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Alliance Dress Blues Textures


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#1
Lyncoln-Ap

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Guys, I've took the liberty to edit the "Formal Uniform of the Alliance", by Smarteck/Inbleedingrapture, in order to keep the military ranks more consistent with the original default textures. While doing so I've noticed that there are three different dress blues uniforms. I choose to make all three variants available almost exaclty how they were in the default textures. The "3 black bars in the shoulders" model (model that Shepard used to wear before my mod) is present in the pack too, despite the fact it is now reserved to the lower ranking officer, more specifically, FIrst Lieutenants.
I've also edited Smarteck's Admiral Anderson texture too (In his case I kept all the smarteck's textures intact). Following are the links. In order to make these mods work properly, please replace your coalesced.bin with mine. Don't worry, it will not get you banned. Only one version of the "Alliance's Dress Blues" should at a time, then choose one accordingly your shepard gender. 

Coalesced.bin
www.mediafire.com/

Fleet Admiral Hackett
www.mediafire.com/

Alliance's Dress Blues - 2.1 (for female Shepard)
www.mediafire.com/

Alliance's Dres Blues - 2.1 (for male Shepard)
www.mediafire.com/

Anderson's Dress Blues - 2.0
www.mediafire.com/

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Modifié par Lyncoln-Ap, 12 janvier 2013 - 09:28 .


#2
Endgame22

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Going to check them out when i run the game in a little while.

#3
N7 Lisbeth

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Great revision on Smarteck's solid textures. I've been using it all morning with my Leviathan NG+.

For those wondering, the omission of Admiral Hackett is probably because his displayed bars/rank is appropriate. Pretty sure you can snag that high res texture on Smarteck's thread to fill out your set.

I'm trying to recall something, Lyncoln. How often do these formal suits come into play after the initial scene on Earth? Care to refresh my memory? (For better load times.)

#4
N7Calibrator

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I just loaded them up and I have to say I prefer your version better! I always loved the way the ranks looked originally and I liked how you managed to keep them consistent. So I'm going to be using them a lot.
Keep up the good work.

#5
Lyncoln-Ap

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N7 Lisbeth wrote...

Great revision on Smarteck's solid textures. I've been using it all morning with my Leviathan NG+.

For those wondering, the omission of Admiral Hackett is probably because his displayed bars/rank is appropriate. Pretty sure you can snag that high res texture on Smarteck's thread to fill out your set.

I'm trying to recall something, Lyncoln. How often do these formal suits come into play after the initial scene on Earth? Care to refresh my memory? (For better load times.)


All three variants are featured at the same time only in the openning sequence if I recall rightly, but, separately, they make some appeareances during the game in missions like Priority Sur'Kesh and Grissom Academy. And, of course, if you want Shepard in the formal outfit everytime is a good idea to load the textures too, the defaults textures are very poor executed. IMHO, the original Dress Blues (especially Anderson's) and EDI default textures are by far the worst of the entire game.
About Admiral Hackett, he is the only officer of his rank (Fleet Admiral) featured in the game, and smarteck has created one version especially for him. This way, I was less worried about revising hacket's textures, once he wasn't looking exactly like everyone else. But, now that I finished the major problems, I will edit Hacket's textures too, they are mostly alike anderson's. The difference is in the shoulders and the hands (Anderson is black, Hackett white, that sort of thing, lol)

Modifié par Lyncoln-Ap, 30 août 2012 - 05:21 .


#6
Lyncoln-Ap

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Removed by the original poster due to longer being necessary.

Modifié par Lyncoln-Ap, 31 décembre 2012 - 10:16 .


#7
Lyncoln-Ap

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Removed by the original poster due to longer being necessary.

Modifié par Lyncoln-Ap, 31 décembre 2012 - 10:17 .


#8
ElectronicPostingInterface

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These are neat, thanks for making them.

#9
Lyncoln-Ap

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 I am ressurrecting this year old topic to ask one thing: does anyone know how can I change Kaidan's outfit from the alliance's crew man to this one http://www.mediafire...r9xo3oo9lrxmxy without changing everyone's else outfit in the normandy. I've heard that coalesced bin allows to do something like this, I don't know how though. Thanks in advance (and before anyone ask me why do I want to put Kaidan in this outfit, it is because that version depicts his rank correctly) and adds variety to the Normandy.

