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Multiplayer Bug Compendium: Please add


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#51
Pedactor

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TonySum41 wrote...

Could the Tactical Cloak bug have something to do with sprinting out of cover immediately after activating?


If you are referring to LongGamma's post, I don't know.  I'd need an example.  I at least want to give the devs the credit of doing a little digging before posting this stuff, and while I can specifically point to "pre-charging a gun and cloaking, sometimes you will randomly drop cloak before the duration was up," I'd like to make a similar note for this one.

There's no doubt that in my mind that cloak will sometimes just randomly drop though.

#52
naibsel420

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They fix firebase jade wall glitch yet? If you're in cover on that one wall it is only a partial extraction. left wall is fine though.

And about a month or so ago i was having issues with singularity not going where i put it. If i was in cover it would appear on the rail..I stopped putting points to it when I promoted.

Modifié par naibsel420, 29 août 2012 - 08:30 .


#53
Pedactor

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KnoxZone1 wrote...

A very handy (but super depressing!) thread. Hopefully the oft rumored patch can fix even half of it.


Not a rumor:

http://social.biowar...ndex/13876973/2

Scroll down ^.^

#54
Pedactor

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naibsel420 wrote...

they fix firebase jade wall glitch yet? if you're in cover on that one wall it is only a partial extraction. left wall is fine though.


Will add.

#55
naibsel420

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Pedactor wrote...

naibsel420 wrote...

they fix firebase jade wall glitch yet? if you're in cover on that one wall it is only a partial extraction. left wall is fine though.


Will add.


Thank you. I edited it though since I forgot another problem I had.

#56
ochadd

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* QFE Turret disappears when thrown in some areas. I've noticed this in several maps especially against the base of walls.

* Human Engineer: Missle Drone tracking seems broken. Once locked on it will fire at a wall instead of moving to get LoS or changing targets.

* Loading... screen when trying to connect to a private match. 3/4 of the time I will not be able to connect to a private game. Same player inviting and I might connect one day and then be shut out for a week. Communicating... comes up for awhile, disappears, and broke...

#57
jordie3000

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Ooo, yeah, the Joining Game screen of hell. A restart of the game usually fixes it (PC).

Jade's LZ is indeed still bugged (played it last night).

Sometimes Decoy will not deploy properly, and you have to cast it again. So far as I know the decoy is not invisible that first time, since mobs are not attacking what looks like thin air.

Not a bug, but: How on earth does something dodge a Throw when your hand is practically touching them.

#58
Acacia Meridian

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- Ops packs occasionally don't work if near-death.
- If you use one missile, sometimes the game takes two off you (my friend keeps running into this one).
- Sometimes you can't throw grenades. Your arm moves back as if the grenades have been thrown, but nothing actually happens (tested with Drell Vanguard/Male Quarian Infiltrator).

#59
iDevour

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don't forget about..

-hunters still stunlocking you when they themselves are stunlocked/statis'ed/anything of the like

-rocket troopers shooting a volley of up to 4 rockets with a second

-flamethrowers have double the reach of the actual animation

-sync kills stopping animations in their tracks (biotic charge, heavy melee, counter grabs, anything else that shouldn't be able to be interrupted)

-infinite missile STILL isn't patched

-all of the skills that are still broken (kroguard rage, AJ fitness, incinerate element explosion thing, ect)

-enemies still see you through TC, even if you break line of sight to every single enemy

-randomly decloaking without firing a shot, using a power or capping an objective

-meleeing in the center platform on firebase rio as a slayer/vanguard casues everyone but the host and the user's client to crash

Keep in mind though, not all of these are bugs. Although, i don't think they'll make a comprehensive guide because that would mean they accepted there's so many things in the game they have to fix, and sadly, they wont fix since it doesn't earn them money.

Modifié par iDevour, 29 août 2012 - 08:47 .


#60
TonySum41

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I don't use any charged weapons like GPS, Graal, Kishock, etc. with my Infiltrator classes. I just use 1 sniper rifle, the Valiant.
Here's the scenario: Sprint into cover, activate cloak, sprint out of cover. Immediately following the sprint out of cover, tactical cloak appears to drop, as in you're visible, but your weapons are invisible, your character is not. Your teammates confirm you're invisible on THEIR screens. On your own screen you're visible carrying invisible weapons. Enemies can damage you. But once your 11 sec, 5 sec, etc. duration is up. The particle animation for deactivating Tactical Cloak is played.

#61
Pedactor

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Acacia Meridian wrote...

- Ops packs occasionally don't work if near-death.
- If you use one missile, sometimes the game takes two off you (my friend keeps running into this one).
- Sometimes you can't throw grenades. Your arm moves back as if the grenades have been thrown, but nothing actually happens (tested with Drell Vanguard/Male Quarian Infiltrator).


Added all but the Grenade one because that is not a bug.  The release is at the very end of the animation, which can be stopped via rolling or retaking cover relatively easily.

When rapidly deploying Grenades, the ability queue is shorter than the animation, hence you can cut off the previous grenade's throw by throwing another too quickly.

#62
Pedactor

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iDevour wrote...

don't forget about..

-hunters still stunlocking you when they themselves are stunlocked/statis'ed/anything of the like

-rocket troopers shooting a volley of up to 4 rockets with a second

-flamethrowers have double the reach of the actual animation

-sync kills stopping animations in their tracks (biotic charge, heavy melee, counter grabs, anything else that shouldn't be able to be interrupted)

-infinite missile STILL isn't patched

-all of the skills that are still broken (kroguard rage, AJ fitness, incinerate element explosion thing, ect)

-enemies still see you through TC, even if you break line of sight to every single enemy

-randomly decloaking without firing a shot, using a power or capping an objective

-meleeing in the center platform on firebase rio as a slayer/vanguard casues everyone but the host and the user's client to crash

Keep in mind though, not all of these are bugs. Although, i don't think they'll make a comprehensive guide because that would mean they accepted there's so many things in the game they have to fix, and sadly, they wont fix since it doesn't earn them money.


