Are you satisfied with the romance in DA2? What do you want in DA3?
#1
Posté 28 août 2012 - 05:07
And now what type of romance do you want in DA3?
A sexy romance? A romantic romance? Or just a romance with someone good looking?
Oh yeah, and about good looking come on Bioware you guys could have made Fenris super good looking i don't have a problem with how he looks but come on i know you guys could have done better. <_<
#2
Posté 28 août 2012 - 10:14
Anders frindship or rivalry romance rocks, so does Fenris. They are both good looking. Heck even sebastian's "chaste marriage" is cute!
I'd recommend you to see some of the youtube stuff for it, you are probably not getting the friendship / rivalry high enough
Unless you mean you want Sex scenes like the mods did to Alistair and other DAO romances... Then you are out of luck. best you can get on DA2 is some shirtless guy in pajama pants and Hawke on a bra discussing "last night":D
PS: Anders kiss is pretty hot though
Modifié par Renmiri1, 28 août 2012 - 10:16 .
#3
Posté 28 août 2012 - 10:15
#4
Posté 29 août 2012 - 12:15
Ideally the LI would start out as an acquaintance, who we get to know firstly as a friend as we learn their likes, dislikes, personality traits and a little of their personal story as they grow to trust you, then gradually introduce the flirting, just subtlety at first to test the waters so we can figure out what kind of approach gets the best results. As the LI starts to respond positively to the flirting it would be cool if maybe we could catch him/her giving the protagonist shy wistful looks, checking the protagonist out (and getting caught by other companions doing so), getting a little jealous if an NPC tries to flirt etc. As things progress you'd start to learn more details about the LI as he/she confides in the protagonist about things that happened to them in the past etc, leading to a personal quest that plays out slightly different conversationally if you're trying to pursue him/her romantically. Finally you get the sex scene, which hopefully would be unique to each individual LI, taking into account their type of personality etc hopefully no more fade to black fully clothed scene... Not that it should be full frontal nudity, but something similar to the ME3 sex scenes would work, with the right camera angles and artistic lighting/mood/atmosphere etc it would be easy enough to avoid showing ****** 'n' arse while still keeping things engaging lol. Aaand once the protagonist and LI are officially an item I would like to see the LI become worried/scared if the protagonist badly injures themself and have the protagonist react to that rather than just stand there looking derpy, have the option to hug/kiss the LI when they're in camp/the home hub and generally have them behave like a couple.
Modifié par LolaLei, 29 août 2012 - 04:45 .
#5
Posté 29 août 2012 - 02:45
Alas, no such luck for DA2, but I found the stories deeper than DAO. But it took me several playthroughs to get the stories, And you have to read the codex! I'd much prefer a Q&A session at camp followed by some tent fun like in DAO but it is not available.
#6
Posté 29 août 2012 - 03:51
I don't know about what women want versus what men want ... I am a woman, and I've enjoyed the romances very much. You mentioned Alistair; I'm actually forcing myself to get through an Alistair romance right now. It's a bit too cutesy for me. But so what; he appealed to a lot of other players and I think that's great.
Now my major complaint is just screen time. There should have been more story line to the romances. Not just chat once or twice in each act.
But as for development of the characters, I think BW is heads and shoulders above any other company.
#7
Posté 29 août 2012 - 03:55
I mean the dialogue throughout the romance it was pretty weak in my opinion i don't hate the DA2 romance i just expected more out of Bioware, eh, guess it's only me.Renmiri1 wrote...
*snip*
Yes, Ander's kiss was the best kiss and was uber hot. But i'm still not satisfied.
LolaLei wrote...
*snip*
Yup, that's an amazing idea. I'm just hoping that BW improve they're getting alot of heat.
#8
Posté 29 août 2012 - 04:07
LolaLei wrote...
Aaand once the protagonist and LI are officially an item I would like to see the LI become worried/scared if the protagonist badly injures themself and have the protagonist react to that rather than just stand there looking derpy
OMG THIIIIIIS. There was that one time I let Carver die, and so Fenris was the one who got captured by Grace. So Hawke rescues him, and the conversation is like:
Hawke: You okay, dude?
Fenris: Yeah, man, I'm fine. *gets up*
Me:
#9
Posté 29 août 2012 - 04:52
Anders: "Thank the Maker you're safe love, I thought they'd got you for sure!"
Hawke: *Stares into space as a tumble weed roles past*
Anders: *Waits for reply*
Hawke: ... Let's go.
Something similar happens in the MotA DLC when Hawke and Tallis get out of the dungeon prison. Even just a simple "I'm find *insert name, I'm just glad your here now" would do as a reply.
