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Multiplayer Bug Compendium: Please add


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#101
Pedactor

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Up again. FTL Forums FTL.

#102
Meatiershower

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We've all seen quite a few of these threads and never one was stickied. This one should be stickied. Maybe PM one of the Bioware staff? Someone involved in the patching process? He would likely be interested and sticky it?

Modifié par Meatiershower, 30 août 2012 - 05:52 .


#103
Pedactor

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Meatiershower wrote...

We've all seen quite a few of these threads and never one was stickied. This one should be stickied. Maybe PM one of the Bioware staff? Someone involved in the patching process? He would likely be interested and sticky it?


No idea who that would be.

#104
Pedactor

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I sent a Message out to Fagnan and Johnson.

Hopefully they agree this is beneficial as a sticky.

#105
ZoM_Head

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I have a 20+ minute video of nothing but bugs.

I had to turn it down to 720p (it was pc 1080p) to render faster and youtube upload limit.

Will link when it is online and done processing.

#106
Meatiershower

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Pedactor wrote...

I sent a Message out to Fagnan and Johnson.

Hopefully they agree this is beneficial as a sticky.


Yeah, no idea either - these two would have been my guess.

They had a huge 'disconnects' thread stickied for the longest time, but took it down. I'm wondering if it is because you don't want possible customers to get that as the very first thing they see about your game. They might not want one of these threads stickied, since they could have done it by now. I don't know.

#107
stefbomb

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Using teleport abilities (N7 Slayer/Fury dodge and N7 Shadow SS) while a projectile has you targeted (Atlas rocket, Banshee warp ball etc) will cause the projectile to turn sharply and even follow you through walls. This is especially bad when using Shadow Strike on an Atlas as the rocket will hit you immediately upon teleporting, causing your strike to fail, and you'll be standing staggered, without shields, directly next to an Atlas.

#108
Buckapocka

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Good topic:
I'll add:
Paladin shield is invisible most of the time
Ballistic baldes can't be fired from cover
Biotic sphere can't be put up, while targeting an enemy
Sometimes powers just turn invisible (most of the time I've noticed this on Salarian Infiltrator)
Sorry, if they are already on the list, my memory isn't functioning very well

#109
Grotaiche

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It's been said several times along these pages but I can't see it in the OP :
- Asari justicar's passive rank 5 (+15% power damage) doesn't work.

#110
Pedactor

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I updated and clarified some items with Strikethrough that are intended.

Probably the most surprising:

Geth Rocket Troopers launch CD shrinks to nothing as difficulty goes up and it is indeed intended.

This was following PM's from Bryan Johnson. Who said they won't sticky a fan thread, nor sticky a list of their own, but that they are aware of all of these issues and that a PATCH IS GOING TO COME OUT BUT THE TIME FRAME IS NOT ESTABLISHED YET. AS OF NOW, IT IS A MASSIVE PATCH.

#111
SapientesGladio

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My dick sometimes falls off when I hear a banshee screaming from...oh god..oooohhh god help me

#112
klokked

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I've encountered Atlases having problems with map geometry, specifically on Hydra.
Atlases seem to love climbing on top of that bunker on Hydra.
Also on Hydra, I've been hit with an Atlas from across the map. Not by guns, but by it phasing through the map geometry and slamming into me at a high speed.

#113
PeskySquirrel

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Asari justicar sphere will not deploy if you have an enemy underneath your target reticle.

Oh, and supposedly rank 5 AJ power evolution doesnt work.

Modifié par PeskySquirrel, 30 août 2012 - 07:00 .


#114
Pedactor

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SapientesGladio wrote...

My dick sometimes falls off when I hear a banshee screaming from...oh god..oooohhh god help me


Not a bug.

Working as intended.

Updated to here.

#115
Grinch57

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You might want to check on the PC tech support discussion area. There is a list of bugs, which mostly apply to multi-player. A lot of stuff on your list is duplicated, also stuff not on your list. Most of it is not specific to PC, but to MP generally.

Also, saw a few things on the list that are better described there. The OP (Onishiro) there has also identified which are thought to be bugs and which are confirmed bugs (video, etc.).

You're doing a good thing, this is not a criticism, but efforts are being duplicated across BSN. Wish Bioware would step in, since ultimately, they are the ones that will have to do something about it.

Here is the link: http://social.biowar.../index/13259803

Again, I applaud you, I am not trying to criticise.  I just wish all the pieces and parts could be combined, stickied and taken under the Bioware umbrella so efforts are not duplicated.

Modifié par Grinch57, 30 août 2012 - 07:19 .


#116
Pedactor

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Grinch57 wrote...

You might want to check on the PC tech support discussion area. There is a list of bugs, which mostly apply to multi-player. A lot of stuff on your list is duplicated, also stuff not on your list. Most of it is not specific to PC, but to MP generally.

Also, saw a few things on the list that are better described there. The OP (Onishiro) there has also identified which are thought to be bugs and which are confirmed bugs (video, etc.).

You're doing a good thing, this is not a criticism, but efforts are being duplicated across BSN. Wish Bioware would step in, since ultimately, they are the ones that will have to do something about it.

Here is the link: http://social.biowar.../index/13259803

Again, I applaud you, I am not trying to criticise.  I just wish all the pieces and parts could be combined, stickied and taken under the Bioware umbrella so efforts are not duplicated.


Great to know.

But I still do see a benefit of their being a bug compendium strictly on the multiplayer forum.  Not everybody reads every forum (when would we have time to play?)

lol

#117
jakenou

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Pedactor wrote...
But I still do see a benefit of their being a bug compendium strictly on the multiplayer forum.  Not everybody reads every forum (when would we have time to play?)

lol


True. I like having an MP specific bug thread in the actual MP forum. I haven't heard of any major bugs that don't happen across all platforms - one exception possibly being PS3's lack of splash screen for ops, but this may be Sony's problem. No need to mix MP bugs with SP bugs either.

