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Staff Combat


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23 réponses à ce sujet

#1
JerZey CJ

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This mostly came up because I started playing DA2 again(not as bad as I remember) and one of the things that annoyed me was the fact that a Mage Hawke can use their powers right in the middle of Kirkwall, hell, they can do it right in front of a Templar within the first half hour. So, I thought for DA3, why not gives staffs the ability to be used in melee combat, give them a skill tree and have Mage characters use them for melee combat when magic really shouldn't be able to be used. So, if you get into a fight in a city in the middle of the day, instead of throwing fireballs, you would use your staff. But, if you were somehwere were there were no witnesses, you couldn't be seen, or the people who saw you wouldn't care, then you could use your magic.



unrelated note: bring back DA:O styled dual wielding, that is, Warriors can do it, and more than daggers can be used.

#2
Realmzmaster

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In DA3 it will not matter because the mages have risen up and are at war with the templars. No reason to hide their magic any more unless the situation calls for it.

I like the idea of a non-magic combat tree for a mage.

#3
Guest_Avejajed_*

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I just pretended my character always rubbed it in Anders face because he had to hide it and I didn't. Muahahaha.

Otherwise, Realmzmaster is right, I think. All the better time to do whatever we want with no reason to hide, though I would like to have some other ways of fighting that didn't use up Mana.

#4
Renmiri1

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Dawn of the Seeker has Scythe Staffs. They are cool :wub:

Modifié par Renmiri1, 29 août 2012 - 03:24 .


#5
Sylvius the Mad

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I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.

Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.

I hope mandatory weapons go away in DA3.

#6
MichaelStuart

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I would just class staffs as a two-handed weapon.

#7
Uccio

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Sylvius the Mad wrote...

I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.

Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.

I hope mandatory weapons go away in DA3.




Agreed. They also should do something about that hover thing too. Sheat or something, strap where to hang your staff if you are carrying one.

#8
jbrand2002uk

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I doubt it even the much vanted Skyrin has this problem with hovering weapons most have sheathes/scabbards but the scabbards either don't sit right on the armour hovering in mid air or the clip through one type of armour but not on another and even in skyrim the bows hover in mid air off your back and also clip through the quivers.

#9
Its_a_Catdemon

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Sylvius the Mad wrote...

I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.

Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.

I hope mandatory weapons go away in DA3.


Definitely have to agree with this, I'd like any class to be able to use any weapon, or none, and no weapon should be part of the damage formula for casting spells.

That said, about this thread in general... I would agree with such a skill tree, if it's more than just a mage thing. Considering the way staves were used in melee in DA2, it's reasonable that Warriors and Rogues could use them for non-magic purposes. Polearms and spears are are common weapons, and it's strange that we haven't really seen them. It would have made the mage apostates make a lot more sense in DA2, as they aren't the only who would carry that sort of weapon, so there'd be less jokes about how blind the templars were. We've heard of pikes in conversation before, but we can't use them.

There's no reason why mages would have to be weak in melee, magic is something a person is born with, so some weapon skills are appropriate if chosen. Warriors would still have more advanced combat techniques, and leadership skills, while Rogues would have stealth, trickery, and tools to give them an edge in combat. An option like this would allow more variety, while each class could still be unique.

#10
Realmzmaster

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Its_a_Catdemon wrote...

Sylvius the Mad wrote...

I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.

Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.

I hope mandatory weapons go away in DA3.


Definitely have to agree with this, I'd like any class to be able to use any weapon, or none, and no weapon should be part of the damage formula for casting spells.

That said, about this thread in general... I would agree with such a skill tree, if it's more than just a mage thing. Considering the way staves were used in melee in DA2, it's reasonable that Warriors and Rogues could use them for non-magic purposes. Polearms and spears are are common weapons, and it's strange that we haven't really seen them. It would have made the mage apostates make a lot more sense in DA2, as they aren't the only who would carry that sort of weapon, so there'd be less jokes about how blind the templars were. We've heard of pikes in conversation before, but we can't use them.

There's no reason why mages would have to be weak in melee, magic is something a person is born with, so some weapon skills are appropriate if chosen. Warriors would still have more advanced combat techniques, and leadership skills, while Rogues would have stealth, trickery, and tools to give them an edge in combat. An option like this would allow more variety, while each class could still be unique.


Magic is a skill that is in born, but the training on how to use it is not. If a mage is going to devote time to learning two different skill sets. If mage wishes to learn melee skills then the mage must meet the same requirements as the warrior or rogue. Unless Bioware goes back to the Arcane Warrior specialization. (if that is the case I want the return of the Ranger).

If one assumes that learning how to control magic requires intense study that mage would not be able to give the same attention to learning melee skills or vice versa unless a specialization is provided or see the next paragraph. 

Maybe the ability to create a custom tree should be implemented. The condition being if a skill requires a prerequiste that skill must be part of the tree. Example if the mage wants to use Firestorm then the mage has to know fireball. If the mage wants to use  Lacerate the mage has to know Backstab. The mage would also have to pump up the attributes for both cunning, willpower and maybe dexterity.

Just an example to think about.

