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Priority Earth is the worst mission in the trilogy


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#51
RebelTitan428

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


sorry...did you say something..?

#52
Icinix

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przemichal wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

Naaah. It is not sad. It was anticlimatic. Have you ever seen a good sad war movie "about how much was lost, sacrifice and struggle"? Like, I dont know, "Saving Private Ryan"? If BW wanted to make me feel depressed, why did they do so with low-res textures and underdeveloped locations?


Yeah - the issue wasn't with sad - it was the fact they missed it being sad with some pretty terrible textures, bad script / dialogue work, lack of war assets, lack of any impact of anything leading up to it, and a random turret sequence for no apparent reason, then some pretty shoddy level work from there on out....

...to declare a commonly used line - priority Earth feels rushed. It feels like the alpha build with fill in voice actors and early dialoge and no polish on the level. Its like the basic idea of what they wanted - then it was never expanded on.

It SHOULD have been sad, it SHOULD have made us moved, it SHOULD have made us question all the decisions we made in the lead up to it, it SHOULD have left us wondering what we could have done different, IF we could have done anything different.

Instead I was left laughing at the hovering sitting man and best bud wrex talking to a bunch of what appeared to be sprites.

#53
movieguyabw

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Icinix wrote...

Everything before the Cerberus Base Assault seemed to be building up to something epic and awesome....after that it just all went missing.

I still have issue with numerous other parts of the games - but up until that point - I thought the pacing, gameplay and story was doing a pretty good job.

Cerberus base onwards though...yeah...didn't do it.


My exact thought process leading up to Cerberus base:

"Oh damn!  They're forcing EDI to come with us - this must be where Dr. Eva takes control of her body again, and we get the choice to save/kill her!  I mean what else could be the significance of EDI taking over a robotic body, who was previously designed to kill us?  Why else make a big deal about it being a struggle to take over the body?  What was the point of all of the talks with her, where she becomes more human, and develops a personal bond with Shepard and the crew?  Why else is there an entire scene, right before the base, devoted to Joker's worries that she might not come back - and Shepard reassuring him that she'll be fine?  Clearly, this is all build-up for an epic, and emotional scene where we have to choose between saving or killing a beloved character!"

30 minutes later.

"...Well that sucked."

#54
Icinix

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movieguyabw wrote...

Icinix wrote...

Everything before the Cerberus Base Assault seemed to be building up to something epic and awesome....after that it just all went missing.

I still have issue with numerous other parts of the games - but up until that point - I thought the pacing, gameplay and story was doing a pretty good job.

Cerberus base onwards though...yeah...didn't do it.


My exact thought process leading up to Cerberus base:

"Oh damn!  They're forcing EDI to come with us - this must be where Dr. Eva takes control of her body again, and we get the choice to save/kill her!  I mean what else could be the significance of EDI taking over a robotic body, who was previously designed to kill us?  Why else make a big deal about it being a struggle to take over the body?  What was the point of all of the talks with her, where she becomes more human, and develops a personal bond with Shepard and the crew?  Why else is there an entire scene, right before the base, devoted to Joker's worries that she might not come back - and Shepard reassuring him that she'll be fine?  Clearly, this is all build-up for an epic, and emotional scene where we have to choose between saving or killing a beloved character!"

30 minutes later.

"...Well that sucked."


YES! Something like that would have been great! Our dialogue and our influence on EDI affecting how that played out - THAT was what was needed in that scene. It would have been EXCELLENT!

#55
7he Island Head

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Ghost1017 wrote...

plfranke wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.


Its not short.


I got through it in under 45 mins. It should've been longer.


What was the longest mission in the game for you?


When I first played the game? Mars, Rannoch and Horizon felt longer than No Man's Land.


That's strange :huh:  mars, rannoch, and horizon took me less guess it's different.

It should have been as large as an entire story arc with a bunch of decisions that you had to make and results based on your war assets and how sound your strategy was.


You think BW will add to it?

No I don't think they will add to it

#56
Ghost

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movieguyabw wrote...

Icinix wrote...

Everything before the Cerberus Base Assault seemed to be building up to something epic and awesome....after that it just all went missing.

I still have issue with numerous other parts of the games - but up until that point - I thought the pacing, gameplay and story was doing a pretty good job.

Cerberus base onwards though...yeah...didn't do it.


