August 28 Multiplayer Balance Changes
#76
Posté 29 août 2012 - 01:01
#77
Posté 29 août 2012 - 01:05
An encumberance decrease.
Oh this is going to be GLORIOUS!!
I got a LOT of leeway with my builds now!
Time to raze ALL!
#78
Posté 29 août 2012 - 01:10
#79
Posté 29 août 2012 - 01:46
zyzlplx wrote...
why havent we gotten the medigel upgrade?
We have. You need to unlock it with medigel capacity cards.
Modifié par dmath2, 29 août 2012 - 01:47 .
#80
Posté 29 août 2012 - 01:57
#81
Posté 29 août 2012 - 03:46
Question in regards to the medi-gel capacity upgrade. Is that automatic or do we need to unlock that through rares?
Edit: Only asked questions seeing other's posts in how they did not get it. If I had read more posts, I would have got my answer. No need to reply now.
Modifié par SgtAmazing, 29 août 2012 - 03:48 .
#82
Posté 29 août 2012 - 06:04
#83
Posté 29 août 2012 - 01:45
The buff of Missile launcher wasn't because the Destroyer was weak, it was because the class had a useless skill that could SOMETIMES stagger an enemy.Grumpy Old Wizard wrote...
So shooty classes overall got a huge buff and one of the most powerful shooty classes (destroyer) got an additional buff. Biotics seem to suck worse each weak compared to the shooty classes. Any chance really underpowered powers like singularity or submission net will ever be improved? I can think of a number of classes that need buffs far worse than the destroyer does.
Ps, it's spellt "week".
#84
Posté 29 août 2012 - 03:09
#85
Posté 30 août 2012 - 12:29
Blike wrote...
The buff of Missile launcher wasn't because the Destroyer was weak, it was because the class had a useless skill that could SOMETIMES stagger an enemy.Grumpy Old Wizard wrote...
So shooty classes overall got a huge buff and one of the most powerful shooty classes (destroyer) got an additional buff. Biotics seem to suck worse each weak compared to the shooty classes. Any chance really underpowered powers like singularity or submission net will ever be improved? I can think of a number of classes that need buffs far worse than the destroyer does.
Ps, it's spellt "week".
You mean Missile launcher was weak like singularity and submission net? The Destroyer was a much stronger class than the human adept or batarian sentinel even before his buffs. And a much newer class. Why are the older and weaker classes ignored? The underpowered/underplayed classes should get some lovin' before the the already overpowered classes do.
Modifié par Grumpy Old Wizard, 30 août 2012 - 12:29 .
#86
Posté 30 août 2012 - 04:07
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.
In case anyone is wondering, this is how you make a properly difficult game.
#87
Posté 30 août 2012 - 06:28
Modifié par TehPwnzor52, 30 août 2012 - 06:28 .
#88
Posté 30 août 2012 - 12:04
Feauce wrote...
Probably been stated before, but...Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.
In case anyone is wondering, this is how you make a properly difficult game.
Eh, pretty sure there are shield gates on bronze and silver already, they're just lower percentages than Gold/Plat...
You also realize the player has 100% shield gate, regardless of difficulty, right?
#89
Posté 30 août 2012 - 02:58
#90
Posté 30 août 2012 - 03:37
Feauce wrote...
Probably been stated before, but...Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.
In case anyone is wondering, this is how you make a properly difficult game.
Then go play it. Problem solved. Though I've heard from several friends that half the difficulty in Demon Souls comes from the controls, which is just indicative of bad design.
#91
Posté 31 août 2012 - 12:42
#92
Posté 31 août 2012 - 06:47
Feauce wrote...
Probably been stated before, but...Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Screw you, imbalance team. This and the previous change to 90% are why I'm not playing Gold anymore. If any level of this makes its way to Bronze or Silver, I'll not be playing the multiplayer any longer. This is NOT the proper way to make a game more difficult.
In case anyone is wondering, this is how you make a properly difficult game.
Um, you don't know what shield-gating is, do you? This is a nerf to the enemy, slick, not to us. The game just got easier for us. Yeah you go crawl away now.
#93
Posté 01 septembre 2012 - 01:27
#94
Posté 01 septembre 2012 - 03:00
IF this game was meant to be pvp or head to head, we wouldn't be on the same team.
Modifié par mecha-X, 01 septembre 2012 - 03:03 .
#95
Posté 01 septembre 2012 - 12:17
N-Seven wrote...
Um, you don't know what shield-gating is, do you? This is a nerf to the enemy, slick, not to us. The game just got easier for us. Yeah you go crawl away now.
That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.
#96
Posté 01 septembre 2012 - 06:14
Feauce wrote...
N-Seven wrote...
Um, you don't know what shield-gating is, do you? This is a nerf to the enemy, slick, not to us. The game just got easier for us. Yeah you go crawl away now.
That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.
If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.
Player shield gate is still 100%. The balance change made the game easier.
#97
Posté 01 septembre 2012 - 11:07
Ashen Earth wrote...
Feauce wrote...
N-Seven wrote...
Um, you don't know what shield-gating is, do you? This is a nerf to the enemy, slick, not to us. The game just got easier for us. Yeah you go crawl away now.
That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.
If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.
Player shield gate is still 100%. The balance change made the game easier.
I don't know. He seemed super cereal.
#98
Posté 02 septembre 2012 - 01:31
silencekills wrote...
Ashen Earth wrote...
Feauce wrote...
N-Seven wrote...
Um, you don't know what shield-gating is, do you? This is a nerf to the enemy, slick, not to us. The game just got easier for us. Yeah you go crawl away now.
That's why I was getting two-shotted with full shields and low health by Phantoms on Gold after the first change (to 90%). And by two-shotted, I mean I got shot exactly twice from that particular Phantom and nothing else, not three times in a way that made it look like two, and not two shots from a Phantom while being shot by other stuff.
If I had to guess why you've fooled yourself into thinking you're being two shotted by a Phantom, it would be due to your serious lrn2play issues and lack of situational awareness.
Player shield gate is still 100%. The balance change made the game easier.
I don't know. He seemed super cereal.
He's a clueless whiner, and if you've ever played with him before you would probably agree.
The only time it's possible to be 2 shot killed by a lone Phantom is if you were very recently shield gated by something else because player shield gate has a cooldown. You only really see that happening if your shields were restored by a Geth Turret, or Ops Survival Pack while you're still being shot by something that would otherwise be capable of killing you in one shot (Atlas, Nemesis, ect...) Other than that, it will take a minimum of 3 shots.
Modifié par Ashen Earth, 02 septembre 2012 - 02:40 .
#99
Posté 03 septembre 2012 - 03:47
SGsunny wrote...
Very happy for the ML, thanks BW
well it went from a marshmellow shooter to a firework launcher i even thought i heard a cerberus trooper yell "OH NO MY THUMB IS GONE"
#100
Posté 03 septembre 2012 - 02:46
Yajuu Omoi wrote...
IronRush wrote...
Cyonan wrote...
Very nice changes.
GPR buff is going to be very useful for armoured targets.
and it seems like Sniper Rifles might have just become competitive with Shotguns again.
We are almost there Cyonan...
Now only left that useless non sense hipfire penalty for snipers.
Imagine, I shooting you with a Widow on close quarters on "real" world.
Widow is a canon. Will destroy any piece of you.
Hipfire penalty is completly nonsense.
The hipfire penalty is in place of the fact that you can't aim well with a sniper without well...aiming.
But yeah, a point black shot, even shot from the hip...will deal massive damage.
Maybe instead of a damage penalty...mabye an accuracy penalty? Would actually make more sense personally...
Just give it worse bullet spread than the pirahna





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