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Priority Earth is the worst mission in the trilogy


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#151
Ticonderoga117

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txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.


Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.

Narrative structure 101.

#152
Fixers0

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 I actually made a thread about the subject back when the game was released to explain why i just couldn't the London mission.

Modifié par Fixers0, 30 août 2012 - 05:57 .


#153
Brovikk Rasputin

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EnvyTB075 wrote...

Brovikk Rasputin wrote...

suprhomre wrote...

no argument here the mission is not only one of the worse in the series, but it's dead silence during the assault were is all the epic music? etc etc etc..............

Sometimes, silence can be good. You just described everything that's wrong with today's gamers. "OMFG WHERES TEH EPIC MUSIC?!?!?! I NEED EPIC MUSIC TO TELL ME SUMTHINS EPIC! WHERE THE ORCHESTRA!!!?!?!" 

Unbelievable. 


Heh, nope, ME3 already catered to everything thats wrong about todays gamers with its basic gameplay. If anything it needed MW3 techno music to go along with the generic combat.

MW3 techno music? wat

#154
txgoldrush

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Ticonderoga117 wrote...

txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.


Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.

Narrative structure 101.


And climax's don't have to have an epic feel to them, they can have a tragic feel to it, which is what ME3 has. Its about how everyone gives their lives to stop the Reapers, not some "hoorah" moment where everyone must prevail with Star Wars style parades afterwards.

#155
Lars_Himself

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 I thought it was amazing until Harbinger zapped Shepard. Everything after that is flawed. DLC or no DLC.

#156
plfranke

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Lars_Himself wrote...

 I thought it was amazing until Harbinger zapped Shepard. Everything after that is flawed. DLC or no DLC.

The reason you thought that could be you were so looking forward to what might happen you overlooked the terrible stuff. I know I didn't see a lot of the problems with Priority Earth until after I realized there was no hope for the game.

#157
Lars_Himself

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plfranke wrote...

Lars_Himself wrote...

 I thought it was amazing until Harbinger zapped Shepard. Everything after that is flawed. DLC or no DLC.

The reason you thought that could be you were so looking forward to what might happen you overlooked the terrible stuff. I know I didn't see a lot of the problems with Priority Earth until after I realized there was no hope for the game.


It's possible, but it was still well-written and related to the plot. You were on your way to DESTROY the Reapers, which was the point of the ENTIRE series. Oh, but now you can erase everything the series has established and merge with synthetics or control the reapers (which gives the Illusive Man AND Saren creidibility). it makes no sense at all. 

#158
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It wasn't that bad. I just didn't like the way the final conversations with the companions were spaced out in a linear corridor and lacked any real oomph, and how I couldn't freaking save anywhere in that area. I mean, what the hell, who made that decision, or was it just a dumb oversight?

#159
Lars_Himself

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Filament wrote...

It wasn't that bad. I just didn't like the way the final conversations with the companions were spaced out in a linear corridor and lacked any real oomph, and how I couldn't freaking save anywhere in that area. I mean, what the hell, who made that decision, or was it just a dumb oversight?


rushed writing. Blame EA. I wish I could have a closed-room coversation with Casey Hudson. It's such a shame that I'm a nobody

#160
AtreiyaN7

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Filament wrote...

It wasn't that bad. I just didn't like the way the final conversations with the companions were spaced out in a linear corridor and lacked any real oomph, and how I couldn't freaking save anywhere in that area. I mean, what the hell, who made that decision, or was it just a dumb oversight?


Pretty much that - I do think we should have been able to save anywhere after clearing mobs from an area.

#161
EnvyTB075

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Brovikk Rasputin wrote...

EnvyTB075 wrote...

Brovikk Rasputin wrote...

suprhomre wrote...

no argument here the mission is not only one of the worse in the series, but it's dead silence during the assault were is all the epic music? etc etc etc..............

