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Priority Earth is the worst mission in the trilogy


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#251
Rommel49

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GhostShadow115 wrote...

@txgoldrush

And yet here I was thinking that the Theme of Mass Effect is: Hope, defeating impossible odds, prevailing against an unstoppable enemy, standing tall and ready when the worst is yet to come, showing to an entire galaxy of what we (and others) are truly worth.

For me that was Mass Effect. But it gave up on those views for... well for "Oh my god we cannot bloody win. Game over man! Game Over."

It's a bad mission not only because of what many have said before me, but because it abandoned its own main theme.


Basically, this. The overall narrative was about what could be achieved with unity in the face of adversity, no matter how impossible it may seem; this was spelled out from the very beginning with the simple stated fact that Sovereign was forced to conceal its existence and hide itself from the galaxy at large because it wouldn't survive if the myriad races of the galaxy presented it with a united front... which is more or less exactly what happens when Sovereign was left with no other option but to directly assault the Citadel to activate the relay to Dark Space, it was destroyed by the combined Council Fleet.

That trend continued in the 2nd installment; rounding up all of these disparate characters that may outright dislike one another due to bad blood, etc. gaining their loyalty and having them work together to achieve an objective (to the point that failure to do those things can result in the deaths of everyone involved)... That squad was practically a microcosm of racial relations in the galaxy as a whole. Hell, going by the debriefings, at that point in time even The Illusive Man and other Cerberus folks apparently understood the need for unity and cooperation with other races; e,g, his concern over the Quarians preparing for war with the Geth, since the Migrant Fleet would likely be needed against the Reapers.

Even by the time of installment #3 that "unity in the face of adversity" theme held up: getting the Krogan to fight side-by-side with a race they absolutely hated for more than a millenium, potentially creating peace between the Geth and Quarians, and just generally uniting pretty much every civilization we know of to oppose the Reapers.

Really, that theme only changes with Priority: Earth and the ending... where none of that prior work in uniting the galaxy is really shown to actually pay off or have a noticeable impact, even at the decisive moment of the war; when within moments of achieving the objective that'll end it. Receiving zero support when it would matter most actually runs contrary to the theme.

Incidentally, if there was a perfect time to show assets or even just that EMS number making a difference, that was it... by having the assembled Allied fleet focus-fire on Harbinger when it lands at the end. EMS could've determined how long Harbinger would be able to impede the completion of that final objective and how much damage the Crucible sustains, e.g. low-mid EMS/Assets? The Allied Fleet's just a nuisance or distraction and Harbinger's eventually forced to leave to deal with it, allowing the objetive to be completed but not in a timely manner, cue the current finale. High EMS? Harbinger never gets off the ground again; the Allied Fleet destroys it then and there, it dies on the spot. To my mind atleast, it'd actually make far, far more sense than Harbinger leaving "just because", or the fact that even though Harbinger was identified as being both one of the Reapers leading the attack on Earth as well as the being the oldest Reaper in the entire Armada, the Alliance apparently never pegged it as a Victor Target.

#252
dreman9999

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Greylycantrope wrote...

7he Island Head wrote...

I like the part where there was no boss, but like 5 brutes and 4 banshees at once

Never ending waves of bad guys afterwards until you run up and press a button. Then they all politely leave or something.

Blown up by assisting forces.

#253
Thaa_solon

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dreman9999 wrote...

Greylycantrope wrote...

7he Island Head wrote...

I like the part where there was no boss, but like 5 brutes and 4 banshees at once

Never ending waves of bad guys afterwards until you run up and press a button. Then they all politely leave or something.

Blown up by assisting forces.


Nope they went into hiding behind the phonebooth's

#254
WarmechaM2

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Do you think that cause of the advertising they did for the earth battle was the problem?
I mean look at that cinematic of Shepard and Ashley fighting amongst mako's and fire-storms(?) against the reapers forces. That was the most epic trailer i saw since the l4d2 tv spot 2.

It should've had its own arc, going city to city fighting reaper forces making use of your asset's.

Wouldn't it of been better if whilst fighting in like Seattle to get a call from Anderson that there's something strange happening in London, we need you here right away.

for some reason this mission was comparable to mw3/gow3 missions.

#255
Xellith

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Lol yeah what was the point of that turret section during the "goodbyes". A moronic moment in gaming. Almost as bad as the rannoch turret section. You dont even have to shoot. You get on the turret and then just wait for the next cutscene. /sigh

#256
CitizenThom

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WarmechaM2 wrote...

