Staff Combat
#1
Posté 29 août 2012 - 12:18
unrelated note: bring back DA:O styled dual wielding, that is, Warriors can do it, and more than daggers can be used.
#2
Posté 29 août 2012 - 01:08
I like the idea of a non-magic combat tree for a mage.
#3
Guest_Avejajed_*
Posté 29 août 2012 - 02:33
Guest_Avejajed_*
Otherwise, Realmzmaster is right, I think. All the better time to do whatever we want with no reason to hide, though I would like to have some other ways of fighting that didn't use up Mana.
#4
Posté 29 août 2012 - 03:24
Modifié par Renmiri1, 29 août 2012 - 03:24 .
#5
Posté 29 août 2012 - 04:24
Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.
I hope mandatory weapons go away in DA3.
#6
Posté 29 août 2012 - 11:24
#7
Posté 29 août 2012 - 11:54
Sylvius the Mad wrote...
I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.
Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.
I hope mandatory weapons go away in DA3.
Agreed. They also should do something about that hover thing too. Sheat or something, strap where to hang your staff if you are carrying one.
#8
Posté 29 août 2012 - 03:32
#9
Posté 29 août 2012 - 05:06
Sylvius the Mad wrote...
I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.
Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.
I hope mandatory weapons go away in DA3.
Definitely have to agree with this, I'd like any class to be able to use any weapon, or none, and no weapon should be part of the damage formula for casting spells.
That said, about this thread in general... I would agree with such a skill tree, if it's more than just a mage thing. Considering the way staves were used in melee in DA2, it's reasonable that Warriors and Rogues could use them for non-magic purposes. Polearms and spears are are common weapons, and it's strange that we haven't really seen them. It would have made the mage apostates make a lot more sense in DA2, as they aren't the only who would carry that sort of weapon, so there'd be less jokes about how blind the templars were. We've heard of pikes in conversation before, but we can't use them.
There's no reason why mages would have to be weak in melee, magic is something a person is born with, so some weapon skills are appropriate if chosen. Warriors would still have more advanced combat techniques, and leadership skills, while Rogues would have stealth, trickery, and tools to give them an edge in combat. An option like this would allow more variety, while each class could still be unique.
#10
Posté 29 août 2012 - 07:46
Its_a_Catdemon wrote...
Sylvius the Mad wrote...
I never liked the staff attacks in DAO, so I mostly didn't carry one. My mages tended to be unarmed.
Then DA2 took that option away and forced us to used staves. More than that, the staff because part of the damage equation for every spell, as if it was now a magical focus for every mage.
I hope mandatory weapons go away in DA3.
Definitely have to agree with this, I'd like any class to be able to use any weapon, or none, and no weapon should be part of the damage formula for casting spells.
That said, about this thread in general... I would agree with such a skill tree, if it's more than just a mage thing. Considering the way staves were used in melee in DA2, it's reasonable that Warriors and Rogues could use them for non-magic purposes. Polearms and spears are are common weapons, and it's strange that we haven't really seen them. It would have made the mage apostates make a lot more sense in DA2, as they aren't the only who would carry that sort of weapon, so there'd be less jokes about how blind the templars were. We've heard of pikes in conversation before, but we can't use them.
There's no reason why mages would have to be weak in melee, magic is something a person is born with, so some weapon skills are appropriate if chosen. Warriors would still have more advanced combat techniques, and leadership skills, while Rogues would have stealth, trickery, and tools to give them an edge in combat. An option like this would allow more variety, while each class could still be unique.
Magic is a skill that is in born, but the training on how to use it is not. If a mage is going to devote time to learning two different skill sets. If mage wishes to learn melee skills then the mage must meet the same requirements as the warrior or rogue. Unless Bioware goes back to the Arcane Warrior specialization. (if that is the case I want the return of the Ranger).
If one assumes that learning how to control magic requires intense study that mage would not be able to give the same attention to learning melee skills or vice versa unless a specialization is provided or see the next paragraph.
Maybe the ability to create a custom tree should be implemented. The condition being if a skill requires a prerequiste that skill must be part of the tree. Example if the mage wants to use Firestorm then the mage has to know fireball. If the mage wants to use Lacerate the mage has to know Backstab. The mage would also have to pump up the attributes for both cunning, willpower and maybe dexterity.
Just an example to think about.
#11
Posté 29 août 2012 - 10:33
But I do hate class-based restrictions on the use of equipment. Anyone should be able to pick up a sword (assuming he meets attribute requirements), even if he cannot use it effectively. That a character who could not learn to use a given weapon could not equip that kind of weapon was a step too far.
