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Would Auto-Dialogue kill Dragon Age III In Your Eyes?


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#76
Giggles_Manically

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DA3 is dead to me already.

So at worst it would rot the corpse some more.

#77
Paul E Dangerously

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Can't be much more offputting than in DAO seeing your Warden standing there with his/her mouth open gaping like a fish every time it required you to see your character model.

#78
phimseto

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 Yes, it would.  I made a poll on autodialogue back when ME3 launched, and it certainly prompted a response!

http://social.biowar...44/polls/29457/ 

#79
MerinTB

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By it's lonesome? No.

Because first BioWare has to RESURRECT DA3 for me before something else could kill it.

That said -

I thought the auto-dialog in Lair of the Shadow Broker worked great. For one, it was banter in combat that was almost completely character neutral (unless your Shepard didn't have a funny bone in his/her body), and for two Mass Effect has, from the start, been RP-lite and "not your Shepard" focused. So it was easier to swallow.

One of the things that bothered me most about DA2 was the cut scenes and auto-dialog that ran contrary to how I had been playing "my Hawke"... to the point that Hawke felt less mine than Shepard did.

In games where you are playing a preset character, auto dialog is more or less fine.

In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.

#80
Crimson Moon

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I like the voice acting for the main character. I hate silent protagonist. I would have them do Dragon Age Origins style of choices, but with small cutscene of your character talking about those choices based on your personality like DA2. I think it's a happy medium for me. The problem with ME3 is they have the PC talk too much without much input from the player.

Modifié par Crimson Moon, 05 septembre 2012 - 03:34 .


#81
phimseto

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MerinTB wrote...

In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.


This is why BW's decision to go that route in ME3 was a horrible miscalculation on their part.  I just replayed DA2, and it's interesting - compared to ME3, I felt much more in control of Hawke than I ever did of Shepard in ME3.  

Every dialogue choice doesn't have to change the shape of the game.  The point is that by coloring your response a certain way, you're defining how your character sees the world and the nature of the character's relationship with various NPCs.  It's a subtle element, sometimes nothing more than flavor, but it's what makes the character *yours* and for that reason alone, it's a critical element of the experience.

Sigh...watching Shepard whine at the Turian ambassador in ME3 still sticks in my craw.  For two years, I was anticipating a chance to strike a concilitory note.  Instead, I got no choice at all.  Imagine running into Morrigan as the Warden again, and instead of being able to choose a certain response, you default yelled at her or hugged her.  

Autodialogue was one of the more persistent, universal (or at least vast majority) criticisms of ME3, so I'm hoping that this translates into more player agency in DA3.

#82
Brockololly

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MerinTB wrote...
In games even coyly hinting that you are making your own character and shaping that character's personality, it's a gamble as to whether it will work out good or horrible... and I'd err on just not doing it.


Part of my issue with DA2's dialogue and occassional autodialogue was how they tried to use the personality system to customize your autodialogue. Except I felt that more often than not you'd simply end up saying something in your dominant personality when in that specific instance I wouldn't necessarily have wanted Hawke to say something in the dominant tone.

That was way more bothersome on occasions it didn't work for me than if they just gave a relatively neutral response/autodialogue.

#83
Eternal Phoenix

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Lord Aesir wrote...

Would it kill it? No, but it would certainly wound it.



#84
bleetman

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Giggles_Manically wrote...

DA3 is dead to me already.

So at worst it would rot the corpse some more.

An interesting conclusion, given that we don't know anything concrete about it whatsoever.

But as far as the question on auto-dialogue goes, yes. It would. Auto dialogue needs to screw off.

#85
Brockololly

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On the thought of autodialogue, one neat thing that I think is awesome in TellTale's The Walking Dead game is that they give you the opportunity to literally stay silent as a dialogue choice and the game reacts to that. You can totally just select "..." as a response if you want. Kind of neat.

#86
KnightofPhoenix

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No I would not mind auto-dialogue in principle, as I am starting to prefer set protagonists with defined characters (but with us still being able to shape their perspective, beliefs, choices...etc).
As long as the dialogue is well written and not stupid.

Modifié par KnightofPhoenix, 05 septembre 2012 - 05:37 .


#87
Costin_Razvan

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KnightofPhoenix wrote...

No I would not mind auto-dialogue in principle, as I am starting to prefer set protagonists with defined characters (but with us still being able to shape their perspective, beliefs, choices...etc).
As long as the dialogue is well written and not stupid.


Hah, as if Bioware would pull it off.

Modifié par Costin_Razvan, 05 septembre 2012 - 07:43 .


#88
EricHVela

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I find myself preferring a minor amount of auto-dialog. (If you haven't already, try "story" mode in ME3 where you have the highest number of dialog opportunities.) I never favored the Tourette Syndrome opportunities of ME(1) -- rude, sweet, homicidal; one right after the other for each single line of dialog.

Let player actions have consequences such as creating an M.O. that the character follows.

Modifié par ReggarBlane, 05 septembre 2012 - 07:53 .


