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♦♦ Official Plot Clarity Thread ♦♦ Constructive Feedback and How more DLC like Leviathan will tie up the game nicely.


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#126
Menagra

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StElmo wrote...

infraredman wrote...

Yes to all of what you said, but also Bioware needs to be open to DLC having an impact on endings. Game will always ring hollow until they dig their head up from the sand and realize how much creative opportunity is before them.

Listening to them talk about "the number of variables" it's as if they regret every deciding they wanted to make a series that decisions could be carried across games. Truly uninspired thinking and the shortcuts they repeatedly take show it. But it's Bioware EA that talks about artistic integrity, not Bioware from Dragon Age Origins who spent 9 years on a fabulous game.


It does make me a bit sad that their ambitions have turned to regrets in regards to the complexities, a little bit more planning could have fixed that. Their confidence was so high during 1 and 2,.


Very true. Perhaps time limit with the large number of variables was daunting, but even so we could get all these things with DLC. Just wish they hadn't shot themselves in the foot with the "no new ending dlc" as it seems to severly limit their potential content and therefor their creativity. :bandit:

#127
StElmo

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infraredman wrote...

StElmo wrote...

infraredman wrote...

Yes to all of what you said, but also Bioware needs to be open to DLC having an impact on endings. Game will always ring hollow until they dig their head up from the sand and realize how much creative opportunity is before them.

Listening to them talk about "the number of variables" it's as if they regret every deciding they wanted to make a series that decisions could be carried across games. Truly uninspired thinking and the shortcuts they repeatedly take show it. But it's Bioware EA that talks about artistic integrity, not Bioware from Dragon Age Origins who spent 9 years on a fabulous game.


It does make me a bit sad that their ambitions have turned to regrets in regards to the complexities, a little bit more planning could have fixed that. Their confidence was so high during 1 and 2,.


Very true. Perhaps time limit with the large number of variables was daunting, but even so we could get all these things with DLC. Just wish they hadn't shot themselves in the foot with the "no new ending dlc" as it seems to severly limit their potential content and therefor their creativity. :bandit:


I agree and I hope to god this is just another time where they are not being entirely truthful.

But DLC can and should save the franchise from at least the lingering questions about the game that take the player out of the experience.

#128
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Information integral to understanding the story should be in the damn game, not be tacked on later.

"Hey, we know it's frustrating and doesn't make any sense but not to worry. With another 30 dollars it'll all come together."


Chaotic-Fusion wrote...

The fact that they're adding supposed foreshadowing
through DLC released after the game is ridiculous. It's by definition
not foreshadowing. If they wanted to to support their organic vs.
synthetic point the should have done so in the damn game.


Modifié par Troxa, 08 septembre 2012 - 01:08 .


#129
StElmo

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maybe, but its better then nothing.

#130
Xamufam

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StElmo wrote...

maybe, but its better then nothing.

I have a question: How did the information of the crucible make it's way to mars into a databank when both communication the relays where down? (it was just a small research facility)

What i know from the game is that the protheans found the plans at the very end of their cycle.

Do you think they can give an answer to this trough dlc

Modifié par Troxa, 08 septembre 2012 - 04:22 .


#131
Tronar

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StElmo wrote...
5. RGBR ENDINGS
(NEEDS A DLC TO EXPLAIN HOW THESE WORK EXACTLY, COULD BE LINKED TO CRUCIABLE DLC)

Destroy, you shoot a tank - okay, how does that work? Some cruciable DLC talking about a power source would be good.

Control, probably makes the most sense, given that Legion ties your mind into a machine before, so that has a precedent, no need for more explanation, other then wether the scientists knew about it.

Synthesis - god damn, needs a huge explanation of how a big green light turns everyone into a hybrid - the biggest and most significant plot hole to date, absolutely MUST be addressed to maintain a secondary world belief for players like me.

Trying to make sense of the differently colored endings through new DLCs is probably as promising as trying to polish a turd.

Modifié par Tronar, 08 septembre 2012 - 04:15 .


#132
StElmo

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Troxa wrote...

StElmo wrote...

maybe, but its better then nothing.

