If they continue adding DLC won't this be a problem eventually?
#1
Posté 30 août 2012 - 02:40
I mean suppose the "prize" for completing the Omega DLC if it comes, is to have a massive fleet of ships, or store of element zero, and another DLC comes with a prize that eclipses that too, where will this end up?
It will just continue to become more and more inplausable.
#2
Posté 30 août 2012 - 02:43
#3
Posté 30 août 2012 - 02:44
#4
Posté 30 août 2012 - 02:44
All it means is easier to get readiness numbers as a bonus for enjoying some new DLC stories.
#5
Posté 30 août 2012 - 02:45
#6
Posté 30 août 2012 - 02:46
It doesn't matter, and they don't care. The only problem it creates is that you don't actually have to do anything to win the game. Kill all your allies? Doesn't matter. Ignore every obtainable resource that could help in the fight? Doesn't matter.
But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.
Modifié par devSin, 30 août 2012 - 02:52 .
#8
Guest_SwobyJ_*
Posté 30 août 2012 - 02:52
Guest_SwobyJ_*
EMS is likely just a 'gating' system, but eventually, we're meant to experience a sort of ARG where we eventually discover just what is happening with the story/ending.
And then we win.
Overly hopeful? Actually, no. It's 'right in front of our noses', like Kaiden just said in the Leviathan DLC
#9
Posté 30 août 2012 - 02:53
I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.
With all the assets available in the galaxy, I think Shepard could beat the reapers.
#10
Posté 30 août 2012 - 02:54
Modifié par Hydralysk, 30 août 2012 - 02:59 .
#11
Posté 30 août 2012 - 02:56
devSin wrote...
But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.
This.
#12
Posté 30 août 2012 - 03:07
Rokayt wrote...
I think the war asset inflation to the point where conventional victory is possible is intentional on biowares part.
I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.
With all the assets available in the galaxy, I think Shepard could beat the reapers.
One would hope, but if this were the case, someone would've found the new ending by now. Bioware stated they will not make any more changes to the end (though, who knows; they might make minor changes at some point, and they might consider this minor)
Honestly; I'd settle with just an alternate version of the scene we already get, where Liara says something along the lines of "Shepard realized almost too late the price of the Crucible. With a united galaxy we were able to repel the Reapers, without the device. Though we lost many, we have spared future generations the horrors of the Reapers. And it's all thanks to Shepard." It might seem anti-climactic, but w/e. At least it'd be something. It'd also be vague - as per the other endings, and be pretty bitter sweet (as Bioware have stated they intended it to be)
(edit: Sorry for the double post
Modifié par movieguyabw, 30 août 2012 - 03:07 .
#13
Posté 30 août 2012 - 03:08
I mean, should we really have to start the game over everytime they release a single player DLC?
Modifié par charlieDotRose, 30 août 2012 - 03:09 .
#14
Posté 30 août 2012 - 03:10
#15
Posté 30 août 2012 - 03:10
Eventually, the byte mines will be depleted by DLC, ending the age of information forever.
CONSERVE DATA!
#16
Posté 30 août 2012 - 03:11
devSin wrote...
You can already get EMS in the tens of thousands through multiplayer promotions.
It doesn't matter, and they don't care. The only problem it creates is that you don't actually have to do anything to win the game. Kill all your allies? Doesn't matter. Ignore every obtainable resource that could help in the fight? Doesn't matter.
But that's no different than anything else in the game. All of it can already be described with those two words: doesn't matter.
Yes, the tens of thousands of War Assets through MP promotions doesn't matter, as all it is is soldiers, N7 Spec Ops. All they can do is fight reaper ground forces. But going up against an actual reaper would be impossible. They would be annihilated in a second.
However, Leviathan as a War Asset does matter. Place a few of those artifact things near a reaper and Leviathan can deactivate that reaper before the reaper even knows wtf is going on.
The War Asset(s) from "Take Back Omega" will probably matter. It's rumored to be a massive weapon for the Normandy, or the ability to travel ultra-faster-than-light without the need of Mass Relays. That would ****ing matter.
Quit bashing Bioware because Bioware does care. And to everyone else, don't mistake pessimism for wisdom.
#17
Posté 30 août 2012 - 03:16
#18
Posté 30 août 2012 - 03:18
Modifié par ghostz82, 30 août 2012 - 03:29 .
#19
Posté 30 août 2012 - 03:21
SwobyJ wrote...
OP, I think that's the point.
EMS is likely just a 'gating' system, but eventually, we're meant to experience a sort of ARG where we eventually discover just what is happening with the story/ending.
And then we win.
Overly hopeful? Actually, no. It's 'right in front of our noses', like Kaiden just said in the Leviathan DLC
That line from Kaidan stuck out to me too. It seriously felt like it meant something.
#20
Posté 30 août 2012 - 03:24
Rokayt wrote...
I think the war asset inflation to the point where conventional victory is possible is intentional on biowares part.
I really doubt they put in that refusal ending, with only a single ending..... Planning to leave it without a separate True and good ending in the end.
With all the assets available in the galaxy, I think Shepard could beat the reapers.
If that is the case: then they'd be guilty of something more than selling an ending, they'd be selling an ending in pieces, where you need to pay for all the pieces.
#21
Posté 30 août 2012 - 03:29
LucasShark wrote...
The more war assets they add with DLC, won't the problem of conventional victory being non-existant more and more pronounced?
I mean suppose the "prize" for completing the Omega DLC if it comes, is to have a massive fleet of ships, or store of element zero, and another DLC comes with a prize that eclipses that too, where will this end up?
It will just continue to become more and more inplausable.
If there is a prize to be had, I assume that there is also a heavy risk, yes?
#22
Posté 30 août 2012 - 03:32
ghostz82 wrote...
because more content is what fans want.
Spoken like a true BW employee, telling people what they want and such.
Modifié par EnvyTB075, 30 août 2012 - 03:33 .
#23
Posté 30 août 2012 - 03:33
i swear we never had this much crying back during the sega/nintendo era
#24
Posté 30 août 2012 - 03:40
Tazzmission wrote...
can people just enjoy a game as being i dont know a game?
i swear we never had this much crying back during the sega/nintendo era
There also weren't the same outlets available. People may have had plenty of complaints, but there wasn't a whole lot they could do to make their opinions known. There was little opportunity to share ideas, and there was no way to know if others were doing things like sending commentary letters because most would not be published, and those that were appeared well after a game released. If it was such a huge problem, companies would not even run forums.
#25
Posté 30 août 2012 - 03:41
Isn't that stupid rule to do with patches, and not to do with dlc?Mr.House wrote...
Bioware can not change the ending because of the EC. MS has a very stupid rule with dlc.
Unless I'm thinking of an entirely different stupid rule. I mean, it's Microsoft. I can't rule out the possibility.





Retour en haut







