Would Auto-Dialogue kill Dragon Age III In Your Eyes?
#76
Posté 05 septembre 2012 - 02:06
So at worst it would rot the corpse some more.
#77
Posté 05 septembre 2012 - 03:09
#78
Posté 05 septembre 2012 - 03:22
http://social.biowar...44/polls/29457/
#79
Posté 05 septembre 2012 - 03:27
Because first BioWare has to RESURRECT DA3 for me before something else could kill it.
That said -
I thought the auto-dialog in Lair of the Shadow Broker worked great. For one, it was banter in combat that was almost completely character neutral (unless your Shepard didn't have a funny bone in his/her body), and for two Mass Effect has, from the start, been RP-lite and "not your Shepard" focused. So it was easier to swallow.
One of the things that bothered me most about DA2 was the cut scenes and auto-dialog that ran contrary to how I had been playing "my Hawke"... to the point that Hawke felt less mine than Shepard did.
In games where you are playing a preset character, auto dialog is more or less fine.
In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.
#80
Posté 05 septembre 2012 - 03:33
Modifié par Crimson Moon, 05 septembre 2012 - 03:34 .
#81
Posté 05 septembre 2012 - 03:38
MerinTB wrote...
In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.
This is why BW's decision to go that route in ME3 was a horrible miscalculation on their part. I just replayed DA2, and it's interesting - compared to ME3, I felt much more in control of Hawke than I ever did of Shepard in ME3.
Every dialogue choice doesn't have to change the shape of the game. The point is that by coloring your response a certain way, you're defining how your character sees the world and the nature of the character's relationship with various NPCs. It's a subtle element, sometimes nothing more than flavor, but it's what makes the character *yours* and for that reason alone, it's a critical element of the experience.
Sigh...watching Shepard whine at the Turian ambassador in ME3 still sticks in my craw. For two years, I was anticipating a chance to strike a concilitory note. Instead, I got no choice at all. Imagine running into Morrigan as the Warden again, and instead of being able to choose a certain response, you default yelled at her or hugged her.
Autodialogue was one of the more persistent, universal (or at least vast majority) criticisms of ME3, so I'm hoping that this translates into more player agency in DA3.
#82
Posté 05 septembre 2012 - 04:00
MerinTB wrote...
In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.
Part of my issue with DA2's dialogue and occassional autodialogue was how they tried to use the personality system to customize your autodialogue. Except I felt that more often than not you'd simply end up saying something in your dominant personality when in that specific instance I wouldn't necessarily have wanted Hawke to say something in the dominant tone.
That was way more bothersome on occasions it didn't work for me than if they just gave a relatively neutral response/autodialogue.
#83
Posté 05 septembre 2012 - 04:05
Lord Aesir wrote...
Would it kill it? No, but it would certainly wound it.
#84
Posté 05 septembre 2012 - 04:06
An interesting conclusion, given that we don't know anything concrete about it whatsoever.Giggles_Manically wrote...
DA3 is dead to me already.
So at worst it would rot the corpse some more.
But as far as the question on auto-dialogue goes, yes. It would. Auto dialogue needs to screw off.
#85
Posté 05 septembre 2012 - 05:34
#86
Posté 05 septembre 2012 - 05:36
As long as the dialogue is well written and not stupid.
Modifié par KnightofPhoenix, 05 septembre 2012 - 05:37 .
#87
Posté 05 septembre 2012 - 06:54
KnightofPhoenix wrote...
No I would not mind auto-dialogue in principle, as I am starting to prefer set protagonists with defined characters (but with us still being able to shape their perspective, beliefs, choices...etc).
As long as the dialogue is well written and not stupid.
Hah, as if Bioware would pull it off.
Modifié par Costin_Razvan, 05 septembre 2012 - 07:43 .
#88
Posté 05 septembre 2012 - 07:52
Let player actions have consequences such as creating an M.O. that the character follows.
Modifié par ReggarBlane, 05 septembre 2012 - 07:53 .
#89
Posté 05 septembre 2012 - 08:48
ME3's system is bullspit though. If you are going to try to be Goddamn Valve, go ahead and do it. Design a single character with a set face and give him set dialog and make him your star and don't pretend you're building an RPG.
#90
Posté 05 septembre 2012 - 08:56
And grumpy Hawke could do with not automatically being a rude jerk to his friends
and this isn't actually auto-dialogue, just dominant tone, but snarky Hawke should have been able to say "I love you" back to Merrill
Modifié par Wulfram, 05 septembre 2012 - 08:56 .
#91
Posté 06 septembre 2012 - 04:52
Auto responses in proper cutscenes though? What's the point? They'd already written, recorded and implemented three responses. I don't see the gain in just having the game pick one automatically.
You have no idea how much that infuriated me. As someone who'd rarely picked the humour option in conversations with Merrill, I shouldn't have to console change my dominant personality just to have Hawke behave remotely consistently.Wulfram wrote...
and this isn't actually auto-dialogue, just dominant tone, but snarky Hawke should have been able to say "I love you" back to Merrill
Modifié par bleetman, 06 septembre 2012 - 04:56 .
#92
Posté 07 septembre 2012 - 12:48
#93
Posté 07 septembre 2012 - 01:06
#94
Posté 07 septembre 2012 - 11:24
#95
Posté 08 septembre 2012 - 08:36
#96
Posté 08 septembre 2012 - 08:40
Seriously, auto dialogue would make it even less of an RPG, it would cease to be a role playing game for me and I wouldn't be interested in it at all. (not that I ever was...)
#97
Posté 09 septembre 2012 - 03:11
#98
Posté 09 septembre 2012 - 08:43
The Woldan wrote...
Auto dialogue would zombify Dragon Age 3 because you can't kill whats already dead.
Seriously, auto dialogue would make it even less of an RPG, it would cease to be a role playing game for me and I wouldn't be interested in it at all. (not that I ever was...)
I agree that a game where the PC reacts or talks without player input is no RPG. But it is neither a RPG when you actually do get to choose dialogue you only see a paraphrase of the dialogue.
#99
Posté 09 septembre 2012 - 07:16
KnightofPhoenix wrote...
No I would not mind auto-dialogue in principle, as I am starting to prefer set protagonists with defined characters (but with us still being able to shape their perspective, beliefs, choices...etc).
As long as the dialogue is well written and not stupid.
Considering Shepard and Hawke had plenty of derp moments, I don't think you're going to be getting an intelligent protagonist any time soon. It's like when you talk to the asari on Noveria who gives a bit of technobabble, you can only go "wut?" rather than properly interacting with her.
#100
Posté 10 septembre 2012 - 12:08
We do not need voiced character, it sits well with Mass Effect, but Mass Effect is a scifi, in DA universe it only cuts out the posibility of investigating more on your own. And honestly, the good,funny and bad options ae just a waste of time, the few interuptions that Hawke had acording to his personality were a nice touch, but aside from that it is just useless. You can easily and much more comfortably create your characters personality. Not to mention that most of the time the short summary in the wheel tells you nothing about what u are actually about to say which is insanely annoying and makes me feel less in touch with my character.
Anyone else agrees?





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