And then DA2 went a step even further than that. Not only could a character only equip weapons for which he had relevant skills, but he was required always to equip those weapons.
It's not just that I'd like to be able to give a Rogue a shield. I'd like to let the Rogue not have a weapon at all.
#12
Posté 30 août 2012 - 12:27
Modifié par Renmiri1, 30 août 2012 - 12:27 .
#13
Posté 30 août 2012 - 01:04
One of my favorite changes to mages in DA2 was that I felt like my mage was some kind of kung-fu expert with his bo-staff. He was like an arcane warrior in melee, minus the heavy armor.
On a side note...archers also use their bow as a blunt weapon in melee, not that they're better off in melee.
#14
Posté 30 août 2012 - 06:17
#15
Posté 30 août 2012 - 06:56
Provi-dance wrote...
Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.
Mages combat animations in DA2 are one of the best things in whole game. And maybe even the best animations i ever seen in any game for mage. In Origins, all they did was standing and shoting colorful dots from their stafs, that was terrible. Even other games - Skyrim, Dark Souls - magic weapon combat sucks there and looks awfuly boring.
#16
Posté 30 août 2012 - 07:06
Chaos Lord Malek wrote...
Provi-dance wrote...
Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.
Mages combat animations in DA2 are one of the best things in whole game. And maybe even the best animations i ever seen in any game for mage. In Origins, all they did was standing and shoting colorful dots from their stafs, that was terrible. Even other games - Skyrim, Dark Souls - magic weapon combat sucks there and looks awfuly boring.
You hit the nail on the head. Agree wtih you 100 percent
#17
Posté 30 août 2012 - 08:42
Provi-dance wrote...
Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.
I agree. Mages should use their magic.
The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot?
#18
Posté 30 août 2012 - 08:45
Sejborg wrote...
Provi-dance wrote...
Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.
I agree. Mages should use their magic.
The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot?
for me it felt more dynamic, made it more fun and more engaging, then just standing there shooting. It gave my mage "character".lol...
#19
Posté 30 août 2012 - 09:09
#20
Posté 01 septembre 2012 - 11:25
Short, fast attacks, superb animations, interesting gameplay (especially with gravity pull or whatever it was, drew enemies together then BAM! AOE). Only things I would add to make mage combat even better are:
1) Bring back Arcane warrior. Just make it a buff where you can only use weapons and armor in 'arcane warrior mode', which increases ability cooldown by 400% or something.
2) LONGER AOEs. Honestly I just want to smack down a super-sized 'Inferno' spell and cackle with joy as my foes are vanquished without me losing a single hit point. Sure they made the game easy, but they could always bring back friendly fire on normal difficulty for those who want a challenge. [though, surely these players would simply play on Nightmare]
3) Reduce cooldowns on heals. Bloody hell, I was kiting mobs all around the map just waiting for my heals to reset. What a pain. Also, it seems I could not user my healing spells and other ones at the same time. Why can I not be an AOE dealing, staff wielding, ally healing guy? (That sort of rhymed
Modifié par Cimeas, 01 septembre 2012 - 11:26 .
#21
Posté 01 septembre 2012 - 06:28
brownboy77 wrote...
Sejborg wrote...
Provi-dance wrote...
Oh boy, Bruce Lee mages... I don't want to see that freak show ever again.
I agree. Mages should use their magic.
The DA2 animations with the characters turning and twisting seemed weird. Why use so much energy when they can just point and shoot?
for me it felt more dynamic, made it more fun and more engaging, then just standing there shooting. It gave my mage "character".lol...
You left out SEXY
I felt so overpowered as MageHawke with that awesome looking Stone armor buff and those dynamic sexy combat animations. And my sweet magey LI was sooo smexy during battle <3<3<3
Magic doesn't have to be boring!
#22
Posté 02 septembre 2012 - 06:30
and all of it was too long when you want the mage to do something now instead flourishing like a muppet
#23
Posté 02 septembre 2012 - 08:26
I wouldn't mind some form of "combat magic" brought back similar to healing aura and having spell access restricted when in effect, though with the ability to use staves as melee weapons and rock armor giving a +25% armor boost, there isn't a big need, unless someone really must use swords and daggers instead of a staff.
I can't see arcane warrior making a return unless warriors also get to dual wield and use bows.
#24
Posté 03 septembre 2012 - 12:16





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