Sometimes, silence can be good. You just described everything that's wrong with today's gamers. "OMFG WHERES TEH EPIC MUSIC?!?!?! I NEED EPIC MUSIC TO TELL ME SUMTHINS EPIC! WHERE THE ORCHESTRA!!!?!?!" 

Unbelievable. 


Heh, nope, ME3 already catered to everything thats wrong about todays gamers with its basic gameplay. If anything it needed MW3 techno music to go along with the generic combat.

MW3 techno music? wat


You heard me. A lot of the stuff playing in the background was borderline techno and just plain dumb and generic like the gameplay, which is was ME3 was shooting for.

#162
Dean Demon

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For me i didnt have any major problems with the original endings,sure there wasn't too much to explain at the how and why but understood it,graphically was the best of the series,sound was amazingly superb and the best being the emotional content which i'm sure effected most that really got into the trilogy and believed the story of ME.I didn't expect an end boss as most did,i was more upset that no amount of assets you achieved had to influence or effect on the end. I expected a good,bad or indifferent choice at the end rather than bad,bad or bad.

Good always prevails over bad and sheppard is the shining knight of the universe,he would never accept the option of never resolving an issue and would rather have destroyed the reapers and all life in the universe,no matter what the catalyst says do not under any circumstances believe a thing it says as it believes the reapers is a good solution so has to be the biggest mass murderer in history.

I take the view that the reapers have done all this as revenge to avenge something they feel they have been wronged in pretty much in the same way the geth want revenge over the quarians,still the extended cut comes along and helps matters so maybe just maybe the franchise is not at an end as it does suggest that so yes priority earth isnt a complete failure as some would suggest but isnt a success either as the feeling of overwhelming reaper threat just isnt there which i find rather mindless and what should have been the most defining moment in the ME franchise.

Modifié par Dean Demon, 30 août 2012 - 06:58 .


#163
erikowns

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txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.


Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.

Narrative structure 101.


And climax's don't have to have an epic feel to them, they can have a tragic feel to it, which is what ME3 has. Its about how everyone gives their lives to stop the Reapers, not some "hoorah" moment where everyone must prevail with Star Wars style parades afterwards.


A climax is the culmination of the entire story arc and is supposed to have an "epic" feel to it, its the turning point before the final clarification and goodbyes of a story. 

Priority:Earth feels like it should be an N7 side mission, it feels like its a horde mode map turned into a single player mission. Just like those boring N7 missions.... <_< 

You are Commander Shepard, the leader of the Normandy... Not some small special ops group... You are the hero of the citadel, the revived guardian of the galaxy and yet you just fight off 8 brutes 4 banshees and run at harbinger without even attempting to fight him off? No sorry that isnt a good story telling, its a plot hole filled crapstorm. I loved ME,ME2, and most of ME3. But the ending is just half assed and boring... 

We get it, you like it and hate everyone who doesn't. But dont try to justify the ending with off-topic examples and points, and misused terms... 

#164
Bfler

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It is not the worst but the last mission of a triology should be something special. And I don't get such a feeling. We have to run along some corridors and shoot some waves enemies and that is all. There is neither epicness nor the impression that we lose something. Considering the latter, the moment on Rannoch where we find Dorn'Hazt is much more appropriate.

#165
Discotheque

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The Suicide Mission was 100 times more epic, For the last mission with Shepard it fell very short

Modifié par Discotheque, 30 août 2012 - 07:06 .


#166
-Skorpious-

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My problem with Priority Earth is that it feels way to generic and uninspired. Not only does the setting look indistinguishable from just about any FPS on the market, but if you replace the husks with Locust you would have Gears of War, or if you replace the reapers with Covenant ships you would have Halo, ect. Basically, it isn't hard for a observer to mistake the level for a completely different game.

The same cannot be said for ME and ME2, for both end-game finales manage to blend originality and familiarity together so that players nod their heads and say "yes, this is without a doubt a Mass Effect game" or "Oh, you are playing Mass Effect?"

