And if they so choose to let this game die as such and go the route of DA2 they for damn sure better not try to claim the fans "jumped ship" we gave them more than enough chances that they've squandered
Modifié par ld1449, 29 août 2012 - 12:24 .
Modifié par ld1449, 29 août 2012 - 12:24 .
Tipsyfresh wrote...
Aryck1095 V2 wrote...
Wait, what's thos new ship decoration? Something for the Captain's Cabin? I didn't notice anything of the sort...
A husk's reanimated head
The Twilight God wrote...
Conniving_Eagle wrote...
The next DLC will discourage Control, and then the third one will praise Synthesis.
The entire game discourages Control and the entire series discourages Synthesis.
Conniving_Eagle wrote...
AresKeith wrote...
r3apz515 wrote...
F4H bandicoot wrote...
Overall I'd say it's worth it.
I'm an EA Yesman and a Bioware ass-kisser.
fixed
Double-fixed
BlessedSoldier wrote...
Tipsyfresh wrote...
Aryck1095 V2 wrote...
Wait, what's thos new ship decoration? Something for the Captain's Cabin? I didn't notice anything of the sort...
A husk's reanimated head
That alone is enough to make me not want to get it...Sick.
Modifié par ChickenDownUnder, 29 août 2012 - 03:59 .
RiouHotaru wrote...
There's no plotholes though.
Modifié par EnvyTB075, 29 août 2012 - 04:29 .
EnvyTB075 wrote...
RiouHotaru wrote...
There's no plotholes though.
>Leviathans control organics
>Doesn't make them stop building machines
>Builds a machine to stop organics building machines
>Is surprised when machine turns on them
Sure, not a plothole but it doesn't make for a good story either.
CELL55 wrote...
EnvyTB075 wrote...
RiouHotaru wrote...
There's no plotholes though.
>Leviathans control organics
>Doesn't make them stop building machines
>Builds a machine to stop organics building machines
>Is surprised when machine turns on them
Sure, not a plothole but it doesn't make for a good story either.
In the end of the DLC we see the Leviathan knock a Sovereign-class Reaper out of the sky. So then why dind't they do that against Harbinger? How did the Bratalyst manage to drive the slave races against the leviathans in the first place? Why did the Leviathans not engage in hit-and-run tactics over the cycles to slowly work the Reapers down to nothing? Why did the leviathans not take out Sovereign while the other Reapers were out in Dark Space, giving them time to plan to stop them all? Why did they not hunt down and kill the Bratalyst when all the other Reapers were in dark space? WHY DID THEY NOT DO LITERALLY ANYTHING OTHER THAN SIT IN THE BOTTOM OF AN OCEAN FOR THE PAST FEW BILLION YEARS?!
That big enough of a plot hole for you? Or is it just stupidity on an epic scale?
CELL55 wrote...
EnvyTB075 wrote...
RiouHotaru wrote...
There's no plotholes though.
>Leviathans control organics
>Doesn't make them stop building machines
>Builds a machine to stop organics building machines
>Is surprised when machine turns on them
Sure, not a plothole but it doesn't make for a good story either.
In the end of the DLC we see the Leviathan knock a Sovereign-class Reaper out of the sky. So then why dind't they do that against Harbinger? How did the Bratalyst manage to drive the slave races against the leviathans in the first place? Why did the Leviathans not engage in hit-and-run tactics over the cycles to slowly work the Reapers down to nothing? Why did the leviathans not take out Sovereign while the other Reapers were out in Dark Space, giving them time to plan to stop them all? Why did they not hunt down and kill the Bratalyst when all the other Reapers were in dark space? WHY DID THEY NOT DO LITERALLY ANYTHING OTHER THAN SIT IN THE BOTTOM OF AN OCEAN FOR THE PAST FEW BILLION YEARS?!
That big enough of a plot hole for you? Or is it just stupidity on an epic scale?
Modifié par EnvyTB075, 29 août 2012 - 07:27 .
Conniving_Eagle wrote...
I think any DLC will lose its spark when it's forced to conform to this game and the endings.
MOELANDER wrote...
My thoughts exactly. The main problem is, that ME3 is the end of the story. If you build new DLC for it you absolutely NEED it to affect the ending in some way to make it still interesting for most of the players to buy.
Modifié par Icinix, 29 août 2012 - 09:18 .
ME 1 had no post-ending DLC. The only game in the ME trilogy that did have post-ending DLC was ME2... and all that DLC was indeterminate that could just as well be pre-ending as well.AresKeith wrote...
Blueprotoss wrote...
Yet most of the DLC in ME aren't post-ending especially in ME1, ME2, and ME3. ME2 has an option to play the DLC before the Collector's base while the only real "post-ending" one is Arrival based on ME's timeline. Btw like i most RPGs DLC normally take place before the ending is reached by the player unless if its a Bethesda game.AresKeith wrote...
looks to me like you don't play most RPGs since you can play post-ending DLCs before the ending in some RPGs which Mass Effect has always done
once again they are post-ending DLC, especially in ME2. The fact that you can do them before the ending doesn't mean anything Except for ME3
The Leviathans are no more a part of the core game than the First Contact War. They are fundamentally backstory, and backstory exposition is not the same as the main plot except in so much that the relevation drives the plot... which the Leviathans do not.Applepie_Svk wrote...
MOELANDER wrote...
My thoughts exactly. The main problem is, that ME3 is the end of the story. If you build new DLC for it you absolutely NEED it to affect the ending in some way to make it still interesting for most of the players to buy.
Worst or even more hilarious of that all is fact that they are selling you a part of core game, think about it the LEviathans are those which staying behind the Reapers´s creation and you need to buy that DLC for knowing this fact. It´s like they cut out the Vigil from ME1 only for purpose of selling it later, rly BioWare ?
elessarz wrote...
Leviathan should have been the major plot point in ME2, instead of that glorified side-quest of a Suicide Mission. It would have solved everything people hate with ME3's plot.
CELL55 wrote...
EnvyTB075 wrote...
RiouHotaru wrote...
There's no plotholes though.
>Leviathans control organics
>Doesn't make them stop building machines
>Builds a machine to stop organics building machines
>Is surprised when machine turns on them
Sure, not a plothole but it doesn't make for a good story either.
In the end of the DLC we see the Leviathan knock a Sovereign-class Reaper out of the sky. So then why dind't they do that against Harbinger? How did the Bratalyst manage to drive the slave races against the leviathans in the first place? Why did the Leviathans not engage in hit-and-run tactics over the cycles to slowly work the Reapers down to nothing? Why did the leviathans not take out Sovereign while the other Reapers were out in Dark Space, giving them time to plan to stop them all? Why did they not hunt down and kill the Bratalyst when all the other Reapers were in dark space? WHY DID THEY NOT DO LITERALLY ANYTHING OTHER THAN SIT IN THE BOTTOM OF AN OCEAN FOR THE PAST FEW BILLION YEARS?!
That big enough of a plot hole for you? Or is it just stupidity on an epic scale?
BlessedSoldier wrote...
Tipsyfresh wrote...
Aryck1095 V2 wrote...
Wait, what's thos new ship decoration? Something for the Captain's Cabin? I didn't notice anything of the sort...
A husk's reanimated head
That alone is enough to make me not want to get it...Sick.