Vis a vis, Mass Effect 3?
Would Auto-Dialogue kill Dragon Age III In Your Eyes?
Débuté par
DatIrishFella
, août 28 2012 06:28
#1
Posté 28 août 2012 - 06:28
#2
Posté 28 août 2012 - 06:31
Yes.
I loved all of the options in DA:O. But I was fine with them moving to voice acting in DA2, because you still had options, albeit not as many. But auto-dialogue is a huge no for me.
I loved all of the options in DA:O. But I was fine with them moving to voice acting in DA2, because you still had options, albeit not as many. But auto-dialogue is a huge no for me.
#3
Posté 28 août 2012 - 07:05
Man F@#K AUTO DIALOGUE!!!!!!!!!!
While playing Mass Effect 3 I saw so many moments in which they could have given us the dialogue wheel.Instead Shepard acted on his own,plus I was playing Renegade and most of the auto dialogue made him sound like a total whimp >
While playing Mass Effect 3 I saw so many moments in which they could have given us the dialogue wheel.Instead Shepard acted on his own,plus I was playing Renegade and most of the auto dialogue made him sound like a total whimp >
#4
Posté 28 août 2012 - 07:41
YES! That's one of the main reasons I hated Mass Effect 3.
#5
Posté 28 août 2012 - 08:07
No.
I don't listen to the player character so it's not a problem for me.
I don't listen to the player character so it's not a problem for me.
#6
Posté 29 août 2012 - 12:48
I love pathing my own character's personality. So yes, I think it would ruin the storyline
#7
Posté 29 août 2012 - 02:01
I want the dialogue style of Origins back. I don't need to hear my character talk. I just need the story not to be terrible like it was in DA2.
#8
Posté 29 août 2012 - 06:17
Yes, it would. If DA3 is going to have ME3's auto-dialogue, they might as well get rid of dialogue wheel.
#9
Posté 29 août 2012 - 06:58
Xeyska wrote...
Yes, it would. If DA3 is going to have ME3's auto-dialogue, they might as well get rid of dialogue wheel.
Might as well get rid of combat and the inventory system, replacing it with more cinematics and a choice between a staff and a sword.
#10
Posté 29 août 2012 - 07:07
Auto-dialogue, it depends. If you're talking about automatically running through the 'investigate' option that would just be a list-and-click anyway, I prefer it, and I liked how when it showed up in DA2, it at least remembered your characters tone (which wasn't enough for me, but it was still a positive on its own). When it gets into taking away any kind of story choice or if it contradicts my character, then it begins to become a problem. There are time in ME3 when it was great (replacing the investigate options with one choice is good), and times when it was horrible ("We fight or we die" etc.).
So, I like how it improves the flow of a conversation through the dry list type options, but not used when you would naturally determine your own response, because then it hurts your ability to characterize your pc.
So, I like how it improves the flow of a conversation through the dry list type options, but not used when you would naturally determine your own response, because then it hurts your ability to characterize your pc.
#11
Posté 29 août 2012 - 12:36
I wouldn't mind auto dialogue if it was directly affected by my choices earlier (like in DA2 where if you choose only joke lines your character would be sarcastic in normal convo). But i'd want it much more limited compared to ME3; much more.
Modifié par Biotic_Warlock, 29 août 2012 - 12:37 .
#12
Posté 29 août 2012 - 12:46
Yes, I think too much auto dialogue would ruin Dragon Age for me.
Cinematic Story Telling is fine (or, at least, I can live with it if I have to) but there should be a limit to how much loss of control a Player should have to do endure. Once you reach the point where your character is going on a stringent rant completely unprompted you've stepped outside the realm of "Cinematic RPG" and into the realm of "Movie".
So little or no auto dialogue would be good, for me personally.
Cinematic Story Telling is fine (or, at least, I can live with it if I have to) but there should be a limit to how much loss of control a Player should have to do endure. Once you reach the point where your character is going on a stringent rant completely unprompted you've stepped outside the realm of "Cinematic RPG" and into the realm of "Movie".
So little or no auto dialogue would be good, for me personally.