#118
JonasPeti

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Pedactor wrote...

We really should have a sticky on here with the known bug compendium.

...


Excellent work! 
I'm Jonaspeti and this is my favourite topic on the BSN! :D
Bump!

Modifié par JonasPeti, 30 août 2012 - 08:13 .


#119
Meatiershower

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Pedactor wrote...

I updated and clarified some items with Strikethrough that are intended.

Probably the most surprising:

Geth Rocket Troopers launch CD shrinks to nothing as difficulty goes up and it is indeed intended.

This was following PM's from Bryan Johnson. Who said they won't sticky a fan thread, nor sticky a list of their own, but that they are aware of all of these issues and that a PATCH IS GOING TO COME OUT BUT THE TIME FRAME IS NOT ESTABLISHED YET. AS OF NOW, IT IS A MASSIVE PATCH.



Rocket troopers still appear to be glitched. Anytime they change a cover stance, they can fire a rocket. They fire a rocket, grab cover, and then fire a rocket as they leave cover, plus a second rocket because their initial refire rate is reset. If you watch in game, you can see anytime they enter or leave cover, they can double tap rockets, regardless of difficulty level.

Modifié par Meatiershower, 30 août 2012 - 08:12 .


#120
Pedactor

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Meatiershower wrote...

Pedactor wrote...

I updated and clarified some items with Strikethrough that are intended.

Probably the most surprising:

Geth Rocket Troopers launch CD shrinks to nothing as difficulty goes up and it is indeed intended.

This was following PM's from Bryan Johnson. Who said they won't sticky a fan thread, nor sticky a list of their own, but that they are aware of all of these issues and that a PATCH IS GOING TO COME OUT BUT THE TIME FRAME IS NOT ESTABLISHED YET. AS OF NOW, IT IS A MASSIVE PATCH.



Rocket troopers still appear to be glitched. Anytime they change a cover stance, they can fire a rocket. They grab cover, and the fire a rocket as they leave cover, plus a second rocket because their initial refire rate is reset. If you watch in game, you can see anytime they enter or leave cover, they can double tap rockets, regardless of difficulty level.


Bryan informed me in a PM that Rocket Trooper fire rate is working as intended.

He said "Item 14 is working as intended as difficulty ramps up."  Perhaps I misread it and maybe rocket fire rate and availability increases as waves progress.


Don't know.  Only confirmed thing from BioWare is that Rocket Troopers, aside from presumably not supposed to be able to fire while in Stasis or through walls, are in fact functioning properly.  That fire rate is intended.

Modifié par Pedactor, 30 août 2012 - 08:13 .


#121
Meatiershower

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Pedactor wrote...

Meatiershower wrote...

Pedactor wrote...

I updated and clarified some items with Strikethrough that are intended.

Probably the most surprising:

Geth Rocket Troopers launch CD shrinks to nothing as difficulty goes up and it is indeed intended.

This was following PM's from Bryan Johnson. Who said they won't sticky a fan thread, nor sticky a list of their own, but that they are aware of all of these issues and that a PATCH IS GOING TO COME OUT BUT THE TIME FRAME IS NOT ESTABLISHED YET. AS OF NOW, IT IS A MASSIVE PATCH.



Rocket troopers still appear to be glitched. Anytime they change a cover stance, they can fire a rocket. They grab cover, and the fire a rocket as they leave cover, plus a second rocket because their initial refire rate is reset. If you watch in game, you can see anytime they enter or leave cover, they can double tap rockets, regardless of difficulty level.


Bryan informed me in a PM that Rocket Trooper fire rate is working as intended.

He said "Item 14 is working as intended as difficulty ramps up."  Perhaps I misread it and maybe rocket fire rate and availability increases as waves progress.



It does it on Bronze. I believe it is related to the cover mechanic. I've seen others post this also. The firing while enetering or leaving cover, then immediatley being able to fire another (instantly) should be checked.

#122
Pedactor

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Meatiershower wrote...

Pedactor wrote...

Meatiershower wrote...

Pedactor wrote...

I updated and clarified some items with Strikethrough that are intended.

Probably the most surprising:

Geth Rocket Troopers launch CD shrinks to nothing as difficulty goes up and it is indeed intended.

This was following PM's from Bryan Johnson. Who said they won't sticky a fan thread, nor sticky a list of their own, but that they are aware of all of these issues and that a PATCH IS GOING TO COME OUT BUT THE TIME FRAME IS NOT ESTABLISHED YET. AS OF NOW, IT IS A MASSIVE PATCH.



Rocket troopers still appear to be glitched. Anytime they change a cover stance, they can fire a rocket. They grab cover, and the fire a rocket as they leave cover, plus a second rocket because their initial refire rate is reset. If you watch in game, you can see anytime they enter or leave cover, they can double tap rockets, regardless of difficulty level.


Bryan informed me in a PM that Rocket Trooper fire rate is working as intended.

He said "Item 14 is working as intended as difficulty ramps up."  Perhaps I misread it and maybe rocket fire rate and availability increases as waves progress.



It does it on Bronze. I believe it is related to the cover mechanic. I've seen others post this also. The firing while enetering or leaving cover, then immediatley being able to fire another (instantly) should be checked.


Will edit item 14 requesting this be looked at.

#123
Meatiershower

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Pedactor wrote...
Will edit item 14 requesting this be looked at.


Thank. Might not be glitched, but it seems to be. This is the best list I've seen to date. Thanks for your effort. Image IPB

#124
Pedactor

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Up again.

#125
Pedactor

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Up again. Last bump of the day.