As for big situations when your protagonist nearly gets killed during a cutscene where the bad guy knocks him/her out or something, then the LI should run over to the protagonist and show clear signs of being worried, saying something like "please, *insert name* wake up! Don't you die on me, not now, not when I've finally found you" and when the protagonist regains conciousness or whatever they should embrace and say something like "You can't get rid of me that easily" or "I'd never leave you behind" etc.
Modifié par LolaLei, 29 août 2012 - 04:57 .
#10
Posté 29 août 2012 - 04:59
#11
Posté 29 août 2012 - 07:46
(If romanced, after they have escaped from the Dungeons)
Anders: Here I always figured you'd be the one coming to spring me from someone's dungeon. I had it all planned.
Anders: I'd be in the Gallows, templars all around, holding the brand for the Rite of Tranquility. Then you'd burst in and break my chains.
Anders: And then it would be all about the best way to show my gratitude.
Hawke:
(If Hawke has a diplomatic/helpful personality) Then I should spend some time working out how to thank you.
(If Hawke has a humorous/charming personality) Did it have anything to do with finding another use for those chains?
(If Hawke has an aggressive/direct personality) You already know the best way to do that.
(The next line depends on who is in the party)
Fenris: Get a room!
Aveline: I hate to point this out, but... Tallis rescued Hawke.
Isabela: This is all so sweet... but we didn't actually do any rescuing, remember?
Tallis: Not to come between you two or anything, but you didn't actually rescue us.
Tallis: I did.
Hawke: Though... you didn't actually rescue me, did you?
Anders: It's the thought that counts.
(Alternative)
Anders: I could be grateful to you too.
And Anders / Hawke dialogue when he is kidnapped is cute ^^. I killed Carver on the Deep Roads just to hear it
Modifié par Renmiri1, 29 août 2012 - 07:51 .
#12
Posté 29 août 2012 - 08:36
^These +90000000000motomotogirl wrote...
LolaLei wrote...
Aaand once the protagonist and LI are officially an item I would like to see the LI become worried/scared if the protagonist badly injures themself and have the protagonist react to that rather than just stand there looking derpy
OMG THIIIIIIS. There was that one time I let Carver die, and so Fenris was the one who got captured by Grace. So Hawke rescues him, and the conversation is like:
Hawke: You okay, dude?
Fenris: Yeah, man, I'm fine. *gets up*
Me:YOU GUYS ARE IN LOVE, CAN YOU AT LEAST ACT LIKE IT
Come on Bioware, add more love for our foreveralone characters let them hug and kiss and reveal their worry for each other (preferably in public:devil:).
<3Us girls love emotional stuff so much!<3
Modifié par Parmida, 29 août 2012 - 08:48 .
#13
Posté 29 août 2012 - 08:42
Parmida wrote...
^These +90000000000motomotogirl wrote...
LolaLei wrote...
Aaand once the protagonist and LI are officially an item I would like to see the LI become worried/scared if the protagonist badly injures themself and have the protagonist react to that rather than just stand there looking derpy
OMG THIIIIIIS. There was that one time I let Carver die, and so Fenris was the one who got captured by Grace. So Hawke rescues him, and the conversation is like:
Hawke: You okay, dude?
Fenris: Yeah, man, I'm fine. *gets up*
Me:YOU GUYS ARE IN LOVE, CAN YOU AT LEAST ACT LIKE IT
Come on Bioware, add more love for our foreveralone characters let them hug and kiss and reveal their worry for each other (preferably in public:devil:).
<3Us girls love emotional stuff so much!<3
This is Fenris we are talking about, it is very much in his characther.
Anders and Merill act more of being in love.
With Anders muttering something about never thinking that he would be a damsel in distress and Hawke saying something reassuring, and Merrill said that her greatest fear was that she would never see Hawke again.
At least they bloody react to the things happining around Hawke. Nobody ever cared when something personal happened to the warden.
#14
Posté 29 août 2012 - 08:57
#15
Posté 29 août 2012 - 09:01
Parmida wrote...
Fenris is a secret hopeless romantic and I love him so much.
I have only done one Fenris romance, but it was my clear impression that he was not into public display of affections, that doesn't mind that he is not a romantic.
Introvert persons can be romantic too, they just don't shout from the rooftop of begin running around killing people in public.
#16
Posté 29 août 2012 - 09:24
(If Hawke is romancing Fenris)
Merrill: (Giggles)
Fenris: What? Why are you looking at me like that?
Merrill: You're in love!
Fenris: I am not.
Merrill: You keep looking at Hawke with sad puppy eyes every time his back is turned. (male Hawke)
Merrill: Everytime she looks away, you stare at Hawke with those sad puppy eyes. (female Hawke)
Fenris: There are no puppy eyes.
