Aller au contenu

Photo

August 28 Multiplayer Balance Changes


104 réponses à ce sujet

#76
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
So shooty classes overall got a huge buff and one of the most powerful shooty classes (destroyer) got an additional buff. Biotics seem to suck worse each weak compared to the shooty classes. Any chance really underpowered powers like singularity or submission net will ever be improved? I can think of a number of classes that need buffs far worse than the destroyer does.

#77
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
You buffed the falcon? Did exactly what I've always hoped for.
An encumberance decrease.
Oh this is going to be GLORIOUS!!
I got a LOT of leeway with my builds now!
Time to raze ALL!

#78
zyzlplx

zyzlplx
  • Members
  • 4 messages
why havent we gotten the medigel upgrade?

#79
DS Monkfish

DS Monkfish
  • Members
  • 1 037 messages

zyzlplx wrote...

why havent we gotten the medigel upgrade?


We have.  You need to unlock it with medigel capacity cards.

Modifié par dmath2, 29 août 2012 - 01:47 .


#80
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages
How about instead of buffing the useless Hawk Missile Launcher you fix the damn things firing procedure .... Sick of mine shooting strait at the ground ....

#81
SgtAmazing

SgtAmazing
  • Members
  • 378 messages
Nice changes this time around. GPR needed a buff for sure, as well as the much needed obvious buff to the missile launcher.

Question in regards to the medi-gel capacity upgrade. Is that automatic or do we need to unlock that through rares?

Edit:  Only asked questions seeing other's posts in how they did not get it.  If I had read more posts, I would have got my answer.  No need to reply now.  

Modifié par SgtAmazing, 29 août 2012 - 03:48 .


#82
Koenig888

Koenig888
  • Members
  • 1 964 messages
Nice changes this week. Just tested the Widow X on an SI without any equipment/gear and able to one-shot Gold nemeses and engineers.

#83
Blike

Blike
  • Members
  • 251 messages

Grumpy Old Wizard wrote...

So shooty classes overall got a huge buff and one of the most powerful shooty classes (destroyer) got an additional buff. Biotics seem to suck worse each weak compared to the shooty classes. Any chance really underpowered powers like singularity or submission net will ever be improved? I can think of a number of classes that need buffs far worse than the destroyer does.

The buff of Missile launcher wasn't because the Destroyer was weak, it was because the class had a useless skill that could SOMETIMES stagger an enemy. 
Ps, it's spellt "week". 

#84
SGsunny

SGsunny
  • Members
  • 190 messages
Very happy for the ML, thanks BW :)

#85
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

Blike wrote...

Grumpy Old Wizard wrote...

So shooty classes overall got a huge buff and one of the most powerful shooty classes (destroyer) got an additional buff. Biotics seem to suck worse each weak compared to the shooty classes. Any chance really underpowered powers like singularity or submission net will ever be improved? I can think of a number of classes that need buffs far worse than the destroyer does.

The buff of Missile launcher wasn't because the Destroyer was weak, it was because the class had a useless skill that could SOMETIMES stagger an enemy. 
Ps, it's spellt "week". 


You mean Missile launcher was weak like singularity and submission net? The Destroyer was a much stronger class than the human adept or batarian sentinel even before his buffs. And a much newer class.  Why are the older and weaker classes ignored? The underpowered/underplayed classes should get some lovin' before the the already overpowered classes do.

Modifié par Grumpy Old Wizard, 30 août 2012 - 12:29 .


#86
Feauce

Feauce
  • Members
  • 308 messages
Probably been stated before, but...

Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
  25% of the remaining weapon damage will pass through to health.


Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.

In case anyone is wondering, this is how you make a properly difficult game.

#87
TehPwnzor52

TehPwnzor52
  • Members
  • 135 messages
Thank you!!! Please make more updates like this Bioware. Buff, buff, and buff the weaker things, not nerf the stronger ones. :D

Modifié par TehPwnzor52, 30 août 2012 - 06:28 .


#88
YapperFlapper

YapperFlapper
  • Members
  • 117 messages

Feauce wrote...

Probably been stated before, but...

Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
  25% of the remaining weapon damage will pass through to health.


Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.

In case anyone is wondering, this is how you make a properly difficult game.


Eh, pretty sure there are shield gates on bronze and silver already, they're just lower percentages than Gold/Plat...
You also realize the player has 100% shield gate, regardless of difficulty, right?

#89
dumael

dumael
  • Members
  • 474 messages
Massive thanks for the shieldgate modification, I'm now happily popping heads left and right.

#90
VampireBunBun

VampireBunBun
  • Members
  • 31 messages

Feauce wrote...

Probably been stated before, but...

Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
  25% of the remaining weapon damage will pass through to health.


Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.

In case anyone is wondering, this is how you make a properly difficult game.


Then go play it.  Problem solved.  Though I've heard from several friends that half the difficulty in Demon Souls comes from the controls, which is just indicative of bad design.

