Priority Earth is the worst mission in the trilogy
#176
Posté 30 août 2012 - 07:46
#177
Posté 30 août 2012 - 07:52
#178
Posté 30 août 2012 - 07:54
Well sure. But some of those corridors were in fact interesting to walk through. And by terrible level-planning I didn't mean that I expected to see something more than corridorey location: I did mean everything from level design (graphics, lights etc.) to actual gameplay features (the conversations, the battles you fight, consequences you face etc.). And yes, except for the first part (the Hades Cannon), which I actually liked (for it was great for some of the ideas they tossed in like those unending entrenched enemies, lack of music or those awesome light effects), it was just the most boring and underdeveloped corridor to walk in the entire ME series.Rubios wrote...
The rest of the game has decent textures and every single level in ME2/ME3 is not a glorified corridor.przemichal wrote...
Yeah. And all those low-res textures and terrible level-planning.
As to the textures, other ME3 levels had at least decent textures, well, on PC, that is.
And I'm not even going to take screenshots to prove my point, because you'd have to be like, I dunno, blind? not to notice I'm right. (Still, if you continue your flawed argumentation, I might have to do just that.)
btw, nice gif ( ;
/edit: The Hades Cannon part is actually interesting because it's really unique in it's design, it's something more than a corridor and I believe it could be even better if not for those low-res textures and empty, underdeveloped spaces (you want to see good-looking ruined city, try Fallout 3; it's story may offend your intelligence, but it's locations are mostly well crafted design-wise, lot of polishing and care went their way).
Modifié par przemichal, 30 août 2012 - 08:09 .
#179
Posté 30 août 2012 - 08:17
#180
Posté 30 août 2012 - 08:18
#181
Posté 30 août 2012 - 08:25
You and me both.Yalision wrote...
I would pay to have the entire mission revamped and cutscenes added to account for our war assets.
#182
Posté 30 août 2012 - 08:26
#183
Posté 30 août 2012 - 08:28
Sure. Me too.Dubozz wrote...
You and me both.Yalision wrote...
I would pay to have the entire mission revamped and cutscenes added to account for our war assets.
But even more I'd like it to be revamped for free.
#184
Posté 30 août 2012 - 08:29
#185
Posté 30 août 2012 - 08:35
Brovikk Rasputin wrote...
The ME3 soumdtrack was generic?EnvyTB075 wrote...
Brovikk Rasputin wrote...
MW3 techno music? watEnvyTB075 wrote...
Brovikk Rasputin wrote...
Sometimes, silence can be good. You just described everything that's wrong with today's gamers. "OMFG WHERES TEH EPIC MUSIC?!?!?! I NEED EPIC MUSIC TO TELL ME SUMTHINS EPIC! WHERE THE ORCHESTRA!!!?!?!"suprhomre wrote...
no argument here the mission is not only one of the worse in the series, but it's dead silence during the assault were is all the epic music? etc etc etc..............
Unbelievable.
Heh, nope, ME3 already catered to everything thats wrong about todays gamers with its basic gameplay. If anything it needed MW3 techno music to go along with the generic combat.
You heard me. A lot of the stuff playing in the background was borderline techno and just plain dumb and generic like the gameplay, which is was ME3 was shooting for.
You're hilarious. It's almost too much to handle.
Can you read? I never said that ME3 had MW3 music, just that it should have given the kind of gameplay it had.
Get back under your bridge.
#186
Posté 30 août 2012 - 08:36
#187
Posté 30 août 2012 - 08:37
#188
Posté 30 août 2012 - 08:43
Lars_Himself wrote...
plfranke wrote...
The reason you thought that could be you were so looking forward to what might happen you overlooked the terrible stuff. I know I didn't see a lot of the problems with Priority Earth until after I realized there was no hope for the game.Lars_Himself wrote...
I thought it was amazing until Harbinger zapped Shepard. Everything after that is flawed. DLC or no DLC.
It's possible, but it was still well-written and related to the plot. You were on your way to DESTROY the Reapers, which was the point of the ENTIRE series. Oh, but now you can erase everything the series has established and merge with synthetics or control the reapers (which gives the Illusive Man AND Saren creidibility). it makes no sense at all.
No, it DOES make sense.
Shepards quarrel was never their views, but their METHODS and the fact that they became iNDOCTRINATED.