#89
Quething

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Depends. DA2's autodialog wasn't perfectly executed, but it was still governed by player choice. Hawke doesn't always say the same thing, she says one of three things based on the player's previous behavior. If that system could be refined, such that it respects different attitudes towards different factions (diplomatic with family, straightforward with strangers, snarky with qunari, whatever), it could actually be pretty cool. Autodialog does have its benefits, namely the ability to add life to travel and combat situations. It will never be perfect, but if it had a complex enough system of governance that gave the player enough control, the benefits would be worth it.

ME3's system is bullspit though. If you are going to try to be Goddamn Valve, go ahead and do it. Design a single character with a set face and give him set dialog and make him your star and don't pretend you're building an RPG.

#90
Wulfram

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The place where auto-dialogue in DA2 really annoyed me was the final speech, where Hawke just starts talking for ages with no player control whatsoever, aside from the basic dominant tone stuff. There's just no reason they couldn't have stuck a dialogue choice on the front of it - ideally, there'd be at least two.

And grumpy Hawke could do with not automatically being a rude jerk to his friends

and this isn't actually auto-dialogue, just dominant tone, but snarky Hawke should have been able to say "I love you" back to Merrill

Modifié par Wulfram, 05 septembre 2012 - 08:56 .


#91
bleetman

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I never saw the benefit to DA2's autodialogue system with regards to cutscene responses, and I still don't. In situations where there's dialogue without a cutscene, fine: I don't expect to stop and chat during a boss battle or the like, and whilst I would've prefered that side quests weren't as meaningless and had proper scenes when handing them in, I can deal with those responses being based on personality. Mostly. If it actually bothered to reflect how Hawke had been responding to that particular faction, but hey. Meaningless side quest is meaningless.

Auto responses in proper cutscenes though? What's the point? They'd already written, recorded and implemented three responses. I don't see the gain in just having the game pick one automatically.

Wulfram wrote...

and this isn't actually auto-dialogue, just dominant tone, but snarky Hawke should have been able to say "I love you" back to Merrill

You have no idea how much that infuriated me. As someone who'd rarely picked the humour option in conversations with Merrill, I shouldn't have to console change my dominant personality just to have Hawke behave remotely consistently.

Modifié par bleetman, 06 septembre 2012 - 04:56 .


#92
batlin

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Yes. I don't like my RPG avatars saying things that I didn't have some hand in controlling.

#93
wsowen02

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Deal breaker, absolutely. The amount of auto-dialogue in ME3 was even more infuriating to me than that God-awful ending.

#94
Fisto The Sexbot

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People still care about DA 3?

#95
Ice-Whiz

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I don't think it will be a deal-breaker but i would dislike it if the auto-dialogue would be as extensive as me3. Then again since the da games are seperate from one another which opens up for more diversity in the storyline, hopefully bioware takes advantage of that.

#96
Giant ambush beetle

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Auto dialogue would zombify Dragon Age 3 because you can't kill whats already dead.

Seriously, auto dialogue would make it even less of an RPG, it would cease to be a role playing game for me and I wouldn't be interested in it at all. (not that I ever was...)

#97
Linksys17

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Is there a no auto or "VOICED" dialogue option,.. then I would be satisifed

#98
zyntifox

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The Woldan wrote...

Auto dialogue would zombify Dragon Age 3 because you can't kill whats already dead.

Seriously, auto dialogue would make it even less of an RPG, it would cease to be a role playing game for me and I wouldn't be interested in it at all. (not that I ever was...)


I agree that a game where the PC reacts or talks without player input is no RPG. But it is neither a RPG when you actually do get to choose dialogue you only see a paraphrase of the dialogue.

#99
coles4971

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KnightofPhoenix wrote...

No I would not mind auto-dialogue in principle, as I am starting to prefer set protagonists with defined characters (but with us still being able to shape their perspective, beliefs, choices...etc).
As long as the dialogue is well written and not stupid.


Considering Shepard and Hawke had plenty of derp moments, I don't think you're going to be getting an intelligent protagonist any time soon. It's like when you talk to the asari on Noveria who gives a bit of technobabble, you can only go "wut?" rather than properly interacting with her.

#100
mademan2

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Yes, absolutely, even DA II was a huge step back in this. Most of the people dont go reading wikipedia and books to find out about lore, but most of the players go thru the "investigate" options in the conversations, in Dragon Age Origins, the amount of lore you could gather and get to know justs by asking people questions while getting to know them better, was just so much bigger than in DA II.
We do not need voiced character, it sits well with Mass Effect, but Mass Effect is a scifi, in DA universe it only cuts out the posibility of investigating more on your own. And honestly, the good,funny and bad options ae just a waste of time, the few interuptions that Hawke had acording to his personality were a nice touch, but aside from that it is just useless. You can easily and much more comfortably create your characters personality. Not to mention that most of the time the short summary in the wheel tells you nothing about what u are actually about to say which is insanely annoying and makes me feel less in touch with my character.
Anyone else agrees? :)