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Priority Earth is the worst mission in the trilogy


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#1
Binary_Helix 1

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I'm stunned that anyone thought this would be an epic end to Mass Effect.

Modifié par Binary_Helix 1, 30 août 2012 - 05:49 .


#2
Taboo

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Yeah it sucks ass.

MAD ass.

#3
MattFini

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There's no doubt.

An embarrassing way to end the series.

#4
Rokayt

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From a technical standpoint its worse, even.

#5
KENNY4753

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It was a terrible mission. the only thing worse is playing fetch
(i'm not including the ending, just up until the beam)

Modifié par KENNY4753, 30 août 2012 - 03:01 .


#6
MASSEFFECTfanforlife101

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....What?!

#7
AresKeith

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terribly done

#8
Ghost

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Pinnacle station?
Firewalker?

#9
varteral6162

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when you compare it to the ME2 Suicide mission, the final mission for ME3 looks worse then terrible.

#10
plfranke

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Yeah I'm not sure what's worst, the lack of any of my war assets or the stupidity of every mission. It takes one shot from a cain to out a hades cannon. Then "Shepard I'm seinding you where the resistance is thickest, Reaper forces will be hitting you on every turn, but stay alive damn it!" Amored tanks and shuttles getting overrun, but Shepard and two squadmates manage to get through and hold them off. And then the charge to the beam...

#11
Suachi-97

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Yeah it wasn't that good... IMO, it was a better mission then most of the missions in other games, but it wasn't the most epic way to end Shep's story. This has been mentioned a lot, but a bigger, better suicide mission would have been amazing! I wanted to be rushing next to Miranda and her fire-team, Samara and her Asari, Grunt and his Krogan, etc. A final mission where all the War Assets mattered.

#12
Bob the Elcor

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With regret, I have to say, I hate the Luna mission from ME1 more, tedious and pointless and made to fit in with the story at the last second, Priority Earth is at least built up to and not completely random.

#13
Ghost

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Bob the Elcor wrote...

With regret, I have to say, I hate the Luna mission from ME1 more, tedious and pointless and made to fit in with the story at the last second, Priority Earth is at least built up to and not completely random.


Those f****** Turrets.

#14
blueumi

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it is bland and not the way mass effect should go out and thats even before we get to the ending

bioware need to think long and hard before they make dragon age 3 and any other games

rushed games are costing you more in the long run bioware fans are use to better quality then this

#15
Bob the Elcor

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Ghost1017 wrote...

Bob the Elcor wrote...

With regret, I have to say, I hate the Luna mission from ME1 more, tedious and pointless and made to fit in with the story at the last second, Priority Earth is at least built up to and not completely random.


Those f****** Turrets.


With happiness, indeed.

#16
7he Island Head

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I like the part where there was no boss, but like 5 brutes and 4 banshees at once

#17
GreyLycanTrope

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7he Island Head wrote...

I like the part where there was no boss, but like 5 brutes and 4 banshees at once

Never ending waves of bad guys afterwards until you run up and press a button. Then they all politely leave or something.

#18
Icinix

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Everything before the Cerberus Base Assault seemed to be building up to something epic and awesome....after that it just all went missing.

I still have issue with numerous other parts of the games - but up until that point - I thought the pacing, gameplay and story was doing a pretty good job.

Cerberus base onwards though...yeah...didn't do it.

#19
Omega Torsk

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There are worse missions. In addition to a few side-missions in ME1 (seriously, driving the Mako everywhere, going into the same model base, fighting similar enemies, it got old REALLY fast), there was Luna (dem frakking turrets), Pinnacle Station, and Firewalker: Prothean Site to name a few...

I think it's more accurate to label "Priority: Earth" as the most underwhelming mission in the trilogy. All this build-up and we just get one side-mission with the Cain, followed by several levels of MOAR FPS LOL, and concluding with that horrible (pre-EC) ending...

#20
txgoldrush

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Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

#21
Ghost

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Omega Torsk wrote...

There are worse missions. In addition to a few side-missions in ME1 (seriously, driving the Mako everywhere, going into the same model base, fighting similar enemies, it got old REALLY fast), there was Luna (dem frakking turrets), Pinnacle Station, and Firewalker: Prothean Site to name a few...

I think it's more accurate to label "Priority: Earth" as the most underwhelming mission in the trilogy. All this build-up and we just get one side-mission with the Cain, followed by several levels of MOAR FPS LOL, and concluding with that horrible (pre-EC) ending...


This. I can name A LOT worse missions.

#22
Mathias

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(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.

#23
Icinix

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Greylycantrope wrote...

7he Island Head wrote...

I like the part where there was no boss, but like 5 brutes and 4 banshees at once

Never ending waves of bad guys afterwards until you run up and press a button. Then they all politely leave or something.


Or they stand there watching you if you time it just right...

But I also liked that they tried to avoid any final boss - that was nice.

#24
txgoldrush

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Greylycantrope wrote...

7he Island Head wrote...

I like the part where there was no boss, but like 5 brutes and 4 banshees at once

Never ending waves of bad guys afterwards until you run up and press a button. Then they all politely leave or something.


Or, like in the cutscene, the party fights them off.

#25
przemichal

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Yeah. And all those low-res textures and terrible level-planning. Not to mention that it's so easy it's boring.

/edit: No, but seriously, I played through the suicide mission like 2.000 times, time after time, five times a day on different saves and settings. And this mission? Besides finishing my playthroughs, I only replayed it once. ONCE. And that matters.

/edit 2: Still, the Cerberus Base mission was good, very, very satysfying.

Modifié par przemichal, 30 août 2012 - 03:21 .