loghain's depicted as a man who understands history's importance so it goes to his character definitely.

======================================================================

I should also add that anyone who feels Loghain isn't burdened by Cailan's death would have to actually look at the toolset notes and confront him on Cailan's death during the Landsmeet. In it, he is very pained by the fact that he abandoned his fool of a king -- saying that he was Maric's son -- and the toolset notes do show that he was being truthful on how he was saddened.

Modifié par The Ethereal Writer Redux, 11 septembre 2012 - 09:26 .


#174
Renmiri1

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Das Tentakel wrote...

@EWR: Commendable job on retroactively justifying the Loghain character.
Remind me to refer to you when an intelligently written retcon is needed ;).

** snip **

As it is, mental gymnastics are required to make sense of it all. Then again, it probably works for most people.


Ya most people just kill Loghain :lol:

Agreed, EWR should have written Loghain, In game he was a 2 bit villain that gets a Hail Mary pass at being good - hence "nuanced" - at the very end and it doesn't work convincingly.

#175
TEWR

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As I said, Origins has all of this -- or most of it, as some might've been revealed in DAII -- already present. It's just a matter of connecting the dots.

That said, I am trying to make my own Loghain for the video game series I'm fleshing out -- setting, lore, characters, history, mythos, etc. -- in the sense of a very nuanced character.

Not so much a carbon copy of Loghain, but I do want to create a Loghain Mac Tir. Trouble being, I'm only one person. If I had a company of writers, artists, programmers, and the like to work with, this'd be easier.