Do you think that cause of the advertising they did for the earth battle was the problem?
I mean look at that cinematic of Shepard and Ashley fighting amongst mako's and fire-storms(?) against the reapers forces. That was the most epic trailer i saw since the l4d2 tv spot 2.

It should've had its own arc, going city to city fighting reaper forces making use of your asset's.

Wouldn't it of been better if whilst fighting in like Seattle to get a call from Anderson that there's something strange happening in London, we need you here right away.

for some reason this mission was comparable to mw3/gow3 missions.


I don't know why they didn't use the content of that trailer as a cutscene. It was compelling as a commercial for a gaming experience, why cut it out of the actual game?

I think in general, the last chapter could have been stretched out a little bit. When you attack the cerberus base, you should get updates about the Illusive Man being on the move about halfway into the mission, where it's too late not to destroy the Cerberus base... rather than at the very end of that mission having the Illusive Man simply going 'bamf' and appearing in the Citadel and instantly taking it over.

Players should arrive at earth after chasing the illusive man, and being that the whole galactic fleet is engaged in that pursuit, they're all present and realise what's ahead when they see the Illusive Man travelling to the Sol Relay.

#257
Humakt83

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


True words.

#258
Humakt83

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Xellith wrote...

For those who do not think Priority: Earth was the worst mission in the trilogy - can you name another mission thats worse?


ME 3's prologue, Thessia, Pinnacle Station, Bring Down the Sky, numerous copy-paste sidequests from ME 1.

Modifié par Humakt83, 31 août 2012 - 08:55 .


#259
Sil

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I would say it is the worst, only because it felt like they shipped out the alpha version of the level, rather than the release version.

#260
Baa Baa

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

Those transmissions and stories were sad, but that made me want to kick Reaper ass. Not sit there and sob like a ******.
And the reason people expected that was because that's how the other Mass Effects ended.

Modifié par Baa Baa, 31 août 2012 - 09:11 .


#261
Baa Baa

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Humakt83 wrote...

Xellith wrote...

For those who do not think Priority: Earth was the worst mission in the trilogy - can you name another mission thats worse?


ME 3's prologue, Thessia, Pinnacle Station, Bring Down the Sky, numerous copy-paste sidequests from ME 1.

Won't lie, I liked Bring Down the Sky.
Like A LOT.

#262
Humakt83

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Baa Baa wrote...
Won't lie, I liked Bring Down the Sky.
Like A LOT.


Good for you. I never liked it.

#263
PuppiesOfDeath2

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Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


Completely atrocious.  Agreed, OP.

#264
PuppiesOfDeath2

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Baa Baa wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

I got all that. I just didn't give a ****.


If it wasn't supposed to be epic, then it certainly achieved its purpose.

#265
Applepie_Svk

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PuppiesOfDeath2 wrote...

Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


Completely atrocious.  Agreed, OP.


Kotor 1 epic
Kotor 2 fail
DA:O epic
ME1 epic
ME2 epic
DA2 medium
ME3 :blink::mellow::unsure:

#266
Baa Baa

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I don't even mind playing the ending anymore, getting through that hour and half or so of Priority Earth is a massive burden though. The mission itself is incredibly cheap, unoriginal, and most of all, boring.

Modifié par Baa Baa, 31 août 2012 - 09:14 .


#267
AresKeith

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Applepie_Svk wrote...

PuppiesOfDeath2 wrote...

Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


Completely atrocious.  Agreed, OP.


Kotor 1 epic
Kotor 2 fail
DA:O epic
ME1 epic
ME2 epic
DA2 medium
ME3 :blink::mellow::unsure:Posted Image


you missed one, fixed it for you lol

#268
Applepie_Svk

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:ph34r:

Modifié par Applepie_Svk, 31 août 2012 - 09:18 .


#269
xxBabyMonkeyxx

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Mdoggy1214 wrote...

(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.


Hmm I wonder if BioWare played a little too much GOW while making Mass Effect 3?

#270
Grubas

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To be fair the turret section was very sad.
It showed me that shooting husks made no difference, i was so put down that i just stopped. The husks made it through, but somehow disappeared in the buildings. I sipped some coffee and waited until the section is over. After that i can move on to talk to people which will accompany me and the hammer team, just for the little difference that they will not show up from that point onward.


Yeah i see what bw tried to achieve, and that would be nice as a short sidemission. But given the fact what will follow after the beamrun, this mission was the last chance to reward the player with original unique gameplay. But there was nothing! Stupid horde mode, that will prepare us for multiplayer nobody was asking for.

Modifié par Grubas, 02 septembre 2012 - 10:05 .