Hey everyone.
I have this weird glitch on my version of me3 where during some of the dialogue scenes the dialogue would sometimes cut off. For example, If this was the supposed sentence: 'Commander Shephard, I need you to check out the hades gamma Cluster' my audio would cut off abruptly and say: 'Commander Shephard, I need you to check out the ----------'
This only happens a few times throughout the game and I don't think its random because its always the same dialogue sections that has this problem. So far it only happens during the background crew conversation on the normandy.
I have never had this problem with previous games i've played or any game in fact oincluding previous ME games. All my drives are up to date and ive tried saving and reloading and restarting the game to try and fix it but it doesn't work.
I think there may have been a similar problem for some users on ME1 but ive never had this issue on that game but i can't find a thread on this problem with ME3.
Anyhelp would be appreciated.
Thanks
Audio Dialogue Glitch in ME3 PC
Débuté par
oo0brian
, août 29 2012 11:38
#1
Posté 29 août 2012 - 11:38
#2
Posté 30 août 2012 - 01:20
Example of problem in game: possible spoiler for non leviathon players
#3
Posté 30 août 2012 - 02:12
Ever since this update, my audio has been laggy and distant sounding with some echoing. Some of the ends of dialogue gets cut short and now it sounds like every thing is running like 10x slower in the audio for the end of the game... This is crazy how after every dlc update there is always a problem that arises...
#4
Posté 31 août 2012 - 06:19
Had this since ME3's release as well, especially Traynor would cut out sometimes, but I had this happen with other characters like Liara, too, even in Leviathan there was one sequence - I only catched it because I had turned on subtitles. In Leviathan I could even repeat it (I don't remember the exact sequence though). So, yes, I can confirm this. First I attributed it to me walking around and triggering another ambient sound effect that cut off the preceding one, but I happened when standing still, too.
#5
Posté 31 août 2012 - 06:24
Same problem here. It's happened in a lot of situations for me. I think it's caused by the people making the conversation not realizing how long the thing they're saying is so cutting them off beforehand accidentally.
#6
Posté 31 août 2012 - 11:32
Okay its good to know other's are having the same problem, so i'm guessing it's more of a glitch on bioware's end rather than a error on our ends.
It's really annoying and I hope they fix this.
It's really annoying and I hope they fix this.
#7
Posté 31 août 2012 - 03:19
A lot of the ambient dialog (stuff that doesn't trigger a cutscene) get's cut off if you are moving and trigger dialog from another NPC. Also, Traynor gets cut off all the time. I probably missed half of her ambient stuff.





Retour en haut






