I just spent about three hours going though a saved game (at least 10K+ lines of data). It looks like they are indexing the whole bloody game as you go along. That means, if you do Denerim first things should be fine, but the last area you do will be a real pain. Every thing you have ever seen, every placeable item, and every creature, sound, etc. is saved in your saved game. It even looks like they are indexing your saved games in each other (though that might just be my now throbbing migraine confusing my memory). You can all take a look at a saved game by opeining up the Toolset and then just opening up a saved file:
Sorry I forgot about this forum - so each 1 is actually a forward Slash.
C:1Users1Documents1BioWare1Dragon Age1Characters1(CharacterName)1Saves1
For some reason the forums keeps deleting anything after that. You are looking for the largest file in one of the folders in that Saves folder.
That will open the saved game so you can take a look at it. If you Expand All (right click menu item) it will take a long time based on the size of the file (see below) . I gave up waiting and left it after about 10 minutes (came back an hour later and it was done - saved game size of 8MB). When you are done looking, do not save it unless you are editing it on purpose. Just close the toolset and take some headache meds (if yours has 10K+ lines).
To give you an idea why the last area in the game might always be bad (liek Denerim is for most of us) just compare the size of the first saved game @ ~ 238 kb vs. my last one where I have cleared about Half of Denerim (last major map area though I still have a few side quests outside of it) @ 7,937 kb. If you have saved games along the way without overwriting them, you will notice the steady increase in size as you progress. Every new thing (person, creature, room, etc. etc. ad nauseam) is saved in this.
If this is correct then it crushes my goals of ever producing an expansion, as that would just lead to more bloat and worse play. The good news is that it has nothing to do with the Textures or even apparently RAM, so I can continue with my Texture Mod and wait for them to fix this (they would have to if they are going to release DLCs for the next two years!). Now of course, this will have to be verified by someone who started with Denerim, and ends somewhere else. Of course, I cannot expect anyone to actually test that condition, but if you did do it in that order, please let me know via PM if you are willing to send me your saved game so I can test it with my HiRes Pack 1 textures (just to keep things as equalized across the test as possible).
We may have been the victims of circumstance by thinking that Denerim was the casue since it is the last logical area to visit since the guy running it is after you. Quick Rant - I have to say the worst Continuity Break in the game (so far anyway) is the Captain of the Guard in the Market saing "Hi Warden" and it was even sillier that he gives you a job without even trying to say something like "Screw the Regent, I am not going up against you with these Noble-Born-Half-Wits. As long as you do not cause trouble, your business is your own". Maybe he did not
get the memo, though they are on the city walls. [smilie]../../../../images/forum/emoticons/bandit.png[/smilie] OK, minor rant over.
So how could the increased textures be interacting with a bloated saved game structure? Weil if it is really indexing everything, then that can take up a lot of RAM by itself and CPU cycles which would explain the longer loading times as you progress through the game. If they are using prefetching then it gets a lot worse.
I guess it will become more evident if totally new areas are released and the game gets even worse. By releasing areas we have already been to, you get to reuse the already indexed entries, thereby not adding anymore unless you add more items/creatures/etc to that area.
Sorry for another book. I would love to keep it shorter, but then there would be more questions over dozens of
posts. I will not actively be looking into this anymore, as this is out of my area of expertise. Since my game does not use more than 3.8GB of RAM with HiRes Pack 1 at the point where it corrupts my saved games (with no other mods running) then this is a Bioware technical issue. If it were due to RAM useage than my x64 with 8GB of RAM would be laughing. I will still visit to clarify anything (if possible) and am always availabe via PM.
EDIT - @adnyr1986 - I missed the part where you mentioned that you also are using a quad core. Since the game immediately takes over 100% of my Dual Core Processor, I would expect that people playing with Quad Cores do not have as many problems. This could be the first game that should require a quad core to play.
With double the cores you can process more data than us dual core users, and therfore can lliekly get farther into the game (or longer into a session) before expeienceing the problems.
If you want to see it yourself then : Use Ctrl-Alt_Del and the Choose Task Maanger. Then Choose the Performance Tab at the top of that window. Then load the game (just to the main menu) and use Alt+Tab to go back to that Task Manager Window. Look at CPU Usage to see what this game is doing to your processor.
As I said in the original thread (that this started in), I have never seen anything like this when nothing is actually going on (the main menu does not even have background animation to any great extent), except when running emulators (Doxbox) or Virtual Machines. It is no wonder some poeple are experiencing overheating, if just getting to the main menu take 100% of a dual-core. I will not be playing more than a hour at a time, even with my excellent cooling system. That kind of sustained max. useage will reduce the lifetime of a chip espcially if overclocked. Only industurial parts such as the bearing in you fans are designed for constant 100% useage like that. You will get point max. useage when doing things like using Compression utilities (7Zip), movie encoding, or Grapical tools (Photoshop). But that only lasts for a relatively short time, where you are likely playing the game for hours at a time, which means hours @ 100% CPU useage (if you are a dual core user).
Hopefully someone with a Quad will let use know what their CPU useage when they get to the main menu (not exiting from a game to it, just on the inital launch before anything is loaded). That way we can see if this is as dangerous to a Quad Core system. Regardless, everyone should have a program like RealTemp which is a great little (free) program to monitor core temperatures for Intel Chips (sorry AMD users - but I am sure Googling "CPU Core Temp Sensor AMD" will get you something. You can paste it to your Start Menu's Startup folder, so that it starts whenever you turn on your system so you will always know when your CPU is overheating (say if a fan stops working or a game runs your CPU @ 100% for five hours straight).
Cheers!
Modifié par 4Aces, 24 décembre 2009 - 03:21 .





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