Icinix wrote...
przemichal wrote...
txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
Naaah. It is not sad. It was anticlimatic. Have you ever seen a good sad war movie "about how much was lost, sacrifice and struggle"? Like, I dont know, "Saving Private Ryan"? If BW wanted to make me feel depressed, why did they do so with low-res textures and underdeveloped locations?
Yeah - the issue wasn't with sad - it was the fact they missed it being sad with some pretty terrible textures, bad script / dialogue work, lack of war assets, lack of any impact of anything leading up to it, and a random turret sequence for no apparent reason, then some pretty shoddy level work from there on out....
...to declare a commonly used line - priority Earth feels rushed. It feels like the alpha build with fill in voice actors and early dialoge and no polish on the level. Its like the basic idea of what they wanted - then it was never expanded on.
It SHOULD have been sad, it SHOULD have made us moved, it SHOULD have made us question all the decisions we made in the lead up to it, it SHOULD have left us wondering what we could have done different, IF we could have done anything different.
Instead I was left laughing at the hovering sitting man and best bud wrex talking to a bunch of what appeared to be sprites.
Now you are pulling things out your ass.
What bad script and dialogue work? Most of the VA is great in the level, especially the woman trying to help her comrade out over the radio, or the conversations with the companions. Oh, if you want to talk about textures, how about most of the entire trilogy. Bioware doesn't make cutting edge games in the graphics department.
War assets not shown...oh wait, they are...another falsehood. Maybe they didn;t show as often as you like, BUT they did show. They DID show or mention the geth/quarian fleet, Wrex or Wreav (or even Kirrahe), or whether Jacks kids are in the front lines or not, or whether Grunt has his company are not. The Krogan are not present if you sabatoged the cure with Wrex. A geth prime can be in the mission if you sided with the geth.
The level work was fine, not the best of the game, but allowed me multiple routes to fight enemies.
Nevermind that you are a commando team, you are not part of the main push. You are there to support the battle.