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Priority Earth is the worst mission in the trilogy


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#201
Pee Jae

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Star Wars has nothing to do with anything. Nobody mentioned Star Wars. Nobody wants a ... And they all lived happily ever after. (Though, there's nothing wrong with that and it would be another option, in my book.) But, let's look at it from ME2's SM pov. First, you have to pick the right squad member for the job. A tech expert. Pick the wrong member, they die.

1st part; You move forward killing enemies, occasionally having to punch a button to move your tech expert through a pipe. She/he will die if you don't. You can run through this just hitting the buttons and ignoring the enemies, but where's the fun in that?

2nd part; You move slowly through the Collector base, having to stop every so often to face mini-hordes of enemies. Leave the bubble, you're dead. Choose the wrong squad member, one of you will die. (Don't send Mordin back with your crew, they and/or he may die.)

3rd part; You stand on platforms while more mini-hordes of enemies come at you on more platforms. Kind of a horde mode.

4th part; You stand on platforms (that are slowly being destroyed) trying to kill a huge "boss" enemy while taking on more enemies dropping in on platforms. A horde mode boss fight.

If you don't upgrade the Normandy's systems, some members die before you even get to the base. If you don't do loyalty missions, it is possible for no one to make it out alive, including Shepard.

Now, look at all the variety in that^... Now, look at Priority Earth. Isn't it pretty obvious why a lot of people are disappointed with it?

#202
obZen DF

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It's a real boring mission. Boring, that's the right word for it.

#203
Guest_simfamUP_*

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See this is the problem with the BSN, and indeed, everything "gamer" about the internet. Everything is added with a ton of hyperbole.

Priority Eart wasn't up to the Suicide Mission, nor the Citadel Run standards... but the worst mission in the trilogy? Even for an opinion it's exaggerated immensely.

#204
Katosu

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t_skwerl wrote...

Star Wars has nothing to do with anything. Nobody mentioned Star Wars. Nobody wants a ... And they all lived happily ever after. (Though, there's nothing wrong with that and it would be another option, in my book.) But, let's look at it from ME2's SM pov. First, you have to pick the right squad member for the job. A tech expert. Pick the wrong member, they die.

1st part; You move forward killing enemies, occasionally having to punch a button to move your tech expert through a pipe. She/he will die if you don't. You can run through this just hitting the buttons and ignoring the enemies, but where's the fun in that?

2nd part; You move slowly through the Collector base, having to stop every so often to face mini-hordes of enemies. Leave the bubble, you're dead. Choose the wrong squad member, one of you will die. <b>(Don't send Mordin back with your crew, they and/or he may die.)</b>

3rd part; You stand on platforms while more mini-hordes of enemies come at you on more platforms. Kind of a horde mode.

4th part; You stand on platforms (that are slowly being destroyed) trying to kill a huge "boss" enemy while taking on more enemies dropping in on platforms. A horde mode boss fight.

If you don't upgrade the Normandy's systems, some members die before you even get to the base. If you don't do loyalty missions, it is possible for no one to make it out alive, including Shepard.

Now, look at all the variety in that^... Now, look at Priority Earth. Isn't it pretty obvious why a lot of people are disappointed with it?


I agree 90% with your post, only because the bolded portion is 100% wrong. Mordin is THE person to send back with Dr.Chakwas and the others, IF you did his Loyalty Mission. This is because a following portion - the Hold the Line portion - will kill the squishies first (Mordin) if you don't have a high enough collective score.

But you might not know that if you weren't taking Grunt/Garrus/Zaeed with you. That was even MORE fun about it, and a mechanic that many didn't understand for a long time. 

But yea, Mordin easily lives and everyone survives if he's loyal. That's the big thing about the person you send back. :) Otherwise, they'll die protecting the crew.

And yet, just in this statement alone, it shows how right you are(I've actually made a post on my love of Suicide Mission before singing similarly.)  Our different experiences gave us different ideas on what the consequences of our actions were. 

#205
Pee Jae

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Katosu wrote...

t_skwerl wrote...

Star Wars has nothing to do with anything. Nobody mentioned Star Wars. Nobody wants a ... And they all lived happily ever after. (Though, there's nothing wrong with that and it would be another option, in my book.) But, let's look at it from ME2's SM pov. First, you have to pick the right squad member for the job. A tech expert. Pick the wrong member, they die.

1st part; You move forward killing enemies, occasionally having to punch a button to move your tech expert through a pipe. She/he will die if you don't. You can run through this just hitting the buttons and ignoring the enemies, but where's the fun in that?

2nd part; You move slowly through the Collector base, having to stop every so often to face mini-hordes of enemies. Leave the bubble, you're dead. Choose the wrong squad member, one of you will die. <b>(Don't send Mordin back with your crew, they and/or he may die.)</b>

3rd part; You stand on platforms while more mini-hordes of enemies come at you on more platforms. Kind of a horde mode.

4th part; You stand on platforms (that are slowly being destroyed) trying to kill a huge "boss" enemy while taking on more enemies dropping in on platforms. A horde mode boss fight.

If you don't upgrade the Normandy's systems, some members die before you even get to the base. If you don't do loyalty missions, it is possible for no one to make it out alive, including Shepard.

Now, look at all the variety in that^... Now, look at Priority Earth. Isn't it pretty obvious why a lot of people are disappointed with it?


I agree 90% with your post, only because the bolded portion is 100% wrong. Mordin is THE person to send back with Dr.Chakwas and the others, IF you did his Loyalty Mission. This is because a following portion - the Hold the Line portion - will kill the squishies first (Mordin) if you don't have a high enough collective score.

But you might not know that if you weren't taking Grunt/Garrus/Zaeed with you. That was even MORE fun about it, and a mechanic that many didn't understand for a long time. 

But yea, Mordin easily lives and everyone survives if he's loyal. That's the big thing about the person you send back. :) Otherwise, they'll die protecting the crew.

And yet, just in this statement alone, it shows how right you are(I've actually made a post on my love of Suicide Mission before singing similarly.)  Our different experiences gave us different ideas on what the consequences of our actions were. 


Well, make it 100 percent, then. :D That's what I meant. Perhaps I needed an "If you" before "Don't".

#206
Texhnolyze101

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Suicide Mission > Priority: Critical Mission Failure

#207
bluebeam

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I finished ME2 7 times (and will play again) and I always look forward to the Suicide Mission. It has great cinematics and music; your decisions influence the results. It's epic. I was expecting nothing less from the final mission of ME3, something epic and tense. What we got is boring and depressing. The usual horde of the usual enemies, it doesn't matter how many allies you secured, you can't get them to help you and you barely see them. I'm sorry to say I don't want to play through it again, it feels like a chore.

#208
Grand Wazoo

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Can't say if it was the worst but it was bad. Really bad. Disappointing in almost every way.

#209
razzy1319

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@txgoldrush

Even if they meant for the main theme of the game to be SACRIFICE or CREATOR vs CREATED(tools), they did a ****** poor job of showing it in the mission.

They could have redone a more epic suicide mission and reinforced the idea of SACRIFICE and CvsC And they could have used a key gameplay mechanic with it to boot!

Your squadmates(ME2 and 3) could have been put through the grinder yet again either valiantly SACRIFICING themselves for your paragon OR your coldly calculating renegade making them TOOLS in a battle.

Priority: Earth is not the desolate, depressing wasteland of hell that Shepard has to go through and conquer. It's a rushed level made by rushed team.

In-game and out of game - it was promised to be an epic battle("Bring the Might of the Galaxy to bear...").

Even a new developer(Jager)) that respects the intelligence of its consumers can create a better final end mission that highlights what you describe as the "TRUE MEANING" of P:Earth and still make it epic.

#210
erikowns

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txgoldrush wrote...

erikowns wrote...

txgoldrush wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
Because it isn't supposed to be "epic". They aren't gong for "hoo-rah" here.


Then this isn't the final mission. This isn't the climax where all your effort builds up and you set the stage to either elevate the player to a win or a devastating defeat. This is the time to do it, and that's why it fails.

Narrative structure 101.


And climax's don't have to have an epic feel to them, they can have a tragic feel to it, which is what ME3 has. Its about how everyone gives their lives to stop the Reapers, not some "hoorah" moment where everyone must prevail with Star Wars style parades afterwards.


A climax is the culmination of the entire story arc and is supposed to have an "epic" feel to it, its the turning point before the final clarification and goodbyes of a story. 

