Cerberus Turrets...
#1
Posté 28 août 2012 - 08:34
That said, that's just my opinion. What do the rest of you think?
#2
Posté 28 août 2012 - 08:37
#3
Posté 28 août 2012 - 08:39
#4
Posté 28 août 2012 - 08:39
#5
Posté 28 août 2012 - 08:41
Absolutely LOVE hacking them
#6
Posté 28 août 2012 - 08:54
#7
Posté 28 août 2012 - 08:55
GriM_AoD wrote...
I'm not too bothered, generally spot them being placed, or dart into cover when they start shooting.
Absolutely LOVE hacking them
A hacked, exploding turret is the best thing since missile launchers and sliced bread.
#8
Posté 28 août 2012 - 08:56
Micah3sixty wrote...
With Cerberus, Engineers should be your #1 targeting priority, higher than Phantoms at distance.
Agree with that, but phantoms don't always allow it.
I think the buff was unwarranted and I think there should be a cap (probaly 2) to how many can be in place at one time. I also think engineers should only be allowed to place one. Once they place it their exploding backpack is gone.
#9
Posté 28 août 2012 - 08:59
#10
Posté 28 août 2012 - 09:00
#11
Posté 28 août 2012 - 09:00
#12
Posté 28 août 2012 - 09:04
Micah3sixty wrote...
With Cerberus, Engineers should be your #1 targeting priority, higher than Phantoms at distance.
Yeah but there's always one you miss, and it sets up a turret just round the corner on the sly, ready for someone to blunder into it while running away from phantoms.
#13
Posté 28 août 2012 - 09:05
JChaos wrote...
GriM_AoD wrote...
I'm not too bothered, generally spot them being placed, or dart into cover when they start shooting.
Absolutely LOVE hacking them
A hacked, exploding turret is the best thing since missile launchers and sliced bread.
Those engineers deserve to be killed by their own weapon.
#14
Posté 28 août 2012 - 09:07
#15
Posté 28 août 2012 - 09:13
was in a game last week where they got really smart, ended up with 4 turrets kinda in a circle, there was much rage
#16
Posté 28 août 2012 - 09:15
HomelessNinjaC21 wrote...
At least they can't teleport through walls like Geth Turrets do.
True. We've had our asses handed to us by those as well. And yes, it's very satisfying to see the combat engineers go down screaming as they die horrifying deaths. THAT'S how much I hate those bloody stupid turrets...
#17
Posté 28 août 2012 - 09:19
#18
Posté 28 août 2012 - 09:26
TomSurman1 wrote...
Micah3sixty wrote...
With Cerberus, Engineers should be your #1 targeting priority, higher than Phantoms at distance.
Yeah but there's always one you miss, and it sets up a turret just round the corner on the sly, ready for someone to blunder into it while running away from phantoms.
More like, they keep respawning to keep the quota of engineers until the wave budget is expended. Stopping one when you see him setting up a turret is a worthy goal, but killing him just means another engy will be setting a turret elsewhere, where you cannot see him.
I think my favorite engy kill is when you shoot him in the chest with a weapon that has pierce mods. The bullet goes right through, hits the turret on his back and blows it up, usually killing him in the process.
#19
Posté 28 août 2012 - 09:29
Modifié par Jack Crapper, 28 août 2012 - 09:30 .
#20
Posté 28 août 2012 - 11:39
#21
Posté 28 août 2012 - 11:41
#22
Posté 28 août 2012 - 11:43
#23
Posté 28 août 2012 - 11:44
Trololol to Cerberus and Geth.
#24
Posté 28 août 2012 - 11:50
I can deny is fun to see vanguard go down far away from us.
#25
Posté 29 août 2012 - 12:01





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