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Alliance Dress Blues Textures


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#51
Lyncoln-Ap

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I've used texplorer to add my dress blues textures to the game permanently. It worked nicely, however, I have no idea on how to make this changes available to you.
I've contacted Warrantyvoider about our other project. I am rooting for his help now.

Modifié par Lyncoln-Ap, 05 janvier 2013 - 06:12 .


#52
Didact2401

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For now it would be useful just to post the raw files with their names matching the game textures they replace.

#53
Lyncoln-Ap

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I think it is more practical to allow yourselves to extract the files from the tpf archives and do the changes. Using texplorer, here are the correspondences:

Anderson:

Inside BIOG_HMM_HED_PROMorph -> Anderson
HMM_HED_PROAnderson_Face_Diff = MASSEFFECT3.EXE_0x3451A823
HMM_HED_PROAnderson_Scalp_Diff = MASSEFFECT3.EXE_0xD624F2D8

Inside BIOG_HMM_ARM_AND_R -> ANDb -> textures
HMM_ARM_ANDb_Diff = MASSEFFECT3.EXE_0x77B54F3A
HMM_ARM_ANDb_Spec = MASSEFFECT3.EXE_0xB6B03658

Inside BIOG_HMM_ARM_AND_R -> ANDc
HMM_ARM_ANDc_Diff = MASSEFFECT3.EXE_0xBD8FCAC7
HMM_ARM_ANDc_Spec = MASSEFFECT3.EXE_0xE31BBD8E

I'm a bit busy right now, I'll post the others later.

Modifié par Lyncoln-Ap, 05 janvier 2013 - 06:37 .


#54
Didact2401

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That also works just as well. Thank you very much. :)

And to clarify, all of these use the HR uniform as a base?

#55
Lyncoln-Ap

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Didact2401 wrote...

That also works just as well. Thank you very much. :)

And to clarify, all of these use the HR uniform as a base?


If I got your question right, at the beginning I've used Smarteck's textures as a base, now they are just the default textures, resized and with some minor changes. There is also that minimal change on the coalesced.bin that makes all the difference.

Edit:  
The rest of the correspondences:

Alliance Staff:

Inside BIOG_HMM_ARM_CTH_R -> CTHa -> AllianceNavy
HMM_ARM_CTHa_Nav_Diff_Stack = MASSEFFECT3.EXE_0xA1313E98
HMM_ARM_CTHa_Nav_Spwr_Stack = MASSEFFECT3.EXE_0x97801EB1

Inside BIOG_HMM_ARM_CTH_R -> CTHa -> Council
HMM_ARM_CTHa_Cnc_Diff = MASSEFFECT3.EXE_0xD4F23697
HMM_ARM_CTHa_Cnc_Spec = MASSEFFECT3.EXE_0x6D9F3946

Inside biog_hmf_arm_cth_r -> CTHa
HMF_ARM_CTHa_Cnc_Diff = MASSEFFECT3.EXE_0x0BEBC775
HMF_ARM_CTHa_Cnc_Spec = MASSEFFECT3.EXE_0x3D517229

Fleet Admiral Hackett

Inside BIOG_HMM_ARM_CTH_R -> CTHj
HMM_ARM_CTHj_DIFF = MASSEFFECT3.EXE_0x8141169E
HMM_ARM_CTHj_SPEC = MASSEFFECT3.EXE_0xC2D6EFE3

Modifié par Lyncoln-Ap, 05 janvier 2013 - 07:57 .


#56
Lyncoln-Ap

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Got a tip from WarrantyVoider that we have to, through ME3 sequence editor, " Find the sequence that loads the models in that level and edit it (...)". I suppose that someone more familiar with modding the game could get it done. Please, Captain Fob, in case you see this, could you help us?

#57
Mr. Eclispe

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Quick question. I replaced the Coalesced.bin file, but I noticed that there was also a Coalesced.bin.original. Do I replace that one as well, or should I just not touch it?
:huh:
Oh and does the Dress Blues for Anderson include the messed up dirty version?

Modifié par Mr. Eclispe, 10 mars 2013 - 04:40 .


#58
CPunchMaster

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I think these are awesome. Is there any way to make Shepard wear this and make a dirty version for him when Shepard and Anderson are escaping Earth, to replace those combat fatigues?

#59
SKBlitz2176

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I'm trying your mods but they're not working. Using your coalesced.bin beforehand and that didn't work. Ideas or what am I doing wrong?