In fact Shepard can ask Hackett " What if TIM is right?"
#189
Posté 30 août 2012 - 08:50
erikowns wrote...
txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.
Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.
Narrative structure 101.
And climax's don't have to have an epic feel to them, they can have a tragic feel to it, which is what ME3 has. Its about how everyone gives their lives to stop the Reapers, not some "hoorah" moment where everyone must prevail with Star Wars style parades afterwards.
A climax is the culmination of the entire story arc and is supposed to have an "epic" feel to it, its the turning point before the final clarification and goodbyes of a story.
Priority:Earth feels like it should be an N7 side mission, it feels like its a horde mode map turned into a single player mission. Just like those boring N7 missions.... <_<
You are Commander Shepard, the leader of the Normandy... Not some small special ops group... You are the hero of the citadel, the revived guardian of the galaxy and yet you just fight off 8 brutes 4 banshees and run at harbinger without even attempting to fight him off? No sorry that isnt a good story telling, its a plot hole filled crapstorm. I loved ME,ME2, and most of ME3. But the ending is just half assed and boring...
We get it, you like it and hate everyone who doesn't. But dont try to justify the ending with off-topic examples and points, and misused terms...
Its better than a stupid last boss fight like ME2 had,,,,oh, and the SM in ME2 was not all that great. The loyalty missions were better.
Oh and explain how you are going to "fight off Harbinger"....oh wait, your way would actually have a plot hole.
Face it, the ending isn;t flawed now, its just that you don't like it.
Sorry, its not "hoo-rah" Star Wars BS....no teddy bears to help you here.
#190
Posté 30 août 2012 - 09:03
txgoldrush wrote...
Icinix wrote...
przemichal wrote...
Naaah. It is not sad. It was anticlimatic. Have you ever seen a good sad war movie "about how much was lost, sacrifice and struggle"? Like, I dont know, "Saving Private Ryan"? If BW wanted to make me feel depressed, why did they do so with low-res textures and underdeveloped locations?txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
Yeah - the issue wasn't with sad - it was the fact they missed it being sad with some pretty terrible textures, bad script / dialogue work, lack of war assets, lack of any impact of anything leading up to it, and a random turret sequence for no apparent reason, then some pretty shoddy level work from there on out....
...to declare a commonly used line - priority Earth feels rushed. It feels like the alpha build with fill in voice actors and early dialoge and no polish on the level. Its like the basic idea of what they wanted - then it was never expanded on.
It SHOULD have been sad, it SHOULD have made us moved, it SHOULD have made us question all the decisions we made in the lead up to it, it SHOULD have left us wondering what we could have done different, IF we could have done anything different.
Instead I was left laughing at the hovering sitting man and best bud wrex talking to a bunch of what appeared to be sprites.
Now you are pulling things out your ass.
What bad script and dialogue work? Most of the VA is great in the level, especially the woman trying to help her comrade out over the radio, or the conversations with the companions. Oh, if you want to talk about textures, how about most of the entire trilogy. Bioware doesn't make cutting edge games in the graphics department.
War assets not shown...oh wait, they are...another falsehood. Maybe they didn;t show as often as you like, BUT they did show. They DID show or mention the geth/quarian fleet, Wrex or Wreav (or even Kirrahe), or whether Jacks kids are in the front lines or not, or whether Grunt has his company are not. The Krogan are not present if you sabatoged the cure with Wrex. A geth prime can be in the mission if you sided with the geth.
The level work was fine, not the best of the game, but allowed me multiple routes to fight enemies.
Nevermind that you are a commando team, you are not part of the main push. You are there to support the battle.
Don't be a jerk.
I think its great that you thought it was so awesome, but don't tell me I'm pulling crap just because you don't agree.
Bottom line, everything after launching the final assault on the cerberus base does not feel like it lives up to the standards set elsewhere in the game.
#191
Posté 30 août 2012 - 09:08
Funny, I hated the ewoks and the battle of Endor, but you know what i loved about the climax of RotJ? The second battle of the deathstar and the throne room scene, those two parts made that horrible battle of Endor bearable.txgoldrush wrote...
erikowns wrote...
txgoldrush wrote...
Ticonderoga117 wrote...
txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.
Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.
Narrative structure 101.