Modifié par Lyncoln-Ap, 21 novembre 2012 - 04:11 .


#10
MrFob

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Hey lync, I did some research on this. AFAIK, there is no way to do this atm. The problem is really that there is no unique texture for Kaidens Outfit on the Normandy. You'd have to add a completely new in order to change it individually. I also went through the coalesced but there is no corresponding entry there as far as I cuold see. However, somewhere in Kaidans BioH pcc, there must be an entry that links him to the correct BioG armor (I think it was BioG_CTHb or something like that). I couldn't find it yet but if I stumble upon it, I'll let you know.
BTW and maybe of interest to you: Changing Ash's outfit would be a bit easier I imagine. You could try a texture mod on her unique textures in the BioH_Ashley00.pcc. Not sure how difficult that would be since I never made a texture mod but at least there, you'd have a unique file to modify. She is using a different model with different uv coordinates though, so you'd have to adjust that texture directly, I guess.
Good luck and I'll get back to you if I find the right link.

#11
Lyncoln-Ap

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Thanks, Captain. It seems that replacing these outfits is a bit harder than I imagined :-(

Modifié par Lyncoln-Ap, 21 novembre 2012 - 04:10 .


#12
d1ta

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Lycoln-Ap wrote...

*snip*.. change Kaidan's outfit from the alliance's crew man to this one http://www.mediafire...ir9xo3oo9lrxmxy ...*snip*


Damn, I'm keeping my eyes peeled for this. You have no idea just how much I want to see my LI wears his Alliance formal attire *o*
And now if someone manage to switch femshep's ME3 black dress with the one she got from kassumi then life can't get any better (dream mode on)

#13
saltisgood

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Lyncoln-Ap wrote...

 I am ressurrecting this year old topic to ask one thing: does anyone know how can I change Kaidan's outfit from the alliance's crew man to this one http://www.mediafire...r9xo3oo9lrxmxy without changing everyone's else outfit in the normandy. I've heard that coalesced bin allows to do something like this, I don't know how though. Thanks in advance (and before anyone ask me why do I want to put Kaidan in this outfit, it is because that version depicts his rank correctly) and adds variety to the Normandy.


I didn't download the file, but I presume you're talking about this:
Image IPB

If that's the case then you can't simply replace the textures. This is actually not just a different texture but a different model as well. If you just replaced the texture then you'd end up with a very bizarre looking end product.

What you're looking for is to replace the skeletal mesh as well as the textures. That's not quite possible yet, but once the guys at ME3 Explorer (your pals MrFob) get that working you will be able to do this.

#14
Lyncoln-Ap

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Wasn't exactly replacing the whole skeletal mesh what MrFob did when he changed shephard's outfit in the memorial scene? It seems to me that dealing with shephard's outfits is simpler than with the other characters

Modifié par Lyncoln-Ap, 22 novembre 2012 - 01:33 .


#15
saltisgood

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I haven't as yet had a look at Fob's file edits, so I can't say for sure, but I don't think so. You'd have to ask him exactly how he did it.

It is generally a lot easier to work with Shep's outfits and the reason for that is we can easily redirect the calls to the meshes by editing Coalesced. When the game wants a particular outfit it just grabs the outfit at a specific id no (e.g. in the intro sequence you can change what outfits are applied by default by swapping around the ids). For characters all that stuff is saved in their individual files, making a lot harder to modify.

EDIT: How fortuitous. It seems that right as I posted this comment they've just updated ME3 Explorer to impement a rudimentary skeletal mesh importer. Once they iron out the bugs this is going to lead to a lot more mods.

Modifié par saltisgood, 22 novembre 2012 - 03:05 .


#16
MrFob

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What I did won't help you Lync, sorry. Shep has a number of casual outfits, which are set in the coalesced. You can change the index of the outfit that is chosen. However, that works only for Shep. Kaidan (or any other Henchman) doesn't have such an entry. You will have to work directly with the BioH files.
AFAIK, what saltisgood is saying would be true for Ahslay because she has a custom outfit and mesh.
However, I think Kaidan just uses the standard male mesh and the standard male worker uniform on the Normandy (just like e.g. Engineer Adams). The advantage is that you should be fine, just changing the textures, rather than the mesh. The problem is that you'd have to find the correct object, that links Kaidan to the standard outfit and change that object in such a way that it links to the dress uniform instead. I don't know where that link is. I checked the BioH files but I can't even find the correct name in the name lists.
You can find all the textures for the Normandy outfits in one of the BioG files btw.