#167
Verkir

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Just a reminder that the end of earth before the beam is a copy of rannoch, you dodge a reaper beam until arty can take it out.

Real original bioware.

#168
Reptilian Rob

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-Skorpious- wrote...

My problem with Priority Earth is that it feels way to generic and uninspired. Not only does the setting look indistinguishable from just about any FPS on the market, but if you replace the husks with Locust you would have Gears of War, or if you replace the reapers with Covenant ships you would have Halo, ect. Basically, it isn't hard for a observer to mistake the level for a completely different game.

The same cannot be said for ME and ME2, for both end-game finales manage to blend originality and familiarity together so that players nod their heads and say "yes, this is without a doubt a Mass Effect game" or "Oh, you are playing Mass Effect?"

Yeah, it just didn't feel like Mass Effect...

#169
erikowns

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Verkir wrote...

Just a reminder that the end of earth before the beam is a copy of rannoch, you dodge a reaper beam until arty can take it out.

Real original bioware.


The Rannoch missions in my opinion were the best missions of the game, so much emotion from Tali and even Legion... 

And if you were in a relationshp with Tali, it was the only instance of flirting between characters in game and i wished the rest of the game was like that but nooooo... And dont even get me started on the lack of a final love scene between Shepard and Tali before the Cerberus base.... 

#170
Dean Demon

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As someone who has been in the gaming industry since the 80's i can see why they designed the end the way they did but that doesnt make it right,they did have a few years in which to design an appropriate ending but it seems they didnt really know how to which i kind of find lacklusture,i can only assume that there will be another game to come in the future,other than that it wouldnt seem to make much sense.

#171
Eain

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txgoldrush wrote...

It was supposed to be a sad final mission.


You confused sad with bad.

#172
Tyrannosaurus Rex

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.


If that was their goal then they failed. You can have both a tragic feel and desperation while still mainting a large epic scope. The final mission is nothing more than fighting against wave after wave in dull, grey ruins.

Hell, they could not even bother to add a soundtrack to most of the mission. How lazy of them.

Stop saying that people missed the point.

"EDIT"

The mission on Palavan's moon did everything you said better.

Modifié par Lizardviking, 30 août 2012 - 07:33 .


#173
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przemichal wrote...

Yeah. And all those low-res textures and terrible level-planning.

The rest of the game has decent textures and every single level in ME2/ME3 is not a glorified corridor.

Image IPB

Modifié par Rubios, 30 août 2012 - 07:40 .


#174
Brovikk Rasputin

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EnvyTB075 wrote...

Brovikk Rasputin wrote...

EnvyTB075 wrote...

Brovikk Rasputin wrote...

suprhomre wrote...

no argument here the mission is not only one of the worse in the series, but it's dead silence during the assault were is all the epic music? etc etc etc..............

Sometimes, silence can be good. You just described everything that's wrong with today's gamers. "OMFG WHERES TEH EPIC MUSIC?!?!?! I NEED EPIC MUSIC TO TELL ME SUMTHINS EPIC! WHERE THE ORCHESTRA!!!?!?!" 

Unbelievable. 


Heh, nope, ME3 already catered to everything thats wrong about todays gamers with its basic gameplay. If anything it needed MW3 techno music to go along with the generic combat.

MW3 techno music? wat


You heard me. A lot of the stuff playing in the background was borderline techno and just plain dumb and generic like the gameplay, which is was ME3 was shooting for.

The ME3 soumdtrack was generic?

You're hilarious. It's almost too much to handle.

#175
-Skorpious-

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Rubios wrote...

przemichal wrote...

Yeah. And all those low-res textures and terrible level-planning.

The rest of the game has decent textures and every single level in ME2/ME3 is not a glorified corridor.

Image IPB


I'm not entirely sure what you meant, but I agree with you because you posted a gif of mother****in' Davos Seaworth.