And climax's don't have to have an epic feel to them, they can have a tragic feel to it, which is what ME3 has. Its about how everyone gives their lives to stop the Reapers, not some "hoorah" moment where everyone must prevail with Star Wars style parades afterwards.
A climax is the culmination of the entire story arc and is supposed to have an "epic" feel to it, its the turning point before the final clarification and goodbyes of a story.
Priority:Earth feels like it should be an N7 side mission, it feels like its a horde mode map turned into a single player mission. Just like those boring N7 missions.... <_<
You are Commander Shepard, the leader of the Normandy... Not some small special ops group... You are the hero of the citadel, the revived guardian of the galaxy and yet you just fight off 8 brutes 4 banshees and run at harbinger without even attempting to fight him off? No sorry that isnt a good story telling, its a plot hole filled crapstorm. I loved ME,ME2, and most of ME3. But the ending is just half assed and boring...
We get it, you like it and hate everyone who doesn't. But dont try to justify the ending with off-topic examples and points, and misused terms...
Its better than a stupid last boss fight like ME2 had,,,,oh, and the SM in ME2 was not all that great. The loyalty missions were better.
Oh and explain how you are going to "fight off Harbinger"....oh wait, your way would actually have a plot hole.
Face it, the ending isn;t flawed now, its just that you don't like it.
Sorry, its not "hoo-rah" Star Wars BS....no teddy bears to help you here.
Modifié par Mr.House, 30 août 2012 - 09:10 .
#192
Posté 30 août 2012 - 09:09
Sitting in TIms chair was cool at least.Icinix wrote...
Don't be a jerk.
I think its great that you thought it was so awesome, but don't tell me I'm pulling crap just because you don't agree.
Bottom line, everything after launching the final assault on the cerberus base does not feel like it lives up to the standards set elsewhere in the game.
#193
Posté 30 août 2012 - 09:10
And yet here I was thinking that the Theme of Mass Effect is: Hope, defeating impossible odds, prevailing against an unstoppable enemy, standing tall and ready when the worst is yet to come, showing to an entire galaxy of what we (and others) are truly worth.
For me that was Mass Effect. But it gave up on those views for... well for "Oh my god we cannot bloody win. Game over man! Game Over."
It's a bad mission not only because of what many have said before me, but because it abandoned its own main theme.
#194
Posté 30 août 2012 - 09:11
Mr.House wrote...
Sitting in TIms chair was cool at least.Icinix wrote...
Don't be a jerk.
I think its great that you thought it was so awesome, but don't tell me I'm pulling crap just because you don't agree.
Bottom line, everything after launching the final assault on the cerberus base does not feel like it lives up to the standards set elsewhere in the game.
Yeah - actually that renegade interupt too was pretty cool - although when the sword broke I was like "Was that really neccessary?"
#195
Posté 30 août 2012 - 09:12
It's not that farfecthed really, if Kai Leng has not taken care of his sword properly, because of it's design, a cyborg would be able to smash it no problem with enough strength. Just more proof. Kai Leng was bad.Icinix wrote...
Mr.House wrote...
Sitting in TIms chair was cool at least.Icinix wrote...
Don't be a jerk.
I think its great that you thought it was so awesome, but don't tell me I'm pulling crap just because you don't agree.
Bottom line, everything after launching the final assault on the cerberus base does not feel like it lives up to the standards set elsewhere in the game.
Yeah - actually that renegade interupt too was pretty cool - although when the sword broke I was like "Was that really neccessary?"
#196
Posté 30 août 2012 - 09:13
yes its average
gameplay wise
best mission in the trilogy
#197
Posté 30 août 2012 - 09:13
#198
Posté 30 août 2012 - 09:26
#199
Posté 30 août 2012 - 09:32
txgoldrush wrote...
Wow, people just DON'T GET IT.
The final mission WAS NOT supposed to be epic.
It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.
It was supposed to be a sad final mission.
You didn't get it. You missed the entire point.
You did not read the datafiles of people trying to face the invasion.
You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.
You did not get the obvious good byes or the finallity that the mission brings.
You wanted a Star Wars ending...too bad.
This post wins the thread.
I prefer priority: earth rather than the 20 minutes faceroll suicide mission from me2.
#200
Posté 30 août 2012 - 09:41





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