Already listed and a patch is coming, as per the link about 4 previous to your's that I posted from Bryan Johnson.

#63
Pedactor

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TonySum41 wrote...

I don't use any charged weapons like GPS, Graal, Kishock, etc. with my Infiltrator classes. I just use 1 sniper rifle, the Valiant.
Here's the scenario: Sprint into cover, activate cloak, sprint out of cover. Immediately following the sprint out of cover, tactical cloak appears to drop, as in you're visible, but your weapons are invisible, your character is not. Your teammates confirm you're invisible on THEIR screens. On your own screen you're visible carrying invisible weapons. Enemies can damage you. But once your 11 sec, 5 sec, etc. duration is up. The particle animation for deactivating Tactical Cloak is played.


OK.  I will post this.

#64
Pedactor

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Up.

#65
TonySum41

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Pedactor wrote...

TonySum41 wrote...

I don't use any charged weapons like GPS, Graal, Kishock, etc. with my Infiltrator classes. I just use 1 sniper rifle, the Valiant.
Here's the scenario: Sprint into cover, activate cloak, sprint out of cover. Immediately following the sprint out of cover, tactical cloak appears to drop, as in you're visible, but your weapons are invisible, your character is not. Your teammates confirm you're invisible on THEIR screens. On your own screen you're visible carrying invisible weapons. Enemies can damage you. But once your 11 sec, 5 sec, etc. duration is up. The particle animation for deactivating Tactical Cloak is played.


OK.  I will post this.


Cool. Thanks. Hopefully BW can resolve a bunch of these soon.

#66
stefbomb

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Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.

#67
Pedactor

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stefbomb wrote...

Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.


Added.

#68
rmccowen

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stefbomb wrote...

Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.

This may not be a bug. In any case, it occurs only (and always) when you're targeting a nearby enemy. Looking away will allow you to cast Biotic Sphere normally.

EDIT: Oh, and back to the Rage thing. I haven't tested it because I'd rather just have the shields, but I've only seen conclusive tests for the Kroguard; my understanding is that it does indeed work correctly for the Soldier and Sentinel.

Modifié par rmccowen, 29 août 2012 - 09:16 .


#69
stefbomb

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rmccowen wrote...

stefbomb wrote...

Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.

This may not be a bug. In any case, it occurs only (and always) when you're targeting a nearby enemy. Looking away will allow you to cast Biotic Sphere normally.


I'll have to verify this when I get home from work. If this is the case it is most definitely a bug, as Biotic Sphere should not fail if some enemy happens to be in front of you.

#70
Pedactor

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rmccowen wrote...

stefbomb wrote...

Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.

This may not be a bug. In any case, it occurs only (and always) when you're targeting a nearby enemy. Looking away will allow you to cast Biotic Sphere normally.

EDIT: Oh, and back to the Rage thing. I haven't tested it because I'd rather just have the shields, but I've only seen conclusive tests for the Kroguard; my understanding is that it does indeed work correctly for the Soldier and Sentinel.


From what I understand, Rage's melee bonus applies to them.  But the Damage protection bonus does not.

That was the last I heard.

Either way, it should be looked at, which is why I'm going to say that it's not functioning properly. 

#71
cgtrfghj7

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39) That is definitely not restricted to those two classes. I've had that happen to me on a destroyer and GI.
I believe you do have to have adrenaline module on. It's probably a side effect of the vanguard glitch (off-host vanguard).

#72
Pedactor

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cgtrfghj7 wrote...

39) That is definitely not restricted to those two classes. I've had that happen to me on a destroyer and GI.
I believe you do have to have adrenaline module on. It's probably a side effect of the vanguard glitch (off-host vanguard).


Will update.

#73
rmccowen

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stefbomb wrote...

rmccowen wrote...

stefbomb wrote...

Asari Justicar's bubble sometimes/often refuses to cast. Seems more likely to happen if used more often than about once every 10 seconds.

This may not be a bug. In any case, it occurs only (and always) when you're targeting a nearby enemy. Looking away will allow you to cast Biotic Sphere normally.


I'll have to verify this when I get home from work. If this is the case it is most definitely a bug, as Biotic Sphere should not fail if some enemy happens to be in front of you.

I agree that it's stupid behavior for a power, but that doesn't necessarily mean that it's unintended. :?

#74
Pedactor

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So interestingly enough, it appears many of these bugs are due to UDP.

My really good friend who is a Forensic Network IT dude for Oracle has tried his girlfriend's ME3 for a couple games and one of them he couldn't reload spare clips from the crate and then she Vanguarded off host to show him that bug and she was able to make it happen where she was floating.

He said alot of it seems like lost packets within UDP that usually wouldn't be an issue as long as vital packets aren't lost. In this case, some of these packets are positional, yielding clients losing positional "sense" of where you are.

He said this should theoretically be fixable, but he also stressed it is not easy.

Packet loss in UDP is generally not a big issue. He points to EA's own Battlefield 3 (his favorite game) as dropping packets that would yield sync issues early in its life when it was even server-client based but that they fixed it.

He thinks they can fix these issues. Just wanted to reassure that and display faith in BioWare after Bryan let us know a patch is definitely going to come to fix bugs.

#75
stefbomb

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I didn't see these on the list (but maybe I missed them):

* Sometimes squadmates' weapons will look like they're firing when they aren't

* Reapers (I think Husks and Cannibals) will sometimes moan continuously for a few seconds after death.