My exact thought process leading up to Cerberus base:

"Oh damn!  They're forcing EDI to come with us - this must be where Dr. Eva takes control of her body again, and we get the choice to save/kill her!  I mean what else could be the significance of EDI taking over a robotic body, who was previously designed to kill us?  Why else make a big deal about it being a struggle to take over the body?  What was the point of all of the talks with her, where she becomes more human, and develops a personal bond with Shepard and the crew?  Why else is there an entire scene, right before the base, devoted to Joker's worries that she might not come back - and Shepard reassuring him that she'll be fine?  Clearly, this is all build-up for an epic, and emotional scene where we have to choose between saving or killing a beloved character!"

30 minutes later.

"...Well that sucked."


That would have been stupid IMO.

#57
txgoldrush

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xlI ReFLeX lIx wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


YOU need to learn to read correctly. We are not talking about the ending and are in nowway saying the Priority: Earth mission is terrible because there is no chearing. YOU are the only one who "DOESN'T GET IT"

We are talking about how the mission sucked. You're alone the entire mission despite the fact that you should've had an army. The entire mission also consists of surviving enemy waves, and a turret sequence. That's it. Wow, how extraordinary.


Because you are not part of the army, you are a commando team set to provide cover for the tanks. Of course you are going to be more alone. You are behind enemy lines.

#58
Grubas

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priority: earth disappoints gameplay wise. A horde-mode interrupted by a nothing to do here-zone. Especially the turret section is so pointless. The husks, you are supposed to shoot at pose no danger.

#59
Mathias

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7he Island Head wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.


Its not short.


I got through it in under 45 mins. It should've been longer.


What was the longest mission in the game for you?


When I first played the game? Mars, Rannoch and Horizon felt longer than No Man's Land.


That's strange :huh:  mars, rannoch, and horizon took me less guess it's different.

The earth missions took a really long time for me. Marauder Shields kept killing me....


Priority Mission Earth was 90% action, 10% cutscenes. Mars for example had a crap load of dialogue and story that went along with it. So it felt longer to me.

Regardless the final battle of the trilogy should've been longer.

#60
CELL55

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While I do agree wholeheartedly, I feel the need to state that this isn't news. These forums have been filled with more posts on the subject in the past few months than the ending had plot holes. And that isn't an easy thing to do.

Slow news day, then?

#61
AresKeith

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it should have been Suicide Mission 2.0 with more cutscenes of your war assets

#62
Obadiah

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I thought Priority Earth was pretty good. We got to fire the McCain and meet Anderson. It has some pretty challenging (for me anyway) survival fights too.

It was suitably dour in tone, considering the circumstances.

I don't see the problem.

#63
Mathias

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CELL55 wrote...

While I do agree wholeheartedly, I feel the need to state that this isn't news. These forums have been filled with more posts on the subject in the past few months than the ending had plot holes. And that isn't an easy thing to do.

Slow news day, then?


Well i just made a thread on the best and worst missions in the trilogy, and it got no replies. So....

#64
txgoldrush

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Icinix wrote...

przemichal wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

Naaah. It is not sad. It was anticlimatic. Have you ever seen a good sad war movie "about how much was lost, sacrifice and struggle"? Like, I dont know, "Saving Private Ryan"? If BW wanted to make me feel depressed, why did they do so with low-res textures and underdeveloped locations?


Yeah - the issue wasn't with sad - it was the fact they missed it being sad with some pretty terrible textures, bad script / dialogue work, lack of war assets, lack of any impact of anything leading up to it, and a random turret sequence for no apparent reason, then some pretty shoddy level work from there on out....

...to declare a commonly used line - priority Earth feels rushed. It feels like the alpha build with fill in voice actors and early dialoge and no polish on the level. Its like the basic idea of what they wanted - then it was never expanded on.

It SHOULD have been sad, it SHOULD have made us moved, it SHOULD have made us question all the decisions we made in the lead up to it, it SHOULD have left us wondering what we could have done different, IF we could have done anything different.

Instead I was left laughing at the hovering sitting man and best bud wrex talking to a bunch of what appeared to be sprites.


Now you are pulling things out your ass.

What bad script and dialogue work? Most of the VA is great in the level, especially the woman trying to help her comrade out over the radio, or the conversations with the companions. Oh, if you want to talk about textures, how about most of the entire trilogy. Bioware doesn't make cutting edge games in the graphics department.

War assets not shown...oh wait, they are...another falsehood. Maybe they didn;t show as often as you like, BUT they did show. They DID show or mention the geth/quarian fleet, Wrex or Wreav (or even Kirrahe), or whether Jacks kids are in the front lines or not, or whether Grunt has his company are not. The Krogan are not present if you sabatoged the cure with Wrex. A geth prime can be in the mission if you sided with the geth.

The level work was fine, not the best of the game, but allowed me multiple routes to fight enemies.

Nevermind that you are a commando team, you are not part of the main push. You are there to support the battle.

