Yes.
Would Auto-Dialogue kill Dragon Age III In Your Eyes?
Débuté par
DatIrishFella
, août 28 2012 06:28
#101
Posté 10 septembre 2012 - 04:22
#102
Posté 10 septembre 2012 - 07:32
Yes, it would. That stupid wheel and the idiotic paraphrasing already soured the franchise for me in a huge way already. I also dislike a voiced RPG-protag, unless she/he is from an already established story/book/whatever, just for the record.
This is my PC, I wish to develop her the way I want to. Good grief, I can't count the times I wanted to slap that stupid woman around in DA2, because she refused to be *my* PC, and continued to be a doll I was allowed to maneuver around for a time. Nevermind the idiotic garbage that came out of her mouth that I never meant for her to say.
I might pick it out of the bargain bin, but only if it was cheap enough.
This is my PC, I wish to develop her the way I want to. Good grief, I can't count the times I wanted to slap that stupid woman around in DA2, because she refused to be *my* PC, and continued to be a doll I was allowed to maneuver around for a time. Nevermind the idiotic garbage that came out of her mouth that I never meant for her to say.
I might pick it out of the bargain bin, but only if it was cheap enough.
#103
Posté 11 septembre 2012 - 12:06
Not necesarilly, my rule with DA3 is "The closer to DA:O deal, the closer to DA2 no way"
I could live with autodialogue as long as there are other features that make the game more similar to DA:O
I could live with autodialogue as long as there are other features that make the game more similar to DA:O
#104
Posté 11 septembre 2012 - 12:40
It would suck but not be as big of a problem as it was in ME3. With Shepard we had two games where we controlled a lot of what she/he said only to have it taken away. With a new protagonist for DA3 it won't be as big of a deal. Though my guess is it will have auto-dialogue minus plot choices.
#105
Posté 11 septembre 2012 - 01:36
If it's on ME 3's level, yes. Yes, it would.
I wasn't thrilled with DA 2's autodialogue, but it was far better than ME 3.
I wasn't thrilled with DA 2's autodialogue, but it was far better than ME 3.
#106
Posté 11 septembre 2012 - 01:39
Lord Aesir wrote...
Would it kill it? No, but it would certainly wound it.
This is my stance on this subject as well. Concerning Mass Effect 3, one of the big faults with the game was the auto-dialogue.
Modifié par haand76, 11 septembre 2012 - 01:40 .
#107
Posté 11 septembre 2012 - 01:47
Just replay Mass Effect 3 again. Shepard is no longer Shepard and has a mind of his own. You can't make him to be anything but a straight-man character. Even if you choose paragon or renegade, most of the autodialogue are the same. It's like it's John Shepard and not your Shepard. DA2 has the right amounts since you still control most of the dialogue and autodialogues are the result of the personality you choose for your Hawke. Hopefully, DA3 isn't anything like Mass Effect 3 in term of dialogues.
#108
Posté 11 septembre 2012 - 01:52
YES.
#109
Posté 11 septembre 2012 - 02:52
Or DA2.
#110
Posté 11 septembre 2012 - 11:28
Not at all. Everything is better then a silent protagonist.
#111
Posté 12 septembre 2012 - 02:52
I disagree.
#112
Posté 12 septembre 2012 - 02:55
Sigurdur wrote...
Not at all. Everything is better then a silent protagonist.
I think the word you were looking for is "anything".
I disagree completely.
#113
Posté 12 septembre 2012 - 05:43
wsandista wrote...
I think the word you were looking for is "anything".
Will try to remember that in the future
#114
Posté 12 septembre 2012 - 06:09
Auto dialogue would be fine with me so long as it worked like it did in DA2. Specifically, having our PC's personality determined by the dialogue choices that we made.
#115
Posté 13 septembre 2012 - 03:50
Yes
I would like to control what my PC says. Is that so strange?
I would like to control what my PC says. Is that so strange?
#116
Posté 16 septembre 2012 - 07:56
yes;.
#117
Posté 17 septembre 2012 - 10:12
Yes ... not that I think it matters, Bioware has been taken over by a bunch of pretentious writers who say player agency a whole lot without understanding what the words mean.
How can you have artistic integrity when the players keep ballsing it up?
How can you have artistic integrity when the players keep ballsing it up?
#118
Posté 17 septembre 2012 - 10:39
DatIrishFella wrote...
Vis a vis, Mass Effect 3?
absolutely,
i hated it in ME3, and it will guarantee that i will not buy DA3 if the Dialogue is dumbed down with auto-dialogue
Modifié par corkey sweet, 17 septembre 2012 - 10:40 .
#119
Posté 18 septembre 2012 - 12:16
While I didn't particularly mind the "auto dialogue" sections in ME3, that was mostly because I felt it matched the ME series' tone better. It was always more cinematic and featured a more defined main character in Shepard than something like Baldur's Gate or DA:O does. I worked well enough for that.
I fully believe, however, that different series should maintain their own unique tone and voice. I was pretty disappointed with the decisions to pre-assign Hawke's name and race, give him/her a spoken role, and to portray the events of DAII as a "story" being told by someone else. It all seemed like it was trying to make DAII more like ME and separated the player, me, from my character. I'd prefer it if the DA series stuck to a more open style of character development and choice. I want to choose my race and class. I want to be able to pick specific dialogue options that I can read in my own voice. This is what I want for DA.
I understand some people would not prefer this, but that's why there are other series and other types of gameplay. I really enjoyed ME and hope to get more games in that style, too. I just don't want it exclusively.
I fully believe, however, that different series should maintain their own unique tone and voice. I was pretty disappointed with the decisions to pre-assign Hawke's name and race, give him/her a spoken role, and to portray the events of DAII as a "story" being told by someone else. It all seemed like it was trying to make DAII more like ME and separated the player, me, from my character. I'd prefer it if the DA series stuck to a more open style of character development and choice. I want to choose my race and class. I want to be able to pick specific dialogue options that I can read in my own voice. This is what I want for DA.
I understand some people would not prefer this, but that's why there are other series and other types of gameplay. I really enjoyed ME and hope to get more games in that style, too. I just don't want it exclusively.





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