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Priority Earth is the worst mission in the trilogy


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#101
Ticonderoga117

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txgoldrush wrote...
Oh wait, everyone didn't die in ME3......

Please....your ignorance is showing.


In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.

Plus Legion dies a useless death.

#102
txgoldrush

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7he Island Head wrote...

txgoldrush wrote...

Mdoggy1214 wrote...

txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


No sir, you miss the point.

This was our big time to shine! Kick the Reapers in the daddy bags and save the goddam galaxy again. Everything had led up to this, and yet it horribly fails in execution as the level is boring and the end totally goes off the theme rails. So you can go take your "art" and stuff it.



Too bad....

Sacrifice and loss were also part of the series and in ME3, sacrifice IS THE MAIN THEME.

Sorry, but the ending is consistant with the themes of the game and the entire series...you just don't get it.


Up until ME3, the only time i saw sacrifice is when Kaiden died defending the bomb on Virmire. Stop saying sacrifice was always the main theme cause it wasn't.


You must be blind than...

In ME1, you had to either sacrifice the council or sacrifice some Alliance ships to save the Council.

Oh and the ME2 opening, where Shepard sacrifced herself to save Joker....

How ignorant are ME3 haters?

The ME1 example is a dielema and the ME2 example is a plot device to get Shep under TIM's thumb for the story of ME2.....


Still I am right and he is wrong.

You are moving the goalposts here.

#103
txgoldrush

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Ticonderoga117 wrote...

txgoldrush wrote...
Oh wait, everyone didn't die in ME3......

Please....your ignorance is showing.


In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.

Plus Legion dies a useless death.


Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.

#104
Ticonderoga117

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txgoldrush wrote...
Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.


Catalyst: "Firing the Crucible will destroy the relays."

Arrival DLC: We see a relay destroyed and then it destroys the entire system.

Since no where in ME3 vanilla did they subvert that bit of information from Arrival, the relays blew up and took everything with them. End.

#105
Binary_Helix 1

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txgoldrush wrote...

The BS Police wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.


MOAR explosionms, MOAR awesome....

Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.


You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.

ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.

#106
Applepie_Svk

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DA:O Denerim >>>>> ME3 London

#107
Epique Phael767

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txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
Oh wait, everyone didn't die in ME3......

Please....your ignorance is showing.


In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.

Plus Legion dies a useless death.


Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.

If you're insinuating that the EC actually defined any of our choices beyond what we had already known/guessed, then stop right there because it didn't. Everything surrounding the crucible/starkid was fraught with plotholes.

#108
ticklefist

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


HAHahahahaahahaahahahahaahahahahahahaa

Shut up.

#109
AresKeith

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txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
Oh wait, everyone didn't die in ME3......

Please....your ignorance is showing.


In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.

Plus Legion dies a useless death.


Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.


oh pls don't even, Bioware broke their own lore on the Relays because Mac wanted the Galaxy to be a wasteland in the original endings and they had to fix it

#110
mattsews

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I agree. After the assault on Cerberus (Cronos(?)) base, the ending is very frustrating, even with the extended cut. I used to think that the ending of KOTOR 2 Sith Lords, where it builds up and then just ends was the worst I'd ever played. Now I can say that this is the worst that I can remember. What a letdown.

#111
Epique Phael767

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txgoldrush wrote...


Please....your ignorance is showing.

Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.

Modifié par Epique Phael767, 30 août 2012 - 04:47 .


#112
txgoldrush

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Binary_Helix 1 wrote...

txgoldrush wrote...

The BS Police wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.


MOAR explosionms, MOAR awesome....

Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.


You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.

ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.



And what makes you the authority of if something is liked or not?

Please....

#113
Pee Jae

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It is pretty short. Depending on what you want to do with it. You can basically run through it.

Past the two tanks to the harvester (have to clear the battlefield here I think), open the door to the garage, haul butt past the Brutes, no need to fight them, go up the ladder, clear this room until the girl calls in on the radio. Kill the husk at the door and you can basically run through this whole street level minus waiting on a radio convo at one point for a door to open, blast through the alley 'til the Brutes crash through, mow past them, open the door (cutscene), you're at the cannons. Horde mode 'til you can hit the button.

I like it, I just wish there was more to it.

#114
txgoldrush

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Epique Phael767 wrote...

txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
Oh wait, everyone didn't die in ME3......

Please....your ignorance is showing.


In the vanilla version they did. Relays go boom, everyone dies. That's why they retconned it, because they forgot.

Plus Legion dies a useless death.


