Multiplayer Bug Compendium: Please add
#76
Posté 29 août 2012 - 10:28
#77
Posté 29 août 2012 - 10:30
#78
Posté 29 août 2012 - 10:40
* Cannibals should be able to stomp you (this is one of those rare good bugs)
* The killfeed will often state that you are "executed by Atlas" even though the Atlas is nowhere near you, or just walking over you (does not do the animation).
#79
Posté 30 août 2012 - 03:28
#80
Posté 30 août 2012 - 03:33
#81
Posté 30 août 2012 - 03:34
AP ammo will only work on one of two weapons if you bring two weapons into a game. Unclear if this affects other types of ammo.
Modifié par SavagelyEpic, 30 août 2012 - 03:34 .
#82
Posté 30 août 2012 - 03:44
added:
fb glacier: cerberus troopers stay in ledge above farthest end from player spawn (the bottom of the longest ramp)
fb white: cerberus troopers stuck behind/underneath landing pad, can be seen from corner ammo crate
not sure if other factions get stuck, but it has always been cerberus for me
Modifié par p13guy, 30 août 2012 - 03:53 .
#83
Posté 30 août 2012 - 03:51
#84
Posté 30 août 2012 - 03:52
stefbomb wrote...
Here's a couple more:
* Cannibals should be able to stomp you (this is one of those rare good bugs)
* The killfeed will often state that you are "executed by Atlas" even though the Atlas is nowhere near you, or just walking over you (does not do the animation).
Apparently most boss units aren't supposed to get distracted by Decoy and the like, but they still do. This is an example of a bug that I hope never goes away, like the cannibal one above.
#85
Posté 30 août 2012 - 03:58
Also, being pre-emptively punched in the face when you teleport or shadow strike. I guess this is not a bug, just bad/lazy AI.
#86
Posté 30 août 2012 - 04:19
From my experience, it barely goes 5 feet. I have to get right in my opponents face before it actually effects them.
#87
Posté 30 août 2012 - 04:24
#88
Posté 30 août 2012 - 04:24
#89
Posté 30 août 2012 - 04:36
#90
Posté 30 août 2012 - 08:29
tcgtqu wrote...
Don't know if this is a bug or lag issue. Biotic charge does not aways set off BE from primed target if not hosting.
It is most likely some other effect on the target, like Incinerate. The Incinerate effect becomes the primer for a Tech Burst. Charge again for BE.
#91
Posté 30 août 2012 - 09:10
I tested this with the GPS on silver, tried a few charged shots to see the damage done to a trooper. Then I try charge first before cloak. The result is that my shots still does the same damage. After that I try cloak first, then start charging the GPS, and I got the cloak bonus in my shot, and I can release that supercharged shot anytime.
This probably isnt a bug its just how the cloak actually works.
#92
Posté 30 août 2012 - 09:45
#93
Posté 30 août 2012 - 11:41
They do, I saw them again last night.Imp of the Perverse wrote...
I think I might have found one, geth prime turrets don't show up in hunter vision.
#94
Posté 30 août 2012 - 11:47
R0binME wrote...
tcgtqu wrote...
Don't know if this is a bug or lag issue. Biotic charge does not aways set off BE from primed target if not hosting.
It is most likely some other effect on the target, like Incinerate. The Incinerate effect becomes the primer for a Tech Burst. Charge again for BE.
Incinerate primes Fire Explosions, not Tech Bursts.
#95
Posté 30 août 2012 - 04:24
Some notes based on some of these updates:
A) Charging, say a GPS prior to cloak, then cloaking does, in my experience buff that shot. I tested this on a fully shielded Phantom on Gold. Charged without a cloak bonus, the GPS will leave her with roughly 2 healthbars. Charged then released in cloak, the Phantom dies.
1) Tech burst was primed first. Meaning you just set off a Tech burst.
2) Biotic Charge will sometimes not function as a detonator on shielded targets unless your force is X or Y. I want confirmed backup beyond my experiences on this. My Vanguard is level 8 right now, so I can't check fully talented with the Biotic Charge buffs of two weeks ago.
Modifié par Pedactor, 30 août 2012 - 04:29 .
#96
Posté 30 août 2012 - 04:26
#97
Posté 30 août 2012 - 04:32
Meatiershower wrote...
When a Prime, Geth Turret, or Atlas is killed, the area where they die will often block shots (Geth Turret) or movement for awhile.
Elaborated on and added.
Bump for Sticky please BioWare.
#98
Posté 30 août 2012 - 04:40
#99
Posté 30 août 2012 - 04:42
BMatys91 wrote...
Sometimes on Hydra on delievery objective when player holding object dies, the object falls into a place where you can't pick it up again.
Added.
#100
Posté 30 août 2012 - 05:34





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