txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.
Plus Legion dies a useless death.
txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
7he Island Head wrote...
The ME1 example is a dielema and the ME2 example is a plot device to get Shep under TIM's thumb for the story of ME2.....txgoldrush wrote...
Mdoggy1214 wrote...
txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
No sir, you miss the point.
This was our big time to shine! Kick the Reapers in the daddy bags and save the goddam galaxy again. Everything had led up to this, and yet it horribly fails in execution as the level is boring and the end totally goes off the theme rails. So you can go take your "art" and stuff it.
Too bad....
Sacrifice and loss were also part of the series and in ME3, sacrifice IS THE MAIN THEME.
Sorry, but the ending is consistant with the themes of the game and the entire series...you just don't get it.
Up until ME3, the only time i saw sacrifice is when Kaiden died defending the bomb on Virmire. Stop saying sacrifice was always the main theme cause it wasn't.
You must be blind than...
In ME1, you had to either sacrifice the council or sacrifice some Alliance ships to save the Council.
Oh and the ME2 opening, where Shepard sacrifced herself to save Joker....
How ignorant are ME3 haters?
Ticonderoga117 wrote...
txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.
Plus Legion dies a useless death.
txgoldrush wrote...
Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.
txgoldrush wrote...
The BS Police wrote...
A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
MOAR explosionms, MOAR awesome....
Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.
If you're insinuating that the EC actually defined any of our choices beyond what we had already known/guessed, then stop right there because it didn't. Everything surrounding the crucible/starkid was fraught with plotholes.txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.
Plus Legion dies a useless death.
Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.
txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.
Plus Legion dies a useless death.
Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.
Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.txgoldrush wrote...
Please....your ignorance is showing.
Modifié par Epique Phael767, 30 août 2012 - 04:47 .
Binary_Helix 1 wrote...
txgoldrush wrote...
The BS Police wrote...
A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
MOAR explosionms, MOAR awesome....
Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.
You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.
ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.
Epique Phael767 wrote...
If you're insinuating that the EC actually defined any of our choices beyond what we had already known/guessed, then stop right there because it didn't. Everything surrounding the crucible/starkid was fraught with plotholes.txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Oh wait, everyone didn't die in ME3......
Please....your ignorance is showing.
In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.
Plus Legion dies a useless death.
Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.
Epique Phael767 wrote...
Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.txgoldrush wrote...
Please....your ignorance is showing.
When a game is marketed and made to sell like ME3 was, you should either have a simple ending so the wide target audience can actually understand it, or you don't make the game to sell to absolutely everyone and you can then do something artistic. Trying to do what they did is like telling someone thetyre selling a bag full of hamburgers (what a majority of people like) when they open it to find a culture-specific food that isn't what was advertised.txgoldrush wrote...
Binary_Helix 1 wrote...
txgoldrush wrote...
The BS Police wrote...
A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
MOAR explosionms, MOAR awesome....
Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.
You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.
ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.
And what makes you the authority of if something is liked or not?
Please....
txgoldrush wrote...
Epique Phael767 wrote...
Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.txgoldrush wrote...
Please....your ignorance is showing.
Please, ME3 bashers don't know what the themes of the series are.
Epique Phael767 wrote...
When a game is marketed and made to sell like ME3 was, you should either have a simple ending so the wide target audience can actually understand it, or you don't make the game to sell to absolutely everyone and you can then do something artistic. Trying to do what they did is like telling someone thetyre selling a bag full of hamburgers (what a majority of people like) when they open it to find a culture-specific food that isn't what was advertised.txgoldrush wrote...
Binary_Helix 1 wrote...
txgoldrush wrote...
The BS Police wrote...
A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
MOAR explosionms, MOAR awesome....
Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.
You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.
ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.
And what makes you the authority of if something is liked or not?
Please....
txgoldrush wrote...
Binary_Helix 1 wrote...
You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.
ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.
And what makes you the authority of if something is liked or not?
Please....
Modifié par Binary_Helix 1, 30 août 2012 - 05:10 .
After all three games multiple times each, I believe I can say I understand exactly what was going on. was the theme of loss there? yes. was it major? no. the major theme was that it was up to you to stop the extinction of all sentient life. That is whats it was in ME, it's what it was in ME2, and is also yet again what it is in ME3. Stop covering up your own unintelligence with sarcastic remarks and actually state some evidence as to why you think you're right instead of spewing out pointless condescendance.txgoldrush wrote...
Epique Phael767 wrote...
Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.txgoldrush wrote...
Please....your ignorance is showing.
Please, ME3 bashers don't know what the themes of the series are.
Modifié par Epique Phael767, 30 août 2012 - 05:02 .
txgoldrush wrote...
Please, ME3 bashers don't know what the themes of the series are.
MissMaster_2 wrote...
Earth wasn't that exciting, it fell flat.