Sorry but vanilla also didn't define the crucible, so we didn't know how they blew. There was no definite plot hole here.

If you're insinuating that the EC actually defined any of our choices beyond what we had already known/guessed, then stop right there because it didn't. Everything surrounding the crucible/starkid was fraught with plotholes.


What plot holes?

Sorry, its all in the narrative.

#115
txgoldrush

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Epique Phael767 wrote...

txgoldrush wrote...


Please....your ignorance is showing.

Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.


Please, ME3 bashers don't know what the themes of the series are.

#116
Epique Phael767

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txgoldrush wrote...

Binary_Helix 1 wrote...

txgoldrush wrote...

The BS Police wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.


MOAR explosionms, MOAR awesome....

Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.


You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.

ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.



And what makes you the authority of if something is liked or not?

Please....

When a game is marketed and made to sell like ME3 was, you should either have a simple ending so the wide target audience can actually understand it, or you don't make the game to sell to absolutely everyone and  you can then do something artistic. Trying to do what they did is like telling someone thetyre selling a bag full of hamburgers (what a majority of people like) when they open it to find a culture-specific food that isn't what was advertised.

#117
ticklefist

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txgoldrush wrote...

Epique Phael767 wrote...

txgoldrush wrote...


Please....your ignorance is showing.

Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.


Please, ME3 bashers don't know what the themes of the series are.


What's that gotta do with your ignorance?

#118
txgoldrush

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Epique Phael767 wrote...

txgoldrush wrote...

Binary_Helix 1 wrote...

txgoldrush wrote...

The BS Police wrote...

txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.

A videogame is supposed to be fun, not a boring grindfest that ultimately leads to disapointment.


MOAR explosionms, MOAR awesome....

Its funny how people accuse Bioware of dumbing down their games when THEY want Bioware to do just that.


You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.

ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.



And what makes you the authority of if something is liked or not?

Please....

When a game is marketed and made to sell like ME3 was, you should either have a simple ending so the wide target audience can actually understand it, or you don't make the game to sell to absolutely everyone and  you can then do something artistic. Trying to do what they did is like telling someone thetyre selling a bag full of hamburgers (what a majority of people like) when they open it to find a culture-specific food that isn't what was advertised.


Sorry, but ME3 was advertised for what it was. You did retake Earth.

And the darkness was marketed as well.

#119
Binary_Helix 1

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txgoldrush wrote...

Binary_Helix 1 wrote...

You don't make an emo ending to an action game. They need to stick to one or the other be "deep" or mainstream.

ME3 satisfies almost no one because compromise in general satisfies no one. Pick one vision and just run with it.



And what makes you the authority of if something is liked or not?

Please....


The biggest fan backlash in gaming history apparently wasn't enough to convince you anything is wrong.......

Modifié par Binary_Helix 1, 30 août 2012 - 05:10 .


#120
Epique Phael767

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txgoldrush wrote...

Epique Phael767 wrote...

txgoldrush wrote...


Please....your ignorance is showing.

Actually ,your ignorance is showing. You refuse to acknowledge anyone who completely uproots your wavering points.


Please, ME3 bashers don't know what the themes of the series are.

After all three games multiple times each, I believe I can say I understand exactly what was going on. was the theme of loss there? yes. was it major? no. the major theme was that it was up to you to stop the extinction of all sentient life. That is whats it was in ME, it's what it was in ME2, and is also yet again what it is in ME3. Stop covering up your own unintelligence with sarcastic remarks and actually state some evidence as to why you think you're right instead of spewing out pointless condescendance.

Modifié par Epique Phael767, 30 août 2012 - 05:02 .


#121
MissMaster_2

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Earth wasn't that exciting, it fell flat.

#122
Shadow Storm

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Imagine if it ended with Shepards armada wiping out the Earthen Reaper forces. It would have went to a cutscene of the thousands of Reapers still left over in other sectors dramatically making their way towards Earth with countless  Asari, turian, Krogan, salarian etc  angrily shaking their fists in Shepards general direction. Then the bombshell....Aria at the helm of Soveriegn (She is now queen and wife to Soveriegn) leading the charge to the final destruction of the galaxy. (please insert Jaws theme here)  :o

#123
Ticonderoga117

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txgoldrush wrote...
Please, ME3 bashers don't know what the themes of the series are.


Funny, because you certainly don't.

#124
ticklefist

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MissMaster_2 wrote...

Earth wasn't that exciting, it fell flat.


Your opinion is something only an idiot would be caught trying to disprove.

#125
Sajuro

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Therum in ME1 was worse
Collector ship in ME2 was worse.