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Multiplayer Bug Compendium: Please add


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#151
markus1142

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p13guy wrote...

on FB ghost, enemies sometimes retreat into their spawn box/trailer things after they have deployed. I cannot thing of a logical reason this should happen except to aggravate players. This happened to a target marauder yesterday and could have cost us the game. He also couldn't be hit behind his wall when I had the AP mod. We were only able to kill him after he moved into the doorway.


This happened to me a few weeks ago. I was never so happy to have a character with Lash maxed out to 6 Image IPB

#152
Meatiershower

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p13guy wrote...

on FB ghost, enemies sometimes retreat into their spawn box/trailer things after they have deployed. I cannot thing of a logical reason this should happen except to aggravate players. This happened to a target marauder yesterday and could have cost us the game. He also couldn't be hit behind his wall when I had the AP mod. We were only able to kill him after he moved into the doorway.


No trouble hitting them thru walls in those spawn boxes on Ghost on the 360. Platform specific bug maybe?

#153
JonasPeti

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Meatiershower wrote...

p13guy wrote...

on FB ghost, enemies sometimes retreat into their spawn box/trailer things after they have deployed. I cannot thing of a logical reason this should happen except to aggravate players. This happened to a target marauder yesterday and could have cost us the game. He also couldn't be hit behind his wall when I had the AP mod. We were only able to kill him after he moved into the doorway.


No trouble hitting them thru walls in those spawn boxes on Ghost on the 360. Platform specific bug maybe?


I don't think so. I could hit enemies there through the wall (with my mattock + AP mod), on PC.

Modifié par JonasPeti, 31 août 2012 - 08:58 .


#154
stefbomb

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Chobbly wrote...

I just had a wierd bug (and have reported it for the devs to hopefully check). Xbox 360, Gold game, Vancouver map against Cerberus.

Round 5 had gone really badly for our group, and I had to use up all of my missiles just to take out the last remaining Atlases. This left me with 5 thermal clip packs, 5 ops survival packs, 2 medi get and no cobra missiles.

Wave 6 started, and the hosting player (can't remember who) left the session. I waited for the wave to reload. For some reason, when the wave restarted my missile count had reset itself to the value at the start of the game - 5!
:o

I quit straight away and reported it. A note to anyone reading - if a wave restarts check your supplies haven't reset. If they have, for what little its worth I recommend you quit and report it too.

Consumables always reset after the host leaves. This is commonly known and there's no reason to report it.

#155
JonasPeti

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It seems like the phantoms have a massive damage reduction while they are moving, but only against the host player (the client players can deal damage as usually). Easy to check: use claymore, shot her from short distance while they are jumping/moving. The host can remove just 2-3 blocks from her barrier even with a headshot (on gold).

I don't know why, but sometimes I have to restart ME3 because it forgets to play sounds. I mean sometimes it doesn't play any sounds, another time just weapon shots or banshee's screaming/teleport noises are missing. The other applications (youtube in my browser, teamspeak, etc.) are working well. I've this problem only with ME3 client and I have to restart the application to restore sound playing ability. Anyone else noticed a problem like this? (on PC)

#156
Buckapocka

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I'll bump this thread, don't let it die! Maybe the glithces will be fixed in the coming empire!

#157
JonasPeti

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70) My friend played with a paladin yesterday a lot. His shield didn't disappear. In the past the shield gone invisible in the 90% of the games. Maybe is this bug fixed in the background?

#158
Grotaiche

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About the #1 (Vanguard's Biotic Charge not triggering even when pressing the key/button repeatedly) : this bug happens quite a lot even when hosting. I've been soloing a bit with my Kroguard recently and encountered this bug many times. For the Biotic Charge to trigger, it looks like you have to move the character some way ; if you don't, the charge will never trigger.

#159
JonasPeti

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Grotaiche wrote...

About the #1 (Vanguard's Biotic Charge not triggering even when pressing the key/button repeatedly) : this bug happens quite a lot even when hosting. I've been soloing a bit with my Kroguard recently and encountered this bug many times. For the Biotic Charge to trigger, it looks like you have to move the character some way ; if you don't, the charge will never trigger.


I've experienced the same thing. Maybe it is in connection with the position of your character on the map.
Sometimes enough to shoot your target and then you can charge as usually.

#160
AngryBobH

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Had some geth games recently that were glitched. Maybe a lag issue but, 3 gold games tonight were bad. Geth troopers, hunters, and Primes were one-shotting everyone. Didnt seem so bad with the first game. I was playing an asari adept with no fitness. the other 2 I played an N7 Paladin with full fitness, cyclonic 3, and juggernaut gear 5 and the a Krogan sentinel with the same gear.

Combine that with a pyros 9000 meter range and a hunters ability to not be hit by melee most of the time makes for a bad combo of glitches.

#161
Valadhiel87

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I had practically the same bug yesterday on silver. I was playing a lvl 18 Krogan sentinel with lvl 2 moloch shield, and was dead with one hit from a rocket trooper. Tech shield was activated too, I checked twice. To top it of, I couldn't melee any simple troopers either, so I was stuck behind cover, throwing grenades and shooting. From the looks of it, another Krogan sentinel on the team at least had the second problem too, because after wave 5 he didn't melee anything anymore either.
A third member on our team couldn't get behind cover, he'd just roll against it, and stand right back up...

#162
Grotaiche

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JonasPeti wrote...

I've experienced the same thing. Maybe it is in connection with the position of your character on the map.
Sometimes enough to shoot your target and then you can charge as usually.

Indeed. However, this is most annoying when you need to charge to refill your shields and when you are attacked by more than one enemy :D

#163
JonasPeti

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Grotaiche wrote...

JonasPeti wrote...