#65
Ghost

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Mdoggy1214 wrote...

7he Island Head wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.


Its not short.


I got through it in under 45 mins. It should've been longer.


What was the longest mission in the game for you?


When I first played the game? Mars, Rannoch and Horizon felt longer than No Man's Land.


That's strange :huh:  mars, rannoch, and horizon took me less guess it's different.

The earth missions took a really long time for me. Marauder Shields kept killing me....


Priority Mission Earth was 90% action, 10% cutscenes. Mars for example had a crap load of dialogue and story that went along with it. So it felt longer to me.

Regardless the final battle of the trilogy should've been longer.


Thats some weird percentages...:huh:

#66
Mathias

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The percentages aren't the point.

#67
7he Island Head

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Ghost1017 wrote...

Mdoggy1214 wrote...

7he Island Head wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

Ghost1017 wrote...

Mdoggy1214 wrote...

(I consider Priority Mission Earth to start from the landing of your shuttle, to the point where you beam up to the Citadel)

Why is Priority Mission Earth terrible? Let's think:

1. It doesn't feel like a Mass Effect mission. More of a Gears of War mission.

2. The final battle of the trilogy is reduced to fighting in a few blocks on the streets of London.

3. There's no final boss.

4. There's no coordinating attacks with your squadmates like in the SM.

5. We barely see our War Assets in action. Remember in the final battle at DA:O you can summon certain factions from the army you gathered to fight for you? Why couldn't they do something like that here?

6. It's short.

7. It's dull. Again just city streets.

8. The last bit of gameplay is nothing but a round of Horde mode.

9. It was obviously rushed. For example, notice how you don't hear the gunfire from the weapons during the cutscene before No Man's Land.

10. STEEEEEEEEVE dying or not is the only realy variable during the mission.


Its not short.


I got through it in under 45 mins. It should've been longer.


What was the longest mission in the game for you?


When I first played the game? Mars, Rannoch and Horizon felt longer than No Man's Land.


That's strange :huh:  mars, rannoch, and horizon took me less guess it's different.

The earth missions took a really long time for me. Marauder Shields kept killing me....


Priority Mission Earth was 90% action, 10% cutscenes. Mars for example had a crap load of dialogue and story that went along with it. So it felt longer to me.

Regardless the final battle of the trilogy should've been longer.


Thats some weird percentages...:huh:

I think they are right. I don't enjoy the shooting part of mass effect, cause it isn't very good....

#68
Ghost

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Guys no need to go on with the p*ssing contest if you like Priority: Earth then you do if you don't then you don't.

#69
Epique Phael767

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

With slogans like "Retake Earth" you're saying that the ending wasn't supposed to be epic? People went in with the Bioware-given Idea that they were about to be the epic savior of humanity, not Victor Frankenstein with synthesis.

#70
txgoldrush

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Epique Phael767 wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

With slogans like "Retake Earth" you're saying that the ending wasn't supposed to be epic? People went in with the Bioware-given Idea that they were about to be the epic savior of humanity, not Victor Frankenstein with synthesis.


And you are....try again.

#71
7he Island Head

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txgoldrush wrote...

Epique Phael767 wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

With slogans like "Retake Earth" you're saying that the ending wasn't supposed to be epic? People went in with the Bioware-given Idea that they were about to be the epic savior of humanity, not Victor Frankenstein with synthesis.


And you are....try again.

being epic and conveying loss and sacrifice are not mutually exclusive.

#72
Ghost

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Ghost1017 wrote...

Guys no need to go on with the p*ssing contest if you like Priority: Earth then you do if you don't then you don't.


Do people not understand?

#73
Matic1093

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7he Island Head wrote...

txgoldrush wrote...

Epique Phael767 wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

With slogans like "Retake Earth" you're saying that the ending wasn't supposed to be epic? People went in with the Bioware-given Idea that they were about to be the epic savior of humanity, not Victor Frankenstein with synthesis.


And you are....try again.

being epic and conveying loss and sacrifice are not mutually exclusive.



#74
7he Island Head

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Ghost1017 wrote...

Ghost1017 wrote...

Guys no need to go on with the p*ssing contest if you like Priority: Earth then you do if you don't then you don't.


Do people not understand?

I don't think you understand the point of this subforum to be honest

#75
Ghost

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7he Island Head wrote...

Ghost1017 wrote...

Ghost1017 wrote...

Guys no need to go on with the p*ssing contest if you like Priority: Earth then you do if you don't then you don't.


Do people not understand?

I don't think you understand the point of this subforum to be honest


This is not the time 7IH. :ph34r: