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If they continue adding DLC won't this be a problem eventually?


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#1
LucasShark

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The more war assets they add with DLC, won't the problem of conventional victory being non-existant more and more pronounced?

I mean suppose the "prize" for completing the Omega DLC if it comes, is to have a massive fleet of ships, or store of element zero, and another DLC comes with a prize that eclipses that too, where will this end up?

It will just continue to become more and more inplausable.

#2
MacNasty

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Isn't that a good thing?

#3
DOYOURLABS

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My hope is that the last DLC makes refusal a win because of all the DLC rewards.

#4
Cutlass Jack

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Not really seeing how anything involving Aria would have more of an effect than giant telepathic cuttlefish.

All it means is easier to get readiness numbers as a bonus for enjoying some new DLC stories.

#5
Tommyspa

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How many war assets does it take to beat the reapers conventionally?

#6
devSin

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You can already get EMS in the tens of thousands through multiplayer promotions.

It doesn't matter, and they don't care. The only problem it creates is that you don't actually have to do anything to win the game. Kill all your allies? Doesn't matter. Ignore every obtainable resource that could help in the fight? Doesn't matter.

But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.

Modifié par devSin, 30 août 2012 - 02:52 .


#7
Cutlass Jack

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Tommyspa wrote...

How many war assets does it take to beat the reapers conventionally?


Lets ask Mr. Owl.

#8
Guest_SwobyJ_*

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OP, I think that's the point.

EMS is likely just a 'gating' system, but eventually, we're meant to experience a sort of ARG where we eventually discover just what is happening with the story/ending.

And then we win.

Overly hopeful? Actually, no. It's 'right in front of our noses', like Kaiden just said in the Leviathan DLC ;)

#9
Rokayt

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I think the war asset inflation to the point where conventional victory is possible is intentional on biowares part.

I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.

With all the assets available in the galaxy, I think Shepard could beat the reapers.

#10
Hydralysk

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It won't cause any problems as long as Bioware continues to ignore the issue in favor of art.

Modifié par Hydralysk, 30 août 2012 - 02:59 .


#11
movieguyabw

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devSin wrote...


But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.


This.

#12
movieguyabw

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Rokayt wrote...

I think the war asset inflation to the point where conventional victory is possible is intentional on biowares part.

I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.

With all the assets available in the galaxy, I think Shepard could beat the reapers.


One would hope, but if this were the case, someone would've found the new ending by now.  Bioware stated they will not make any more changes to the end (though, who knows; they might make minor changes at some point, and they might consider this minor)

Honestly; I'd settle with just an alternate version of the scene we already get, where Liara says something along the lines of "Shepard realized almost too late the price of the Crucible.  With a united galaxy we were able to repel the Reapers, without the device.  Though we lost many, we have spared future generations the horrors of the Reapers.  And it's all thanks to Shepard."   It might seem anti-climactic, but w/e.  At least it'd be something.  It'd also be vague - as per the other endings, and be pretty bitter sweet (as Bioware have stated they intended it to be)

(edit:  Sorry for the double post   :pinched: )

Modifié par movieguyabw, 30 août 2012 - 03:07 .


#13
charlieDotRose

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I personally believe they add DLC content that takes place after you complete the game, I mean I don't want to start the game over, It should easily pick up and just add a missions here and there. 

I mean, should we really have to start the game over everytime they release a single player DLC?

Modifié par charlieDotRose, 30 août 2012 - 03:09 .


#14
movieguyabw

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^You don't have to. They give you an autosave right before Cerberus base, after you complete the game... 0o

#15
hoodaticus

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Worse yet, the DLC's are huge! 1.6GB for Leviathan! Multiply that times a million downloads, and that's 1600 trillion bytes!

Eventually, the byte mines will be depleted by DLC, ending the age of information forever.

CONSERVE DATA!

#16
JasonSic

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devSin wrote...