I've experienced the same thing. Maybe it is in connection with the position of your character on the map.
Sometimes enough to shoot your target and then you can charge as usually.

Indeed. However, this is most annoying when you need to charge to refill your shields and when you are attacked by more than one enemy :D


Yep. :) That's why we (me and my friends) don't play vanguard on platinum. :(

----------------------

+1 bug:
The banshee (and maybe phantom too) can not synckill you on stairs/ramps.

Modifié par JonasPeti, 03 septembre 2012 - 09:53 .


#164
ds108j

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I don't know if someone talked about it, but :

"7) Infiltrator, Geth Plasma Shotgun/Graal/Kishok/Arc Pistol: Charged
weapons will randomly drop cloak while charged despite no shot being
fired."

The trigger of the uncloack is not firing with a weapon, but left-clicking with the mouse. Every weapon that doesn't need to charge have their first bullet fired when the click is done, and so, the uncloak happens. With charged weapons, it is a problem. To deal with it, you'll have to begin charging weapon before cloacking. So you'll remain cloaked until a click is detected (or an "unclick")

You need training, but once you master this way of shooting, ennemis will not resist your "cloacked charged shoot" !

#165
GGW KillerTiger

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Making a thread on all the bugs that when BioWare releases a patch to fix them it will fix none of them and add even more to the list? Great idea ....

#166
GGW KillerTiger

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Wrecksauce wrote...

-Evolution 6 of Incinerate (+100% damage to chilled/frozen targets was it?) doesn't work

It doesn't say it's for both. It is for frozen targets not chilled and frozzen ....:whistle:

#167
MrMustard

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bump

#168
SMann

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Weirdest glicth ever in a PC/London/Reaper/Silver match. Got taken down near the landing area by Brute/Ravenger/Banshee combo and was magically revived and taken down repeatedly until the area was clear of enemies then I fell through the floor and started bouncing up from below the flow to over the roof tops moving towards the other end of the map. Finally stopped bouncing at the other end of the map and was left suspended at roof top level. Couldn't fire weapons of move but could use powers. Was left there for several levels and only went back to normal after host player left and level restarted.

OK.  Just had something similar happen on PC/Hydra/Geth/Silver.   No bouncing this time but floated way above the top of the dam (lovely view from up there).  Went back to normal again after host player left and level restarted.

Modifié par SMann, 03 septembre 2012 - 02:37 .


#169
rka001

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Hydra, me being Asari Adept. Couldnt kill a nemesis lying on the floor, Nemesis was still shooting at mee,  i then somehow got incredibly fast, then 30 seconds later the game crashed.

Modifié par rka001, 03 septembre 2012 - 02:15 .


#170
rka001

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So i am still in the game, however, the sound is broken, and i can still press action buttons, and there are is still the combat log.
I am not kicked for inactivity yet.
Image IPB

#171
rka001

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Getting full creds and XP :/ Sound is OK again.

#172
Mgamerz

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63 is not a bug, it's a feature.

#173
Astreon

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Vorcha Flamer: often audible from any point of the map, very annoying.

edit: by audible I mean at full volume

Modifié par Astreon, 03 septembre 2012 - 10:56 .


#174
BridgeBurner

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Too lazy to check if this has been mentioned already.

1-tech armour detonation garunatees a stagger against anything.... except phantoms. Which is great, cause that's the only thing you use the detonation for

2-the bug where your melee attacks are cancelled by being stun / staggered or sync killed; If i can't interrupt a phantom or banshee sync kill why can they interrupt my attacks? Because bioware didn't test melee classes at all. they just put them in there, waved their space magic wands and thought it would be ok.

3-kroguard rage (no brainer)

4-krogan heavy melee / headbuts which DONT WORK? When you are off host, 15-20% of your melee attacks will do nothing, exacerbated by people using powers on the target; hitting a target with a power as its melee'd causes the melee to do nothing

5-sync kill bug, where you can be out of range of a sync kill (not just for banshees, brutes, atlas and phantoms too) behind / in cover, not even in FRONT of the target and they can still sync kill you

6-stun lock; classes with zero mobility move who are focussed at being aggressive and melee focussed (batarians and krogan) get stunned by everyone. This has to be a bug, either that or bioware really are retarded.

D'you know how ti fix the above mentioned?
1- Tech armour: get a dude to alter a few lines of code

2- Melee attacks not working; again, find the simple issue which causes "some" not all of your melee attacks to fail when off host

3- Kroguard rage: copy and paste the code from the soldier/sentinel krogan into the kroguard

4- krogan heavy melee; find the simple issue which causes "some" not all of your melee attacks to fail

5- sync kills not functioning properly; remove sync kills; they add nothing to the game and to the contrary detract from the game; Is it really fun to lose control of your character at the behest of RNG and die, with not even a chance to resist / escape? Replace the banshee's grab with some sort of annihilation field of death, plus make their melee claw attack faster. Again, more copy and pasted code (take annihilation field from fury, inflate some numbers, hey presto) and simply delete the sync kill code for other enemies.

6- make stun and stagger immunity base line for races that have reduced mobility; a token increase of 300 shields really doesn't make all of a difference on platinum.


Yes, I have an axe to grind, but then again I'm the only player on the planet who plays melee krogan on platinum. And you can quote me on that one. I just want to see an intense, "garaunteed risk-no reward" play style made into a "high risk, some reward" playstyle for my beloved krogan.

Appreciate any who read in full.....

MRRRAAAAAAAH
-Annomander

#175
Pedactor

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Mgamerz wrote...

63 is not a bug, it's a feature.


No, Banshees are not supposed to hump a Decoy.  Bosses are supposed to ignore them according to previous reports and confirmations that these are bugs.

Many issues posted since my last update are repeats.

Please read the list before posting.  And try to keep posts limited to bugs.