Merrill: It's all right, you know. Even you can be happy once in a while. It won't kill you. But your face might crack if you smile, so be careful.
And he's not afraid of showing public love, if he chooses to do it he does it so damn good! like the goodbye scene at the end, it was damn hot.
In MOTA he has a line too about that capture scene and it's endearing<3, but I don't think that was enough, they could have added more to the scene when they found Hawke and Tallis.
The line is:
(If Hawke is romancing Fenris)
Fenris: You frightened me.
Hawke: Me?
Fenris: Before we found you, there was a moment when I...
Fenris: Don't do that again.
Modifié par Parmida, 29 août 2012 - 09:25 .
#17
Posté 29 août 2012 - 09:43
Parmida wrote...
He tries to look strong in front of others and doesn't show any weakness, he's so cute when he does that:
(If Hawke is romancing Fenris)
Merrill: (Giggles)
Fenris: What? Why are you looking at me like that?
Merrill: You're in love!
Fenris: I am not.
Merrill: You keep looking at Hawke with sad puppy eyes every time his back is turned. (male Hawke)
Merrill: Everytime she looks away, you stare at Hawke with those sad puppy eyes. (female Hawke)
Fenris: There are no puppy eyes.
Merrill: It's all right, you know. Even you can be happy once in a while. It won't kill you. But your face might crack if you smile, so be careful.
And he's not afraid of showing public love, if he chooses to do it he does it so damn good! like the goodbye scene at the end, it was damn hot.
In MOTA he has a line too about that capture scene and it's endearing<3, but I don't think that was enough, they could have added more to the scene when they found Hawke and Tallis.
The line is:
(If Hawke is romancing Fenris)
Fenris: You frightened me.
Hawke: Me?
Fenris: Before we found you, there was a moment when I...
Fenris: Don't do that again.
But that is very much in line with what he says in best served cold. Just in best served cold he is also ashamed, to have been captured and in Mota he was afraid because it was Hawke that are captured.
And the puppy eyes are involentary on Fenris part. As he says 'there are no puppy eyes' (even if there obviously is)
The last straw is different. It is not public in the same way, you are standing amongst allies and there are no rescuing going on. It is more of a better stay alive than a 'thank you'.
#18
Posté 29 août 2012 - 09:51
#19
Posté 29 août 2012 - 10:02
Don't get me wrong, I felt each of the romances I was able to do had its cute moments (I've never done the Anders's romance, he creeps me out), but compared to the connection I felt in the tight amount of time (1 year in Origins as opposed to 10 years in DA2) the romances felt like "DA-light". I feel that there should have been more interaction rather than 'the same amount' since the time frame is so much longer.
And I'm not talking sex scenes or even a party camp, but it would have been nice to be able to hop over to the Hanged man for a kiss or a game of cards with Isabela, or take her out 'shopping' (a fade to black with the suggestion of a shopping trip would have been fine). Or go to Fenris' mansion and spend the day cleaning the damn thing because...dude...it never seemed to get picked up the entire time there! No way would my Hawke's have visited a slob like that. Or a scene where you show Merrill around the city to help her get more comfortable in Kirkwall (and not so prone to get lost). Any of this would have helped me connect more with the characters, doing NORMAL people things instead of running around with them always fighting, and the convos being disjointed like they were.
What would solve this? A Toolset for DA3 because Bioware doesn't have the time/resources to make this kind of stuff, but modders do. Of course, that does little for Xbox and PS3 players, but it would resolve it for some of their customers.
An issue I am certain has been discussed many times on the boards here.
#20
Posté 29 août 2012 - 10:23
But in DA2 the exact opposite happened. Their relationships during the gaps felt awkward (particularly Fenris' and Isabela's...). I find it hard to believe Fenris would follow Hawke around and neither of them would refer to the fact they spent the night together, nor go looking for anyone else. Isabela apparently buggered off during that time and yet when she comes back it's as though no time has passed.
I absolutely understand why Bioware chose to have the gaps between acts but it had a difficult knock on effect on some of the romances IMO.
Personally I'd like the ability to talk to my LI whenever I wanted ala DAO, but to have the relationship progress at a reasonable rate. Anders' relationship was the only one that felt like it had the right timescale (flirting in act one, admission of love a year or so later in act 2 and moving in 3 years after that in act 3).
#21
Posté 29 août 2012 - 12:38
The biggest problems Companion characters have in general are:
Lack of stable progression - Being able to either completely bump approval up to max with gifts or guides, removing all their friendship or romantic dialogue in a matter of minutes and using up all their content before you've even started the game. Or, in Dragon Age 2's case, spreading it equally through-out the game but scheduling it in a manner that feels unrealistic. It's either insanely rushed and hurried, feeling unnatural at the rate of knots it's progressing to Sexy Town, or it's losing it's natural flow and left feeling broken and disconnected.
