@nevar: That's good point, there's no way to find out though- I can't imagine how big would be machine making Reaper from humans in Leviathan version- they can't be also anyhow indoctrinated too.
@Dean:
And the effect of it in ME2 was... nothing. And the effect planned for in ME3 was... nothing, because they hadn't planned the sequel.
Besides all the missions in ME2 that didn't have Big Decisions with Consequences (which is, honestly, most of them: all the recruitment missions, most of the N7 missions, and quite a few of the Loyalty Missions: Ronald Taylor is not a man of galactic relevance), ME2 (and ME1) didn't plan out how their choices would impact a sequel. ME2 had more planning than ME1, but most of those were still in the category of 'throw at wall and see what sticks.'
So You're telling me that ME2 had bad plot because ME3 didn't used any of it (at least Collector base should be mentioned somehow- instead I can decide if I want heart or brain of Reaper)? ME2 was good- I didn't liked fact that I'm saving some colonies instead of looking for a way to stop Reapers, then was a time to search for Leviathans, to prepare galaxy for war- not when they attacked. Still- it made much more sense than secret weapon out of nowhere (50 years of access to Prothean archives and they're founding it now? Please...). I can't blame ME1 and 2 that choices I made there aren't (mostly) even mentioned in ME3.
It's also a very bad graph. I remember the guy who made it, and it was a pretty blatant display of a biased presentation even as he made it.
What's wrong with it? I don't say that those numbers are absoulutely correct- but quite enough for me. Especially because fetch quests looked like at least half of my journal.
And so? That's still a threat.
It's annoyance of any relevance- if they catch me I lose... 30 seconds maybe (and I remember if I've found something). It could be nice addition to quests- not majority of them (I'm really, really upset about Elcor planer- I was sure that it'll take some time to finish this mission. It took me... One minute? And I didn't even met any Reaper on the way)
...because most of those relics have cultural importance to rally the war effort, or are actually scientific artifacts of advanced technology for study. That is, of course, those assets that aren't directly military in nature. In other words, things that help the war effort.
What was the rational for the detours in ME1?
Uhm... Don't You really think that time spent on looking for this things could be better used? They're symbols at best-we're fighting for survival so it's not hard to convince everyone to fight. And even if I'd agree with You... Those things seem irrelevant- if someone would fatigue himself to explain me their value for certain culture (in game I mean- not some codex entry)- I'd consider them a little more precious.
Sure, if you're a biased fool who isn't honest enough to recognize the differences.
Seriously- what differences? During those missions we don't even meet any NPC (except mission where I had to save 2 hostages- first Hackett told me like there was at least few hundreds of them, then they proved to be immortal idiots standing between me and Cerberus forces every time they had occasion), no plot is developed- I get only some useless war assets I can't even see in battle/doing something. Seriously- is team of scientists really equal to team of commandos? They've same point number so it seems like they're.
You want other arguments? ME 1 and 2 had three hub worlds + Citadel. ME3 have very small Citadel only with closed rooms/locked passes everywhere. I know it's bad time for being tourist but it looks small- whole galaxy is smaller than world of Gothic or Skyrim.
And final point- whole ME3 together with both DLCs took me 24 hours (all quests finished). ME2 without any DLC took me 50- and I had plenty of sidequests left. Maybe this graph is wrong- but ME3 is smaller than previous games.
Modifié par Mixxer5, 30 août 2012 - 10:42 .