#11
Sylvius the Mad

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While a classless system could easily deal with the problem of having magic require long-term dedication that precludes learning weapon skills, since Dragon Age does employ classes I don't hate class-based restrictions on the acquisition of weapon skills.

But I do hate class-based restrictions on the use of equipment. Anyone should be able to pick up a sword (assuming he meets attribute requirements), even if he cannot use it effectively. That a character who could not learn to use a given weapon could not equip that kind of weapon was a step too far.

And then DA2 went a step even further than that. Not only could a character only equip weapons for which he had relevant skills, but he was required always to equip those weapons.

It's not just that I'd like to be able to give a Rogue a shield. I'd like to let the Rogue not have a weapon at all.

#12
Renmiri1

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I loved the mage fighiting animation on DA2. Very smexy! :wub:

Modifié par Renmiri1, 30 août 2012 - 12:27 .


#13
Arthur Cousland

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Mages could use their staff in melee in DA2, just without any melee talents. A mage isn't required to fight from range and have 100% of their damage be from spells.

One of my favorite changes to mages in DA2 was that I felt like my mage was some kind of kung-fu expert with his bo-staff. He was like an arcane warrior in melee, minus the heavy armor.

On a side note...archers also use their bow as a blunt weapon in melee, not that they're better off in melee.

#14
Provi-dance

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Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.

#15
Chaos Lord Malek

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Provi-dance wrote...

Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.


Mages combat animations in DA2 are one of the best things in whole game. And maybe even the best animations i ever seen in any game for mage. In Origins, all they did was standing and shoting colorful dots from their stafs, that was terrible. Even other games - Skyrim, Dark Souls - magic weapon combat sucks there and looks awfuly boring.

#16
TheCharmedOne

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Chaos Lord Malek wrote...

Provi-dance wrote...

Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.


Mages combat animations in DA2 are one of the best things in whole game. And maybe even the best animations i ever seen in any game for mage. In Origins, all they did was standing and shoting colorful dots from their stafs, that was terrible. Even other games - Skyrim, Dark Souls - magic weapon combat sucks there and looks awfuly boring.


You hit the nail on the head. Agree wtih you 100 percent

#17
Sejborg

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Provi-dance wrote...

Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.


I agree. Mages should use their magic.

The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot? :huh:

#18
TheCharmedOne

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Sejborg wrote...

Provi-dance wrote...

Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.


I agree. Mages should use their magic.

The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot? :huh:


for me it felt more dynamic, made it more fun and more engaging, then just standing there shooting. It gave my mage "character".lol...

#19
Provi-dance

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I do agree that there should have been more staff attack animations in DA:O, but what they did in DA2 with over-the-top animations and especially hyper attack speed (4x faster than I'd find appropriate for a mage) was ridiculous.

#20
Cimeas

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I LOVED the staff animations in DA2. I felt like some kind of stave wielding ninja, which while perhaps incompatible with the lore, was absolutely awesome.

Short, fast attacks, superb animations, interesting gameplay (especially with gravity pull or whatever it was, drew enemies together then BAM! AOE). Only things I would add to make mage combat even better are:

1) Bring back Arcane warrior. Just make it a buff where you can only use weapons and armor in 'arcane warrior mode', which increases ability cooldown by 400% or something.

2) LONGER AOEs. Honestly I just want to smack down a super-sized 'Inferno' spell and cackle with joy as my foes are vanquished without me losing a single hit point. Sure they made the game easy, but they could always bring back friendly fire on normal difficulty for those who want a challenge. [though, surely these players would simply play on Nightmare]

3) Reduce cooldowns on heals. Bloody hell, I was kiting mobs all around the map just waiting for my heals to reset. What a pain. Also, it seems I could not user my healing spells and other ones at the same time. Why can I not be an AOE dealing, staff wielding, ally healing guy? (That sort of rhymed :))

Modifié par Cimeas, 01 septembre 2012 - 11:26 .


#21
Renmiri1

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brownboy77 wrote...

Sejborg wrote...

Provi-dance wrote...

Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.


I agree. Mages should use their magic.

The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot? :huh:


for me it felt more dynamic, made it more fun and more engaging, then just standing there shooting. It gave my mage "character".lol...


You left out SEXY :wub:

I felt so overpowered as MageHawke with that awesome looking Stone armor buff and those dynamic sexy combat animations.  And my sweet magey LI was sooo smexy during battle <3<3<3

Magic doesn't have to be boring!

#22
philippe willaume

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some of it was cool some of it was pants.
and all of it was too long when you want the mage to do something now instead flourishing like a muppet

#23
Arthur Cousland

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If you can't use offensive and heal spells at the same time, you probably have blood magic or healing aura active. Just activate the buff when you need to use group heal and etc., then deactivate afterward.

I wouldn't mind some form of "combat magic" brought back similar to healing aura and having spell access restricted when in effect, though with the ability to use staves as melee weapons and rock armor giving a +25% armor boost, there isn't a big need, unless someone really must use swords and daggers instead of a staff.

I can't see arcane warrior making a return unless warriors also get to dual wield and use bows.

#24
Renmiri1

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I loved Arcane Warrior for my mages to be able to equip Anders with a more "masculine" armor instead of those girly robes. DA2 armor for him is fine though