So, I made a thing... (a manifest completion badge)
#226
Posté 31 août 2012 - 04:43
http://www.blade.io/...7&id2=418775412
Not bad. That notorious gear.....
http://www.blade.io/...ncludeUR
^^Erm...that's a lot of packs. Better get started!
#227
Posté 31 août 2012 - 05:14
dstrawberrygirl wrote...
So without BW supplying more data I guess this is wishful thinking, but wouldn't it be great to have some recommendations for highest DPS Assault Rifle for your currently-specced out level 18 Turian Soldier, taking into consideration the options chosen for each power rank, or a selection of best power-to-weight ratio shotguns for your Vanguard etc.randomfoo wrote...
It might be neat to run some simple stats. Probably for all the weapons, gears, and consumables. So the average level (I-X) or amount, and the distribution (x % of the community has the Harrier I, II, III... X). Seeing the distributions for gear and consumables of course would be great (x% of the community has no medi-gel. would explain so much
Anyway, seems like you could basically have 2 functions and run them across every single stat to generate some neat graphs.
There's a shotgun other than the Reegar Carbine? Can't be true!:innocent:
#228
Posté 31 août 2012 - 05:17
randomfoo wrote...
dstrawberrygirl wrote...
So without BW supplying more data I guess this is wishful thinking, but wouldn't it be great to have some recommendations for highest DPS Assault Rifle for your currently-specced out level 18 Turian Soldier, taking into consideration the options chosen for each power rank, or a selection of best power-to-weight ratio shotguns for your Vanguard etc.randomfoo wrote...
It might be neat to run some simple stats. Probably for all the weapons, gears, and consumables. So the average level (I-X) or amount, and the distribution (x % of the community has the Harrier I, II, III... X). Seeing the distributions for gear and consumables of course would be great (x% of the community has no medi-gel. would explain so much
Anyway, seems like you could basically have 2 functions and run them across every single stat to generate some neat graphs.
Actually we have all the weapon info (Cyanon maintains that spreadsheet), but the specific question you want answered is easy since the only decent AR is the Harrier(well, Typhoon and PPR aren't horrible).
Anyway, in all seriousness, if you're min-maxing, there are only a few top-tier weapons (1 or 2 a class), so that sort of recommendation engine you're asking for is a bit pointless IMO.
I have a Typhoon IV, a Paladin III, a Javelin IV and a Saber V, but have unlocked neither the Harrier nor the PPR.
#229
Posté 31 août 2012 - 05:18
#230
Posté 31 août 2012 - 05:36
http://www.blade.io/...37313289
Modifié par Nuukor, 31 août 2012 - 05:37 .
#231
Posté 31 août 2012 - 06:24
#232
Posté 31 août 2012 - 07:41
GuyBlade wrote...
Uncommons are a tricky thing because their drop rates seem weird to me. Sometimes I'll get one in the Vet pack, sometimes I'll get two. I'm not sure anyone has reliable enough numbers to do a good estimator.
It seems to me that they usually drop one and pretty commonly drop uncommon disposable equipment instead of weapons/mods/gear. So 1 vet pack = 1 uncommon might not be that far off. Which I guess would mean with 37 ranks to go, I'm ~25 silver games (~30k credits apiece) away from getting all of my uncommon weapons and mods. Uncommon gear is ultra-rare, so I'm not even going to count it.
The 1.8 non-consumable rares per PSP figure: Estimating that downward sounds complicated but doable, but also too depressing to fathom.
#233
Posté 31 août 2012 - 08:10
BreakJohn wrote...
this is awesome
edit; Xenmir i need to know how you made yours like that.
SavagelyEpic wrote...
Xenmir wrote...
A neat idea GB. Depressing to see how much is left for UR though. lol.
How'd you get yours looking like that?
I just took the concept I was given and messed around with it in Photoshop. Mine won't update since it's a static image but considering how long it takes me to unlock gear / UR's I'm fine with it. It was supposed to appear as an omni tool / pause screen mix but I might mess with it and come up with something else.
Modifié par Xenmir, 31 août 2012 - 08:11 .
