To some degree but not to absolute. I'll explain.Love - is a strong emotion and normally stories do not show many love-lines, but those of the main hero. Since our character _is_ a main hero - naturally anything about love is about him.Nrieh wrote...
Well, how you put it - I almost thought you enjoy it when everyone luvs ya.![]()
Now, if I want to play just a heroic game with me as an asexual-hero-problem-solver - I have plenty to choose from. Yet, if I need a story involving companions and relations with them BW games is the only option. And yes, I am here only because of that.
Giving only one option like in ME1 or SWToR - is not enough (sorry, Kaidan did nothing for me and was romanced out of boredom only). Hence, at least couple of options have to be presented. And personal life of other companions have to be limited because those kind of plot-lines are too involving. I think DAO did it perfectly well with Oghren and Felix. Plus those -love-in-the-past for Zevran and Leliana, that added much to character yet did not distract from the main plot.
These are metagame reasons. And the game reasons: do not tell me you find it unnatural for someone to follow another person course because of sympathy ready to be transformed into love. And even if there were no sympathy or romance intentions initially, our character and companions have been together through so much, they simply have to develop some feelings.
Exactly. Once again - this is the reason why I think DAO is by far superior in that area.Nrieh wrote...
Character loves not man or woman, but Hawk. Hawk is to be loved. No matter of gender, class etc. But I know that behind this solution are metagaming factors - like lack of funds, lack of writing and logical limit of party number.
Was already answered - there are several points where you can completely turn him off and no gifts will help. Not to mention "gift fixing" - is a pure metagame thing. You do not say "it's bad written because I can use console and correct all my mistakes", right? So is gift showering - mild metagaming.Nrieh wrote...
I'm yet to see what should player do to make Alistair willingly break up, unless you've metagamed all the dialogues and picked all disapprove you could... 8P
Actually, in the Fade it is not Anders but Justice.Nrieh wrote...
Anders can break up if you side with demon in fade (and it's irreversable, afaik).
But again - the very idea of rivalry/friendship when you should not care about what you tell your companions and they still stay with you and do as you command, for my opinion is very wrong. In DAO you can loose every companion if your approval gets very low (Alistair is exception but mostly because the story is about _two_ survived wardens, not one). And in DA2 - I insist - you can dance on your companions honor and believes and they still "respect your opinion".
Sure. Hawk just stops the Quinary invasion and wiping out the city in Templar-mage fight. Not a big dealNrieh wrote...
Your character does not even save the galaxy or prevent blight. You do not fight Big Bad Evlul.
Have to disagree a bit. Things do go as they are but mostly because the game is very linear and authors spend all their time to make Mary/Marty Seu look adequate to at least some degree. And they fail in the most partsNrieh wrote...
Things happen no matter how you like them. Anders does it no matter what, Merrill does it no matter what, Isabella can run away. Same as IRL - things just happen, no matter how you like them.
Modifié par Amirit, 07 septembre 2012 - 04:24 .





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