You can already get EMS in the tens of thousands through multiplayer promotions.

It doesn't matter, and they don't care. The only problem it creates is that you don't actually have to do anything to win the game. Kill all your allies? Doesn't matter. Ignore every obtainable resource that could help in the fight? Doesn't matter.

But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.


Yes, the tens of thousands of War Assets through MP promotions doesn't matter, as all it is is soldiers, N7 Spec Ops. All they can do is fight reaper ground forces. But going up against an actual reaper would be impossible. They would be annihilated in a second.

However, Leviathan as a War Asset does matter. Place a few of those artifact things near a reaper and Leviathan can deactivate that reaper before the reaper even knows wtf is going on.

The War Asset(s) from "Take Back Omega" will probably matter. It's rumored to be a massive weapon for the Normandy, or the ability to travel ultra-faster-than-light without the need of Mass Relays. That would ****ing matter.

Quit bashing Bioware because Bioware does care. And to everyone else, don't mistake pessimism for wisdom.

B)

#17
Mr.House

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Bioware can not change the ending because of the EC. MS has a very stupid rule with dlc.

#18
ghostz82

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Since when is more DLC bad for anyone or even the game? This topic had to be put up by another one of those mass effect 3 haters or this must be a joke because more content is what fans want. Remember that a DLC is meant to extend, add, or improve the story or game not hurt or ruin anything. So the answer is a big NO,NO,NO, and some more NO since this is never a problem. That's all we need is game developers to get the wrong idea and stop giving fans more content to download that would suck.

Modifié par ghostz82, 30 août 2012 - 03:29 .


#19
Jamie9

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SwobyJ wrote...

OP, I think that's the point.

EMS is likely just a 'gating' system, but eventually, we're meant to experience a sort of ARG where we eventually discover just what is happening with the story/ending.

And then we win.

Overly hopeful? Actually, no. It's 'right in front of our noses', like Kaiden just said in the Leviathan DLC ;)


That line from Kaidan stuck out to me too. It seriously felt like it meant something.

#20
LucasShark

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Rokayt wrote...

I think the war asset inflation to the point where conventional victory is possible is intentional on biowares part.

I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.

With all the assets available in the galaxy, I think Shepard could beat the reapers.


If that is the case: then they'd be guilty of something more than selling an ending, they'd be selling an ending in pieces, where you need to pay for all the pieces.

#21
Greed1914

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LucasShark wrote...

The more war assets they add with DLC, won't the problem of conventional victory being non-existant more and more pronounced?

I mean suppose the "prize" for completing the Omega DLC if it comes, is to have a massive fleet of ships, or store of element zero, and another DLC comes with a prize that eclipses that too, where will this end up?

It will just continue to become more and more inplausable.


If there is a prize to be had, I assume that there is also a heavy risk, yes?

#22
EnvyTB075

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ghostz82 wrote...
because more content is what fans want.


Spoken like a true BW employee, telling people what they want and such.

Modifié par EnvyTB075, 30 août 2012 - 03:33 .


#23
Tazzmission

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can people just enjoy a game as being i dont know a game?

i swear we never had this much crying back during the sega/nintendo era

#24
Greed1914

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Tazzmission wrote...

can people just enjoy a game as being i dont know a game?

i swear we never had this much crying back during the sega/nintendo era


There also weren't the same outlets available.  People may have had plenty of complaints, but there wasn't a whole lot they could do to make their opinions known.  There was little opportunity to share ideas, and there was no way to know if others were doing things like sending commentary letters because most would not be published, and those that were appeared well after a game released.  If it was such a huge problem, companies would not even run forums. 

#25
bleetman

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Mr.House wrote...

Bioware can not change the ending because of the EC. MS has a very stupid rule with dlc.

Isn't that stupid rule to do with patches, and not to do with dlc?

Unless I'm thinking of an entirely different stupid rule. I mean, it's Microsoft. I can't rule out the possibility.