I have a question: How did the information of the crucible make it's way to mars into a databank when both communication the relays where down? (it was just a small research facility)

What i know from the game is that the protheans found the plans at the very end of their cycle.

Do you think they can give an answer to this trough dlc



Hope they can!

#133
StElmo

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Tronar wrote...

StElmo wrote...
5. RGBR ENDINGS
(NEEDS A DLC TO EXPLAIN HOW THESE WORK EXACTLY, COULD BE LINKED TO CRUCIABLE DLC)

Destroy, you shoot a tank - okay, how does that work? Some cruciable DLC talking about a power source would be good.

Control, probably makes the most sense, given that Legion ties your mind into a machine before, so that has a precedent, no need for more explanation, other then wether the scientists knew about it.

Synthesis - god damn, needs a huge explanation of how a big green light turns everyone into a hybrid - the biggest and most significant plot hole to date, absolutely MUST be addressed to maintain a secondary world belief for players like me.

Trying to make sense of the differently colored endings through new DLCs is probably as promising as trying to polish a turd.


Mythbusters polished a poop quite well, so that analogy has worn thin.

#134
Epique Phael767

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 I would like clarification as to why I don't see suitless quarians in the geth server, how the catalyst peers into my mind and sees that my shepard (not me) mourns the hoodiebrat, why they expect me to buy DLC that does nothing in the long run, and why mac walters isn't canned.

#135
StElmo

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Epique Phael767 wrote...

 I would like clarification as to why I don't see suitless quarians in the geth server, how the catalyst peers into my mind and sees that my shepard (not me) mourns the hoodiebrat, why they expect me to buy DLC that does nothing in the long run, and why mac walters isn't canned.


Nobody deserves to be fired, don't be ridiculous.

#136
Savber100

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Great posts St. Elmo!

You should send it to Priestly and get it passed to the team hopefully... :P

Heck ME3's DLC should be basically consist of three things:

1) Answer the plotholes clearly and concisely.
2) Visually (key word) reveal the fates of certain fan-favorites from Shiala to Kal'Reegar
3) Romance DLC (Expand upon the ME2's romances. I want more Miranda dammit!)

#137
StElmo

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Savber100 wrote...

Great posts St. Elmo!

You should send it to Priestly and get it passed to the team hopefully... :P

Heck ME3's DLC should be basically consist of three things:

1) Answer the plotholes clearly and concisely.
2) Visually (key word) reveal the fates of certain fan-favorites from Shiala to Kal'Reegar
3) Romance DLC (Expand upon the ME2's romances. I want more Miranda dammit!)


yep all those are good, for fans I bet.

#138
StElmo

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come on people

#139
Morty Smith

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There was this guy, he sold cars to everybody. But they came with damage and missing parts. He told them to pay for him fixing it. Everybody was okay with it.

Modifié par Kroitz, 09 septembre 2012 - 09:15 .


#140
Humanoid_Typhoon

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OP You can't just add foreshadowing in to a story that has already been told piece by piece

#141
StElmo

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Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

#142
Applepie_Svk

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Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


By EAware logic you can... you can even ask for more $$ for such a blackmail and by naive stance some of the fans they will left unpunished for such a crime, even better they will be rewarded...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

 

As said Jensen: I have never asked for this...

But they are not changing the game based on feedback, they are continue in explaining of own nonsense...

Modifié par Applepie_Svk, 09 septembre 2012 - 09:31 .


#143
StElmo

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Applepie_Svk wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


By EAware logic you can... you can even ask for more $$ for such a blackmail and by naive stance some of the fans they will left unpunished for such a crime, even better they will be rewarded...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

 

As said Jensen: I have never asked for this...

But they are not changing the game based on feedback, they are continue in eplaining of own nonsense...


I agree that if what is being said now is still the base argument, I disagree with them. But I actually think the DLC will fill in the gaps and make the game cohesive, which is the main issue with it's current state. EA will milk DLC you can be sure of that.

#144
Humanoid_Typhoon

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StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

Thats like releasing a directors cut of a movie and charging for each additional minute.