#17
saltisgood

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Are you sure MrFob? If I look in Kaidan's Default Normandy Outfit file, I can see his Skeletal Mesh and it's obviously identical to the one in the global file (BioG) but that's kind of the point. The mesh object in his export list has exactly the same size as the other one, meaning that they both convey the same information.

Therefore, you can replace either one without affecting the other. It's the same reason that you have to replace the textures of an object in every separate file that it appears in.

#18
Lyncoln-Ap

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Thanks, MrFob. I will take a look into the Normandy files, maybe after I mess some files I find something useful.

#19
ElectronicPostingInterface

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"EDIT: How fortuitous. It seems that right as I posted this comment they've just updated ME3 Explorer to impement a rudimentary skeletal mesh importer. Once they iron out the bugs this is going to lead to a lot more mods."

Ohhh man. That's awesome.

#20
MrFob

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saltisgood wrote...

Are you sure MrFob? If I look in Kaidan's Default Normandy Outfit file, I can see his Skeletal Mesh and it's obviously identical to the one in the global file (BioG) but that's kind of the point. The mesh object in his export list has exactly the same size as the other one, meaning that they both convey the same information.

Therefore, you can replace either one without affecting the other. It's the same reason that you have to replace the textures of an object in every separate file that it appears in.


I am not entirely sure since I haven't found the links yet. Also, I am not at the computer where I have the files right now, so I can't look it up but my guess is, you mean the BioH_Kaidan_00.pcc (or something similar), right? As far as I could see, that file does not contain Kaidan's Normandy outfit at all but just his standard armor. The only place, where I could find the Normandy outfit was in the BioG_HMM_ARM_CTV.pcc (or something like that, not sure especially about the ctv part).
Did I miss a file? Please let me know if I got it wrong. I'd really like to know.

EDIT: Also, if the two meshes are the same, maybe the game takes the mesh from one file, the textures from another? I really am not sure. But in any case, there should be some reference that links Kaidan to these texture files.

Modifié par MrFob, 23 novembre 2012 - 02:17 .


#21
saltisgood

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Nah. The henchmen Normandy outfits are always in the BioH file with the NC suffix (e.g. BioH_Kaidan_00_NC.pcc). Looking in that file I can say that the textures are also located here. I'm just gonna give the mesh import a test, see how it goes. I'll report back in a minute.

#22
MrFob

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Oh crap, are you serious? Ok, than everything I said before was wrong. Sorry! Not sure how I missed it. However, in that case, changing it should be the easiest thing in the world right? You got a separate texture, you can change it to your hearts contempt.

In any case, thanks for clearing that up saltisgood.

Modifié par MrFob, 23 novembre 2012 - 02:36 .


#23
ElectronicPostingInterface

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MrFob wrote...

Oh crap, are you serious? Ok, than everything I said before was wrong. Sorry! Not sure how I missed it. However, in that case, changing it should be the easiest thing in the world right? You got a separate texture, you can change it to your hearts contempt.

I just imagine some dude on the computer.

"I DESPISE THIS TEXTURE."

*replace*

"Ah...I feel whole again..."

#24
saltisgood

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@PKchu: Haha, nice.

OT: It seems there's still a bit of a bug with the system. Apparently simple stuff like doors is working, but the body meshes aren't quite happening yet. Soon!

Edit: It's actually kind of bizarre. ME3 Explorer can see and read the updated meshes, but the game keeps loading the older ones. I guess there's just some pointers to fix or something.

Modifié par saltisgood, 23 novembre 2012 - 02:36 .


#25
MrFob

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Got a question for you saltisgood: Why do you need to swap the mesh? You said before it is the same as the global male one (uv coordinates and all). If that is the case, it should be enough to just replace the textures in the BioH_Kaidan_00_NC.pcc, no?