#91
Xeraphas

Xeraphas
  • Members
  • 619 messages
How come the Harrier got a stealth nerf? I noticed the stability penalty seems to have increased compared to before in 2 games I played using it and some a friend played using one.

#92
N-Seven

N-Seven
  • Members
  • 512 messages

Feauce wrote...

Probably been stated before, but...

Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
  25% of the remaining weapon damage will pass through to health.


Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.

In case anyone is wondering, this is how you make a properly difficult game.


Um, you don't know what shield-gating is, do you?  This is a nerf to the enemy, slick, not to us.  The game just got easier for us.  Yeah you go crawl away now.

#93
pawatt6

pawatt6
  • Members
  • 186 messages
Tried the 'Hawk' Missile launcher on a lvl 19 Destroyer. Occasionally it would fire off a useful shot but often it would arc the missile into scenery even though I had a clear los to my target. I also felt I had to really buff my health and shields to use it even with a 25% reduction. Now I am considering either promoting my Batarian as he is more fun to play and then maxing everything BUT the missile launcher or even just respeccing seeing as I got three as rares when i started playing just before they demoted them to uncommon. :/

#94
mecha-X

mecha-X
  • Members
  • 21 messages
how about stop nerfing classes and weapons and fix stuff like when the objective drops though the map on hydra, the vanguard's death charge off the map, and the other stuff that makes the game agro. this game is coop multiplayer, who cares if class A gets more points then class Z, we all get the same amount  of creds, and who cares about xp, N7 rating is over rated. unless you like starting over from lv 1. Fix the equipment packs, its agroing when i buy a PSP and get nothing but single use equipment.

IF this game was meant to be pvp or head to head, we wouldn't be on the same team.

Modifié par mecha-X, 01 septembre 2012 - 03:03 .


#95
Feauce

Feauce
  • Members
  • 308 messages

N-Seven wrote...

Um, you don't know what shield-gating is, do you?  This is a nerf to the enemy, slick, not to us.  The game just got easier for us.  Yeah you go crawl away now.


That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.

#96
Ashen One

Ashen One
  • Members
  • 8 238 messages

Feauce wrote...

N-Seven wrote...

Um, you don't know what shield-gating is, do you?  This is a nerf to the enemy, slick, not to us.  The game just got easier for us.  Yeah you go crawl away now.


That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.


If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.

Player shield gate is still 100%. The balance change made the game easier.

#97
silencekills

silencekills
  • Members
  • 1 207 messages

Ashen Earth wrote...

Feauce wrote...

N-Seven wrote...

Um, you don't know what shield-gating is, do you?  This is a nerf to the enemy, slick, not to us.  The game just got easier for us.  Yeah you go crawl away now.


That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.


If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.

Player shield gate is still 100%. The balance change made the game easier.


I don't know. He seemed super cereal.

#98
Ashen One

Ashen One
  • Members
  • 8 238 messages

silencekills wrote...

Ashen Earth wrote...

Feauce wrote...

N-Seven wrote...

Um, you don't know what shield-gating is, do you?  This is a nerf to the enemy, slick, not to us.  The game just got easier for us.  Yeah you go crawl away now.


That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.


If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.

Player shield gate is still 100%. The balance change made the game easier.


I don't know. He seemed super cereal.


He's a clueless whiner, and if you've ever played with him before you would probably agree.

The only time it's possible to be 2 shot killed by a lone Phantom is if you were very recently shield gated by something else because player shield gate has a cooldown. You only really see that happening if your shields were restored by a Geth Turret, or Ops Survival Pack while you're still being shot by something that would otherwise be capable of killing you in one shot (Atlas, Nemesis, ect...) Other than that, it will take a minimum of 3 shots.

Modifié par Ashen Earth, 02 septembre 2012 - 02:40 .


#99
tuker224

tuker224
  • Members
  • 10 messages

SGsunny wrote...

Very happy for the ML, thanks BW :)


well it went from a marshmellow shooter to a firework launcher i even thought i heard a cerberus trooper yell    "OH NO MY THUMB IS GONE"

#100
fishcurry

fishcurry
  • Members
  • 235 messages

Yajuu Omoi wrote...

IronRush wrote...

Cyonan wrote...

Very nice changes.

GPR buff is going to be very useful for armoured targets.

and it seems like Sniper Rifles might have just become competitive with Shotguns again.


We are almost there Cyonan...
Now only left that useless non sense hipfire penalty for snipers.

Imagine, I shooting you with a Widow on close quarters on "real" world.
Widow is a canon. Will destroy any piece of you.
Hipfire penalty is completly nonsense.


The hipfire penalty is in place of the fact that you can't aim well with a sniper without well...aiming.
But yeah, a point black shot, even shot from the hip...will deal massive damage.

Maybe instead of a damage penalty...mabye an accuracy penalty? Would actually make more sense personally...


Just give it worse bullet spread than the pirahna