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Multiplayer Bug Compendium: Please add


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#76
naibsel420

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Randomly pulling out rocket launchers. Even though I am not touching the D pad at all And the harrier sometimes fires in burst rather than full auto. (Think that is because it is a full auto version of mattock....maybe it reverts to original coding?)

#77
MagicThoughts

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Wow. Kudos to you for taking the time to write this. hopefully they will see it.

#78
stefbomb

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Here's a couple more:

* Cannibals should be able to stomp you (this is one of those rare good bugs)
* The killfeed will often state that you are "executed by Atlas" even though the Atlas is nowhere near you, or just walking over you (does not do the animation).

#79
stefbomb

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Keep 'em coming, people!

#80
Indoctrinated666

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sorry if this has been said.didnt have time to read thru it but I have a Guardia. Issue. When staggered I can never hit them with biotics or melee. Only weapon fire. This seems wrong to me.

#81
SavagelyEpic

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Asari Justicar's rank 5 passive power bonus evolution does not work.

AP ammo will only work on one of two weapons if you bring two weapons into a game. Unclear if this affects other types of ammo.

Modifié par SavagelyEpic, 30 août 2012 - 03:34 .


#82
p13guy

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n7 paladin: detonated tech bursts are centered on player character rather than target

added:
fb glacier: cerberus troopers stay in ledge above farthest end from player spawn (the bottom of the longest ramp)

fb white: cerberus troopers stuck behind/underneath landing pad, can be seen from corner ammo crate

not sure if other factions get stuck, but it has always been cerberus for me

Modifié par p13guy, 30 août 2012 - 03:53 .


#83
Imp of the Perverse

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I think I might have found one, geth prime turrets don't show up in hunter vision.

#84
jordie3000

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stefbomb wrote...

Here's a couple more:

* Cannibals should be able to stomp you (this is one of those rare good bugs)
* The killfeed will often state that you are "executed by Atlas" even though the Atlas is nowhere near you, or just walking over you (does not do the animation).


Apparently most boss units aren't supposed to get distracted by Decoy and the like, but they still do. This is an example of a bug that I hope never goes away, like the cannibal one above. 

#85
iphan4tic

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Possibly the most annoying thing ever is teleporting, or even rolling, to evade damage and you still get pasted. Many an occasion where I have taken a rocket to the face... when my face is in biotic space, or where ever you are when you teleport.

Also, being pre-emptively punched in the face when you teleport or shadow strike. I guess this is not a bug, just bad/lazy AI.

#86
iphan4tic

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Oh, about the Annihilation field. The radius is alot smaller than claimed. With the radius upgrade, it's supposedly 5m.

From my experience, it barely goes 5 feet. I have to get right in my opponents face before it actually effects them.

#87
DeadeyeCYclops

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if pizza carrier leaves the game the objective cannot be finished as they bug the pizza and noone can pick it up

#88
coldflame

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Don't know if this is a bug or lag issue. Biotic charge does not aways set off BE from primed target if not hosting.

#89
Lokanaiya

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Quick Correction: Sword Mastery evo 6 for the N7 Shadow actually doesn't work at all for Shadow Strike, no matter which you choose, and only affects heavy or light melees.

#90
R0binME

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tcgtqu wrote...

Don't know if this is a bug or lag issue. Biotic charge does not aways set off BE from primed target if not hosting.


It is most likely some other effect on the target, like Incinerate. The Incinerate effect becomes the primer for a Tech Burst. Charge again for BE.

#91
Misfiring

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Has anyone ever proved that if you charged a shot before you cloak, that shot gets the cloak bonus?

I tested this with the GPS on silver, tried a few charged shots to see the damage done to a trooper. Then I try charge first before cloak. The result is that my shots still does the same damage. After that I try cloak first, then start charging the GPS, and I got the cloak bonus in my shot, and I can release that supercharged shot anytime.

This probably isnt a bug its just how the cloak actually works.

#92
Leisure Muffin

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Blimp.

#93
Grotaiche

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Imp of the Perverse wrote...

I think I might have found one, geth prime turrets don't show up in hunter vision.

They do, I saw them again last night.

#94
Meatiershower

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R0binME wrote...

tcgtqu wrote...

Don't know if this is a bug or lag issue. Biotic charge does not aways set off BE from primed target if not hosting.


It is most likely some other effect on the target, like Incinerate. The Incinerate effect becomes the primer for a Tech Burst. Charge again for BE.



Incinerate primes Fire Explosions, not Tech Bursts.

#95
Pedactor

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Updated to here. I had a Fantasy football draft last night and drank too much. So I just finished after hooking up a coffee IV.

Some notes based on some of these updates:

A) Charging, say a GPS prior to cloak, then cloaking does, in my experience buff that shot.  I tested this on a fully shielded Phantom on Gold.  Charged without a cloak bonus, the GPS will leave her with roughly 2 healthbars.  Charged then released in cloak, the Phantom dies.

B) Biotic charge not detonating combos can be attributable to two things:

1) Tech burst was primed first.  Meaning you just set off a Tech burst.

2) Biotic Charge will sometimes not function as a detonator on shielded targets unless your force is X or Y.  I want confirmed backup beyond my experiences on this.  My Vanguard is level 8 right now, so I can't check fully talented with the Biotic Charge buffs of two weeks ago.

Modifié par Pedactor, 30 août 2012 - 04:29 .


#96
Meatiershower

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When a Prime, Geth Turret, or Atlas is killed, the area where they die will often block shots (Geth Turret) or movement for awhile.

#97
Pedactor

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Meatiershower wrote...

When a Prime, Geth Turret, or Atlas is killed, the area where they die will often block shots (Geth Turret) or movement for awhile.


Elaborated on and added.

Bump for Sticky please BioWare.

#98
BMatys91

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Sometimes on Hydra on delievery objective when player holding object dies, the object falls into a place where you can't pick it up again.

#99
Pedactor

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BMatys91 wrote...

Sometimes on Hydra on delievery objective when player holding object dies, the object falls into a place where you can't pick it up again.


Added.

#100
Pedactor

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Up or are they all listed at this point? Anybody have any issues with any of the listed bugs?