Bioware would need to find a way to balance the two - A certain amount of dialogue dependant on Affection and the rest dependant on where you are in the game. (It would also be nice if companions took the initiative to start a conversation with you, instead of you always being the one to pursue it with them, but that's an entirely different gripe)
All encompassing personalities - Dragon Age 2 had this to a greater degree. Companions were defined by one single event in their lives and it caused their character to revolve entirely around that single moment. Their personalities were defined by it and they never once strayed from that path.
People aren't defined by one single feature. There are always variables, and this is where Dragon Age 2 fell flat for me. A defining feature is fine, it's great if a character has beliefs that they feel so strongly about, that can be an excellent foundation for a character, but there needs to be something beyond that in order to give it depth. There needs to be variables. If a character is constantly obsessing over this one single aspect of themselves, then they're going to start grating on your nerves.
Bioware need to get the balance right between their character foundations(defining event or belief) and their variables(additional beliefs and experiences).
Lack of Consequences - In Dragon Age 2, with the friendship and rivalry system, it was always possible to romance someone, regardless of how much you pooped all over their beliefs. It works for some characters, sure, someone like Anders who is effectively clinging to some semblance of normality is going to cling to Hawke regardless, it's a part of his character. He has an obsessive nature in Dragon Age 2, it kind of fits.
The problem becomes evident when you're taking a strong, willful, independent character and ignoring all of their beliefs in order to maintain a romance with them. This is where i personally draw the line. A strong willed human being(or elf) who is completely independent and capable should not be clinging to someone who is so completely against *everything* they believe in.
Friendships and romances with characters should carry some semblance of consequence. There should be a point where the character just stands up and says "You're wrong, this has to stop.". There has to be a breaking point, you can only push someone so far before they turn around and clop you one over the head.
Bioware need to work on making choices count for something, at least in terms of romances, because there needs to be a point where the Companion just cannot take anymore and pushes you away.
At least, these are the problems that I feel need addressing, entirely my opinion. So, feel free to disagree.
Modifié par Sylvanpyxie, 29 août 2012 - 12:38 .
#22
Posté 29 août 2012 - 01:51
#23
Posté 29 août 2012 - 04:26
Ya, that bugged me a lot. Where is my Hawke's kiss dammit! The worst part is that there is a kiss scene but you only get that if Anders decides to commit suicide after helping you side with templarsParmida wrote...
No, it's public love cause others are present (other companions, knight commander and templars or orsino and mages) and see what's going on, besides Anders doesn't give you that hot public kiss and just gives you a thank you and a romantic line.
As for timing, Anders romance is perfect IMHO, Crush on year one, move in on year 3, he goes wacko on year 7. Gives you time to "be happy for a while" and enjoy your LI on Act 2. Fenris and Sebastian romances are on Act 3 mostly so they feel so rushed!!
Sylvanpyxie .. after reading your Sebastian posts I did romance him on my last playthrough. Was cute!
Modifié par Renmiri1, 29 août 2012 - 04:27 .
#24
Posté 29 août 2012 - 04:55
As was stated - the DA2 romances generally progress quickly and rather.. oddly, they felt much more natural in DA:O - get to know the LI, then after a few conversations some simple flirting to test the waters and it can go from there. In DA2 it seemed like instant 'heart options' in the 1st or 2nd dialogue with the potential LI. Perhaps it was all the camp talk in DAO that helped with the flow?
I believe a dev made comment that they removed any option for the potential LIs to flirt/make a move on the PC because of prior complaints of 'ninja-mancing' - probably also why the "HEART" icon was so clear. Personally, I like the unexpected. I *loved* when Alistair offers the rose or kisses the warden without her making that move. Having someone make an overture or advance on the PC un-expected is, to me, more like real life. People like someone and the other party doesn't feel the same way (I did really enjoy the fact that you could flirt with Aveline and have it not go anywhere in DA2, bravo for that!).
On a much more base note, I really want to be able to do this anytime (assuming the LI would be okay with it as well of course)
#25
Posté 29 août 2012 - 06:20
[quote]Parmida wrote...
Ya, that bugged me a lot. Where is my Hawke's kiss dammit! The worst part is that there is a kiss scene but you only get that if Anders decides to commit suicide after helping you side with templars
As for timing, Anders romance is perfect IMHO, Crush on year one, move in on year 3, he goes wacko on year 7. Gives you time to "be happy for a while" and enjoy your LI on Act 2. Fenris and Sebastian romances are on Act 3 mostly so they feel so rushed!!
[/quote]
Huh? Why didn't I know about this? Does anyone have a video of it I can watch??





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