Priority:Earth feels like it should be an N7 side mission, it feels like its a horde mode map turned into a single player mission. Just like those boring N7 missions.... <_< 

You are Commander Shepard, the leader of the Normandy... Not some small special ops group... You are the hero of the citadel, the revived guardian of the galaxy and yet you just fight off 8 brutes 4 banshees and run at harbinger without even attempting to fight him off? No sorry that isnt a good story telling, its a plot hole filled crapstorm. I loved ME,ME2, and most of ME3. But the ending is just half assed and boring... 

We get it, you like it and hate everyone who doesn't. But dont try to justify the ending with off-topic examples and points, and misused terms... 


Its better than a stupid last boss fight like ME2 had,,,,oh, and the SM in ME2 was not all that great. The loyalty missions were better.

Oh and explain how you are going to "fight off Harbinger"....oh wait, your way would actually have a plot hole.

Face it, the ending isn;t flawed now, its just that you don't like it.

Sorry, its not "hoo-rah" Star Wars BS....no teddy bears to help you here.


And how is going to Earth, to fight off Harbinger a story plothole? THATS WHY YOU ARE THERE IN THE FIRST PLACE, TO DESTROY THE REAPERS. You fight off two destroyers with almost nothing, why is fighting off Harbinger with an army at your side and your war assests a plot hole? Stop being some egotistical faux-know it all **** just cause you are butthurt that hardly anyone agrees with your opinion. 
The suicide mission felt like a proper ending to ME2, Priority:Earth felt like a waste of my time. 

I never said i wanted a hoo-rah star wars ending, im playing Mass Effect for a Mass Effect ending... Which i didn't recieve, they gave us a half assed lackluster preview of a multiplayer map... 

Stop saying that all we wanted was a star wars happy ending, which we aren't saying is what we wanted. Bioware made literal promises to the fan base, about EVERYTHING from game one leading up to this ending would be a major factor in the ending and that we would recieve a personalized ending for each person based on their play through. Not a 3 colored lightshow from a big satelite or the option to shoot the poorly thought out catalyst AI and have everything we did in all three games end up as nothing and the memory bank that Liara made be used by the next cycle. Those are not the endings they talked about in many interviews, those are not personalized in anyway besides who is featured in the cutscenes. 

You fight off a reaper on Tuchanka with help from Kalros the mother of all thresher maws, and defeat it. You fight off a reaper on Rannoch with a lazer designator and airstrikes and create peace between the quarians and the geth. Something that the catalyst believed is impossible. You stop the genophage and you destroy Cerberus. So many monumental things that no one else was capable of. And you are telling me that an ending fighting against harbinger and destroying the reapers is not a proper ending to ME3? How can you possibly say that after the adventure we have done in the past two games, how can you say that it wouldnt fit? It would be the proper ending to a game that we all loved. 

Modifié par erikowns, 30 août 2012 - 12:39 .


#211
Discouraged_one

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Boring, cliche, no sense of anything. Vomit

#212
BaladasDemnevanni

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simfamSP wrote...

See this is the problem with the BSN, and indeed, everything "gamer" about the internet. Everything is added with a ton of hyperbole.

Priority Eart wasn't up to the Suicide Mission, nor the Citadel Run standards... but the worst mission in the trilogy? Even for an opinion it's exaggerated immensely.


Which mission in particular would you nominate? Keep in mind "Missions" and "Assignments" are separate groups. There are a few I wouldn't place above it like Therum, Horizon, and the Citadel investigation in general, but it still fell short of what I would consider for an epic.

#213
Memnon

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bluebeam wrote...

I finished ME2 7 times (and will play again) and I always look forward to the Suicide Mission. It has great cinematics and music; your decisions influence the results. It's epic. I was expecting nothing less from the final mission of ME3, something epic and tense. What we got is boring and depressing. The usual horde of the usual enemies, it doesn't matter how many allies you secured, you can't get them to help you and you barely see them. I'm sorry to say I don't want to play through it again, it feels like a chore.


This is my sentiment exactly - played ME2 20+ times and loved the suicide mission. Played ME3 once, tried an insanity playthrough, and can't motivate myself to keep playing

#214
corkey sweet

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Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


its not only the worst mission in ME history. Its probably the worst mission in TPS history to

#215
erikowns

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corkey sweet wrote...

Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


its not only the worst mission in ME history. Its probably the worst mission in TPS history to


I wouldnt go that far, play any part of the SOCOM4 story line lulz 

#216
corkey sweet

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erikowns wrote...

corkey sweet wrote...

Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


its not only the worst mission in ME history. Its probably the worst mission in TPS history to


I wouldnt go that far, play any part of the SOCOM4 story line lulz 


at least Socom 4 had decent shooter mechanics. Mass effect has always failed in that area

#217
Ieldra

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@OP:
No, it wasn't the worst mission in the trilogy.

What it was is the worst in comparison with reasonable expectations. We could reasonably expect something epic and well-designed from the last mission in the trilogy. What we got instead was a standard mission, not even close to ME2's final mission in design.

#218
erikowns

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corkey sweet wrote...

erikowns wrote...

corkey sweet wrote...

Binary_Helix 1 wrote...

I'm stunned that anyone thought this would be an epic end to Mass Effect.


its not only the worst mission in ME history. Its probably the worst mission in TPS history to


I wouldnt go that far, play any part of the SOCOM4 story line lulz 


at least Socom 4 had decent shooter mechanics. Mass effect has always failed in that area


Well, i do agree it has better shooter mechanics but still that story mode was just plain awful. Atleast the AI in ME3 actually are helpful... Unlike your teammates in SOCOM who pull aggro when you are trying to stealth around. 

#219
Eclipse merc

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txgoldrush wrote...

Wow, people just DON'T GET IT.

The final mission WAS NOT supposed to be epic.

It was supposed to be about how much was lost, sacrifice, and struggle.......not some glorious hoo-rah war mission where things blow up everywhere while everyone cheers.

It was supposed to be a sad final mission.

You didn't get it. You missed the entire point.

You did not read the datafiles of people trying to face the invasion.

You did not listen to the radio conversations of the casualty rate, or the stranded terrified woman who tries to save a solider's life, fails, and then commits suicide instead of fighting on.

You did not get the obvious good byes or the finallity that the mission brings.

You wanted a Star Wars ending...too bad.



No, it just sucked.

#220
Xellith

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For those who do not think Priority: Earth was the worst mission in the trilogy - can you name another mission thats worse?

#221
erikowns

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Xellith wrote...

For those who do not think Priority: Earth was the worst mission in the trilogy - can you name another mission thats worse?

Imo, Luna from ME1 is worse in terms of difficulty and the firewalker missions in ME2 are worse in terms of gameplay but story wise Priority:Earth is worst. 

#222
Guest_Speezy_*

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Someone never did the majority of the sidequests in Mass Effect

Modifié par Speezy, 30 août 2012 - 01:16 .


#223
Ithurael

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Ieldra2 wrote...

@OP:
No, it wasn't the worst mission in the trilogy.

What it was is the worst in comparison with reasonable expectations. We could reasonably expect something epic and well-designed from the last mission in the trilogy. What we got instead was a standard mission, not even close to ME2's final mission in design.


I agree here.

Priority Earth was not the worst mission in the entire trilogy. However, given that it was the finale of the series it just didn't do the series, the developers, or the fans justice. It felt hollow, souless, and lacked a lot of the creativity that tuchanka, rannoch, SM, or other missions had. Thessia was where I started to feel this "rushed" feeling on my first playthrough. When I got to Horizon I thought it was just a fluke, but then there was cerb base which was ok. Then priority earth happened and I was like "Where the Hell is everyone?"

#224
Googleness

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Earth was lame mission but for sole reason:
I took down a reaper with a cane launcher. WTF? on touchanka and on rannoch same reaper exactly needed amazing amount of punishment to die and here with 1 nuke missile launcher he is dead.
The obvious choice and logic one would have been to nuke those squids not suicide run into them.

#225
Xellith

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Googleness wrote...

Earth was lame mission but for sole reason:
I took down a reaper with a cane launcher. WTF? on touchanka and on rannoch same reaper exactly needed amazing amount of punishment to die and here with 1 nuke missile launcher he is dead.
The obvious choice and logic one would have been to nuke those squids not suicide run into them.


Dont forget that point before the beam where the reapers is shooting everywhere EXCEPT the "Thanix Missle" launchers.

Reapers are so dumb or the writers love contrived scenes.