And we aren't talking about changing the game, we are talking about BW having to make DLC to explain away their horrible ending and give it a sense of foreshadowing, problem is they are charging for it so as far as I'm concerned the DLC to explain away the ending is still just an after thought

#145
Morty Smith

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Humanoid_Typhoon wrote...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

Thats like releasing a directors cut of a movie and charging for each additional minute.

And we aren't talking about changing the game, we are talking about BW having to make DLC to explain away their horrible ending and give it a sense of foreshadowing, problem is they are charging for it so as far as I'm concerned the DLC to explain away the ending is still just an after thought


You can´t expect their target audience to be able to follow you on that thought. ^_^

#146
StElmo

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Kroitz wrote...

Humanoid_Typhoon wrote...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

Thats like releasing a directors cut of a movie and charging for each additional minute.

And we aren't talking about changing the game, we are talking about BW having to make DLC to explain away their horrible ending and give it a sense of foreshadowing, problem is they are charging for it so as far as I'm concerned the DLC to explain away the ending is still just an after thought


You can´t expect their target audience to be able to follow you on that thought. ^_^


But DLC that adds clarity is still utlimately a good thing for the universe, IMHO.

#147
StElmo

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also EA wants the moneys

#148
hhaguy

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I HAVE A DREAM...Image IPB

I see a better possible beginning to Mass Effect 4.
That is to have the end to Mass Effect 3 to be all a bad dreamImage IPB, or Shepard just fighting off indoctrinationImage IPB.

No suprise...

Their are other factors that should be taken in to account.

The Citidel is a Mass Effect Relay, that was going to be used by the Reapers, so they could come from Dark Space to the Citidel.

ergo..

There has to be a large Mass Effect Relay like the Citidel, or Somthing in Dark Space like a Hive

That could cause the Reapers Greef if it were Changed or Destroyed.

And how would this Something In Dark Space be changed or distroyed in time? 

The answer is the Crucible, the Crucible's true purpose was not fully explained.

But it is connected to the Citidel and the Citidel purpose is a Mass Effect Relay to Dark Space.

I just thought that with this little change in the story,

it would allow the Writers more flexibility in writeing Mass Effect 4.

I know this may have already been thought of,  I just have not seen any posts with this kind of twist.

Modifié par hhaguy, 09 septembre 2012 - 01:44 .


#149
Humanoid_Typhoon

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StElmo wrote...

Kroitz wrote...

Humanoid_Typhoon wrote...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

Thats like releasing a directors cut of a movie and charging for each additional minute.

And we aren't talking about changing the game, we are talking about BW having to make DLC to explain away their horrible ending and give it a sense of foreshadowing, problem is they are charging for it so as far as I'm concerned the DLC to explain away the ending is still just an after thought


You can´t expect their target audience to be able to follow you on that thought. ^_^


But DLC that adds clarity is still utlimately a good thing for the universe, IMHO.

A valid point, however charging people more money to explain things that should have been properly foreshadowed in the vanilla version is just plain dumb.

#150
StElmo

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Humanoid_Typhoon wrote...

StElmo wrote...

Kroitz wrote...

Humanoid_Typhoon wrote...

StElmo wrote...

Humanoid_Typhoon wrote...

OP You can't just add foreshadowing in to a story that has already been told piece by piece


Of course you can, you go back and add it in a re-cut edition DLC or something. Simple.

Gabe Newell himself said you CAN change a game based on feedback due to the nature of the medium.

Thats like releasing a directors cut of a movie and charging for each additional minute.

And we aren't talking about changing the game, we are talking about BW having to make DLC to explain away their horrible ending and give it a sense of foreshadowing, problem is they are charging for it so as far as I'm concerned the DLC to explain away the ending is still just an after thought


You can´t expect their target audience to be able to follow you on that thought. ^_^


But DLC that adds clarity is still utlimately a good thing for the universe, IMHO.

A valid point, however charging people more money to explain things that should have been properly foreshadowed in the vanilla version is just plain dumb.


I wouldn't call it dumb, I would call it cunning.

I would call it crappy treatment of consumers. But not dumb