Too lazy to check if this has been mentioned already.
1-tech armour detonation garunatees a stagger against anything.... except phantoms. Which is great, cause that's the only thing you use the detonation for
2-the bug where your melee attacks are cancelled by being stun / staggered or sync killed; If i can't interrupt a phantom or banshee sync kill why can they interrupt my attacks? Because bioware didn't test melee classes at all. they just put them in there, waved their space magic wands and thought it would be ok.
3-kroguard rage (no brainer)
4-krogan heavy melee / headbuts which DONT WORK? When you are off host, 15-20% of your melee attacks will do nothing, exacerbated by people using powers on the target; hitting a target with a power as its melee'd causes the melee to do nothing
5-sync kill bug, where you can be out of range of a sync kill (not just for banshees, brutes, atlas and phantoms too) behind / in cover, not even in FRONT of the target and they can still sync kill you
6-stun lock; classes with zero mobility move who are focussed at being aggressive and melee focussed (batarians and krogan) get stunned by everyone. This has to be a bug, either that or bioware really are retarded.
D'you know how ti fix the above mentioned?
1- Tech armour: get a dude to alter a few lines of code
2- Melee attacks not working; again, find the simple issue which causes "some" not all of your melee attacks to fail when off host
3- Kroguard rage: copy and paste the code from the soldier/sentinel krogan into the kroguard
4- krogan heavy melee; find the simple issue which causes "some" not all of your melee attacks to fail
5- sync kills not functioning properly; remove sync kills; they add nothing to the game and to the contrary detract from the game; Is it really fun to lose control of your character at the behest of RNG and die, with not even a chance to resist / escape? Replace the banshee's grab with some sort of annihilation field of death, plus make their melee claw attack faster. Again, more copy and pasted code (take annihilation field from fury, inflate some numbers, hey presto) and simply delete the sync kill code for other enemies.
6- make stun and stagger immunity base line for races that have reduced mobility; a token increase of 300 shields really doesn't make all of a difference on platinum.
Yes, I have an axe to grind, but then again I'm the only player on the planet who plays melee krogan on platinum. And you can quote me on that one. I just want to see an intense, "garaunteed risk-no reward" play style made into a "high risk, some reward" playstyle for my beloved krogan.
Appreciate any who read in full.....
MRRRAAAAAAAH
-Annomander