#13
Posté 29 août 2012 - 01:43
Depends if the protagonist is semi defined or not.
Modifié par Gibb_Shepard, 29 août 2012 - 01:45 .
#14
Posté 29 août 2012 - 02:56
Not at all. I love auto-dialogues as long as it respects the tone I chose for my character.
#15
Posté 29 août 2012 - 03:04
Did mass effect3 died for you after all the auto dialog?
The game dies for me for other reasons other than auto-dialog, no common sense, no coherence in the story or at the end of it, the sensation of been dragged for 15 Minutes because the characters are talking nonsenses... that is what kills a game.
The game dies for me for other reasons other than auto-dialog, no common sense, no coherence in the story or at the end of it, the sensation of been dragged for 15 Minutes because the characters are talking nonsenses... that is what kills a game.
Modifié par Huntress, 30 août 2012 - 04:30 .
#16
Posté 29 août 2012 - 03:09
It'd kill any aspect of roleplaying. I might still be able to enjoy it as an action adventure, Lara Croft style game. Linear progression, no control over protagonist choice, voiced, simplistic class system etc.
#17
Posté 29 août 2012 - 03:11
I have no problem with some automatic dialogue as long as we can control the way the dialogue and conversation with characters are going - like it was in Deus Ex: Human Revolution.
Modifié par Chaos Lord Malek, 29 août 2012 - 03:12 .
#18
Posté 29 août 2012 - 04:15
Yes.
The beauty with DAO was that I could play, for example, a Dalish elf as antagonistic to humans or sympathetic towards them. DA2 had more limits on the type of Hawke I could play, which I wasn't fond of. If they went the ME3 route, I would definitely not buy it.
The problem is that Bioware had already established that the player can shape the background of their character (to a point). When they impose so much auto-dialogue, it takes control away from them. When I played The Witcher 2, the dialogue was much more like ME3, yet it did not bother me because I knew Geralt wasn't my character.
The beauty with DAO was that I could play, for example, a Dalish elf as antagonistic to humans or sympathetic towards them. DA2 had more limits on the type of Hawke I could play, which I wasn't fond of. If they went the ME3 route, I would definitely not buy it.
The problem is that Bioware had already established that the player can shape the background of their character (to a point). When they impose so much auto-dialogue, it takes control away from them. When I played The Witcher 2, the dialogue was much more like ME3, yet it did not bother me because I knew Geralt wasn't my character.
#19
Posté 29 août 2012 - 09:32
Yes it would. Also, I do not believe keeping the players choice of tone consistent throughout auto-dialogue is any better. Why? Well nobody maintains one tone for every situation or conversation, even within the same conversation your tone may change in response to information you hear. Conversations in game need to support that responsiveness and the potential for the tone within conversations to change according to how the player wants to react.
#20
Posté 29 août 2012 - 09:58
Yes it would definitely ruin it.
#21
Posté 30 août 2012 - 01:49
I love Mass Effect but it is an interactive game not a roleplaying game. If they turn the Dragon age series into a interactive series, which DA2 implies, i am not going to play it.
#22
Posté 30 août 2012 - 03:52
ME3 style auto dialogue is a deal breaker for me.
#23
Posté 30 août 2012 - 10:36
Yes. To be a ROLE-playing game, you need to be able to make decisions and interact as part of your character. Autodialog completely kills this basic aspect of roleplaying.
Whoever thought that autodialog (except maybe in VERY small doses) was a good idea in an ROLEPLAYING game needs to be covered with honey and buried up to their neck by an ant-hill...of fire ants.
-Polaris
Whoever thought that autodialog (except maybe in VERY small doses) was a good idea in an ROLEPLAYING game needs to be covered with honey and buried up to their neck by an ant-hill...of fire ants.
-Polaris
#24
Posté 30 août 2012 - 10:49
God yes!!! It's a RPG, Role Playing Game. I want to control what my characters say when I want them to say it. Not have the game think for me.
#25
Posté 31 août 2012 - 12:02
Would it kill it? No, but it would certainly wound it.





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