#234
Posté 31 août 2012 - 08:45
Rolenka wrote...
GuyBlade wrote...
Uncommons are a tricky thing because their drop rates seem weird to me. Sometimes I'll get one in the Vet pack, sometimes I'll get two. I'm not sure anyone has reliable enough numbers to do a good estimator.
It seems to me that they usually drop one and pretty commonly drop uncommon disposable equipment instead of weapons/mods/gear. So 1 vet pack = 1 uncommon might not be that far off. Which I guess would mean with 37 ranks to go, I'm ~25 silver games (~30k credits apiece) away from getting all of my uncommon weapons and mods. Uncommon gear is ultra-rare, so I'm not even going to count it.
The 1.8 non-consumable rares per PSP figure: Estimating that downward sounds complicated but doable, but also too depressing to fathom.
It's actually worse than that, apparently. Based on the empirical evidence collected by some other forum users, the rate is actually 1.8636 rares per PSP or 0.1364 ultra-rares per pack.
#235
Posté 31 août 2012 - 08:49
#236
Posté 31 août 2012 - 08:50
#237
Posté 31 août 2012 - 08:57
Earlier it was only 295 packs to finish my URs. I gain 4 URs after that today. Come back and see that I now need 404 packs. --__--
Oh well.. probably a lot more realistic.
Modifié par Uchimura, 31 août 2012 - 09:44 .
#238
Posté 31 août 2012 - 09:04
GuyBlade wrote...
Rolenka wrote...
GuyBlade wrote...
Uncommons are a tricky thing because their drop rates seem weird to me. Sometimes I'll get one in the Vet pack, sometimes I'll get two. I'm not sure anyone has reliable enough numbers to do a good estimator.
It seems to me that they usually drop one and pretty commonly drop uncommon disposable equipment instead of weapons/mods/gear. So 1 vet pack = 1 uncommon might not be that far off. Which I guess would mean with 37 ranks to go, I'm ~25 silver games (~30k credits apiece) away from getting all of my uncommon weapons and mods. Uncommon gear is ultra-rare, so I'm not even going to count it.
The 1.8 non-consumable rares per PSP figure: Estimating that downward sounds complicated but doable, but also too depressing to fathom.
It's actually worse than that, apparently. Based on the empirical evidence collected by some other forum users, the rate is actually 1.8636 rares per PSP or 0.1364 ultra-rares per pack.
I don't get it; 1.8636 sounds like more rares than 1.8, and 0.1364 is a 13.64% drop rate for ultra-rares, up from the 10% I think you had before. How is that worse?
And do we know how many of those 1.8636 were rank IV ammo?
#239
Posté 31 août 2012 - 09:17
#240
Posté 31 août 2012 - 06:02
#241
Posté 31 août 2012 - 06:09
kelly ripas bicep wrote...
So, I have almost the 2,775,000 credits i need. Should I test your calculations!????
Let the games commence.
*eats popcorn*
#242
Posté 31 août 2012 - 09:28
#243
Posté 31 août 2012 - 09:36
Cthulu_Cuddler wrote...
so I just noticed, these sigs don't work anymore? or is it just me getting broken images?
edit: indeed broken
Modifié par Rendy H, 31 août 2012 - 09:39 .
#244
Posté 31 août 2012 - 10:10
Shame. Think I'll remove mine for now until I see it start working again.
#245
Posté 31 août 2012 - 11:33
#246
Posté 31 août 2012 - 11:40
Modifié par mybudgee, 31 août 2012 - 11:41 .
#247
Posté 31 août 2012 - 11:50
#248
Posté 01 septembre 2012 - 06:07
No broken quotas or anything, just the usual crap that happens when you foolishly host your own DNS like I do...
Modifié par GuyBlade, 01 septembre 2012 - 06:09 .
#249
Posté 01 septembre 2012 - 06:09
youre saying if i do it again, it will work correctly?
ok, cool got it.
Modifié par darkpassenger2342, 01 septembre 2012 - 06:10 .
#250
Posté 01 septembre 2012 - 06:13





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